Pet Mod [Gen 8] Crossover Chaos

Inducing madness seems to be criteria sooo
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"Hey, fairies! Let's crank up the speed! It's lunatic tiiiime! Welcome to a world of madness!"
Pokémon: Clownpiece
Typing: Fairy/Fire
Ability: Fairy Aura / Manipulation of Madness (Non-contact Special moves a 20% chance of inflicting Confusion.)
Moves: Moonblast, Meteor Beam, Rock Slide, Stone Edge, Smack Down, Moonlight, Night Daze, Rock Tomb, Astonish, Ember, Flamethrower, Fire Blast, Inferno, Shadow Ball, Swagger, Taunt, Hex, Confuse Ray, Will-O-Wisp, Dark Pulse, Endure, Trick, Burn Up, Solar Beam, Morning Sun, Sunny Day, Flash Cannon, Dazzling Gleam, Swift, Signal Beam, Disarming Voice, Aura Sphere, Fire Spin, Night Shade, Uproar, Psybeam, Nasty Plot, Misty Terrain, Worry Seed, Rage Powder, Torment
Stats: 70/70/40/125/120/115 [BST 540]

Reasoning: Fairy because she's, well, a fairy... that got turned into sentient lifeforce. Fire because she's a Hell Fairy armed with a torch and weaponizes it in some of her spellcards. Fairy Aura dials up the volatility of Fairy-type moves, befitting of a Fairy turned into sentient lifeforce. (though it's moreso adaptability for one of her types in practice) Rock moves and Moonblast/Moonlight because some of her spellcards weaponize Moon-like danmaku that blocks out both her fire and yours, excluding the star-shaped danmaku of course. Sun moves because of her first spellcard "Hell Sign 'Eclipse of Hell'" implying that the other thing alongside the Moon is supposed to represent the sun, plus contrasting the moon she's invading nicely. Other parts of her attacks tend to either be star-shaped danmaku or laser beams.
 
(Note: As of now, only Ganondorf will receive the slate bonus. This will be updated if/when I sub more)

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Pokemon: Flashwing
Type: Dragon/Rock
Abilities: Prism Armor/Dazzling
Signature Move: Crystal Shards
- Type: Rock
- Classification: Physical
- Power: 50
- Accuracy: 100
- PP: 20 (max 32)
- Effect: Does not make contact. Sets a layer of Crystal Shards on the opposing side. Crystal Shards will not deal damage to opponents on the switchin, but for each layer of Crystal Shards on the opponent's side (up to 3), the attack Crystal Shards will deal an additional hit of damage, depreciating by 10 Base Power with each hit (So it will do 50, 40, 30, 20 with a full set of Crystal Shards). Additionally, if the user's ability is Prism Armor and they use a contact move on the foe when Crystal Shards are on their side of the field, the user will heal 1/16th of their maximum HP, rounded down (this does not increase with additional layers).
Stats: 91/105/74/109/90/91 (Total: 560)
Moveset: Dragon Claw, Dragon Pulse, Draco Meteor, Breaking Swipe, Dragon Tail, Dragon Rush, Scale Shot, Dual Chop, Diamond Storm, Rock Slide, Power Gem, Meteor Beam, Rock Blast, Accelerock, Dual Wingbeat, Flash Cannon, Mirror Shot, Mirror Coat, Luster Purge, Crystal Spin (See Dewy), Dazzling Gleam, Solar Beam, Rapid Spin, Dragon Dance, Stealth Rock, Rock Polish, Sandstorm, Wide Guard, Reflect, Light Screen, Magic Coat, Roost, Captivate, Flash, universal moves Gen 5 and up
Overview: Flashwing is a vain jewel dragon that is part of the Skylanders. Capable of manipulating crystals, light, and attacking with crystalline wings and spins, she proves strong enough to stand up against the forces of Kaos. She can pack setup in either offensive category, via Dragon Dance or Meteor Beam, though with her powerful physical options like Diamond Storm, physical is probably the way she'll go most often. Additionally, watch out for Crystal Shards; though they start out weak, they can stack up to 140 damage per hit at full power.

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Pokemon: Ganondorf
Type: Dark
Abilities: Dark Aura/Sand Force/Divine Power (When a Pokemon faints, this Pokemon gains +1 Attack and +1 SpA)
Stats: 96/110/85/154/100/55 (Total: 600)
Moves: Knock Off, Sucker Punch, Pursuit, Night Slash, Foul Play, Lash Out, Throat Chop, Brutal Swing, Fling, Thief, Feint Attack, Punishment, Power Trip, Fiery Wrath, Dark Pulse, Snarl, Psycho Cut, Phantom Force, Shadow Punch, Shadow Ball, Night Shade, Ominous Wind, Superpower, Cross Chop, Sacred Sword, Reversal, Focus Blast, Aura Sphere, Earthquake, Stomping Tantrum, Earth Power, Rock Slide, Rock Tomb, Iron Head, Mirror Shot, Fire Punch, Blaze Kick, Flame Burst, Thunder Punch, Thunderbolt, Discharge, Electro Ball, Ice Punch, Dual Chop, Swords Dance, Nasty Plot, Taunt, Torment, Embargo, Snatch, Memento, Magic Room, Teleport, Hypnosis, Imprison, Heal Block, Curse, Destiny Bond, Confuse Ray, Disable, Perish Song, Roar, Mean Look, Scary Face
Overview: Ganondorf is the king of the Gerudo, born as both the rare male Gerudo and the reincarnation of the wrath of an ancient evil. He embodies the Triforce of Power, which is said to give its holder indomitable strength, and all evidence points to this being the truth. Ganondorf is the undisputed master of dark magic, and his physical strength is rather imposing as well. His signature ability, Divine Power, though clearly unmatched in its snowballing potential, is still held back by his speed, which is below average. Though it's a small price to pay for such offensive power.

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Ganondorf can become Ganon via the use of a specific, currently unnamed Key Item. Ganon is intended for Ubers.
Pokemon: Ganon
Type: Dark
Ability: Divine Power
Stats: 121/160/115/154/85/45 (Total: 680)
Overview: Ganon is a monstrous powerhouse, a demon king. His massive offensive stats and dual setup options allow him to break essentially whatever he wants. Like Ganondorf, his low Speed doesn't really allow him to snowball in most cases, but under Trick Room, he becomes a genuine nightmare. Take him down before his power overwhelms you.

