Fusion Evolution

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absol.gif

DNA Donors: Arcanine / Absol
Shared Egg Group: Field
Offspring Name: Absonine (or Arcsol?)
New Type:
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Dark.png

New Base Stats: 88 HP | 130 ATK | 80 DEF | 98 SPA | 70 SPD | 95 SPE
Ability: Infernal Luck (Flash Fire + Super Luck) - The critical hit ratio of the user's fire- and dark-type attacks are raised by 1 stage. When hit with a fire-type attack, its fire type moves will always result in a critical hit.
Notable Moves: Flare Blitz, Close Combat, Night Slash, Play Rough, Megahorn, Crunch, Wild Charge, Will-o-Wisp, Extreme Speed, Flame Charge, Stone Edge, Sucker Punch, Swords Dance
Role Identification: A physical attacker with decent bulk, speed, and overall outstanding movepool (access to Swords Dance, two decent priority moves, Flare Blitz, Close Combat etc)



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Offspring Name: MegaAbsonine
New Type:
Fire.png
Dark.png

New Base Stats: 88 HP | 150 ATK | 80 DEF | 138 SPA | 70 SPD | 135 SPE
Ability: Magic Bounce
 
zangoose.gif
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Parents
: Zangoose / Lucario
Shared Egg Group: Field
Offspring Name: Zangrio
New Type:
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fighting.png

New Base Stats: 81 HP | 117 ATK | 75 DEF | 97 SPA | 75 SPD | 100 SPE
Ability: Fast Immunity - If this Pokemon is poisoned, the poison is immediately cured, and speed goes up one stage.
Notable Moves: Extreme Speed, Close Combat, Knock Off, Swords Dance
Role Identification: This is really simple. Set up a Swords Dance, then go to town with your STAB Extreme Speed and Close Combat. Knock Off is for the Ghosts that your STABS can't hit. Its ability also makes it a good anti-Toxic/Toxic Spikes mon.
 
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Parents: Tauros and Mienshao
Shared egg group: Field
Offspring name: Taushao (evolves from Taufoo)
New Type: Normal/Fighting
Base Stats: 80 / 122 / 87 / 77 / 75 / 117 (BST: 558)
New ability and desc: Inner Focus + Anger Point = Inner Anger: Boosts the Attack stat by two stages when flinched.
Notable moves: High Jump Kick, Body Slam, Double Edge, U-Turn, Knock Off, Earthquake, Stone Edge, Rock Slide, Fake Out,
Role Identification: A fast and hard hitting physical attacker with a wide movepool. It has STAB Fake Out, High Jump Kick, and Body Slam for chip damage, wallbreaking, and fishing paralysis, respectively. It also has U-Turn for momentum and the great EdgeQuake for coverage. It has a fantastic offensive typing that is only blocked by Ghosts which can be dealt with Knock Off. It still must watch out for them though if it wants to use High Jump Kick. It also has a great, although situational, ability that makes the foe think twice on flinching Taushao.


In line with the trend of making defensive fusions, I wanted to make one too.

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Parents: Slowbro and Poliwrath
Shared egg group: Water 1
Offspring name: Polibro
New Type: Water /Fighting
Base Stats: 102 / 95 / 112 / 95 / 95 / 60 (BST: 559)
New ability and desc: Water Absorb + Oblivious = Mental Relief: Heals 25% of max health per turn when under the effects of taunt and infatuation.
Notable moves: Scald, Circle Throw, Slack Off, Thunder Wave, Toxic, Calm Mind, Focus Blast, Fire Blast, Ice Beam, Psyshock, Trick Room
Role Identification: A bulky Water type that is capable of performing roles offensively and defensively. Defensively, it sports great 102/112/95 bulk and reliable recovery in Slack Off, allowing it to stay in for a long period of time. It has a great defensive typing, giving it notable resistances to Water, Fire, Dark, Ice, and Rock. Scald and Circle Throw are good STABs for it to use, allowing it to burn and phaze opponents, respectively. It also has great status moves in Thunder Wave and Toxic. Offensively, it can set up with Calm Mind and sweep with its wide special movepool. It also has STAB Vacum Wave as well as Trick Room to aid its low Speed stat.

