Inducing madness seems to be criteria sooo
"Hey, fairies! Let's crank up the speed! It's lunatic tiiiime! Welcome to a world of madness!"
"Hey, fairies! Let's crank up the speed! It's lunatic tiiiime! Welcome to a world of madness!"
Pokémon: Clownpiece
Typing: Fairy/Fire
Ability: Fairy Aura / Manipulation of Madness (Non-contact Special moves a 20% chance of inflicting Confusion.)
Moves: Moonblast, Meteor Beam, Rock Slide, Stone Edge, Smack Down, Moonlight, Night Daze, Rock Tomb, Astonish, Ember, Flamethrower, Fire Blast, Inferno, Shadow Ball, Swagger, Taunt, Hex, Confuse Ray, Will-O-Wisp, Dark Pulse, Endure, Trick, Burn Up, Solar Beam, Morning Sun, Sunny Day, Flash Cannon, Dazzling Gleam, Swift, Signal Beam, Disarming Voice, Aura Sphere, Fire Spin, Night Shade, Uproar, Psybeam, Nasty Plot, Misty Terrain, Worry Seed, Rage Powder, Torment
Stats: 70/70/40/125/120/115 [BST 540]
Reasoning: Fairy because she's, well, a fairy... that got turned into sentient lifeforce. Fire because she's a Hell Fairy armed with a torch and weaponizes it in some of her spellcards. Fairy Aura dials up the volatility of Fairy-type moves, befitting of a Fairy turned into sentient lifeforce. (though it's moreso adaptability for one of her types in practice) Rock moves and Moonblast/Moonlight because some of her spellcards weaponize Moon-like danmaku that blocks out both her fire and yours, excluding the star-shaped danmaku of course. Sun moves because of her first spellcard "Hell Sign 'Eclipse of Hell'" implying that the other thing alongside the Moon is supposed to represent the sun, plus contrasting the moon she's invading nicely. Other parts of her attacks tend to either be star-shaped danmaku or laser beams.
Typing: Fairy/Fire
Ability: Fairy Aura / Manipulation of Madness (Non-contact Special moves a 20% chance of inflicting Confusion.)
Moves: Moonblast, Meteor Beam, Rock Slide, Stone Edge, Smack Down, Moonlight, Night Daze, Rock Tomb, Astonish, Ember, Flamethrower, Fire Blast, Inferno, Shadow Ball, Swagger, Taunt, Hex, Confuse Ray, Will-O-Wisp, Dark Pulse, Endure, Trick, Burn Up, Solar Beam, Morning Sun, Sunny Day, Flash Cannon, Dazzling Gleam, Swift, Signal Beam, Disarming Voice, Aura Sphere, Fire Spin, Night Shade, Uproar, Psybeam, Nasty Plot, Misty Terrain, Worry Seed, Rage Powder, Torment
Stats: 70/70/40/125/120/115 [BST 540]
Reasoning: Fairy because she's, well, a fairy... that got turned into sentient lifeforce. Fire because she's a Hell Fairy armed with a torch and weaponizes it in some of her spellcards. Fairy Aura dials up the volatility of Fairy-type moves, befitting of a Fairy turned into sentient lifeforce. (though it's moreso adaptability for one of her types in practice) Rock moves and Moonblast/Moonlight because some of her spellcards weaponize Moon-like danmaku that blocks out both her fire and yours, excluding the star-shaped danmaku of course. Sun moves because of her first spellcard "Hell Sign 'Eclipse of Hell'" implying that the other thing alongside the Moon is supposed to represent the sun, plus contrasting the moon she's invading nicely. Other parts of her attacks tend to either be star-shaped danmaku or laser beams.