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Pokemon: Hornet
Type: Steel
Abilities: Weak Armor/Rolling Start (User's roll and spin moves deal 1.5x damage on the user's first attacking turn on the field. Roll and spin moves include: Rollout, Ice Ball, Steamroller, Steel Roller, Rolling Kick, Rapid Spin, Darkest Lariat, Gyro Ball, Flame Wheel, Drill Run, Drill Peck, Circle Throw, Double Iron Bash, Triple Axel, Mach Tornado, Squall Hammer, Spin Dash, Crystal Spin, Ethereal Roller, Hurricane Toss, Buzzsaw Charge, and Pink Sedan)
Signature Move: Rubber Burner
- Type: Steel
- Classification: Physical
- Power: 70
- Accuracy: 90
- PP: 10 (max 16)
- Effect: Roll move. Has a 30% chance to burn.
- Flavor: The user grapples the target and runs a moving tire on their face.
Stats: 85/85/125/60/90/75 (Total: 520)
Moveset: Iron Head, Steel Roller, Smart Strike, Gyro Ball, Steel Beam, Rollout, Circle Throw, Low Kick, Low Sweep, Sky Uppercut, Hammer Arm, Body Press, Rolling Kick, Double Kick, Knock Off, Sucker Punch, Darkest Lariat, Brutal Swing, Steamroller, Flame Charge, Drill Run, Headbutt, Body Slam, Take Down, Double Edge, Rapid Spin, Uproar, Shift Gear, Gear Up, Autotomize, Metal Sound, Shell Smash, Roar, Screech, Coaching, universal TM moves Gen 1 and onward
Overview: Hornet is a car that fights on its hind wheels. When its armor is removed through taking punishment, it becomes more nimble and capable of more advanced fighting techniques. Of course, it's also still a car, allowing it to attack by speeding into the foe or burning rubber on their face. Rolling Start allows it to make a big hit against the foe when it switches in, and if you can pull off a Steel Roller it will do massive damage. Of course, you can also use Shift Gear and Shell Smash to become a powerful sweeper. That being said, your longevity isn't terribly high and your Attack isn't huge by default, so it's probably not the greatest of Shell Smash sweepers, but it's still got enough oomph to take a number of foes down.

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Pokemon: Ice Ridley
Type: Ice/Dragon
Abilities: Filter/Ice Body/Analytic
Stats: 102/95/86/126/75/96 (Total: 580)
Moveset: (Ridley's Moveset minus Fire Blast, Heat Wave, Flame Burst, Dark Pulse), Ice Beam, Icicle Crash, Frost Breath, Blizzard, Hail, Deploy Missiles, Iron Head, Flash Cannon
Overview: Ice Ridley is a robotic version of Ridley from Nintendo Land that has been given access to icy blasts and lasers. This version of Ridley relies more on its firepower to take on foes, as it flies around the arena shooting ice to slow and harm the players. As such, I did a bit of swapping to his stats. You can probably pull off a Dragon Dance set still, but Specs Analytic will likely pack a bigger punch.
 
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This is all I can think of.

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Pokémon: Sylvanos
Type: Grass/Dark
Ability: Strong Jaw / Grassy Surge
Signature Moves:
  • Sprout Chomp - Grass, Physical, 85 BP, 100% Acc, 15 PP | Biting move.
  • Plants Rise - Grass, Physical, ??? BP, 5 PP | Fails if Grassy Terrain is not active. BP = 20*(9-N) where N is the number of Grassy Terrain turns left.
Other Moves: Wood Hammer, Power Whip, Leaf Blade, Petal Blizzard, Seed Bomb, Bullet Seed, Razor Leaf, Snap Trap, Vine Whip, Leafage, Crunch, Bite, Sucker Punch, Knock Off, Lash Out, Assurance, Night Slash, Feint Attack, Brutal Swing, Payback, Close Combat, Play Rough, Iron Tail, Outrage, Thrash, Hyper Fang, Slam, Headbutt, Quick Attack, Rage, U-turn, Dig, Reversal, Leaf Storm, Grass Knot, Petal Dance, Leaf Tornado, Snarl, Nature Power, Growth, Leech Seed, Synthesis, Worry Seed, Ingrain, Forest's Curse, Grassy Terrain
Stats: 76/100/99/55/85/120 | 535 BST
Reasoning: "Sylvanos is the heart of the Aetherian Forest. A rageful deity, Sylvanos has only a single goal - to expand the forest over all of Aether. Unfortunately, the great Rock Wall traps the spirit as he patrols the forest's floor. Sylvanos leads the plant life in the forest looking for ways to expand his dominance." - Official Profile
Think of Sylvanos as Zarude before Zarude was Zarude, except he is a wolf instead of a monkey and comes from a forest instead of a jungle. ...Well, just to explain his typing. He gets Strong Jaw from his tendency to bite and Grassy Surge/Terrain as a parallel to Untamed Growth. He comes from the same fighting game as Kragg, and neither has an undisputed edge over the other, so his base stats are simply a permutation of Kragg's: Speed ==> HP ==> Attack ==> Speed.
 
Didn't have enough time to make a brand new sub this week so here's Kefka from quite a while ago with some changes.

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"I will destroy everything... I will create a monument to non-existence!"
Pokémon: **Kefka**
Type:
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dark.gif

Ability: Prankster, Moody
Notable Moves: Dazzling Gleam, Light Ruin, Dark Pulse, Foul Play, Spirit Break, Nasty Plot, Toxic, Flamethrower, Fire Blast, Ice Beam, Blizzard, Thunderbolt, Sludge Wave, Giga Drain, Thunder, Swagger, Oblivion Wing, Parting Shot, Taunt, universal moves such as Substitute
Stats: 80 / 75 / 60 / 115 / 120 / 130 (580 BST)

Reasoning: Kefka Palazzo is the main antagonist in FFVI and the best villain in Final Fantasy. He is hellbent on destroying everything if only to create chaos through destruction. His maniacal, chaotic and evil nature give him the Fairy/Dark combination that also fits with his abilities, Prankster and Moody. In his first appearance as a boss he knows moves such as Poison, Drain, Thunder and Blizzard while in his final appearance knows moves such as Firaga, Blizzaga and Thundaga. His final form (see below) knows a move called Havoc Wing. His often abrupt and unhinged demeanor and remarks translate to Parting Shot and Taunt. His overall stats are weighted similarly to his in game stats (except HP of course).
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Type:
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Ability: Heartless Angel (reduces enemy to Pokemon 1 HP upon Mega Evolving but Kefka has a 1/3 chance of doing nothing each turn)
Stats: 80 / 80 / 80 / 150 / 145 / 145 (680 BST)

Reasoning: Kefka Mega Evolves to become the God of Magic. At the start of the final encounter with Kefka in FFVI, he reduces your entire party to 1 HP with his Heartless Angel attack. Throughout the fight Kefka may not not attack due to charging a powerful counterattack. These two attacks combine to make up his signature ability of the same name. Once again, his stats are weighted to his in game stats.
 
