Pet Mod [Gen 8] Crossover Chaos


Pokémon: PHALANX (intended for Ubers)
Type: Steel/Flying
Ability: Pristine Weaponry - (hard-coded) Levitate effects + Changes the PHALANX's secondary type to match that of whatever move it uses. (If this type matches its primary type, then its secondary type is removed.)
Moves: Brave Bird, Sky Attack, Fly, Wing Attack, Sky Drop, Iron Head, Steel Wing, Metal Claw, Hurricane, Air Slash, Flash Cannon, Dazzling Gleam, Spirit Break, Psyshock, Zen Headbutt, Fire Blast, Flare Blitz, Prismatic Laser, Hyper Beam, Giga Impact, Ice Beam, Icicle Crash, Discharge, Wild Charge, Energy Ball, Power Whip, Heat Wave, Attack Order, Signal Beam, Super Fang, Hyper Fang, Sticky Web, Defog
Z-Move: Flaming Feather Flurry - Fire, Special, 190 BP | Has combined efficacy with Flying (just like Flying Press). Functions like Defog. Sets up G-Max Wildfire effect. | Requires Heat Wave and Bifangium Z
Stats: 200/140/50/140/50/100 | 680 BST
Reasoning: This is the ultimate enemy (not to say the final boss) of the game, as it can only be fought if Gail has maximum HP and energy. It naturally has the biggest health pool and deals the most damage of any boss, yet its defenses are relatively ordinary. It possesses Steel and Flying typing and moves because it's an automaton shaped like a bird. Pristine Weaponry is named after Pristine City, the residential area beneath its abode, and relates to its core changing color as it executes different attacks. Speaking of which, its arsenal is vast, so its coverage is also.
  • Purple core attack (Psychic): Fires three spherical, purple, homing projectiles at a time
  • Red core attack (Fire): Fires a chevron of glowing red projectiles
  • Blue core attack (Ice): Fires a homing blue projectile that defragments in eight directions
  • Green core attack (Grass): Fires three glowing green projectiles that pause before homing in
  • Yellow core attack (Electric): Surrounds itself with orbiting electrified orbs
  • Other attacks (gray core): Can cause fragmented stellar projectiles to fall from the ceiling (Fairy coverage), fire a rotating X-shaped rainbow laser (Prismatic Laser, Hyper Beam, Flash Cannon), attract and spew out everything around it with a black hole (Sky Drop), generate a heat wave with a swarm of deadly glowing feathers (Heat Wave, Z-Move, Defog), or drop a nest of hornet-like creatures and binding silk (Bug coverage, Sticky Web)
The name of its Z-Crystal is derived from its nickname: Bi-Fang, which brings Super Fang and Hyper Fang to mind. Charging at the screen is grounds for Iron Head.


The image above is the out-of-battle form of Larva Airy, like Xerneas' Neutral Mode.

Pokémon: Larva Airy (Eviolite compatible)
Type: Bug/Poison
Ability: Merciless
Signature Move: Slaughter - Bug, Physical, 100 BP, 90% Acc, 10 PP | Targets all adjacent foes. 30% chance to inflict poison on each target.
Other Moves: Infestation, Thunder Wave, Fake Out, Steamroller, First Impression, Play Rough, Gunk Shot, Sludge Wave, Bug Buzz, Toxic, Hex, Venoshock, Spiky Shield
Stats: 88/111/75/66/100/70 | 510 BST


Evolution: Pupa Airy (Level 50 evolution)
Ability: Sheer Force
Signature Move: Acedia - Dark, Other, 5 PP | Clears all opponents' stat boosts and volatile status conditions. Sets up a four-turn field effect that causes opponent-hitting attacks to deal super-effective damage. (Immunities are not ignored.)
Other Added Moves: Fire Blast, Ice Beam, Thunderbolt, Hurricane, Earth Power, Dark Pulse, Attract, Taunt, Torment, Recover
Stats: 88/111/75/138/100/88 | 600 BST


Form: Ultimate Airy (Ultra Burst form with Slain Heroes of Light)
Ability: Wicked Flight - (hard-coded) Ultimate Airy deals guaranteed critical hits to targets with non-volatile status conditions. In addition, she gains a 1.5* boost to Fire-type attacks and the effects of Sheer Force without the absence of secondary effects.
Z-Move: Zeta Flare - Fire, Special, 210 BP | Hits all foes. | Base: Fire Blast
Stats: 88/125/75/160/121/131 (+14 Atk, +22 SpA, +21 SpD, +43 Spe) | 700 BST

Reasoning: Airy pretends to be a traveling companion for the warriors of light, when in reality she serves as the vice antagonist of Bravely Default (the true antagonist being Ouroboros). She is Bug/Poison because in-game she is classified as a bug, weak to fire, capable of poisoning her opponents, and unable to be poisoned. Her stat line and movepool are mostly derived from her in-game statistics, with a key exception in Bug Buzz. (Acedia is Dark-type because it's one of the seven deadly sins.) In her larva form, she likes to inflict poison and capitalize on it with extra damage, thus Merciless. Her other forms are more magically oriented, so they gain Sheer Force effects. The Ability Wicked Flight is named after the theme song of her final form, and its three-pronged effect is inspired by her Plague and Zeta Flare skills.


Pokémon: Demigod of Rock
Type: Rock/Electric
Ability: Punk Rock / Solid Rock
Signature Move: Rock Out - Rock, Special, 90 BP, 95% Acc, 10 PP | Sound move.
Other Moves: Accelerock, Rock Blast, Rock Climb, Rock Polish, Rock Slide, Rock Smash, Rock Throw, Rock Tomb, Rock Wrecker, Stealth Rock, Metal Sound, Metal Burst, Iron Head, Overdrive, Boomburst, Hyper Voice, Uproar, Roar, Screech, Sacred Fire, Parting Shot, Extreme Speed, Magma Storm, Dragon Dance, Destiny Bond, Sand Tomb, Gunk Shot, Taunt, Toxic, Sticky Web, Judgment, Close Combat, Wild Charge, Perish Song
Z-Move: Scourge Dropkick - Rock, Physical, 185 BP | Deals super-effective damage to Steel-types. | Base: Rock Slide | Z-Crystal: Guitarium Z
Stats: 100/100/100/100/100/100 | 600 BST
Reasoning: Considering he is a deity of rock, he has "Rock" in his typing, Abilities, moves, and signature move. The half-god aspect of him inspired the 100-all-around base stats, and his Electric typing relates to Overdrive and how rock music is usually associated with electric guitars. His preferred songs are metal (ironically) and he lives for music, hence the connection with "Metal" moves and sound moves. Iron Head is for the helmet that he wears. Z-Move is based on the final sequence of the game's Quest Mode where he finishes off a mechanical monster while Sudden Death is played. The rest of the moves relate to the songs in his post-game tier (and partly the artists thereof).
Setting Fire to Sleeping Giants: Sacred Fire | The Dillinger Escape Plan: Parting Shot
Speeding (Vault Version): Extreme Speed
Fury of the Storm: Magma Storm | DragonForce: Dragon Dance
Nemesis | Arch Enemy: Destiny Bond
Deadfall: Sand Tomb | Snot: Gunk Shot
If You Want Peace... Prepare for War: Taunt
Chemical Warfare: Toxic
Black Widow of La Porte: Sticky Web
Holy Wars... The Punishment Due: Judgment
This Day We Fight: Close Combat, Wild Charge
Sudden Death | Megadeth: Perish Song


