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Fusion Evolution

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Hazard does OHKO it, but Audisteel too!

Hazard can 2HKO Heatzong, but has to run crippling Superpower, and get walled by A LOT of other stuff.
If you wanted to counter it then why you no vote for Vennium?
252+ Atk Tough Claws Mega Harizard X Flare Blitz vs. 252 HP / 240+ Def Thick Fat Mega Vennium: 200-236 (82.6 - 97.5%) -- guaranteed 2HKO
252+ Atk Mega Harizard Y Flare Blitz vs. 252 HP / 240+ Def Thick Fat Mega Vennium in Sun: 200-236 (82.6 - 97.5%) -- guaranteed 2HKO
 
If you wanted to counter it then why you no vote for Vennium?
252+ Atk Tough Claws Mega Harizard X Flare Blitz vs. 252 HP / 240+ Def Thick Fat Mega Vennium: 200-236 (82.6 - 97.5%) -- guaranteed 2HKO
252+ Atk Mega Harizard Y Flare Blitz vs. 252 HP / 240+ Def Thick Fat Mega Vennium in Sun: 200-236 (82.6 - 97.5%) -- guaranteed 2HKO

That's still a 2HKO, and a potential OHKO after Stealth Rock, so it's not like it can switch in. And even if it gets in safely, there's not a whole lot it can do back, besides maybe put it to sleep.

Fire/Dragon's a really deadly STAB combination, so it's going to be hard to find something that can outright wall it. That said, Aggrodos and Mega Skaria might be able to stand up to it defensively, and I think Mega Archedactyl can outspeed and OHKO it.
 
Heatzong can wall it, as that was its SOLE purpose; provided it doesn't run Supes. And the rest talk set I made for it CAN wall it regardless.

Besides, what can Vennium do to it regardless? It survives a hit and does what? Leech Seed? It can probs Toxic it, but mega Hazard is more of a WallBreaker than a Sweeper to me.
 
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Speaking of defensive fusions, might as well resubmit my Avatar (avalugg / ttar). With it's huge defense, it can wall a lot of things. Don't worry about Ice/Rock typing. I prepared something like reversed Tinted Lens for bad defensive typing.
 
You mean... filter?

Similar, but with added effects and requirements. I might think another effects if it's too broken though.

Btw,

I swear Heatran / Bronzong, when people realise the brokeness what is Charizard / Haxorus, you will rise to absorb the ashes. But in the mean time, offence is getting a SHIT load of fusions, so I'm dedicating my next five creations for stopping them, in honour of Heatzong

I mean, give me one good "counter" to it, and one of its coverage move kills or 2hko'es it.

Instead of just left it out, why don't you repost Heatzong for next slate?
 
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So, Mismerade was removed for being an illegal combination, right?

Well, Aggrodos is illegal too. Aggron is in the Monster egg goup, while Gyarados is in Water 2 and Dragon.

So if we're doing the top 6 to make up for Mismerade, then we've gotta do the Top 7 now to make up for Aggrodos.
 
Lucanny should get more love. She was made out of the true love Lucario & Lopunny share for each other. Plus it really does quite well against even the bulkiest of Physical Walls with her own STAB options. Oh, and Swagodile is right. We should do Top 7 although it is still up to Eevee General.

And if people focus on stopping offense...I'll just put a stop to the Defense & Stall Revolution. ;)
 
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You guys realize we have a discussion phase ? It's hard enough to count so many votes as it is and the thread is so cluttered up already. Also if you feel like extending the page's post count at least do it for a valid reason than such solid examples as one word posts like "meh". Cleaning up now, posting votes soon.
 
