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Garchomp Popularity

Which Garchomp moveset is the best, in your opinion?

  • Standard Swords Dancer

    Votes: 82 24.4%
  • Choice Scarfer

    Votes: 123 36.6%
  • Choice Bander

    Votes: 24 7.1%
  • Sub+SD SandVeil abuser

    Votes: 61 18.2%
  • ChainChomp

    Votes: 46 13.7%

  • Total voters
    336
That's a point a lot of people forget pertains very much to DP: you're not really going to get away with a clean sweep with something that doesn't have 2 DDs in DP, and Garchomp does the "one turn of setup" thing better than arguably any non-uber pokemon.
This is true, but as everyone knows, you don't get a speed boost. Therefore, you are vulnerable to any fast ice beams with good sp attack or STAB. I know I might be sounding a little obvious here, but I don't want people to forget that SD Chomp is easily beaten by most anything that can survive an attack and/or is faster with an ice attack backed by either of the previously mentioned situations. I myself prefer nite, due to his DD/Outrage combo, but that's just me.
 
I personally haven't used Garchomp either, but I can tell you what the most effective set has always been versus my teams. It's easily Scarfchomp, though I have plenty of things that can cripple/kill it if they're at full health. Normal chomps are outsped by enough pokemon, and ice moves are so common, that they seriously aren't that much of a threat.

The 'I'm going to Sub in Sandstorm and be an asshole' variety can work really well with Salac though, especially when stupidity ensues - such as your priority move missing.

BTW, CB Jolly Weavile Ice Shard always OHKOs any chomps with less than 160 HP EVs.
 
Swords Dance Garchomp is an awesome set, but unfortunately the 102 base Speed just isn't enough for many Pokemon such as Starmie and Weavile. The Choice Bander can inflict massive damage, but again faces the problem of not enough Speed. Kill something with Outrage, Weavile switches in, and Garchomp is a popsicle rolled in dirt. And Chainchomp isn't nearly as powerful as the others; everyone who is moderately good at competitive battling abuses Cresselia. That leaves Choice Scarf, which I believe is the most dangerous due to its fantastic combination of Speed and Attack, along with Outrage and such.
 
I like CB Garchomp. CB Outrage is deadly,for the opponent and Garchomp. This is why I've recently switched to a SpecsMencesque moveset, with both Dragon Claw and Outrage on one Garchomp. This allows me to use my Dragon attack early on, without being locked it to die against anything faster with an Ice Move. Then, once those are gone, I have the power to 2HKO everything that does not resist dragon.
 
Swords Dance Garchomp is an awesome set, but unfortunately the 102 base Speed just isn't enough for many Pokemon such as Starmie and Weavile. The Choice Bander can inflict massive damage, but again faces the problem of not enough Speed. Kill something with Outrage, Weavile switches in, and Garchomp is a popsicle rolled in dirt. And Chainchomp isn't nearly as powerful as the others; everyone who is moderately good at competitive battling abuses Cresselia. That leaves Choice Scarf, which I believe is the most dangerous due to its fantastic combination of Speed and Attack, along with Outrage and such.

Well, cresselia poses a problem to all types of chomps, including the scarf. But if cresselia becomes that popular, you should always carry a heavy hitter like a cbtar with pursuit to support the chomp (and add the sand veil effect too). Weavile actually can bend around the scarf chomp because it can technically ohko chomp with ice shard holding an expert belt. Starmie is really the one definite plus the scarf user can have over the others, but then again, scarfchomps are completely foiled by skarm and the like.

(Btw, I still say scarfchomp is the second best type next to the standard)
 
No mention of Yache Berry? Granted, it won't give as much punch as Life Orb would, but after you your +2 from SD, wouldn't it be great to live through that Weavile and Mamoswine Ice Shard to fuck them over and continue on your sweep?
 
Same here ... although that's mainly because I'm making a point of not using Garchomp (however if I had to choose I'd go for Sub, SD + Sand VEil abuse, but that's only because if I play OU I usually run a SS team).
 
Eh, to me I hated Garchomp because I've always thought it took Flygon's wings away. >_>

However, I will admit, he makes quite the fine sweeper. I think out of all of them, Chain Chomp gets my vote. So damn versatile, and Draco Meteor still craps in people's faces. Not as great as SpecsMence, but at least it has the power to crush quite a few physical walls. Combine that with the element of suprise, and you got an efficient sweeper.