Pokémon: Uni
Type: Fire/Steel
Ability: Sniper / Skill Link
Signature Moves:
  • Brave Cannon - Steel-type Bone Rush variant
  • Venom Shot - Steel-type Poison Jab variant that does not make contact but is blocked by Bulletproof
  • Paralysis Shot - As above, but inflicts paralysis instead of poison
  • High Grenade - Fire, Physical, 30 BP, 95% Acc, 10 PP | Hits 2-4 times. Blocked by Bulletproof.
  • Volcano Bullet - Fire-type special Rock Blast variant
  • Icicle Bullet - As above, but Ice-type
  • Multi Support - Steel, Other, 15 PP | Raises the Attack, Defense, and Speed of the user or an adjacent ally.
Other Moves: Pyro Ball, Magnet Bomb, Fire Blast, Flamethrower, Flash Cannon, Seed Bomb, Bullet Seed, Rock Blast, Pin Missile, Spike Cannon, Barrage, Aura Sphere, Thunderbolt, Ice Beam, Air Slash, Lock-On, Agility, String Shot, Teleport
Stats: 80/100/90/70/70/90 | 500 BST


Form: Uni-Black-Sister (Ultra Burst form with Black Candidate Memory)
Ability: Levitate
Z-Move: EXE Drive: NGP - Steel, Physical, 210 BP | Has combined efficacy with Fire. (Does not trigger Flash Fire.) | Base: Brave Cannon
Stats: 80/120/105/90/80/125 (+20 Atk, +15 Def, +20 SpA, +10 SpD, +35 Spe) | 600 BST

Reasoning: A perfectionist firearm geek, Uni is the CPU (Console Patron Unit) Candidate of Lastation. She specializes in fire attacks, and Lastation is a land known for its industry, hence Fire/Steel. (Moreover, CPUs/Candidates are no ordinary humans, despite looking the part.) She is evidently a Sniper, and she has her fair share of rapid-fire attacks, thus Skill Link.
In-game, she plays the role of a ranged attacker, and Megadimension Neptunia VII gave her a handy boosting move in Multi Support. Her movepool reflects her weaponry and her in-game skill set. (That's why she has so many signature moves.)



Item: Darwin's Danger Shield
Franchise: Team Fortress 2
Effect: Self-announces on switch-in. Holder takes half damage from Fire-type attacks and no damage from burn.
Fling: 20 BP


Item: Snack Orb
Franchise: Mario Party
Effect: Protects the holder from one biting move. Disappears after use.
Fling: 30 BP | Causes flinching.
 
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Pokemon: Andrealphus
Type: Steel/Flying
Abilities: Transistor/Drizzle
Signature Move: Valhalla Kick
- Type: Electric
- Classification: Physical
- Power: 110
- Accuracy: 90
- PP: 10 (max 16)
- Effect: Has a 10% chance to paralyze.
- Flavor: A swift approach followed by a lightning kick.
Stats: 55/125/80/95/75/105 (Total: 535)
Notable Moveset: Iron Head, Smart Strike, Steel Wing, Flash Cannon, Mirror Shot, Brave Bird, Wing Attack, Bounce, Fly, Hurricane, Thunderous Kick, Jump Kick, High Jump Kick, Wild Charge, Spark, Thunderbolt, Thunder, Discharge, Volt Switch, Thundershock, Blaze Kick, Dazzling Gleam, Quick Attack, Last Resort, Self-Destruct, Explosion, Flash, Feather Dance, Agility, Whirlwind, Rain Dance, Magnet Rise, Thunder Wave
Overview: One of the bosses in Curse of the Moon (as well as a boss in Ritual of the Night), this mechanical peacock-like demon is a being capable of controlling storms. It's decently fast, has solid power, and it has access to a few types of coverage it can use, with the majority of its strongest moves being kicks.


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Pokemon: Bouldergeist
Type: Ghost/Rock
Stats (Exposed): 60/60/40/60/50/70 (Total: 300)
Stats (Armored): 60/135/110/95/130/30 (Total: 560)
Ability: Terrorform (At above 25% HP, become Bouldergeist-Armored and take 75% damage from all attacks. However, take 2x damage from ballistic attacks. When below 25% HP, revert to Bouldergeist-Exposed)
Signature Move: Terra Repair
- Type: Rock
- Classification: Status
- Accuracy: --
- PP: 10 (max 16)
- Effect: Recovers 1/3 of the user's max HP. If there are Stealth Rocks on either side of the field, removes them and recovers 2/3 of the user's HP. If the user is Bouldergeist-Exposed, immediately returns it to Bouldergeist-Armored after healing.
Moves: Poltergeist, Shadow Claw, Shadow Ball, Shadow Sneak, Phantom Force, Shadow Punch, Ominous Wind, Night Shade, Lick, Stone Edge, Rock Slide, Rock Blast, Power Gem, Ancient Power, Meteor Beam, Rock Throw, Rock Tomb, Smack Down, Hammer Arm, Brick Break, Drain Punch, Superpower, Force Palm, Rock Smash, Arm Thrust, Earthquake, Earth Power, Sand Tomb, Steel Roller, Heavy Slam, Metal Claw, Mega Punch, Pay Day, Double Slap, Hidden Power, Terrain Pulse, Brutal Swing, Pursuit, Fling, Dark Pulse, Avalanche, Steamroller, Stealth Rock, Wide Guard, Destiny Bond, Grudge, Spite, Pain Split, Scary Face, Screech, Sharpen, Mean Look, Defense Curl, Quash, universal moves from Gen 4 onward (excluding Attract, Captivate, and Double Team)
Overview: The Bouldergeist, a boss fought in Super Mario Galaxy, is a specter that uses stones as its means of offense and defense. While it is a boss that has some similar theming to Wham Bam Rock (attacks using stones and hands made of stone), it differentiates itself with its Ghost type options and signature ability, which makes it similar to Wishiwashi. While Bouldergeist needs to watch out for ballistic attacks, especially ones such as Shadow Ball, Energy Ball, Bullet Seed, Seed Bomb, and CC's Deploy Missiles, it takes reduced damage from non-ballistic options, allowing it to have a greater longevity, which means more opportunities to take foes down with strong attacks. And, unlike Wishiwashi, Bouldergeist has recovery options, allowing it to get back in the action by itself.