WINNERS:

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Parents: Eelektross + Muk
Shared egg group: Amorphous
Offspring name: Eek
New type: Electric / Poison
New base stats: 105 / 120 / 87 / 95 / 100 / 60 [BST 567]
New ability and desc: Sticky Float (Sticky Hold + Levitate) [Evades Ground-type moves, and user cannot lose their item]
Notable moves: Coil, Wild Charge, ThunderPunch, Brick Break, Gunk Shot, Dragon Tail, Fire Blast, Flamethrower, Volt Switch, Sludge Bomb, Thunderbolt, Explosion, U-Turn, Taunt, Roar, Shadow Sneak, Memento
Role identification: This thing has an interesting type (especially thanks to Sticky Float) that makes it an interesting Pokemon. It has good SpDef and decent attack, making Coil very appealing. It's movepool is ridiculous, and it has the offense stats to use both sides of the spectrum. It also gets some cute toys like U-Turn, Memento, and Explosion making it a unique Pokemon

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DNA Donors: Heatran + Jirachi
Offspring Name: Hitachi
New type: Fire / Steel
New Base Stats: 95 / 95 / 113 (+10) / 130 (+16) / 113 (+10) / 81 (+4)
New Ability and desc.: Serene Fire - When hit by a Fire-Type Move, all Fire-Type moves used by Hitachi will burn. Fire-Type moves have no effect on Haitchi.
Notable Moves: Will-o-Wisp, Fire Blast, Flamethrower, Flash Cannon, U-Turn, Wish, Magma Storm, Thunder Wave, Earth Power, Stealth Rock, Roar, Explosion, Doom Desire, Healing Wish, Thunderbolt, Energy Ball, Moonblast, Trick Room, Calm Mind, Psyshock, Light Screen, Reflect, Icy Wind, Trick, and Skill Swap.
Role Identification: Say hello to the New and Improved Heatran with better stats, a better movepool, and a better ability! Hitachi is more bulky than Heatran, faster, has the same attacking prowess, and gets a buffed version of Flash Fire. Serene Fire means that Hitachi doesn't have to fun Lava Plume anymore, provided it get hit by a Fire-Type move, and Magma Storm can deal 25% of damage at the end of each turn! Jiratran's great coverage and support move all benefit it nicely, now having U-Turn to Pivot, Healing Wish to support its team, and even Dual Screens and Trick Room. Hitachi has semi-reliable recovery in the form of Wish, now, and can even be utilized as a Calm Mind Sweeper. It can spread even more status with the addition of Thunder Wave, and its new speed tier allows it to outrun many OU viable pokemon it couldn't outspeed before such as Venusaur, pre-mega Gardevoir, Gallde, and Medicham, base and Mega Altaria, Mamoswine, Diggersby, Feraligatr, and even Hoopa-Unbound. It also speed ties with base and Mega Gyarados.

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DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Grass
New base stats: 89 / 102 / 89 / 114 / 92 / 120 (+10 Atk, +10 SpA +20 Spe)
New ability and desc: Blaze + Natural Cure = Healing Blaze: Cures status when it uses a Fire-type move. Fire type moves are boosted by 50% whenever Healing Blaze is activated.
Notable moves: Fire Blast, Seed Flare, Earth Power, Psychic, Flamethrower, Roost, Leaf Storm, Earthquake, Focus Blast, Will-O-Wisp, Flare Blitz, Psychic
Role identification: Fast and powerful special sweeper with great offensive STAB combo. Fire Blast and Seed Flare both pack high power which is just nice. It also has great coverage moves in Earth Power and Psychic. Its attack isn't too shabby either so it can make a mixed set to get past special walls. Defensively, it's typing is decent, granting 4 resistances and 3 weaknesses. It's not perfect though as it's weak to Flying type priority and Stealth Rock.

Mega Shaymizard X
DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Dragon
New base stats: 89 / 148 / 122 / 135 / 92 / 120
New ability and desc: Tough Claws
Notable moves: Flare Blitz, Dragon Claw, Dragon Dance, Swords Dance, Earthquake, Roost, Outrage, Will-O-Wisp
Role identification: Classic Dragon Dancer with high Attack and Speed stats backed up by high powered moves and great offensive typing. Tough Claws adds the cherry on top giving it a Life Orb equivalent boost to its contact moves. If it feels fast enough, it can even use a Swords Dance set to break down everything that's slower than it. It's got a boost in its physical bulk so it gets some breathing room for set up.