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Shining god of greed
Pokémon: Crystal Guardian
Origin: Hollow Knight
Type: Bug/Rock
Ability: Illuminate / Berserk
Stats: 70/80/100/130/70/80 (530)
Notable Moves: Power Gem, Meteor Beam, Signal Beam, Dazzling Gleam, Flash Cannon, Solar Beam, Overheat, Dig
Reasoning: Formerly a miner, this bug from the Crystal Peaks has become covered in crystal growths (and also driven mad by the Infection). That should explain the typing. They fight entirely with laser beams, described as "blazing beams of light" (hence Overheat). Since its powers *probably* come from the Infection, which is caused by the Radiance, who takes the form of the sun, Solar Beam makes sense. Illuminate because their inner thoughts include "I am the light", and Berserk because of its second form being named "Enraged Guardian". Dig because former miner. Its HP isn't particularly high when compared to other bosses in the Hall of Gods, so that's why the so-so HP, high Special Attack because Enraged Guardian deals two masks of damage with its attacks, not sure the rest of its stats really warrant explanation.
 
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Pokémon: Ivy
Franchise/Origin: Flower Knight Girl
Type
: Grass
Ability: Flower Veil / Magic Guard
Notable moves: Gust, Natural Gift, Nature Power, Body Slam, Leaf Blade, Solar Beam, Sacred Sword, Celebrate, Mystical Fire, Magical Leaf, Dazzling Gleam, Branch Poke, Rototiller, Acupressure, Growth, Wood Hammer, Hammer Arm, Rapid Spin, Petal Blizzard, Petal Dance, Phantom Force, Shadow Bone, Bonemerang, Bone Club, Skull Bash, Magic Coat, Light Screen, Reflect, Mean Look, Hyper Beam, Surf, Dive, Fling, Follow Me, Lock-On, Miracle Eye, Morning Sun, Flower Shield, Play Rough
Stats: 70/110/75/60/75/90 (480)

Reasoning: Ivy has 3 variants in Flower Knight Girls (regular, New Year, Swimsuit) but they would have the same type/ability so I merged their movepools (I mean, it is the same character). Grass and flower moves because she's a... flower knight girl. Her regular variant is themed after the usual Chuunibyou stuff - magic eyes, magic circles, magic beam, etc. The magical moves/ability are from those. She also has katanas and throws candy canes so Sword moves and Play Rough. The swimsuit variant has a death/phantom/bones theme (also usual Chuunibyou stuff) so she gets some Water, Ghost and bone moves. The New Year variant has a golden hammer and spins around, so she gets the Hammer moves, Rapid Spin and Celebrate.
She gets slate bonus because she's Chuunibyou. For those who don't know what Chuunibyou is:
Chūnibyō (中二病) is a colloquial Japanese term typically used to describe early teens who have delusions of grandeur, who so desperately want to stand out that they have convinced themselves they have hidden knowledge or secret powers.
Resub
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Suggested listening: Empire Power ~ Eternal Force
Pokémon: Wilhelm von Clausewitz Halcyon HISUIMARU
Also known as: Clause
Franchise/Origin: Len'en Project
Typing: Normal
Ability: Levitate / Pressure / Gravity Surge
Gravity Surge
- On switch-in, summons Gravity for 5 turns.
Moves: Swift, Expanding Force, Psycho Cut, Night Slash, Pin Missile, Torment, Taunt, Gravity, Telekinesis, Hypnosis, Follow Me, Cosmic Power, Meteor Beam, Power Trip, Power Trick, Black Hole (See Zeromus)
Signature Move: Delusion - Tail Glow clone but Normal-type
Z Move: Super Hyper Nova - Genesis Supernova (including Psychic Terrain part) but Normal-type and requires Swift.
Stats: 70/80/70/110/80/80 (490)
Reasoning: Clause's species is listed as "annoyance" although they are believed to be human (they come from the Outside World in Len'en, which is like the... regular world), so I gave them the Normal type. They have the power to fully control gravity, which they somehow gained because of how extremely delusional they are. However, Clause never uses the gravity power's full potential because they don't train. They are so annoying that they put other people to sleep by rambling. Luckily Hypnosis' accuracy under Gravity is exactly 100% :))))
They get bonus because they are so delusional they gave themselves powers.
 
Time to vote for your three favourite subs.
The Main Mon's Arbiter
Ema Skye's Oliver aka sheer beauty
Kirbyrider1337's Clownpiece
KeeganSkymin4444's Flashwing
KeeganSkymin4444's Ganondorf
KeeganSkymin4444's Hornet
KeeganSkymin4444's Ice Ridley
Mygavolt's Sylvanos
ToadBrigade's Kefka
Pika Xreme's Crystal Guardian
Cookie Butter's Ivy
Cookie Butter's Clause
 
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"Let us lead everyone to victory."
Pokémon: M4A1 (Base Form)
Franchise/Origin: Girls' Frontline
Type:
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/
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Abilities: Friend Guard (HA: Rattled)
Other Moves:
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: Quick Attack, Strength, Metal Burst, Counter, U-Turn, Pound, Endeavor, Return, Hold Back, Last Resort, Reversal, Acrobatics
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: Sonic Boom
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: After You, Baton Pass, Follow Me, Lock-On, Mist, Focus Energy, Ally Switch, Detect
Signature move:
Bullet Burst –
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move-physical.png
– 25 BP – 20 PP - 85% - Hits 2 to 5 times. Each strike has a 10% chance to lower the target's Defense by 1 stage.
Stats: 55/107/94/69/61/85 (BST: 471)

Reasoning: Steel-type due to being a T-Doll, a humanoid android. The Normal typing reflects her "ordinary" and publicly moral and polite behavior pre-MOD 3. Friend Guard reflects her amicable, pre-MOD3 personality while Rattled signifies the part where her personality takes the turn for the worse. A good chunk of her stats was calculated using her own stats as seen in-game. Most moves picked were chosen to either provide STAB options or being suitable for her more passive actions during battle compared to her Neural Upgrade. A good amount of Status moves was chosen for utility purpose as the de-facto leader of Anti-Rain. Ally Switch was also chosen due to the in-game mechanics of battles within GFL.