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(Spoilers for Evoland 2 within, open with this in mind)
Pokemon: Ceres
Form Change Mechanics: Using the "Magi Key" Key Item will cycle Ceres between her base form and "Ceres-Restored". Having Ceres-Restored hold "The Project" will set her to her "Ceres-Project" form. It will also allow Ceres-Project to enhance her Time Warp into "Temporal Erasure". Both Restored and Project forms are intended for (at minimum) Ubers.
Type: Psychic
Type (Project): Psychic/Steel
Abilities: Anticipation/Telepathy
Ability (Restored/Project): Levitate/Telepathy
Signature Move: Time Warp
- Type: Psychic
- Classification: Special
- Power: 120
- Accuracy: 100
- PP: 5 (max 8)
- Effect: User warps through time to attack the foe. Works like Phantom Force and other similar moves. Breaks through protection moves. If used by Ceres-Project, ignores Dark immunity.

Signature Z-Move: Temporal Erasure
- Required Move: Time Warp
- Required Form: Ceres-Project
- Type: Psychic
- Classification: Special
- Power: 200
- Effect: Ignores protection and immunities.

Stats: 100/80/80/120/110/80 (Total: 570)
Stats (Restored): 100/90/95/150/130/105 (Total: 670)
Stats (Project): 100/95/100/180/140/105 (Total: 720)
Moves: Psychic, Psyshock, Future Sight, Zen Headbutt, Psycho Cut, Doom Desire (Project only move), Flash Cannon, Roar of Time (Project only move), Meteor Beam, Power Gem, Ancient Power, Aura Sphere, Focus Blast, Dark Pulse, Pursuit, Fire Blast, Flamethrower, Flame Burst, Mystical Fire, Blizzard, Ice Beam, Discharge, Spirit Break, Tri-Attack, Horn Attack, Horn Drill, Teleport, Destiny Bond, Will-o-Wisp, Thunder Wave, Disable, Imprison, Barrier, Telekinesis, Quash, Helping Hand, Ally Switch, Flash, Foresight, Gen 6 and up universal moves
Overview: Ceres, a half-demon half-human born with extraordinary powers, including incredible magic and power/knowledge over time itself. However, after having her power siphoned by Dr. Giro (not to be confused with Dr. Gero from Dragon Ball Z, and yes the reference is intentional), she is only able to do so much. She aids the main characters by saving them from certain doom, but once her power is restored via the Magi Key, she becomes the final antagonist, even though she notedly is not evil, possibly not even misguided. Her visions over time persist as memories, even while she is not at her full strength. This, in conjunction with her magic, justify her as being Psychic. Once she becomes connected to The Project, a device that contains all of time itself (designed to prevent the End of Time by curving it into a loop, Ceres wanted to destroy it via its own power to break the loop, but doing so risked time itself), she becomes master of the machine and capable of erasing almost anything from time. Her large amount of special coverage comes both from what she is seen doing as well as her heritage. In terms of strategy, she can combine the use of Future Sight or Doom Desire with Time Warp. The result is a devastating double strike that is liable to break all but the bulkiest of her foes.


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Pokemon: Dark Samus
Type: Poison/Electric
Abilities: Phazon Body (Reduces damage taken from special ballistic moves and moves boosted by Mega Launcher by 50%. These do not stack.)/Filter
Signature Move: Phazon Bullets
- Type: Poison
- Classification: Special
- Power: 110
- Accuracy: 85
- PP: 5 (max 8)
- Effect: Hits all opposing targets. Ballistic.
Stats: 85 / 95 / 80 / 125 / 105 / 95 (Total: 585)
Notable Moveset: Thunderbolt, Discharge, Grapple Beam (see Samus), Charge Beam, Wild Charge, Thunder Punch, Zap Cannon, Sludge Bomb, Sludge Wave, Poison Jab, Gunk Shot, Dark Pulse, Pursuit, Sucker Punch, Throat Chop, Aurora Beam, Flash Cannon, Hyper Beam, Quick Attack, Night Shade, Psywave, Nasty Plot, Recover, Lock-On, Torment, Toxic, Double Team, Defense Curl, Confuse Ray, Magnet Rise
Overview: Dark Samus, a being born of the Metroid Prime and Samus' Phazon Suit. Phazon is a deadly substance that is toxic to those it is around, as well as being able to corrupt the mind and body, and the powers she obtained from Samus are energy based, with Smash representing her moves with electric effects. This leads to the Poison/Electric type (which, yes, is counterintuitive to Dark Samus' name including "Dark"). The signature ability, Phazon Body, references how the use of Phazon shielding can protect against Samus' energy attacks, while Filter is a reference to Dark Samus' body being both armored and able to be transparent at times. The signature attack Dark Samus employs is a scattershot of Phazon bullets, which is represented via lower accuracy but a higher power than other Special Poison moves if the attack manages to hit. Dark Samus' moves are STAB options, moves obtained from Samus (and others she took power from), and other things that have been seen, such as making copies and recovering from major damage.