Mega Shaymizard Y
DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Grass
New base stats: 89 / 122 / 89 / 164 / 122 / 120
New ability and desc: Drought
Notable moves: Fire Blast, Solar Beam, Seed Flare, Earth Power, Focus Blast, Roost, Flame Charge, Flare Blitz, Flamethrower, Psychic
Role identification: Sun-boosted STAB Fire Blasts coming off at 164 Special Attack stat. Powerful. Water and Rock types (even Tyranitar) are not safe as it is packing STAB Seed Flares to shut them down. Earth Power rounds up the coverage to make Heatran cry. Base 122 Attack allows it to pull of a mixed set to get past special walls if needed to. It's best used as a midgame wallbreaker or a lategame cleaner.

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Parents: Ferrothorn + Aegislash
Shared egg group: Mineral
Offspring Name: Ferroslash
New type: Steel/Grass
New base stats: Shield: 77/82/150/62/133/50 (BST 554) Blade: 77/150/82/133/62/50 (BST 554)
New ability and desc: Barb Stance- Switches to blade form when attacking, switches to shield form upon using king's shield. Deals 1/8 HP to contactors when in shield form.
Notable Moves: King's Shield, Stealth Rock, Leech Seed, Spikes, Power Whip, Gyro Ball, Iron Head, Curse, Swords Dance, Substitute, Giga Drain, Flash Cannon, Sacred Sword, Toxic, Thunder Wave.
Role identification: You really, really don't wanna contact this mon. Besides that, it sets hazards, with the offensive capacity of aegislash and the typing and walling capability of ferrothorn. Leech Seed goes nicely with King's Shield for stalling, while hazards and twave add to aegislash's limited utility. Access to boosting moves like curse and swords dance allow a very bulky setup sweeper, or it can use a traditional subslash set, except with grass stab. Both special and physical sets are viable due to high bases in each, but it's still quite susceptible to status due to its low speed, even with substitute. The standard wallferro set would work equally well, with a nice boost to bst to keep up with everyone else. It will have really big 4MSS, but that just goes to show how many viable moves and different sets you could run with it.

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Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: Hazard
New type: Fire / Dragon
New base stats: 87 / 125 / 94 / 94 / 82 / 108
New ability and desc: Power-up Pinch (Rivalry + Blaze) - All attacks x1.25 stronger if health is 50% or below
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: A Dragon Dance sweeper, but can also wallbreak with Swords Dance. Have a very wide coverage, decent defenses and quite high Attack and Speed. Also have Roost for recovery.

Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite X)
New type: Fire / Dragon
New base stats: 87 / 171 / 127 / 115 / 82 / 108
New ability and desc: Tough Claws
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: Much bulkier physically, higher Attack and Special Attack. One of the strongest point this has is TOUGH CLAWS FLARE BLITZ FROM 171 ATTACK!!!Especially boosted by Dragon Dance, this poke's power rivals Mega Tyranichomp.

Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite Y)
New type: Fire / Dragon
New base stats: 87 / 145 / 94 / 144 / 112 / 108
New ability and desc: Drought
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: I don't know which one is more powerful, but this also hasDROUGHT FLARE BLITZ from 145 Attack, which gives more boost than Tough Claws. Unlike Charizardite X, this can run mixed. though this is more Specially bulky, while Charizardite X is more Physically bulky.

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DNA Donors: Klinklang / Hitmontop
Offspring name: Hitmonklang
New type: Steel / Fighting
New base stats: 55 / 115 / 110 / 52 / 105 / 90 (+18 Attack, +5 Defense, +7 Special Defense, +10 Speed)
New ability and desc:Electrotechnic (Plus + Technician) - This Pokemon's moves with 60 BP or less have their power increased by 50%; if on the field there is another Pokemon with Plus, Minus or derivates, their power is doubled.
Notable moves: Shift Gear, Mach Punch, Bullet Punch, Gear Grind, Fake Out, Bulldoze, Rock Tomb, Triple Kick, Close Combat, High Jump Kick, Pursuit
Role identification: Now has 2 STAB Technician priority moves in Mach Punch and Bullet Punch and 2 STAB multiple hits moves in Gear Grind and Triple Kick (which now has 90 base power, 75 if the first hit wrecks a Substitute, or, if the opponent has Plus/Minus or derivates 120, 100 of the first hit wrecks a substitute) and an incredible set up move in Shift Gear.