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Slowbro-Mega.png
Mega Polibro
Parents:
Slowbro and Poliwrath
Shared egg group: Water 1
Offspring name: Polibro
New Type: Water /Fighting
Base Stats: 102 / 95 / 182 / 125 / 95 / 60 (BST: 559)
New ability and desc: Shell Armor
Notable moves: Scald, Circle Throw, Slack Off, Thunder Wave, Toxic, Calm Mind, Focus Blast, Fire Blast, Ice Beam, Psyshock, Trick Room, Iron Defense
Role Identification: A very large boost in its defense stat allows it to be a very sturdy wall as well as tough sweeper. With Calm Mind and Iron Defense, its bulk can go very, very high. It also has reliable Recovery in Slack Off in case its it somewhat gets hit. It also has a great typing that allows to resist common physical attacking types so it to set up on common physical attackers.
 
Parents: Pinsir / Heracross
Shared Egg Group: Bug
Offspring Name: Herasir
New type: Fighting/Bug
New base stats: 82 /135 / 97 / 57 / 92 / 95
New ability and desc: Gut Breaker - Abilities that hinder attacks are nullified and gets attack boosted by 1.5x when burned.
Notable Moves: Aerial Ace, Close Combat, Bulk Up, Earthquake, Megahorn, Knock Off, Pursuit, Swords Dance, Stone Edge, Superpower, X-Scissor, Storm Throw, Stealth Rock
Role Identification: The new ruling gives this a lot of options. Previously it had to give up fighting stab, but the new ruling benefits it. Not so much as its megas, though...

Parents: Pinsir / Heracross
Shared Egg Group: Bug
Offspring Name: Herasir
New type: Fighting/Bug
New base stats: 82/195/137/56/102/85
New ability and desc: Skill Link
Notable Moves: Aerial Ace, Close Combat, Bulk Up, Earthquake, Megahorn, Knock Off, Pursuit, Swords Dance, Stone Edge, Superpower, X-Scissor, Storm Throw, Stealth Rock
Role Identification: Just a slightly better Mega Heracross.


Pinsirite:
Parents: Pinsir / Heracross
Shared Egg Group: MEGA
Offspring Name: Herasir
New type: Fighting/Flying
New base stats: 82/ 155 / 117 / 67 /102 /115
New ability and desc: Aerilate
Notable Moves: Aerial Ace, Close Combat, Bulk Up, Earthquake, Megahorn, Knock Off, Pursuit, Swords Dance, Stone Edge, Superpower, X-Scissor, Storm Throw, Stealth Rock, Double Edge, Quick Attack
Role Identification: The real beneficiary from this deal. Fighting/Flying is an awesome typing, and has actually pretty decent bulk. All you need is Swords Dance, Close Combat, Double Edge and coverage/quick attack.
 
zangoose.gif
lucario.gif

Parents
: Zangoose / Lucario
Shared Egg Group: Field
Offspring Name: Zangrio
New Type:
normal.png
fighting.png

New Base Stats: 81 HP | 117 ATK | 75 DEF | 97 SPA | 75 SPD | 100 SPE
Ability: Fast Immunity - If this Pokemon is poisoned, the poison is immediately cured, and speed goes up one stage.
Notable Moves: Extreme Speed, Close Combat, Knock Off, Swords Dance
Role Identification: This is really simple. Set up a Swords Dance, then go to town with your STAB Extreme Speed and Close Combat. Knock Off is for the Ghosts that your STABS can't hit. Its ability also makes it a good anti-Toxic/Toxic Spikes mon.
Wow, I quite like this idea, especially since you chose not to include Zangoose's Attack Boost in your ability. Though the Poison status removal part might be a bit much, considering it essentially acts as Speed Boost in combination with a Toxic Orb. By the way, Lucario's Steadfast doesn't nullify flinches either.^^
Perhaps the Ability could just be a Poison Boost equivalent that boosts Speed instead of Attack, considering that Zangrio is already very strong and doesn't rely on its ability too much anyway.
 