Evolves to M4A1 (Mod3) at Level 44 when she is the only party member alive (she is the only 1 party member in a team or all other Pokémon except her have fainted).
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"You don't need your spine anymore, do you?"
Pokémon: M4A1 (MOD3)
Franchise/Origin: Girls' Frontline
Type:
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/
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Abilities: Defiant (HA: Anger Point)
Other Moves:
move-physical.png
: Quick Attack, Strength, Metal Burst, Counter, U-Turn, Pound, Endeavor, Frustration, Last Resort, Reversal, Acrobatics, Revenge, Pursuit, Sucker Punch, Extreme Speed, Bullet Burst, Shadow Sneak, Lash Out, Thrash, Outrage, Magnet Bomb
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: Sonic Boom, Flame Burst, Flamethrower, Fire Blast, Wring Out, Dark Pulse, Burning Jealousy, Flash Cannon
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: After You, Baton Pass, Follow Me, Lock-On, Mist, Focus Energy, Ally Switch, Agility, Wide Guard, Safeguard, Spite, Taunt, Torment, Parting Shot, Destiny Bond, Barrier, Detect
Signature move:
Avenger's Seal –
DarkIC.gif
move-special.png
– 100 BP – 10 PP - 100% - Flame Burst clone but deals 1/8 damage to adjacent Pokémon instead of 1/16.
Stats: 65/115/119/95/61/85 (BST: 540)

Reasoning: Steel-type due to being a T-Doll, a humanoid android. Her MOD3's drastic personality change resulting in the Dark typing to surface. Defiant and Anger Point really hammer this new personality of hers in due to her increased irritability and ruinous anger once provoked to the limit. Carrying a good chunk of moves from her base form to this form, she is packing various Dark and Ghost moves due to her newly found used of suspicious pragmatic and somewhat ruthless tactics. Her new stats also reflect that fact that her unique equipment in-game gives her armor points, which factor into her Defense stat as such. Barrier, Agility, and Wide Guard reference her skills during the eventful battle with a certain Touhou wannabe in Shattered Connexion. She has unusually high BST for a 5-star T-Doll for being the de-facto main heroine of Girls' Fronline and being especially powerful as such. Fire type moves were given for coverage and for thematic purpose… and for the fact she has a new cannon that can launch such "magic-based" moves at her disposal, increasing her Special movepool tenfold.

Code:
M4A1 MOD3 (F) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spd
Adamant / Jolly Nature
- Parting Shot
- Sucker Punch
- Bullet Burst
- Reversal

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"I'm so glad that I get to contribute in all these battles. It's like a dream come true."
Pokémon: Blue Poison
Franchise/Origin: Arknights
Type:
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/
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Abilities: Poison Touch (HA: Corrosion)
Other Moves:
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: Quick Attack, Feint, U-Turn, Revenge, Low Sweep, Poison Sting, Thief, Bounce, Feint Attack, Assurance, Fling, Sucker Punch, Throat Chop, Waterfall, Liquidation, Poison Jab, Arrow Shot, Low Kick, Aqua Jet, Foul Play, Acrobatics, Knock Off, Flip Turn
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: Round, Echoed Voice, Venoshock, Sludge Bomb, Sludge Wave, Surf, Muddy Water, Icy Wind, Shadow Ball
move-status.png
: Nasty Plot, Taunt, Toxic, Substitute, Screech, Leer, Supersonic, Swagger, Haze, Spikes, Toxic Spikes, Camouflage, Acid Armor, Venom Drench, Swords Dance, Agility, Rain Dance
Signature move:
Neural Toxin –
PoisonIC.gif
move-status.png
– N/A - 15 PP – 100% - Inflicts toxic poison and confusion on target.
Stats: 70/104/51/73/55/110 (BST: 463)

Reasoning: Poison-type due to being based on a poison dart frog, and Water-type due to most frog Pokémon sharing the type. Poison Touch became her main ability due to her body's production of various toxins. Corrosion became her hidden ability to facilitate the fact that despite the presence of Oripathy diseases on Terra, her venom attacks can affect such infected creatures. Most of her moves were chosen for STAB, her stealthy and pragmatic nature, and for the crossbow she uses to deliver such darts/arrows as such. Plenty of the coverage options results from her lithe and gymnastic build. She lacks special moves due to her humanoid nature and such may not be able to produce moves such as Hydro Pump or Scald, but because her body run on toxins so much as if it were in her bloodstream, she has the Special Poison moves that most Poison-types carry, and therefore is allowed the usage of Sludge Bomb, Sludge Wave, and Venoshock.

Code:
Blue Poison @ Life Orb
Ability: Poison Touch
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Liquidation / Waterfall
- Poison Jab
Code:
Blue Poison (F) @ Focus Sash
Ability: Poison Touch
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes / Toxic Spikes
- U-Turn / Flip Turn
- Haze
- Taunt

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"You have the courage to challenge me? I wonder why..."
Pokémon: Ch'en
Franchise/Origin: Arknights
Type:
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Abilities: Inner Focus (HA: Unnerve)
Other Moves:
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: Quick Attack, Extreme Speed, Feint, Slam, Slash, Cut, Dragon Rush, Outrage, Dual Chop, Sacred Sword, Close Combat, Brick Break, Flame Charge, Rock Slide, Night Slash, Leaf Blade, Razor Shell, Low Kick, Fire Punch, Thunder Punch, Fire Lash, Rage
move-special.png
: Dragon Pulse, Draco Meteor, Focus Blast, Energy Ball, Psyshock, Overheat, Fiery Dance
move-status.png
: Dragon Dance, Laser Focus, Swords Dance, Me First, Leer, Taunt, Parting Shot, Curse, Detect, Focus Energy, Calm Mind, Barrier, Quick Guard, Meditate, Imprison
Signature move:
Chi Xiao Cut –
DragonIC.gif
move-physical.png
– 100 BP – 5 PP – 95% - High critical hit ratio.
Stats: 107/111/84/78/40/85 (BST: 505)

Reasoning: Dragon-type is obvious due to being a Chinese dragon. Inner Focus was chosen due to her stalwart and tenacious personality when it comes to fights. Unnerve was chosen as a Hidden Ability due to her how she inspires fear into her foes. The numerous amounts of slash moves can be mainly attribute to her Guard class in Arknights, including her use of a sword. The immense physical coverage of slash moves she was given is due to most Dragon-types in canon Pokémon often having such coverage to contend with non-Dragon type foes. Most special moves were chosen for STAB and for coverage reasons. Barrier and Quick Guard among her status moves cements her origin from a tower defense game. Her stats were calculated from her own stats within Arknights itself, the basis of which was her maximum stats in her Elite 2 promotion minus the trust stat bonuses.