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Offspring : Maladuck
New Stats : 93/97/93/91/87/89 [BST 550]
New Type : Water/Dark
New Ability and Description : Atmospheric Perversion (All weather-based effects, including abilities and passive stat increases, are reversed.)
Notable moves : Physical: Aqua Jet, Aqua Tail, Foul Play, Ice Punch, Knock Off, Low Kick, Night Slash, Power-up Punch, Rock Slide, Shadow Claw, Superpower, Waterfall, Zen Headbutt.
Special: Clear Smog, Dark Pulse, Flamethrower, Focus Blast, Hydro Pump, Ice Beam, Psychic, Psyshock, Scald, Signal Beam, Thunderbolt.
Status: Amnesia, Calm Mind, Confuse Ray, Encore, Hypnosis, Switcheroo, Toxic, Hail, Light Screen, Power Split, Protect, Rain Dance, Reflect, Refresh, Soak, Substitute, Sunny Day, Taunt, Topsy-turvy, Toxic, Trick Room, Yawn.
Role Description : With only average stats across the board, Maladuck finds its niche as a flexible attacker and weather counter. With weather actually weakening Pokemon of the associated type and Pokemon like Charizard Y and Ninetales powering up Maladuck's water moves with Drought, it forces opponents to adapt to it.

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DNA Donors: Yanmega and Zygarde
Offspring Name: Yangarde
New Type: Dragon / Bug
Base Stats: 97/111/118/98/85/95 (-/+15/+15/-/+10/-)
New ability and desc: Speed Break (Speed Boosts become drops and Speed drops become boosts)
Notable moves: Hypnosis, Coil, Extreme Speed, Bug Bite, Earthquake, Pursuit, Whirlwind, Stone Edge, Superpower, Haze, Outrage, Pain Split
Role Identification: Functions as the epitome of a Speed control mon. Yangarde can use it's ability to function as a back up check to certain sweepers, a anti sticky web mon, and as a sweeper itself.

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DNA Donors: Suicune / Virizion
Offspring name: Suirizion
New type: Grass / Water
New base stats: 104 / 82 / 100 / 110 / 122 / 100 (+9 HP, +7 Defense, +20 Special Attack, +4 Speed)
New ability and desc:Justice Power (Pressure + Justified) - Every time the opponent attacks this Pokemon with a Dark-type move, this Pokémon's Attack is raised by 1 and the move's PP are halved (doesn't apply if the move has 1 PP left).
Notable moves: Leaf Blade, Energy Ball, Giga Drain, Hydro Pump, Scald, Ice Beam, Icy Wind, Extrasensory, Shadow Ball, Snarl, Close Combat, Double Kick, Sacred Sword, Calm Mind, Swords Dance, Stone Edge, Rock Slide, Iron Head, Tailwind, Synthesis
Role identification: Incredible typing and I love the way the artwork turned out, but, let's be serious: an amazing variety of possible sets, including Crocune, physical or special sweeper and bulky supporter, it has everything it needs: recovery, high BP moves, 104/100/122 bulk, nice attacking stats and Ludicolo's exceptional typing. I will be very sad if it doesn't get voted :'(

To do:
  1. Analyze these abilities. Are they balanced? Can they be better?
  2. Help me find the best moveset for them based on their new roles. Should it boost its Attack first? Is it a team supporter? Choose wisely: you only have four moves to pick per Pokemon.
  3. Try to guess any checks or counters we might run into later, and if possible, see if one of the other fusions would make a good teammate to get past these counters.
  4. To expand on #3, which of these Pokemon can check/counter the earlier slates? How would they fit together on a team? How would they support each other?
 
First off: Yes! First try!

Second, the discussion.

Atmospheric Perversion is a bit vague in retrospect. What does everyone think would be alright for it to mess with? I'm worried having too many interactions will make it a headache to code.

It's a real shame this doesn't learn Curse, but nevertheless it makes for an excellent counter-sweeper. Switch in on that boosted Megagross and outspeed it with Earthquake or Hypnosis. Removing dangers to your other more fragile sweepers seems to be an excellent use for this agender bugbeast

So pretty, but such a pain to spell, lol. It's fantastic at so many things, I could see this becoming a real wild card in the metagame. Personally, I'd like to try a speed-invested set with Giga Drain, Scald, Close Combat, and Tailwind. Recovery, status, and a physical move to bust through special walls, and hopefully get off a tailwind before fainting to aid my slower mons.
 