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DNA Donors: Pidgeot / Victini
Offspring Name: Pidgtini
New type: Fire/Flying
New base stats: 100/90/90/90/90/118 (BST 578, +9 HP, +3 Def, +5 Spa, + 5 SpD, +18 Spe)
New ability and desc: Victory Eye: All moves are guaranteed to hit.
Notable Moves: Blue Flare, Hurricane, Focus Blast, Energy Ball, Inferno, Thunder, Work Up, U-Turn, V-Create, Brave Bird, Bolt Strike, Power-Up Punch, Brick Break, Zen Headbutt
Role identification: Although mostly outclassed by its Mega Evolution, Pidgtini can see some use over its Mega Evolution, due to the fact that it is able to hold items. On such role is in that of a physical attacker, and although it faces much competition from Talonflame in this role due to its access to Gale Wing and higher base speed, it has the advantage of more bulk and much more power. Where Talonflame has Flare Blitz, Pidgtini has V-Create to do what it does best, destroy all those who do not resist it (although can be used if you are insane/you want to avoid drops/you want more parallels to Talonflame). Brave Bird acts the same as with Talonflame, though it lacks STAB priority. Bolt Strike hits Rotom-Wash and other Water-Types hard, and decent Special Attack means Energy Ball can be used to beat Water/Ground types and for SE damage on Rotom. Brick Break and Power-Up Punch can muscle past Rock-Types and, in the case of the latter, boost Pidgtini's attack stat. U-Turn grabs momentum and Inferno can be used where some Talonflame sets run Will-O-Wisp to 100% deal damage and burn the opposition, thanks to Victory Eye. Work-Up can be used to try and set up for a sweep. (Although it requires Defog/Rapid Spin support)

Mega Pidgtini
New type:
Fire/Flying
New base stats: 100/90/95/155/100/138 (BST 678)
New ability and desc: No Guard
Notable Moves: Blue Flare, Hurricane, Focus Blast, Energy Ball, Inferno, Thunder, Work Up, U-Turn, V-Create, Brave Bird, Bolt Strike, Power-Up Punch, Brick Break, Zen Headbutt, Refresh, Roost, Substitute
Role identification: Terrifying special wallbreaker. With 155 Special Attack and 138 Speed (which lets it outpace much of the OU metagame including Mega Manectric and Mega Lopunny), not much can stand up to Mega Pidgtini without boosts. Substitute, Roost and Work Up allow it to run wallbreaker sets similar to those seen on Mega Pidgeot, but with more power. Hurricane is great special STAB with No Guard, with a 30% chance to confuse. As for Fire STAB, one could use Blue Flare for maximum power or Inferno for 100 Base Power and a guaranteed burn. Energy Ball, Thunder and perfectly accurate Focus Blasts (yay!) allow Mega Pidgtini to muscle past those who resist its STABs, and it can utilise U-Turn to switch out at high speeds to maintain momentum. Overall, a very deadly bird that can put even Talonflame and its counters in their places. (Although it requires Defog/Rapid Spin support)
 
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Wow, I quite like this idea, especially since you chose not to include Zangoose's Attack Boost in your ability. Though the Poison status removal part might be a bit much, considering it essentially acts as Speed Boost in combination with a Toxic Orb. By the way, Lucario's Steadfast doesn't nullify flinches either.^^
Perhaps the Ability could just be a Poison Boost equivalent that boosts Speed instead of Attack, considering that Zangrio is already very strong and doesn't rely on its ability too much anyway.