Code:
Ch'en (F) @ Life Orb
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Chi Xiao Cut / Outrage
- Sacred Sword / Close Combat
- Fire Lash / Extreme Speed
 
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Pokémon: Gabumon
Franchise/Origin: Digimon
Type: Dragon/Fire
Ability: Freezing Flame (All Fire-type moves now have a 10% chance to freeze on top of their original effect)
Notable moves: Same as Agumon, but lacks Draco Meteor, and gets Horn Attack, Megahorn, Drill Horn
Stats: 55 HP/55 Atk/45 Def/60 SpA/50 SpD/55 Spe (BST: 320)
Evolves into Garurumon at level 20.

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Pokémon: Garurumon
Franchise/Origin: Digimon
Type: Ice/Fire
Ability: Freezing Flame
Notable moves: Gabumon's moveset, Ice Fang, Ice Beam, Blizzard, Crunch, Howl, Icicle Spear, Icicle Crash, Freeze-Dry, Aurora Veil, Hail, Icicle Wall (Greg), Absolute Zero Cannon (Kiryu), Blue Flare, Hyper Voice, Screech
Stats: 70 HP/75 Atk/65 Def/80 SpA/70 SpD/70 Spe (BST: 440)
Evolves into WereGarurumon at level 40.

Image result for gabumon

Pokémon: WereGarurumon
Franchise/Origin: Digimon
Type: Ice/Fighting
Ability: Adaptability
Notable moves: Garurumon's moveset, High Jump Kick, Ice Punch, Triple Axel, Mega Kick, Close Combat, Sky Uppercut, Double Kick
Stats: 85 HP/95 Atk/80 Def/100 SpA/50 SpD/100 Spe (BST: 510)

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Pokémon: MetalGarurumon
Franchise/Origin: Digimon
Type: Ice/Steel
Ability: Crest of Friendship (All damage done to the user's side reduced by 25%, immune to critical hits and secondary effects of moves used from the enemy side. Increases the power of Fire-type moves by 50% and powers up Ice-type moves by 50% when below 50% HP.)
Notable moves: WereGarurumon's moveset, Fly, Flash Cannon, Steel Beam, Deploy Missiles, Sheer Cold, Metal Sound, Grace Cross Freezer
Signature Moves
Grace Cross Freezer: Steel-type, Special, 30 BP, 100 Accuracy, 5 PP. Hits 4 times. Each hit has a 10% chance to freeze the opponent.
Stats: 100 HP/115 Atk/100 Def/120 SpA/105 SpD/120 Spe (BST: 660)
Reasoning: Gabumon is the opposite side to Agumon, scared and frail, but becomes much happier with his Garurumon pelt. As such their movesets are similar at base, but with the notable lack of Draco Meteor, later reflecting it dropping the type. It also has some horn moves to reference that. Later on, it gains its true Ice-typing and a bunch of those moves as well, plus some upgraded versions of moves. WereGarurumon gives it the unorthodox Fighting-type as well as some extra STAB. It also gains Iron Fist for it's knuckles. MetalGarurumon gains Steel-type for being a cyborg, and Fly for its new wings. Its stats are the same as Agumon due to their connection, though altered so that it's more of a speed-focused Special Attacker, and the "Crest of Friendship" protects the user's side more than themselves. They also can form Omegamon using DNA Digivolution, but that'll be for another time.


Use the "DNA Splicers" on WarGreymon to get this.
Image result for omegamon gif

Pokémon: Omnimon (AG)
Franchise/Origin: Digimon
Type: Normal
Ability: Omega inForce (Immune to all indirect damage, critical hits, secondary effects on moves on either themselves or the opponent's, which spread to the user's partner, and increases the power of Fire-type, Steel-type, Dragon-type and Ice-type moves by 50%. When below 33% HP, they are boosted to double power and it gains a straight 50% reduction in damage to all direct damage)
Notable moves: Access to both WarGreymon and MetalGarurumon's movesets barring their signature moves, which are instead replaced with Transcendant Sword and Supreme Cannon. Also gains Thunderbolt, Thunder, King's Shield
Signature Moves
Trandcendant Sword: Fire-type, Physical, 130 BP, 100 Accuracy, 5 PP. Contact. Hits all opponents.
Supreme Cannon: Ice-type, Special, 130 BP, 100 Accuracy, 5 PP. No other effects
Stats: 120 HP/135 Atk/105 Def/135 SpA/105 SpD/120 Spe (BST: 720)
Reasoning: And now the full purpose of their friendship, Omnimon/Omegamon was born between them and massive moral support at 1st, though they just can do it now. Either way, this is obviously a fucking beast. Normal-type for being a balanced unity of sorts. Omega Force is basically just adding onto with it's powerful nature (and a reference to something it has in Fusion), with ridiculous benefits on top of its balanced stats, which are the base 100 but with each of their stats merge together. Because of being a fusion, he also gains their movepools and a few more, including it's own powerful signature moves forgoing what they had.

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Pokémon: The Liekand
Game: Stinkoman 20X6
Type: Flying/Electric
Abilities: Tinted Lens / Competitive / Delta Stream
Notable moves: Whirlwind, Razor Wind, Air Slash, Air Cutter, Hurricane, Twister, Bounce, Bouncy Bubble, Bubble Beam, Tailwind, Thunderbolt, Thunder, Windburst, Agility, Defog, Rapid Spin, Ion Deluge, Acrobatics,
Stats: 84 HP/70 Atk/70 Def/112 SpA/98 SpD/140 Spe (BST: 574)
Reasoning: The 6th boss of the Stinkoman game and it's a tornado with sunglasses, which is in fact a mouse. Stats are a multitude of 14, which is it's hit points, and focuses to be on a glass cannon of a Special Attacker. Flying/Electric since it's a tornado that can summon thunderstorms. Tinted Lens because of the sunglasses, Competitive because it has a firm resolve (Defiant fits more but I want it to have something), and Delta Stream for it controlling the wind (because that's all that matters, right).
It's moves involve that of manipulating the wind to push in Stinkoman, where it shoots out bubbles from the top, jumping around the screen most of the time, and also summoning 5 thunderbolts down from the sky. Rather simple, really.
 