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I want to suggest some movesets:

Maladuck @ Leftovers
Ability: Atmospheric Perversion
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Foul Play
- Topsy-turvy
- Toxic / Hypnosis / Yawn / Confuse Ray / Encore / whatever

It can work extremely well in a Sun team, thanks to its boost to Water-type moves and it's incredible ability to stop Solar Beam or Fire-type moves, Clorophyll/Solar Power users, Charizard-Y and all its fusions and being your water-type Pokemon of the team without losing power and a chance of inflicting status, or against Rain teams, blocking Swift Swimmers and walling water-types for no damage.

Hazard can run at least 2 movesets:

Hazard @ Charizardite Y
Ability: Power-up Pinch
EVs: 4 Atk / 252 SpA / 252 Spe
Timid/Naive Nature
- Draco Meteor/Dragon Pulse
- Fire Blast/Flamethrower
- Solar Beam
- Focus Blast/Earthquake/Low Kick/Superpower

Pretty much self-explanatory: DM and Fire Blast for amazing STABs, Solar Beam for Ground and Rocks (as it hasn't Ground immunity anymore) and Earthquake for Heatran and fusions.

Hazard @ Charizardite Y/X
Ability: Power-up Pinch
EVs: 4 HP / 252 Atk / 252 Spe
Jolly/Adamant nature
- Flare Blitz
- Dragon Claw
- Earthquake/Low Kick/Superpower
- Roost/Dragon Dance

This one is an improved version of Charizard-X. Use Roost if Jolly or DD if Adamant.

Hitmonklang @ Life Orb
Ability: Electrotechnic
EVs: 4 HP / 252 Atk / 252 Spe
Jolly/Adamant Nature
- Shift Gear
- Mach Punch
- Gear Grind
- Rapid Spin/Fake Out/Bulldoze/Rock Tomb/filler

Reaching incredible speed tiers with Shift Gear, can setup almost easily thanks to its good typing, it has a strong STAB boosted priority move in Mach Punch, but can also use Bullet Punch, Gear Grind breaks Subs and Fake Out nullifies Sturdy and Focus Sashes.
 
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I want to try to suggest a Sun team core composed of 3 fusions:

Hazard @ Charizardite Y
Ability: Power-up Pinch
EVs: 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Earthquake
- Roost

Joltry @ Life Orb
Ability: ChloroVolt
EVs: 252 SpA / 252 Spe
Timid Nature
- Solar Beam
- Thunderbolt
- Tailwind/Defog
- Synthesis

Maladuck @ Leftovers
Ability: Atmosphere Perversion
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Foul Play
- Topsy-turvy
- Encore

They compose the usual Fire/Water/Grass core. Basically Hazard sets Sun, Joltry shoots Ground, Rock, Water types and Rain teams and Maladuck walls other Sun teams, Fire types and setuppers (like all those Water/Dragon fusions), Tyranichomp and many other things.
 
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Hazard @ Charizardite X
EVs: 252 Attk / 4 Def / 252 Spe
Ability: Power up Pinch
Nature: Adamant
- Tailwind
- Swords Dance / Earthquake
- Flare Blitz
- Dragon Claw

Step One: Tailwind.
Step Two: Wreck.
Special Step: If Heatran or Bulky Waters on 9pposing team, Swords Dance. Then continue to wreck.

Ok seriously now. The only support Hazard needs are Rapid Spin Support and something to soften up bulky waters and tran. (No t kill, soften. After prior damage and Rocks up, it 2hkoes ALL at +2.) Luckily, its perfect partners are Starchamp and Suirizion! Starchamp spins rocks and confuses opponents, while Suirizion Dual STAB hits Tran and bulky waters. HARD. Good luck with this monster.

Don't believe me. Just look at these calcs.

+2 252+ Atk Tough Claws Mega Hazard X Flare Blitz vs. 240 HP / 0 Def Azumarill: 424-500 (105.7 - 124.6%) -- guaranteed OHKO

Die bunny die.

+2 252+ Atk Tough Claws Mega Hazard X Dragon Claw vs. 248 HP / 0 Def Heatran: 222-262 (57.6 - 68%) --guaranteed 2HKO after Stealth Rock and Leftovers recovery

No need for EQ. Just Swords Dance.