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Pokemon: Eve
Type: Normal/Psychic
Abilities: Wonder Skin/Contrary/Shadow Tag
Signature Move: Artist's Dance
- Type: Psychic
- Classification: Status
- Accuracy: --
- PP: 10 (max 16)
- Effect: Raises the user's lowest stats by 2, but lowers the user's highest stats by 1. Dance move.
- Z-Effect: Clears negative stats
Stats: 75/95/120/105/60/115 (Total: 570)
Moves: Hyper Voice, Tri-Attack, Revelation Dance, Take Down, Stomp, Return, Frustration, Facade, Psychic, Psyshock, Confusion, Extrasensory, Mirror Coat, Zen Headbutt, Heart Stamp, Triple Axel, Knock Off, Lash Out, High Jump Kick, Force Palm, Flash Cannon, Mirror Shot, Surf, Brine, Scorching Sands, Shore Up, Work Up, Camoflage, Trick Room, Wonder Room, Magic Room, Miracle Eye, Teeter Dance, Magic Coat, Reflect Type, Confide, Power Swap, Guard Swap, Reflect, Light Screen, Teleport
Overview: Eve, an artist/musician of Vinyl City. She's found success working under NSR, but her past is stained with struggles and heartbreak. Her skin is naturally two toned in that manner, and she is similarly split off in her own personality and worldview, leading to Wonder Skin for her primary ability and Contrary as her secondary ability. Additionally, she has the power to create an illusory realm, one of which she controls and cannot be easily escaped. She also has seemingly mystical powers beyond this, which leads to Shadow Tag, the Room moves, Reflect and Light Screen, Teleport, Camoflage, and her Psychic secondary typing. While she is capable of taking a respectable amount of punishment before going down, her own psyche is rather vulnerable, which I wanted to represent with a high physical defense but a low special defense. Her signature move can be used offensively or defensively, with or without Contrary. The sky is the limit with what you can do, depending on your spread. As for her coverage, she can run both physical and Special sets, and the type coverage she can run differs on which you choose. You can also decide to go full on as an attacker or you can become a bulky setup user with Shore Up. Perhaps defensive utilizing Scorching Sands and Knock Off to disrupt attackers? Or maybe you can start offensive but quickly transition to defensive by raising your Defense and SpD, thanks to a specific spread? Many sets are possible, so get creative, and show the world just what you can make.


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Item: Wacky Watch
Franchise: Mario Party
Effect: When the holder is hit, sets all active timers (not the battle timer) to 5 turns, regardless of their current count. Consumes the item.
Fling Power: 55

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Item: Anti-Mike Charm
Franchise: Kirby
Effect: Reduces damage from sound based moves by 50%.
Fling Power: 10

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(This item has no in-game image, so this is a placeholder)
Item: Hacksaw
Franchise: Dicey Dungeons
Effect: If the holder has three or less moves in their movepool, this item provides the move "Hacksaw" in the last remaining slot. Using this move will use all of the offensive moves the user knows with 1/3 their normal power and 1/3 their normal odds to have their secondary effects work (accuracy checks still apply). This move cannot be copied by Mimic, Copycat, Mirror Move, Sketch, or any other similar move. Cannot be removed in any way in battle.
Fling Power: N/A

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Item: Gale Seed
Franchise: Legend of Zelda
Effect: When the holder falls below 25% of their total HP, they'll consume this item, winds will rise at their feet, and they'll switch out to a party member of the player's choice at the end of the turn. If thrown at an opponent, winds will rise at their feet and they'll be switched out to a random party member at the end of the turn.
Fling Power: 10

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Item: Gas Mask
Franchise: OneShot
Effect: Makes user immune to non-damaging gas, powder, and smell based abilities and moves, as well as secondary effects from certain gas, powder, and smell based moves.
(Moves this prevents/protects from: Clear Smog, Haze, Spore, Sleep Powder, Aromatic Mist, Corrosive Gas, Poison Gas, Poison Powder, Pollen Puff (healing), Rage Powder, Smog, Smokescreen, Stun Spore, Smelling Salts
Abilities this protects from: Aroma Veil, Sweet Veil, Curious Medicine, Effect Spore, Neutralizing Gas, Stench)
Fling Power: 60
 
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T.I.A.

formerly Ticktock
Sniper.png

Pokemon: Sniper (Team Fortress 2)
Type: Normal
Stats: 63/100/80/40/80/92 (Total: 455)
Abilities: Sniper/Long Reach/Inner Focus
Signature Moves: Jarate - Water, Status, 100% Acc, 10 PP | Inflicts the "Jarate" violate status condition for 3 turns, which treats the target of having -1 Defense and Special Defense in damage calculation, which cannot stack with itself. It can also target the user's allies, who instead have their burns cured.
Headshot - Normal, Physical, 80 BP, 85% Acc, 5 PP | Always scores a critical hit.
Other Notable Moves: Snipe Shot, Smart Strike, Arrow Shot (from Orion/various), Slash, Night Slash, Machine Gun (from Austin), Lunge, Fell Stinger, Pursuit, Lock-On, Laser Focus, Charge Beam, Taunt
Overview: Sniper snipes people. What else is there to say. Normal type is because he's a normal human who does huntsman stuff. His stats reflect his ingame speed and health, and his stats refer to his less more laid-back "camper" playstyle, even having an item made for that. The abilities are rather obvious. Jarate is one of his signature "weapons" causing all hits to become mini-crits for the user's party, but can also extinguish flames for them as well. Headshot is just a generic sniping move, as well as Snipe Shot and Smart Strike. Arrow Shot is for his bow and arrows, Slash and Night Slash is for his Kukri, Machine Gun for the submachine gun, Lunge and Fell Stinger for his Skewer taunt (and Taunt as well), Pursuit for the sniping thing, Lock-On and Laser Focus for sight-based attacks, and Charge Beam for his 2 beam weapons, Machina and Shooting Star. Also comes with bonus Razorback!



Razorback


Item: Razorback
Franchise: Team Fortress 2
Effect: Self-announces on switch-in. If the user is hit with a contact move, the move will fail and cause the target to not move for a turn after that. Consumed after use.
Fling: 20 BP: Flinches the target.
 
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Item: Maxim Tomato Box
Origin: Kirby
Effect: Does nothing when held. When knocked off, restores all of the (former) holder's HP.
Fling Effect: 30 BP, fully heals user
Reasoning: An item that shows up in Kirby's Return to Dream Land. You can carry it into a battle and, once it falls on the ground, it'll release a Maxim Tomato, which can be consumed to fully heal whichever player grabs it. It heals the user instead of the target when Flung because enemies can't eat tomatoes.
 

I feel the ether flowing through me!
Pokemon: Melia
Franchise:
Xenoblade Chronicles
Type:


Ability: Queenly Majesty
Notable Moves: Elemental Burst, Psychic, Psyshock, Stored Power, Thunderbolt, Thunder, Flamethrower, Fire Blast, Aqua Ring, Surf, Air Slash, Agility, Earth Power, Sludge Wave, Counter, Mirror Coat, Ice Beam, Icy Wind, Copy Cat, Mean Look, Hypnosis, High Jump Kick, Pain Split, Calm Mind, Roost, universal moves such as Substitute.
Signature Move: Element Burst |
|
| 80+ BP | Non-contact | This move's power increases if the user has used other moves prior (no other moves: 80 BP, one other move: 100 BP, two other moves: 120 BP, three other moves: 140 BP). Power resets if switched out.