I can't use Toxic Boost, since Hidden Abilities aren't allowed.

So I made do with what I had.
 
zangoose.gif
lucario.gif

Parents
: Zangoose / Lucario
Shared Egg Group: Field
Offspring Name: Zangrio
New Type:
normal.png
fighting.png

New Base Stats: 81 HP | 117 ATK | 75 DEF | 97 SPA | 75 SPD | 100 SPE
Ability: Fast Immunity - If this Pokemon is poisoned, the poison is immediately cured, and speed goes up one stage.
Notable Moves: Extreme Speed, Close Combat, Knock Off, Swords Dance
Role Identification: This is really simple. Set up a Swords Dance, then go to town with your STAB Extreme Speed and Close Combat. Knock Off is for the Ghosts that your STABS can't hit. Its ability also makes it a good anti-Toxic/Toxic Spikes mon.
I think it should just be immune to Poison damage, like a Speed-boosting version of Poison Heal. If you make it heal itself at the beginning of each turn then it's vulnerable to other statuses until the end of the turn.
(I added Grenheatja's artwork to my post :3)
 
DNA Donors: Darkrai / Conkeldur
Offspring name: DANKeldurr
New type: Dark / Fighting
New base stats: 90 / 130 / 95 / 95 / 80 / 101 (+3 HP, +15 Atk, +3 Def, +3 SpD, +16 Spe)
New ability and desc: Strike Mental (Sheer Force + Bad Dreams) - Evertime this poke does direct damage to opponent, it deals extra 12.5% damage (it deals mental damage)
Notable moves: Dark Void, Drain Punch, Sucker Punch, Swords Dance, Knock Of, Pursuit, Poison Jab, Thunder Wave, Taunt, Will-o-wisp, Trick, Nasty Plot, Mach Punch, Ice Punch, Thunder Punch, Earthquake, Superpower, Stone Edge, Ice Beam, Dark Pulse, Focus Blast
Role identification: A strong poke with decent Speed that can throw two very strong priorities in Sucker Punch and Mach Punch. Has the tools to break Stall teams, either by power with Swords Dance, or by annoying it with Taunt or Trick. It also has an okay Special Attack if you want to run mixed.
 
Haxorus + Scrafty
Egg Group:Dragon
Offspring name:Haxorafty
New Type:Dragon/Fighting
New Base Stats: 80/129/112/62/102/87
New Ability and Desc:Intimidate Mold(When this pokemon is on the field,this pokemon gets no immunities of its SE moves)(E.G If this pokemon uses earthquake on a rotom it will hit.If this pokemon uses Dragon Claw On MAltaria it will be 1x E)
Notable Moves:Ice Punch,Iron Head,Dragon Dance,Outrage,Earthquake,Crunch,Drain Punch,High Jump Kick.
Role Identification:Powerfull Sweeper and a Premier Wallbreaker.With 129 Attack it can break through walls and with dragon dance and Drain Punch its longevity is much more increased.With Ice Punch and Iron Head it can break through Stuff like MAltaria and with its ability it can hit everything.
 
Haxorus + Scrafty
Egg Group:Dragon
Offspring name:Haxorafty
New Type:Dragon/Fighting
New Base Stats: 80/129/112/62/102/87
New Ability and Desc:Intimidate Mold(When this pokemon is on the field,this pokemon gets no immunities of its SE moves)(E.G If this pokemon uses earthquake on a rotom it will hit.If this pokemon uses Dragon Claw On MAltaria it will be 1x E)
Notable Moves:Ice Punch,Iron Head,Dragon Dance,Outrage,Earthquake,Crunch,Drain Punch,High Jump Kick.
Role Identification:Powerfull Sweeper and a Premier Wallbreaker.With 129 Attack it can break through walls and with dragon dance and Drain Punch its longevity is much more increased.With Ice Punch and Iron Head it can break through Stuff like MAltaria and with its ability it can hit everything.

