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You're right, we thought Rough Skin counted as recoil but apparently not, since Rock Head doesn't prevent it from activating. But your suggestion is pretty dumb so we'll come up with something else.Choko is immune to recoil damage? Losing a fixed 1/8 HP is not recoil damage. Rephrase to "contact moves are prevented from triggering negative/harmful effects." Garchomp does not have Rock Head, don't finagle that in there. For that matter, it does not have Long Reach either, but that would at least make more sense with the effects of the Rough Skin Ability. Might I propose that "attacks dealing a fixed or calculated amount of damage (such as Seismic Toss, Nature's Madness, and Dragon Rage, but not Endeavor; essentially most moves that cannot crit) remove an additional 1/8 of the target's maximum HP." This would make sense, considering how Garchomp learns Dragon Rage and Tapu Koko learns Nature's Madness. If holding Tapunium-Z, it can deal a maximum damage value of 87.5% the target's maximum HP with Guardian of Alola, and then maybe finish it off with Dragon Rage if the target is not Fairy Type. Maybe a little OP, but if the judges didn't calculate this, you could get away with it XD
Magic Bounce and Magic Guard don't mention secondary effects... You would have to use Magic Bounce + Shield Dust to get those effects. Maybe Magic Bounce + Sheer Force, I guess.
Fite me.Parents: Xatu + Sigilyph
Shared egg group: Flying
Offspring name: Pugilist
New type: Psychic/Flying
New base stats: 78/76/85/109/85/106 (BST: 539)
New ability and desc: Queensberry Rules (Magic Bounce + Magic Guard): This Pokémon can only be damaged by attacks that only deal damage. Non-damaging moves and attacks with secondary effects are reflected back at the opponent.
Notable moves: Psychic, Psyshock, Air Slash, Stored Power, Foul Play, Roost, Power Swap, Calm Mind, Protect, Substitute, Defog, Cosmic Power
Role Identification: WALL! WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALL! Yeah, this isn't gonna be going on any sweeps outside of super-gimmicky Power Swap builds that gimp the shit out of whatever poor unfortunate it goes off against, but its ability is absolutely crazy good as both a lead and a wall - as well, arguably, as a pivot target, sent in to score a surprise kill on the kind of frail but nuclear-powered sweeper in which FE seems to specialize. It's also a brilliant anti-lead, reflecting hazards and so forth back against the opponent while boosting with Calm Mind or Cosmic Power. Give it a try; it's certainly got a fighting chance. =]
Uh, all I see is a broken Form Guide and no Zygarde.This is important. Zygarde form guides are now in the OP!
True but the part about secondary effects coming out of nowhere still stands. And unlike Bug, Flying is immune to Earthquake, possibly the most important offensive move with no secondary effect in the meta.It's a Flying-type. It has a Stealth Rock weakness.
That and the fact the ability itself is really broken. We should just add to the op "Don't do fusions immune to moves with secondary effect or immune to contact moves"True but the part about secondary effects coming out of nowhere still stands. And unlike Bug, Flying is immune to Earthquake, possibly the most important offensive move with no secondary effect in the meta.
Good, but what about that random Klazor?As you all might know, Early FE fusions were much more tame and got eventually powercrept. Thus, the council, along with a few other users, have come up with some buffs to older fusions so that they can still have some relevance in the meta:
View attachment 169287Water / Dark, Huge Torrent now gives 1.5x power for water moves, 2x power for physical moves. Stacks.
View attachment 169290Updated forms for the new FE weathers. Upon absorbing a move, it gets a 1.5x boost to moves of that type until it switches out.
View attachment 169291Ability is now Mold Breaker + Mold Breaker, buffing its stats to 101 / 171 / 90 / 77 / 75 / 92 (606)
View attachment 169292Intimidate, but under sand, it does -2 Attack instead
View attachment 169293View attachment 169294Got their ability replaced by Normalized Foe
View attachment 169295View attachment 169296View attachment 169297Torrent but the boost also activates in Sand. Effects do not stack
View attachment 169299Upon losing an item, +2 Speed and +1 attack, -1 to def, sp atk or sp def (equal chance of being either)
View attachment 169301View attachment 169302Ability summons Oasis: Sandstorm effects but Grass types are immune to the chip damage and get a 50% SpD boost from it. Solar Beam/Blade charge instantly.
View attachment 169303View attachment 169304Now gets Slush Rush
View attachment 169305New Ability - Medical Expert (Technician + Poison Heal): Technician + boosted attacks heal user by 1/8 of max HP. Immune to poison damage
View attachment 169306Added Gluttony effect on top of current ability