Stats: 73/ 54 / 51 / 139 / 111 / 90 (528 BST)

Reasoning: Melia Antiqua is a High Entian princess (and eventual empress, hence Queenly Majesty). She harnesses the power of ether to help Shulk defeat the Mechon, save the world and all of the typical jRPG shenanigans (including unrequited feelings for the main character). Her in-game arts translate very easily into the context of Pokemon: she summons a variety of elements to give herself and her party buffs and then unleashes those elements as an attack. All of her status moves are also easily transferable. Just for completion's sake, here is a list of her arts. It should be easy to see what art matches with each of the above moves. Oh and Roost because she's a bird lady. Her signature move, Element Burst, is more of an interpretation of her unique talent art and overall gameplay. Each time Melia summons an element her talent gauge increases and when full she can use Element Burst which increases the power of her arts. Her stats are balanced roughly compared to other Xenoblade subs as well in relation to the party's stats in game.


At last we meet, my so-called foe.
But is our fate to spray this hate?
Perhaps we'll learn in depths below...

Changes from last time: Octobrush changed to physical, stats reworked to favour mixed offenses, Agent 8 is an accomplished poet.

Pokemon: Agent 8
Franchise:
Splatoon
Type:


Ability: Inky Surge, Corrosion

Notable Moves: Octobrush, Inky Terrain, Sludge Wave, Sludge Bomb, Gunk Shot, Clear Smog, Shell Side Arm, Baneful Bunker, Toxic Spikes, Venom Drench, Agility, Hydro Pump, Acid Armour, Amnesia, Parting Shot, Taunt, Nasty Plot, universal moves such as Substitute.
Octobrush: 50 BP | 100% Accuracy |
|
| 10(16) PP | Removes Toxic Spikes from users side | Doubles damage against poisoned target.
Inky Terrain: -- BP | --% Accuracy |
|
| 10(16) PP | Sets Inky Terrain (Electric Terrain clone)
Exclusive Z-Move: Inkjet: 100 BP | --% Accuracy |
|
| Requires Octobrush | Hits twice | Grants levitate for five turns

Stats: 86 / 98 / 63 / 123 / 77 / 108 (545 BST)

Reasoning: Agent 8 is the Octoling who fought against the Inklings for the Octarian Army but ultimately had a change of heart after hearing Fresh Beatz. This urged Agent 8 to seek life on the surface to live a life of Turf Wars in peace with the Squids as the playable character in Splatoon 2's Octo Expansion. Taking inspiration from Brodaha's Inkling sub from the first V2 slate, Agent 8 has a range of Poison-type moves at their disposal. The offensive moves come from their ink-shooting weapons while status moves come from other aspects of the game such as gear, in-game taunting the fact Agent 8 lost their memories. Corrosion is one of their abilities due to Ink from Splatoon being damaging to other 'Poison types'. I chose Octobrush to be their new signature move as it is shown in their official artwork. The Octobrush removes enemy ink and can be used in a flurry of strikes enabling it to hit twice and remove Toxic Strikes. Their Z-Move, Inkjet, is the special associated with the Octobrush. For a short period of time it allows Agent 8 to hover in the air and shoot multiple times.


Item: Black Shawl
Origin: Hades
Effect: If target has 100% HP, the holder of this item deals 1.2x damage.
Fling Effect: 20 BP
Reasoning: A keepsake from the goddess of the Night, Nyx. Using this keepsake increases damage dealt to enemies at full health.


Item: Pom Blossom
Origin: Hades
Effect: Every fourth turn the holder is active, their highest stat is increases.
Fling Effect: 20 BP, increases a random stat of the target.
Reasoning: A keepsake from someone close to Zagreus that increases his boons every four encounters.


Item: Skull Earring
Origin: Hades
Effect: Increases damage dealt by 1.2x when the holder is in a pinch.
Fling Effect: 20 BP
Reasoning: A keepsake from Megaera (not Magearna). Allows Zagreus to deal more damage at low health.
 
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Magmajudis

Title pending
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Pokémon
: Plasm Wraith (Mysterious Life-Form)
Franchise/Origin: Pikmin
Type: ???
Ability: Chase (When entering the field for the first time, puts the "Prey" status on the opponent. This status cannot be removed. Any Pokemon with this ability will never miss against a a Pokemon with the status Prey.
Moves: Rapid Spin, Hydro Pump, Liquidation, Fire Blast, Fire Charge, Thunderbolt, Wild Charge, Ice Beam, Icicle Crash, Smart Strike, Nasty Plot, Swords Dance, Fly, Plasm Cube, Universal Moves
Signature Move: Plasm Cube (110 BP, 90Acc, Special, become of the type that deals the most damage to the opponent between Water, Fire, Ice and Electric. If the highest damage is a tie between multiple types, chose at random between them.
Stats: 150-110-125-110-125-50 (670 BST)

Reasoning: The ability represents it's obsession with Olimar, and the chase that happens in the Oak before the fight against it. The movepool is there because of the other Form. The very defensive stat spread is mostly because of the fact it's basically unkillable when it chases you.

When holding the item "Olimar":

Plasm_wraith (1).png

Pokémon: Plasm Wraith
Franchise/Origin: Pikmin
Type: ???
Ability: Plasm Loss (For each hit this Pokemon takes, raises speed by one stage. Every two turn this Pokemon is on the field, heals 30% of health for every speed boost it has, and erases the speed boosts. The healing occurs before the boost.)
Moves: Same as the other form.
Signature Move: Same as the other form.
Stats: 150-170-100-170-100-100 (770 BST)

Reasoning: The ability represents the way to damage it in the game, it will spout plasma when getting hit, and becomes smaller and faster the less plasma it has. It can also eat back all the plasma on the field, which heals it and give it back side and speed. It's movepool represents:
-It's attack where it stabs Pikmin
-It's Attack where it flies and stabs Pikmin
-It's Attack where it shoots Plasm Cuves that will then Attack with Fire, Water, Electricity or Crystal. This is represented here by it's signature Move and part of it's movepool.
-The fact it has a pretty selfish plan (which is to maintain Olimar with it at all costs).
It has a corresponding special Move for each physical move here (the opposite is also true), because it had to be a moxed attacker and i didn't want for one of them to be much weakest then the other. It's typing represents the fact we still don't know what that thing is. The stat spread represents it's offensive nature once it gained back Olimar. It also has a big HP because it has a lot of them in the original game.
 