Scrafty's primary type is Dark, so Haxorafty would be Dragon/Dark, not Dragon/Fighting.
 
I think it should just be immune to Poison damage, like a Speed-boosting version of Poison Heal. If you make it heal itself at the beginning of each turn then it's vulnerable to other statuses until the end of the turn.
(I added Grenheatja's artwork to my post :3)
Where? Tag me with the art in new posts that way I see the notifications.
 
bastiodon.gif
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Parents:
Bastiodon + Garchomp
Shared Egg Group: Monster
Offspring Name: Bastiochomp
New Type: Steel/Dragon
New Base Stats: 94/101/141/63/121/76 (BST: 596)
New Ability and Desc: Sturdy + Sand Veil = Desperation: Cannot be OHKOed. If brought down to 1 HP, its evasiveness rises two stages.
Notable Moves: Stealth Rock, Dragon Tail, Metal Burst, Dragon Claw, Iron Head, Taunt, Toxic, Counter, Magic Coat
Role Identification: TankChomp just got a whole lot tankier. By fusing with Bastiodon, Garchomp sacrifices a bit of power and more than a little speed for a whole lot more bulk and a much better defensive typing. Its impressive support movepool, which includes moves like Stealth Rock, Magic Coat and Taunt, allows it to function pretty well as a lead, too. Of course, if you insist on going offensive, there is the mega form...

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+
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Parents: [MEGA]
Shared Egg Group: [MEGA]
Offspring Name: Mega Bastiochomp
New Type: Steel/Dragon
New Base Stats: 94/141/161/103/131/66 (BST: 596)
New Ability and Desc: Desperation --> Sand Force
Notable Moves: Stealth Rock, Dragon Tail, Metal Burst, Dragon Claw, Iron Head, Taunt, Outrage, Iron Tail, Fire Blast, Ice Beam, Thunderbolt, Stone Edge, Earthquake, Rock Polish, Swords Dance
Role Identification: It's weaker than standard MegaChomp, but it's a hell of a lot bulkier, which means that it'll have a much easier time setting up. Plus, it now has access to Rock Polish, so you can use that to mitigate its middling speed.

Overall, I see Bastiochomp as a pretty versatile mon that will serve you well whether you want to go offensive or defensive. What say you?
 
gardevoir.gif
mismagius.gif

Parents
: Gardevoir / Mismagius
Shared Egg Group: Amorphous
Offspring Name: Mismagivoir
New Type:
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New Base Stats: 74 HP | 72 ATK | 72 DEF | 125 SPA | 120 SPD | 102 SPE
Ability: Synchofloat: Immune to Ground-type moves. Opposing Pokemon's ability is changed to Levitate.
Notable Moves: Nasty Plot, Moonblast, Shadow Ball, Thunderbolt, Mystical Fire
Role Identification: Gains Nasty Plot from Mismagius's movepool. Mystical Fire can also be useful for Steels.

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Parents: Gardevoir / Mismagius
Shared Egg Group: Amorphous
Offspring Name: Mismagivoir-Mega
New Type:
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New Base Stats: 74 HP | 92 ATK | 92 DEF | 165 SPA | 140 SPD | 122 SPE
Ability: Pixilate
Notable Moves: Nasty Plot, Hyper Voice, Shadow Ball, Thunderbolt, Mystical Fire, Calm Mind, Substitute, Psyshock
Role Identification: Mega Gardevoir with Nasty Plot and a better typing. Nothing except Soundproof mons are safe from your +2 STAB Pixilate-boosted Hyper Voices.
 