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Franchise/Origin: Five Nights at Freddys Franchise
Types:
Freddy: Steel/Normal
Golden Freddy: Steel/Psychic
Withered Freddy: Steel/Normal
Toy Freddy: Steel/Normal
Shadow Freddy: Ghost
Withered Golden Freddy: Steel/Psychic
Phantom Freddy: Ghost/Normal
Nightmare Freddy; Steel/Dark
Freddles: Dark
Nightmare Fredbear: Steel/Dark
Nightmare: Ghost/Dark
Funtime Freddy: Steel/Fairy
Rockstar Freddy: Steel/Normal
*Dreadbear: Grass/Ghost
*will be used as Mega Form
Abilities:
Freddy: *Soothing Music HA: Aftermath
Golden Freddy: **Unnoticed Disappearance HA: Aftermath
Toy Freddy: Filter HA: Aftermath
Withered Freddy: Motor Drive HA: Aftermath
Withered Golden Freddy: Strong Jaw HA: Aftermath
Phantom Freddy: Cursed Body HA: Aftermath
Nightmare Freddy: Infiltrator HA: Aftermath
Freddles: ***Freddle Summon HA: Emergency Exit
Nightmare Fredbear: Sturdy HA: Aftermath
Nightmare: Dark Surge HA: Aftermath
Funtime Freddy: Parental Bond HA: Aftermath
Rockstar Freddy: ****Speaker Boost HA: *****Coin Catcher
Dreadbear (Mega Freddy): Volt Absorb
*All attacks have a 40% chance to put opponents to sleep
**if this Pokémon is not attacked for 2 turns, it switches out to a random Pokémon
***when it enters the battlefield, it has one Freddle and its damage is halved. ever two turns, it summons a Freddle. with 2 Freddles, it deals normal damage. with three Freddles, it deals double damage. if not hit by a special moves after the third Freddle is summoned, it will summon a Nightmare Freddy in 2 turns.
****All sound moves are boosted by 1.5%
*****all Steel moves deal 0.5% more damage, and causes the opponent to use Pay Day every 5 turns.
Signature Move: Mic Drop: Has a 50% chance to flinch the opposing Pokémon, and it hits both opponents (Sound-Based Move). Type: Steel, Damage: 85, Accuracy: -(always hits), Attack Type: Physical
Notable moves:
Z-Move, Mega Evolution Other FNAF Forms:
Z-Move:
Musical Hunter: Sets up a Perish Song against all opponents, and traps them in. it also put everyone but the user to sleep
Freddy:
Reasoning: Do Not Have 1 Yet
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Pokémon: Grunts
Franchise/Origin: Halo
Type: Bug/Dragon
Ability:
Normal: Rattled HA: Quick Feet
Suicide: Explosive Compulsion HA: Explosive Boost
Heretic: Skill Link HA: Superior Ranks
Notable moves:
Signature move:
Suicide Grunts: Explosive Methane
Heretic Grunts: Needle Shots
Grunts: Plasma Ball
Stats:
Grunts: 40/55/65/75/65/90 BST: 390
Suicide Grunts: 40/75/45/75/45/120 BST: 400
Heretic Grunts: 80/60/90/60/90/105 BST: 485
Reasoning:

Abilities:
Explosive Compulsion: This Pokémon’s speed is doubled when using and a Explosion moves
Explosive Boost: This Pokémon’s explosion moves get a 1.5x boost when being used
Superior Ranks: This Pokémon is immune to moves used by Grunts, except other Heretic Grunts
 
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"Olympus, I accept this message!"
Pokémon: Zagreus
Franchise:
Hades
Type:
fire.gif
dark.gif

Ability: Sturdy, Godly Boon
Godly Boon: When Zagreus enters battle and every thrid turn after he gains an ability of one of his allies (excluding untraceable abilities, signature abilities and the following: Huge Power, Speed Boost, Moxie). Resets when Zagreus switches out.

Notable Moves: Flare Blitz, Darkest Lariat, Dark Pulse, Sacred Sword, Icicle Spear, King's Shield, Spirit Shackle, Bullet Punch, Flash Cannon, Swords Dance, Taunt, Parting Shot, universal moves such as Substitute.
Stats: 100 / 92 / 86 / 84 / 74 / 114 (560 BST)

Reasoning: Zagreus, Prince of the Underworld, emerges from the Temple of Styx to partake in Pokemon battles. The young prince brings with him his infernal arms to exact violence on those who stand before him as he did to those who stood in his way while fleeing the underworld while his family on Olympus lend him their aid, still thinking the princeling is attempting to escape the Realm of the Dead once more. No doubt the hot-headed prince will once again meet his end and return to the blood red Pool of Styx.

In Hades Zagreus has access to five weapons: a sword, spear, shield, bow, fists and rail gun. These are represented by Sacred Sword, Icicle Spear, King's Shield, Spirit Shackle, Bullet Punch and Flash Cannon. His physical STAB moves, Flare Blitz and Darkest Lariat come from his dash attack and Dark Pulse comes from his cast attack. Each time he enters a chamber Zagreus is prone to taunting his enemies, particularly bosses, before the fight begins and then leaves the chamber with a quip, giving him the moves Taunt and Parting Shot (these moves show up a lot in my subs don't they). Throughout his many attempts to escape the Underworld, he receives boons from the Gods on Olympus, who hope he will eventually escape his father's realm and join them as one, big, happy family. These boons are re-imagined as his signature ability, Godly Boon, that gives him an ability from one of his allies every three turns. Also Sturdy because of Death Defiance but let's be honest, no one is going to use that one. He could easily have a plethora of coverage moves due to aspects, keepsakes, poms, Charon's items, etc. but for the sake of balance keeping his move set predictable allows for his ability to be somewhat unpredictable.
 