it's touhou time
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Pokémon: Koishi Komeiji
Franchise/Origin: Touhou Project
Type: Fairy-Ghost
Abilities: Unaware/Empty Heart (hidden)
Notable moves: Amnesia, Mystical Fire, Shadow Ball, Tri Attack, Protect, Detect, Rest, Substitute, Dazzling Gleam, Power Gem, Teleport
Flavor moves: Petal Blizzard, Nightmare, Slash, Camouflage, Shadow Sneak, Rock Throw
Signature move: Vanishing Perception-90 BP, 10 PP (16 max), 90% accuracy, Ghost-type. The next move to hit the user will have neutral
effectiveness, no matter what the base move's type is.
Signature Ability:
Empty Heart-this Pokemon is immune to confusion, infatuation, and stat drops. (It's less powerful than you might think.)
Stats
: 90/45/110/110/100/85 (540 BST)

Reasoning: Koishi is a satori that had the ability to read minds. But she hated the fear others felt towards her because of this, so she shut her 3rd eye. However, this came with the downside of closing her own heart as well. She can no longer consciously think(thus Amnesia), instead her actions are controlled by her subconscious. She has basically no feelings or personality, and anyone who sees her without knowing about her first forgets about her when she leaves their field of vision(thus her signature move and Camouflage).
Slash comes from the fighting-game spinoff Urban Legend In Limbo, where she makes use of a knife in order to scare people (it's a long story). Petal Blizzard is from her rose motif, and Rock Throw and Power Gem are from the fact that "koishi" can be read as "little rock" in Japanese (as in, a little rock forgotten by the side of the road(or something like that).) Mystical Fire is from her spell card "Rekindled 'The Embers Of Love'", where she launches hearts with trails of steam behind them. Shadow Ball and Tri Attack are just standard attacks.
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
RESUBS
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Pokémon: Shadow Peashooter
Franchise/Origin: PvZ2
Type: Ghost/Poison
Ability: Spirit Drown (When this Pokemon reaches 30% HP or lower, activated Destiny Bond on the Pokemon. This effect lasts one turn as always but can be reactivated if this Pokemon heals back up and gets under the benchmark again.)
Notable moves: Quiver Dance, Energy Ball, Ice Beam, Dark Pulse, Sludge Bomb, Earth Power, Shadow Ball, Camouflage, Phantom Force, Detect, Bullet Seed, Night Daze, Spirit Flame, Destiny Bond, Shadow Sneak
Signature move: Shadow Stream | Ghost | 85 BP | Special | 100% accuracy | 100% chance to lower target's speed by 1 | Hits multiple opponents in doubles | 15 or 16 PP
Stats: 70/66/55/136/100/113
Reasoning: Soo, this guy is what I named my Smogon account after, because I love this thing. Shadow Peashooter is in the Conceal-Mint family in PvZ2, thereby being a shadow plant and warranting a Ghost-typing. Poison because it inflicts a slowing status ailment on the targets when powered. When a zombie gets near Shadow Peashooter, it sinks into the floor, waiting for its target. When a zombie steps over it, it pulls the zombie into the ground, killing both it and Shadow Peashooter. This gives Shadow Peashooter the ability Spirit Drown, which threatens to kill its attacker when weak. Shadow Peashooter also has the signature move Shadow Stream, which comes from Shadow Peashooter’s powered mode in PvZ2 (non-powered attacks are easily represented by Shadow Ball). It also slows the target down as it does ingame, and I made the BP kinda ehh because, well, speed is much more important in Pokemon than PvZ2. Stat-spreading… uh, low HP because this guy does not have tons of HP in game, low Atk and Def because it has no melee power and no means to defend itself up-close besides sacrificing itself to take out a zombie, high SpA because of its good power, and good SpD because he can slow zombies down, which is actually a great forme of defense in-game. Finally, Speed. With PvZ plants I find it tricky, as 99% of them just sit there and attack stuff. However, Shadow Peashooter is associated with shadows, and shadows are usually fast in this game (see: Gengar, Marshadow), so it’s kinda justified. On top of that, the Chinese almanac description says that it is a shadow, so yeah. Semi-high speed it is.
View attachment 301193
Pokémon: Melon Pult
Franchise/Origin: PvZ / PvZ2
Type: Grass
Ability: Sheer Force | Leaf Guard
Notable moves: Seed Bomb, Stone Edge, Focus Blast, Earthquake, Magnitude, Vine Whip, Superpower, Rollout, Storm Throw, Gyro Ball, Barrage, Ingrain
Signature move: Melon Shot | Grass | Physical | 110 BP | 90% Accuracy | Hits multiple targets in Doubles | No additional effect
Stats: 100/141/100/50/74/30
View attachment 301195
Pokémon: Winter Melon
Franchise/Origin: PvZ2
Type: Grass/Ice
Ability: Frost Shot (This Pokemon’s ballistic moves turns physical and reduces opponent’s speed by 1) | Leaf Guard
Notable moves: Seed Bomb, Stone Edge, Focus Blast, Earthquake, Magnitude, Vine Whip, Superpower, Rollout, Storm Throw, Gyro Ball,Barrage, Ice Ball, Icy Wind, Ice Shard, Icicle Crash, Ingrain
Signature move: Melon Shot | Ice (Winter Melon only. All other Pokemon using this move will have it be Grass-type) | Physical | 110 BP | 90% accuracy | 10% chance to freeze target (Winter Melon Only) | Hits multiple targets in Doubles | 8 PP
Stats: 105/166/110/65/91/63

Reasoning (for both): Melon-pult and Winter Melon are both plants that throw melons at zombies, dealing great damage with some splash. Their typings are… do I even need to explain? Melon-pult has Sheer Force because he is very, very strong, expressed both in the comics and in the game (chucking watermelons repeatedly like it was nothing probably means it’s not weak, don’t you think?). I almost gave Winter Melon this ability as well, until I noticed that Sheer Force Melon Shot on Winter Melon might be too good. Speaking of Melon Shot, it is the family’s signature move. High BP because it is indeed powerful in-game, 90% accuracy because they occasionally miss in-game, and hits multiple targets in doubles/triples because it is a splash attack in-game. Winter Melon has it be Ice-typed because it throws frozen melons that chills zombies, slowing them down and saving it from being Glastrier 2.0. Winter Melon’s ability is how I interpreted its selling point in-game: mass slowing. It also has a 10% chance to freeze, because in the Chinese version, when upgraded, it actually does have a chance to freeze a zombie. Good HP for both versions because for some reason in Pokemon, the fatter you are, the more HP you have (Snorlax, Lanturn, Chansey, etc). High attack stat because they hit hard in-game, decent defense because… they are melons. Melons are hard to break. Low speed because they are melons. Leaf Guard is purely for flavor.
(note: all italized text is official descriptions from Battle Cats)
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"Completely fearless... until leaving his basement.
Net denizen who is famous for flaming.
Uber Long Distance attack specialist."