I think Choice Band Garchomp deserves a mention because even Metagross takes a nice chunk out of Outrage. It's rarely expected as most use the Swords Dance variants or the Scarf variants most of the time. ^_^;

Sub + Sandstorm + Sand Veil is quite annoying, may I add. >_>
 
Personally, I like to abuse Brightpowder (or Salac) Veil Sub Garchomp... With Magnezone support (wee!) for that Skarm that thinks that it can get out safely. Not holding leftovers? I've already caused it some losses. T-Tar in general makes Cressy fear switching in. And Cressy doesn't like SD'd Outrages and Claws anyways.
ScarfChomp, IMO, has little power and is walled rather easily.
 
LO'd SD Sweeper.

Probably the best OU late-game sweeper. Once you take out it's apparent counters (Weavile, Starmie, for example), you kill things...
 
Scarfchomp is easily my favorite since I tend to play fairly slow teams and need some speed, and it requires some prediction to pull off which really fits my style of play. Lategame, it cleans up really well and the easy switch-ins don't hurt it either. (not to mention the surprise factor granting 1 easy kill everygame atleast)

Chomp's just a really great poke in general since it doesn't require a whole team to be built around it (think Ttar) and it fills up many holes in your team. IMO the best non Uber poke.
 
The SDSweeper is the most dangerous and therefore the best imo. Especially ones holding a yache berry imo. After it gets an SD, it 2HKOs everything. Unless you run Cress AND something like Weavile or Starmie, a yache berry SDChomp would screw you up.

The most common Garchomp I see now on shoddy is the Sub/Veil Chomp. It's really annoying since Sand Veil+Brightpowder turns Ice Beam into a 72% accuracy move or so. One miss could potentially give your opponent the game. It's pretty much making toxic spikes or Skarm/Bronzong a necessary on teams now.
 
To me, every Garchomp is just Cress/wall bait. I myself like CBC, because of the instant power and good enough speed. Chain Chomp is not a sweeper, SD Chomps are countered easily and CS variations are too easily stopped.
 
I've become a huge fan of CBChomp. I used ScarfChomp for a little while, but honestly, about 90% of the time the Scarf was just a liability, since people would usually switch to something slower.

I, like I think it was Hyra, run both Outrage and Dragon Claw, just because I got sick of having to use Crunch/ Stone Edge when I knew a Levitater was coming in, but didn't want to go into an Outrage just yet.

If your team has pretty good paralysis support and you can manage to get your opponent's Steel type to about 40%, you can just demolish semi-late game with CBOutrage, which is pretty cool, and till then you can smack things with Dragon Claw and Earthquake

I used a Yache Berry Garchomp on my last team, and it also worked really well, since pretty much every team counters chomp with either Cresselia or like an Ice Fang Hippowdon, so you can either get two SDs, or if your counter is at semi-low health, you can stick to one SD and KO Weaviles/ Mamoswines / Starmies while they Ice Shard / Punch / Beam
 
i'm personally not a fan of garchomp, but if i were to use any set it would probably be scarfchomp. i've seen it clean up so well late game.

oh and most who pay attention in shoddy chat know my opinion on brightpowder chomp :/
 
CBchomp is where its at. While basically all forms of Garchomp are really effective, CBchomp has a few things I live:

1.) No set up required. Generally things will switch out when Garchomp comes in, so you get a free big hit if they bring in something that will stop the other set ups then get the hell out of there.

2.) Easy sweeps. If the opponent doesn't have anything left, Chomp comes in and takes out the remaining pokes with no time wasted with SDing or subbing.

3.) Easy Battle Points. Everyone should have one just for this. Lead with Chomp, and Outrage everything. That will generally get you to 50 wins easy with little attention required.
 
I use choice band, and im planning to re-breed it with a jolly nature and max speed IV's (my current one was a rush job for CB, tornaments, the like and i never got round to fixing it XD ) which hopefully should give it speed to go along with its attack. If i get my current one on a roll (ie; a speed batonpass) it can often get through about 4 of the other teams members before luck decides to end its run, which has fairly often won the game for me.
 
The more I play Chomp, the more I like Yache. It just throws a cog in their plans and ambitions whilst you Crunch down.
That and the Brightpowder Sandveil hax set.



What can I say? I like gimmicky sets in OU. They work.
 
Choice Scarf

Scarfchomp is the most popular, basically I've started using Jolly natured Chomps because of it.
 
In my experience, Scarfchomp wins, with the sub/SD variant in a close second place. It feels odd to say that Garchomp is too slow, but it's the "low" speed that lets the SD version down.

Anyone with even a moderate sense of dignity would never touch the veilhax set. Ice Beam will still hit more than it will miss, anyway.
 
I've catched more opponents offguard with ChainChomp than with ScarfChomp or SDChomp. I find it more devastating.

Sand Veil + Substitute seems evil, though, I'll have to try it out. For now, I choose C.Chomp :D
 
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