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"Be severed, karmic binds!"
Pokémon: Xiao
Franchise: Genshin Impact
Type: Flying/Fighting
Ability: Karmic Buildup (Renamed Illuminate)
Notable moves: Drill Run, Brave Bird, Close Combat, Aerial Ace, Quick Attack, Slash, Bounce, Night Slash, Lash Out, Fury Cutter, Swords Dance, Fury Attack, Air Slash, Teleport, Agility
Signature move: Bane of All Evil (Flying-type Status move. After switching in, this move cannot be used until Xiao uses another Flying-type move. 12.5% of his Max HP is dealt to him at the end of each turn, but Xiao has Aerilate effects and deals x1.5 damage, which stacks with the buff to Normal-type moves.)
Stats: 100/143/110/77/55/95 [BST 580]

Reasoning: Flying because he's an Anemo (read: Wind) user who's implied to have a bird form, what with him being an adeptus and all, plus he can zoom throughout the air with Lemniscatic Wind Cycling. (he's also the only anemo user from liyue, making him more special in that regard) Fighting because of his skill with a weapon in combat and his having made a name for himself as Alatus, Conqueror of Demons, the sole survivor among Morax's Guardian Yakshas from millennia ago. He packs the highest base Attack of any unit in Genshin Impact, and that and his Defense both scale with Tartaglia's (For Defense, subtract 400 from Childe's Defense and Xiao's, then take the ratio. Trust me when I say it ranges from 48 to 145 depending on the character. Attack, same procedure but 50 is subtracted instead; The lowest attacking stat made by this method is 52) Tartaglia actually has one of the higher HP stats, despite it being lackluster CC, but that's because despite him having the higher HP and Defense stats when playable, his first two phases go down rather quickly in his boss fight. I decided to use 105 as my point of reference for playable Childe instead. Subtracting 5000 from each HP stat to make the reference, there's his HP stat of 100. (For reference values made through this method range from 54 to 126) Of course, him having taken out many monsters that threatened Liyue, he experiences karmic consequences, ranging from pain to nearby monsters powering up. Teleport is because he vanishes like that in a cutscene once, and Agility because he buffs the party's speed in the climactic fight of the Liyue Chapter.
 
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Pokémon: An Ice Machine
Type: Steel/Ice
Ability: Heatproof / Aftermath / Heavy Metal
Moves: Heavy Slam (450 kg), Iron Head, Flash Cannon, Icicle Crash, Ice Shard, Blizzard, Ice Beam, Freeze-Dry, Frost Breath, Earthquake, Body Slam, Self-Destruct, Hydro Pump, Hurricane, Weather Ball, Shift Gear, Leer, Hail, Rain Dance
Stats: 140/91/105/126/70/42 | 574 BST
Reasoning: This is the seventh boss of the game and takes seven hits to destroy, so its base stats are all multiples of seven. Steel/Ice goes without saying. It gets Heatproof as any self-respecting ice machine would, Aftermath (and Self-Destruct) due to the explosion after its defeat, and Heavy Metal because it has the weight to stay planted on the ground for the whole battle.
Speaking of battle, it enters the scene in a ground-shaking manner and attacks with ice cubes, water jets, and icicles. It gets Shift Gear because the chain on its side indicates some kind of gear mechanism.

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Pokémon: Alfyn
Type: Poison/Ice
Ability: Wonder Skin / Heightened Healing*
*The user, when regaining HP or PP, regains 1.3* the norm. (e.g. Recover heals 65%, Leppa Berry restores 13 PP, and Leftovers restore 13/160 (roughly 8%) HP per turn, but Wish does not heal extra if the recipient does not have Heightened Healing)
Signature Moves:
  • Amputation - Poison, Physical, 95 BP, 100% Acc, 15 PP | Non-contact.
  • Last Stand - non-contact, 10 PP Reversal variant that targets all adjacent foes
  • Flaming Cloud - Fire, Special, 10 BP, 100% Acc, 20 PP | Hits all adjacent foes twice, with each hit having a 20% chance to poison.
  • Freezing Cloud - as above but Ice-type and sleep-inducing
  • Luminous Cloud - as above but Fairy-type and confusion-inducing
  • Gusting Cloud - as above but Flying-type and Defense-lowering
  • Shocking Cloud - as above but Electric-type and Special Defense-lowering
  • Shadow Cloud - as above but Dark-type and Speed-lowering
  • Gusting Incense - as above but Flying-type and evasion-lowering
  • Bizarre Incense - Dark, Special, 30 BP, 10 PP | Clear Smog variant that targets all adjacent foes
  • Nameless Panacea - Normal, Other, 10 PP | Aqua Ring variant that targets the user's side
Other Moves: Axe Strike (from Camilla), Slash, Ice Beam, Ice Shard, Acid Spray, Pollen Puff, Toxic, Recover, Refresh, Wish, Heal Pulse, Purify, Safeguard, Life Dew, Aromatherapy, Protect, Quash, After You
Stats: 100/100/100/70/100/70 | 540 BST
Reasoning: Representative of the Apothecary Job in Octopath Traveler. Apothecaries have a means of poisoning (Toxic) and an Ice spell (Ice Beam) at their disposal and fight with axes (Axe Strike, Slash). They are also capable healers (Recover, Refresh, Wish, Heal Pulse, Purify, Safeguard) with niche support skills in Resist Ailments (Wonder Skin) and Heightened Healing. Alfyn in particular boasts a Talent called Concoct, a means of aiding allies and harming foes, explaining the rest of his movepool.

200

Pokémon: Revenant Grace
Type: Ghost/Steel
Ability: Guardian Spirit - When the user takes direct damage, its Soul Smash, Soul Blaster, or Soul Cannon (randomly chosen per occasion) regains 1 PP if it can.
Signature Moves
  • Soul Smash - Ghost, Physical, 80 BP, 100% Acc, 20 PP
  • Soul Blaster - Ghost, Physical, 80 BP, 100% Acc, 15 PP | Hits all adjacent foes.
  • Soul Cannon - Ghost, Physical, 120 BP, 85% Acc, 5 PP
  • Possession - Ghost, Other, 5 PP | The user's soul leaves its body to possess another. | The user switches out. It and its replacement are cured of status conditions, and its replacement is affected by Safeguard and Trick-or-Treat, which both wear off at the same time: in five turns or if the replacement switches out.
  • Possessed - Ghost, Other, 10 PP | A portion of the target's soul is transferred to the user. | Deals half the target's remaining HP in damage. The user regains HP equal to the damage dealt. Also cures status conditions of the target and user.
Other Moves: Gyro Ball, Heavy Slam, Iron Head, Smart Strike, Brick Break, Low Kick, Low Sweep, Rock Smash, Mega Punch, Strength, Foul Play, Knock Off, Night Slash, Feint Attack, Stomping Tantrum, Night Shade, Protect, Taunt, Torment, Block
Stats: 120/80/120/50/120/50 | 540 BST
Reasoning: Revenant, holder of the Guardian asterisk, is a juvenile spirit (Ghost) who uses a suit of armor (Steel) as a physical form. His signature moves are Guardian skills (while other moves are based on physical capabilities and personality traits), and his Ability is the specialty of the job. Speaking of which, Guardians have S-rank HP, vitality (Def), and mind (SpD) with B-rank strength (Atk) and E-rank everything else—thus the stat spread.