+2 252+ Atk Tough Claws Mega Hazard X Flare Blitz vs. 252 HP / 252+ Def Hippowdon: 453-534 (107.8 - 127.1%) --guaranteed OHKO

+2 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Giratina: 224-264 (44.5 - 52.4%) -- 78.5% chance to 2HKO after Stealth Rock and Leftovers recovery

Poor great wall. And don't forget it learns Dclaw.

+2 252+ Atk Tough Claws Mega Hazard X Dragon Claw vs. 252 HP / 252+ Def Mega Slowbro: 220-259 (55.8 - 65.7%) --guaranteed 2HKO after Stealth Rock

Bulkiest Physical Water type ever.

So you get the point. Monster!!!!
 
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If anyone is looking to make a sprite for Maladuck (sadly, I am without art skills), I can give you an idea of what I was picturing if you want.
 
So, why not dd Hazard? You save a moveslot, get the choice to double or single dance, and the boosts are permanent, as opposed to twind's timer. On the topic of Hazard, a neat wall is azumarill, who can also threaten belly drum on the switch.

Also, here are a few ferroslash sets I had in mind when suggesting it. I didn't notice this meta's stupid amount of fire types, so it'll rarely be a wincon, more often a pivot.

Wallferro: this one's pretty boring, and doesn't offer much distinction over ou ferro, but it definitely works. I couldn't think of a benchmark, so I just had it live a couple hits from +1 hitmonklang, with the rest in spdef.
Ferroslash @ Leftovers
Ability: Barb Stance
EVs: 252 HP / 192 Def / 64 SpD
Impish Nature
- Stealth Rock / Spikes
- Leech Seed
- Power Whip
- King's Shield

Curse: the worst set imo, easily stoppable, much too slow in both senses of the word.
Ferroslash @ Lum Berry
Ability: Barb Stance
EVs: 252 HP / 4 Def / 252 SpD
Brave Nature
IVs: 0 Spe
- Curse
- Gyro Ball
- Power Whip
- King's Shield

Subslash: this set would do much better in a meta without so many fires, so it'd probably run a hazard or leech seed over a stab.
Ferroslash @ Leftovers
Ability: Barb Stance
EVs: 252 HP / 252 Spa / 4 Spe
Modest Nature
- Giga Drain
- Flash Cannon
- Substitute
- King's Shield
 
rly surprised no one has even mentioned a crosuirizion set

Suirizion @ Leftovers
Ability: Justice Power
EVs: 252 HP/252 Def/4 Sp. Atk
Bold Nature
- Scald / Substitute/ Sleep Talk
- Calm Mind
- Giga Drain / Substitute / Sleep Talk
- Rest
The best Suirizion set imo. Able to slowly boost past even the pink blobs, with two great STABs further complementing that.

About physical Suirizion, while it sounds cool, I don't see a lot of things to differentiate it fromCM sets or other physical attackers. While it boosts faster, it also sacrifices bulk and hits pretty weak without a boost. CC sounds cool to get past Chansey etc. but you need very heavy investment to do it (for reference, 252+ CC has an 99.6% chance to 2HKO standard Bold Chansey after Rocks).
 
Shaymizard @ Charizardite Y
Ability: Healing Blaze
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Fire Blast
- Solar Beam/Seed Flare
- Earth Power
- Synthesis

There are things Shaymizard have that Hazard don't have. Higher SpA and Speed, Grass STAB and Synthesis. In Sun, Synthesis heals 66% HP instead of the usual 50%, so this poke can be harder to take down because of this.
 
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Might be a bit late but Thank you Stitch98 for making the Shaymizard artwork! :)

Just noticed that Hitmonklang's typing, good power, and above-average bulk make it a good offensive spinner. It also has Gear Grind as a decent way to bypass Gengar. It might be a bit inferior to its offensive set but Rapid Spin is pretty rare and very useful and Hitmonklang's typing is perfect for it (Toxic Immunity + Double SR resistance).