Pokémon: Nerd Cat
Franchise/Origin: The Battle Cats
Type: Steel/Normal
Ability: Technician / Hacker | No Guard (HA)
Notable moves: Ice Hammer, Wood Hammer, Dragon Hammer, Smart Strike, Mirror Shot, Flamethrower, Burning Jealousy, Techno Blast, Trick Room, Flash Cannon, Flash
Signature move: None (yet)
Signature ability: Hacker: non-contact moves ignores protecting moves, Endure, screens, Substitute, Sturdy, and Focus Sash. In other words, non-contact moves always does the damage it’s supposed to regardless of items, abilities, or field effects.
Stats: 30/90/14/11/70/10 (225 BST)
Reasoning: Nerd Cat is a Super Rare cat that you can get in a Rare Cat Capsule (like half of the cats in the game). It attacks with a hammer. His ability, Hacker, allows him to breach enemy defenses to steal their credit card numbers, passwords, and Pokemon Showdown alts (I know, unacceptable). Technician because… duh. No Guard was given because, in the game, he is a Long Distance unit, which means that anything that gets close enough cannot be hit by him. However, his blind spot is so huge that it is easy for any enemies that can survive the hammerblow to get into his blind spot. It actually has one of the largest blind spots in the game. This also explains its garbage defense stat and. Finally, he is a cat that is stuck on his computer all day and only attacks with a hammer, so he has trashy SpA and Speed stats (it literally has 4 speed in-game, so I’m being generous here). However, he must have nice firewalls and virtual defenses, so he gets a half-decent SpD that will be buffed later on.
View attachment 301199View attachment 301201
"Famous for making Big Red Buttons.
Graduate from an elite tech university.
Uber Long Distance attack specialist."


Pokémon: Hacker Cat
Franchise/Origin: The Battle Cats
Type: Steel/Normal
Ability: Technician / Hacker | No Guard (HA)
Notable moves: Flamethrower, Focus Blast, Psyshock, Dark Pulse, Nasty Plot, Disable, Confusion, Curse, Techno Blast, Trick Room, Night Shade, Toxic, Trick, Flash Cannon, Flash
Signature move: Hack Attack | Steel | Special | 75 BP | 100% Accuracy | Lowers target’s SpD by 1 stage before dealing damage | 15 or 16 PP
Stats: 50/20/20/116/100/14 (320 BST)
Reasoning: Much of the same stuff, except Hacker Cat now attacks by launching a missile, so its Atk and SpA stats are kinda swapped. Still incredibly slow, has little to no defenses, and can’t do hands-on combat. Hacker Cat also has Hack Attack, which uses viruses to breach the opponent’s defenses, then attacks.
View attachment 301202View attachment 301203
"Having mastered virtual space, he's moved on
to losing his shirt in the cryptocurrency market.
Long-range area attacks slow non-Metal."


Pokémon: Cyberpunk Cat
Franchise/Origin: The Battle Cats
Type: Steel/Electric
Ability: Technician / Hacker | Levitate
Notable moves: Hack Attack, Fire Blast, Flamethrower, Focus Blast, Psyshock, Dark Pulse, Thunderbolt, Nasty Plot, Reflect, Light Screen, Disable, Confusion, Curse, Techno Blast, Trick Room, Shock Wave, Discharge, Zap Cannon, Overdrive, Night Shade, Toxic, Trick, Flash Cannon, Flash
Signature move: Cyberclast | Electric | Special | 120 BP | 90% Accuracy | Has 30% chance of lowering target’s Spe by 1 stage | 5 or 8 PP
Stats: 70/40/80/148/126/81 (545 BST)
Reasoning: Firstly, Cyberpunk Cat gets a nice, floating pod for evolving, so it gets actual Defense, Electric typing, and Levitate and loses No Guard. Still have horrible Atk though. It also no longer lives on his desk, having a floating pod to move around on, so he gets decent speed. Cyberblast is my adaptation of his laser blast, which deals massive damage (although if you saw the animation it should be fairly obvious) and also has a chance of lowering speed. Cyberpunk Cat actually has a 100% chance of slowing non-metal enemies ingame, but it will be too OP here. I can give it a chance to paralyze, though.

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Pokémon: One Horn
Franchise/Origin: The Battle Cats
Type: Fighting/Ground
Regional Variation: Metal One Horn (Steel, have Full Metal Body instead of Defiant, weighs 888.8 kg, +10 Def, -5 Atk, -5 SpA, some movepool changes)
Ability: Defiant | Aftermath (HA)
Notable moves: Stealth Rock, Spikes, Swords Dance, Earthquake, Body Press, Curse, Slack Off, U-Turn, Megahorn, Close Combat, Bulk Up, Rock Slide, Aqua Tail, Fire Fang, Ice Fang, Iron Head, Poison Jab, Protect, Endure, Roar, Thunder Fang, Toxic, Flare Blitz, Wild Charge
Amnesia, Spikes, Horn Attack, Flare Blitz, Wild Charge, Drill Run, Swords Dance, Slack Off, Stomping Tantrum, Stomp, Headbutt, Head Smash, Head Charge, U-Turn, Megahorn, Close Combat, Submission, Earthquake, Attract, Blizzard, Body Slam, Bulldoze, Aqua Tail, Counter, Curse, Double-Edge, Dragon Pulse, Dragon Rush, Earth Power, Endeavor, Endure, Facade, Fire Blast, Fire Fang, Flamethrower, Fissure, Fury Attack, Guard Split, High Horsepower, Ice Fang, Incinerate, Iron Head, Leer, Mud Shot, Mud-Slap, Payback, Poison Jab, Protect, Rain Dance, Rest, Reversal, Roar, Rock Blast, Rock Slide, Rock Smash, Rock Tomb, Round, Sand Attack, Scary Face, Scorching Sands, Shock Wave, Skull Bash, Sleep Talk, Smart Strike, Smack Down, Gravity, Snore, Spite, Stealth Rock, Stomp, Strength, Substitute, Wide Guard, Superpower, Sunny Day, Swagger, Tackle, Take Down, Thrash, Thunder Fang, Thunderbolt, Uproar, Toxic
Metal One Horn gains Flash Cannon, Heavy Slam, Gyro Ball, Iron Defense, Metal Claw, Metal Burst, Metal Sound, Thunder Wave, Steel Roller, Stone Edge, Rock Polish, but it loses all Fire- and Dragon-type moves, along with Close Combat, all Ground-type moves (except Earthquake, High Horsepower, Stomping Tantrum, and Bulldoze), all Fighting-type moves (except Reversal, Bulk Up, Superpower, and Body Press), Ice Fang, and Aqua Tail
Stats: 111/121/121/50/91/26 (520 BST)