BD_Airy.png

The image above is the out-of-battle form of Larva Airy, like Xerneas' Neutral Mode.
BD_Airy_First_Form.png

Pokémon: Larva Airy (Eviolite compatible)
Type: Bug/Poison
Ability: Merciless
Signature Move: Slaughter - Bug, Physical, 100 BP, 90% Acc, 10 PP | Targets all adjacent foes. 30% chance to inflict poison on each target.
Other Moves: Infestation, Thunder Wave, Fake Out, Steamroller, First Impression, Play Rough, Gunk Shot, Sludge Wave, Bug Buzz, Toxic, Hex, Venoshock, Spiky Shield
Stats: 88/111/75/66/100/70 | 510 BST

Airy_second_form_insult.jpg

Evolution: Pupa Airy (Level 50 evolution)
Ability: Sheer Force
Signature Move: Acedia - Dark, Other, 5 PP | Clears all opponents' stat boosts and volatile status conditions. Sets up a four-turn field effect that causes opponent-hitting attacks to deal super-effective damage. (Immunities are not ignored.)
Other Added Moves: Fire Blast, Ice Beam, Thunderbolt, Hurricane, Earth Power, Dark Pulse, Attract, Taunt, Torment, Recover
Stats: 88/111/75/138/100/88 | 600 BST

BD_Airy_Final_Form.png

Form: Ultimate Airy (Ultra Burst form with Slain Heroes of Light)
Ability: Wicked Flight - (hard-coded) Ultimate Airy deals guaranteed critical hits to targets with non-volatile status conditions. In addition, she gains a 1.5* boost to Fire-type attacks and the effects of Sheer Force without the absence of secondary effects.
Z-Move: Zeta Flare - Fire, Special, 210 BP | Hits all foes. | Base: Fire Blast
Stats: 88/125/75/160/121/131 (+14 Atk, +22 SpA, +21 SpD, +43 Spe) | 700 BST

Reasoning: Airy pretends to be a traveling companion for the warriors of light, when in reality she serves as the vice antagonist of Bravely Default (the true antagonist being Ouroboros). She is Bug/Poison because in-game she is classified as a bug, weak to fire, capable of poisoning her opponents, and unable to be poisoned. Her stat line and movepool are mostly derived from her in-game statistics, with a key exception in Bug Buzz. (Acedia is Dark-type because it's one of the seven deadly sins.) In her larva form, she likes to inflict poison and capitalize on it with extra damage, thus Merciless. Her other forms are more magically oriented, so they gain Sheer Force effects. The Ability Wicked Flight is named after the theme song of her final form, and its three-pronged effect is inspired by her Plague and Zeta Flare skills.
 
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"No Chain, No Gain! Ahahahahaaaaa!"
Pokémon: Ghost Roaster
Franchise/Origin: Skylanders
Type: Ghost/Steel
Abilities: Intimidate/ Mold Breaker
Notable moves: Iron Tail, Shadow Ball, Crunch, Shadow Claw, Curse, Poltergiest, Dark Pulse, Drain Punch, Taunt, etc.
Signature move: Skull Charge: Ghost / Physical / BP: 40 / 100% Acc. / 32 PP | Deals x2 damage to Pokemon switching out.
Stats
: 85 / 105 / 55 / 110/ 60 / 95 | 510 BST

Reasoning: Ghost Roaster is Ghost type because he is a ghoul, and Steel type because of his ball and chain. He has Intimidate because just look at that face. Skull Charge is a move that Ghost Roaster has as soon as you get him, and the description for the move in-game says that he "charges through enemies." Therefore, I felt that a Pursuit-like move was appropriate. His stats kinda reflect his stats in-game, being frail but having a high attack stat, but I didn't really go too far with that.
 
might as well resub this
3D_Tank_Candy.jpg

[Waddle Dees are/were] so popular with the team we ended up putting them in similar roles in other parts of the game too - for example, manning the Lollipop Tank or building the giant bonfire that you extinguish using the water bowl.
Pokémon: Lollipop Tank
Origin: Kirby: Triple Deluxe
Type: Fairy
Ability: Sweet Veil / Long Reach
Stats: 90/110/115/55/115/65 (550)
Notable Moves: Candy Cannon*, Rock Smash, Rock Blast, Rock Wrecker, Steel Roller, Heavy Slam, Rapid Spin, Gyro Ball, Aromatherapy, Sweet Scent
*Candy Cannon: Physical Fairy, 120 BP, 90% Accuracy, 5/8 PP. No additional effect. Ballistic.
Reasoning: Just... a tank, but with more candy (and piloted by a Waddle Dee). Like Slurpuff and Alcremie, who are also sweets-based, it's Fairy-type and has both Aromatherapy and Sweet Scent. Candy Cannon is there because it needed some sort of physical Fairy STAB, and there's not much in the way of Fairy moves that represent shooting candy at people. Rock Blast and Rock Wrecker because a giant jawbreaker is *basically* the same thing as a boulder, except arguably tastier. Rock Smash and Steel Roller because it can crush blocks by rolling over them. Heavy Slam because it can also crush blocks when falling to its doom. Rapid Spin and Gyro Ball because its treads have wheels in them that spin fast, and Carkoal gets Rapid Spin and Gyro Ball. Its speed is just a bit below Kirby's, and its Special Attack is low because it only attacks with cannonballs and massive weight.
 
Time to vote for your three favourite subs. Voting ends in one week
leafsaber47's M4A1
leafsaber47's Blue Poison
leafsaber47's Ch'en
Ticktock's Gabumon
Ticktock's Liekand
The Main Mon's Freddy Fazbear
The Main Mon's Grunt
ToadBrigade's Zagreus
KirbyRider1337's Xiao
Mygavolt's Ice Machine
Mygavolt's Alfyn
Mygavolt's Revenant Grace
Mygavolt's Airy
Slyfry101's Ghost Roaster
Pika Xreme's Lollipop Tank
 
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