Hitmonklang @ Life Orb / Assault Vest / Leftovers
Ability: Electrotechnic
EVs: 4 HP / 252 Atk / 252 Spe
Jolly/Adamant Nature
- Rapid Spin
- Mach Punch/Bullet Punch
- Gear Grind
- Close Combat / Bulldoze / Rock Tomb

Shaymizard @ Charizardite Y
Ability: Healing Blaze
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Fire Blast
- Solar Beam/Seed Flare
- Earth Power
- Synthesis

There are things Shaymizard have that Hazard don't have. Higher SpA and Speed, Grass STAB and Synthesis. In Sun, Synthesis heals 66% HP instead of the usual 50%, so this poke can be harder to take down because of this.
Also want to add that seed flare is cool so you won't have to worry about incoming Tyranitar and Politoed as well as having greater power although you trade it for a bit of accuracy.
 
So, why not dd Hazard? You save a moveslot, get the choice to double or single dance, and the boosts are permanent, as opposed to twind's timer. On the topic of Hazard, a neat wall is azumarill, who can also threaten belly drum on the switch.

You have to realise this isn't charizard, its hazard. The ddance set can fuk offence, but isn't an immediate threat to stall, as thr bulkiest can tank a hit at +1, and seriously kick its ass. The twoi turns it gets to +2 , AV azumarill, (which is the azumarill i used in the calcs) can kill
It. Crobro also kills it. The two turns give stallmon too much opportunities. But the wonder of Mega Hazard X is that its attack is high enough to fuk offence without boosts, so it runs tailwind to clean up offence. But wait, there's more! This same set can dismantle stall and balance with SD. Its speed is high enough to outpace whatever stall has to offer, and two hit 2koes anything at +2. The ability to fuk up two playstyles at the same time just can be traded, for dd. I made the set, so I dub it thee, the world breaker, named after World Breaker Hulk.
 
After some discussion Eevee General and I have decided to ban the usage of Medichamite and Diancite on fusions. While these stones are not banned in the standard OU metagame it's because much like Beedrillite, they were fairly balanced in said tier due to flaws (Medicham's Medicham, Diancie has a bad typing and needs to waste a turn due to a bad speed tier for standard) - because that distinction does not exist here, and you can say, pair Diancie up with a fighting type and Medicham with something as powerful as Haxorus, they're getting the banhammer.
 
I noticed no one paying attention to Hitachi, so i went ahead and did it.

Hitachi @ Leftovers
Evs: 248 HP / 8 SpA / 252 SpDef
Ability: Serene Fire
Nature: Calm
- Fire Blast / Flamethrower
- Roar
- Doom Desire
- Thunder Wave

Classic DoomShuffle set. Switch in on Fire type move, and the chaos begins. Use Doom Desire, Phaze and burn / paralyze where neccesary. Wait until DD smashes an opponent.

Hitachi @ Choice Scarf
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Serene Fire
Nature: Timid
- Eruption
- U-Turn
- Earth Power
- Flash Cannon / Fire Blast

Easy Scarf set. Eruption hits incredibly hard at full HP. U-Turn is to keep momentum, since this causes many switches. Earth Power provides excellent coverage, and Flash Cannon is secondary STAB. Fire Blast can also be used, since Hitachi's Eruption won't always be at Full HP.
 
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I was told to post this, so here I am.

The Submission Phase shall now begin! This time, however, typing works a bit differently. This time, you can use either the primary or the secondary typing for fusions rather than just the primary typing.
  • For example, with the old rule, if you wanted to DNA fuse Abomasnow with Terrakion you'd have to make it Grass / Rock, which isn't appealing because the whole point of using Abomasnow for anything is to use Snow Warning. However, with this new rule, you can make it Ice / Fighting, Ice / Rock, or Grass / Fighting
  • Another example is fusion Aurorus and Garchomp, as they're both in the Monster Egg Group. With the old rule, you'd have Rock / Dragon typing - no fun for Refrigerate abuse - however, with the new rule you can get Ice / Dragon, Ice / Ground, or Rock / Ground typing. It's up to you
All of the old rules still apply, and the 5 submission cap is still applied. If you have any questions about the new rule you can ask me.

Additionally, we will be voting to potentially change the typing of old fusions with this new rule (i.e. we might get Dark / Ground Swampamar ;) ) I'm not quite sure when we're doing this slate, so stay tuned!
 
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