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DNA Donors
: Malamar + Golurk
Offspring Name: Golamar
New Type: Dark/Ghost
New Base Stats: 97/118/94/61/87/64 (+10 HP, +10 Atk, +10 Def, +10 SpD) (BST: 506)
New Ability and Desc: Contrary + Klutz = Incompetent: Held items have the opposite effect that they normally do. For clarity's sake, let me elaborate:
- Items that boost its stats will reduce them by the same amount, and vice versa.
- Items that cure status will induce it. This means that the Chesto Berry will induce sleep on the first turn that it switches in, and the Flame Orb will act as a permanent burn healer. Items that cure any status, like the Lum Berry, will cause a random status condition upon switchin.
- Items that heal it will instead damage it, and vice versa.
- Any effects that do not fall under one of the above categories will remain as is.
Notable Moves: Switcheroo, Trick Room, Destiny Bond, Knock Off, Shadow Punch, Earthquake, Taunt, Drain Punch, Power-Up Punch, Stone Edge
Role Identification: Honestly, the only reason I'm posting this fusion is because of its ability. Not only do items like the Macho Brace and the Lagging Tail give it a consequence-free speed boost, but it can also use Switcheroo to cripple any offensive threat that relies on its speed to sweep. Alternately, if you want to run a bulky offensive set, Black Sludge and Sticky Barb offer you free recovery, or you can run Flame Orb to make sure your sweep never gets stopped by a burn.
 
alakazam.gif
keldeo-resolute.gif

DNA Donors:
Alakazam / Keldeo
Shared Egg Group: N/A
Offspring Name: Kelzam
New Type:
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New Base Stats: 73 HP | 61 ATK | 67 DEF | 142 SPA | 102 SPD | 134 SPE (+10 Sp. Atk, +10 Sp.D, +20 Speed)
Ability: Inner Justice - Pokemon is immune to Dark-type moves.
Notable Moves: Psychic, Psyshock, Secret Sword, Shadow Ball, Encore, Substitute, Dazzling Gleam
Role Identification: Can be a good wallbreaker on its own, but you'll probably want to Mega Evolve it.

alakazam-mega.gif
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DNA Donors: Alakazam / Keldeo
Shared Egg Group: N/A
Offspring Name: Kelzam-Mega
New Type:
psychic.png
fighting.png

New Base Stats: 73 HP | 61 ATK | 87 DEF | 182 SPA | 102 SPD | 164 SPE
Ability: Trace
Notable Moves: Psychic, Psyshock, Secret Sword, Shadow Ball, Encore, Substitute, Dazzling Gleam
Role Identification: Here we go. Secret Sword will put a serious dent in any special walls who think they can stop you.
 
thundurus.gif
mew.gif

DNA Donors:
Thundurus/Mew
Offspring name: Thundew
New type: Electric/Psychic
New base stats: 110 HP / 108 Atk / 95 Def / 123 Spa / 90 SpD / 106 Spe (+20 HP, +10 Def, + 10 Spa)
New ability and desc: Bonded Prankster- status moves gain +1 priority, nonvolatile status besides sleep inflicted on this are also inflicted on the opponent.
Notable moves: Transform, Will-O-Wisp, Thunder Wave, Taunt, Heal Bell, Softboiled, Stealth Rock, Defog, Substitute, Psychic, Psyshock, Thunderbolt, Volt Switch, Calm Mind, Nasty Plot, Barrier, Amnesia, Swords Dance, Agility, Baton Pass, Ice Beam, Earth Power, Focus Blast, Aura Sphere
Role identification: A bulky prankster with the movepool to abuse it, along with respectable offenses. Priority Transform paired with a high hp can reverse sweeps and punish boosters, while rocks and defog allow hazard play. Heal Bell and Softboiled provide recovery with no drawbacks. It can also work as a pivot, crippling opponents and then volt switching out. A baton pass set can be run tailored to the needs of a team, or thundew can use boosts itself as its own wincon. It's also much less likely to be toxiced, as walls fear getting statused themselves, while thundew can clear status anyway.

I'm also considering Mewbliss, our lovely friend from BH, or is Thundew aids enough?
 
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thundurus.gif
mew.gif

DNA Donors:
Thundurus/Mew
Offspring name: Thundurmew
New type: Electric/Psychic
New base stats: 110 HP / 108 Atk / 95 Def / 123 Spa / 90 SpD / 106 Spe (+20 HP, +10 Def, + 10 Spa)
New ability and desc: Bonded Prankster- status moves gain +1 priority, nonvolatile status besides sleep inflicted on this are also inflicted on the opponent.
Notable moves: Transform, Will-O-Wisp, Thunder Wave, Taunt, Heal Bell, Softboiled, Stealth Rock, Defog, Substitute, Psychic, Psyshock, Thunderbolt, Volt Switch, Calm Mind, Nasty Plot, Barrier, Amnesia, Swords Dance, Agility, Baton Pass, Earth Power, Focus Blast, Aura Sphere
Role identification: A bulky prankster with the movepool to abuse it, along with respectable offenses. Transform paired with a high hp can reverse sweeps and punish boosters, while rocks and defog allow hazard play. Heal Bell and Softboiled provide with no drawbacks. It can also work as a pivot, crippling opponents and then volt switching out. A baton pass set can be run customized to a team, or thundurmew can use boosts itself as its own wincon. It's also much less likely to be toxiced, as walls fear getting statused themselves, while thundurmew can clear status itself.

I'm also considering Mewbliss, our lovely friend from BH, or is Thundurmew aids enough?
This isn't allowed because neither of them are in an egg group. Sorry :/
 
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Parents: Flygon / Crustle
Shared Egg Group: Bug
Offspring Name: Flystle
New type: Rock/Dragon
New base stats: 85/107/112/82/87/82
New Ability and desc: Sturdy Flight: Immune to Ground-Type moves and Spikes when at full HP. If it comes in on Stealth Rocks and Spikes, it takes damage from both.
Notable Moves: Shell Smash (as ever), Stone Edge, Dragon Claw, Earthquake, Fire Punch, X-Scissor, Draco Meteor, Poison Jab
Role identification: Another Shell Smasher. However, it has a niche of neat Rock/Dragon typing, with a situational Levitate. 85/112/87 defences help to get off a Shell Smash, and Earthquake and Fire Punch hit the Steel-Types that resist your STABs. Poison Jab could be used for Fairies, but since fairies tend to have low defence, Stone Edge will likely do the job. Interestingly, one could use Draco Meteor to get past Physical Walls, as at +2 with STAB, it will defintely be able to dent them, and do a hell of a lot. Rock/Dragon is a double-edged sword, as although it prevents Talonflame from revenge killing, it is weak to Weavile's Ice Shard and is not great defensively. Altogether a predictable yet versatile Pokemon, and a huge threat after a Shell Smash.
 
DNA Donors: Uxie / Landorus
Offspring name: Undo
New type: Ground / Psychic
New base stats: 102 / 105 / 110 / 105 / 105 / 103 (+20 HP, +5 Atk, +10 SpA, +5 Spe)
New ability and desc: Lord of the Sand (Levitate + Sand Force) - Immune to Ground, Rock and Steel moves in Sandstorm.
Notable moves: Bulk Up, Calm Mind, Earth Power, Earthquake, Explosion, Focus Blast, Grass Knot, Hammer Arm, Knock Off, Rock Polish, Swords Dance, Stone Edge, U-turn, Stealth Rock, Toxic, Dazzling Gleam, Energy Ball, Heal Bell, Light Screen, Reflect, Ice Punch, Thunderpunch, Psyshock, Shadow Ball, Thunder Wave, Trick, Zen Headbutt
Role identification: With a good all around stats, a good ability, even though it require Sandstorm support, wide movepool, I believe this can do multiple roles and being unpredictable, as it can run a million of different sets. I believe this fits nicely on Sandstrom teams or being a counter to opposing Sandstorm teams. It's very versatile, though it's best used in Sand teams.
 
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