Reasoning: My original concept for One Horn is a bulky hazard setter that can take advantage of Defiant. One Horn in particular was chosen because giving it hazards, a bulky attacking stat spread, and/or Defiant fits conceptually more than some other characters. Its slow, but its pretty damn bulky, and have a STAB Body Press to go with that Defense. It has a very slow U-Turn, Roar to shuffle opposing Pokemon and stack up hazard damage, Toxic to whittle down checks, powerful STABs in Earthquake and Close Combat, good coverage, recovery, and boosting moves such as Curse, Swords Dance, and Bulk Up. It can run a bulky or offensive set, whichever you'd like. This is mostly made up by its extremely slow speed (slower than Pex rofl) and disappointing typing, making it weak to common types like Fairy, Water, Ice, and Flying. Also, it can't run everything it wants to run. Conceptually, I first added some moves that I either know that it needs or fits its design in-game like a glove. Then I went to Rhyhorn's movepool and took 90% of it. Defiant is what I "built" this Pokemon around - take advantage of Defog. Aftermath becomes very obvious when you see its in-game description.

Metal One Horn is more of the same thing, except Steel-type. This means that it can play defense much better, but offense is best left for One Horn because it has a better offensive typing.
 
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Cookie Butter

formerly the someone
TIME TO TIP THE SCALES
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Pokémon: Ice Monkey
Franchise/Origin: Bloons
Type: Ice
Ability: Metal Freeze/Infiltrator/Skill Link
Metal Freeze - Ice-type attacks deal x1 damage to Steel-type Pokemon as opposed to x1/2.
Notable moves: Blizzard, Ice Beam, Icy Wind, Freeze Dry, Frost Breath, Powder Snow, Triple Axel, Hail, Mist, Quick Guard, Wide Guard, Hone Claws, Tail Whip, False Swipe, Fury Swipes, Leer, Tickle, Astonish
Stats: 50/40/45/65/45/40 (285)
Reasoning: It's an ice monkey. He uses ice powers to freeze bloons. Quick Guard and Wide Guard because as a tower in a tower defense game, guards the track. The non-ice moves is generic stuff any monkey would get.
Metal Freeze is part of its path 1 upgrades (Can freeze and pop Lead Bloons). Infiltrator is meant to represent Deep Freeze, which is part of its path 2 upgrades (Freezes through 2 layers of Bloon). Skill Link is meant to represent Re-Freeze, which is part of its path 3 upgrades (can re-freeze Bloons that are already frozen).
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Pokémon: Ice Shards
Evolves from: Ice Monkey
Type: Ice
Ability: Metal Freeze/Infiltrator/Skill Link
Notable moves: +Ice Shard, Ice Punch, Icicle Spear, Icicle Crash, Mega Punch, Dynamic Punch
Stats: 60/80/65/65/65/40 (375)
Reasoning: Upgrade path 1 makes ice shards come out of frozen bloons when they are popped, popping even more bloons. The sub gets some shard and icicle-related moves for this reason, and some moves for getting big hands.
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Pokémon: Super Brittle
Evolves from: Ice Shards
Type: Ice
Ability: Metal Freeze/Infiltrator/Super Brittle
Super Brittle - Merciless clone for Freeze and Brittle
Signature Move: Embrittlement (- BP | Ice | 20 PP | 90% Acc. | Embrittles the opponent. Brittled opponents have their defense multiplied by x0.75, but are thawed when hit once (twice if attacker has Infiltrator). Thaws after a few turns (same turns as sleep). Fails against freeze-immune Pokemon. Any action that thaws frozen Pokemon also thaws brittled Pokemon. In doubles, damages the brittled Pokemon's allies for 1/8 max HP when thawed.)
Notable moves: +Ice Hammer, Foresight, Howl, Scary Face
Stats: 87/140/85/75/85/50 (522)
Reasoning: Upgrade 4 in path 1 adds an effect that embrittles bloons. Brittled bloons are frozen but also take extra damage and lose their resistance to sharp attacks. Path 1 for the Ice Monkey is also able to see Camo bloons thus Foresight. Super Brittle is the upgrade 5, doing even more extra damage to brittled bloons, thus the Merciless clone. 522 BST because these tier 5 upgrade towers in Bloons are referred to 502 or 520.
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Pokémon: Arctic Wind
Evolves from: Ice Monkey
Type: Ice
Ability: Freeze Atmosphere/Infiltrator/Skill Link
Freeze Atmosphere: On switch-in, summons Frozen Terrain (x0.667 Speed unless Pokemon is an Ice-Type, has Thick Fat, Slush Rush, Ice Body, Snow Cloak or is holding an Assault Vest. x1.3 power to Ice-type moves. x0.5 power to Fire-type moves. Nature Power becomes Ice Beam).
Notable moves: Frozen Terrain - Clone of Electric Terrain and others, but Ice-type. Summons Frozen Terrain for 5 turns (8 with Terrain Extender).
Stats: 60/40/65/85/65/60 (375)
Reasoning: Upgrade path 2 makes bloons slower without even having to attack them. It also affects the entire terrain. It makes the water frozen, allowing the player to place any other tower on top of the frozen water.
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Pokémon: Absolute Zero
Evolves from: Arctic Wind
Type: Ice
Ability: Freeze Atmosphere/Infiltrator/Mold Breaker
Notable moves: +Sheer Cold
Stats: 85/70/90/127/90/60 (522)
Reasoning: Absolute Zero is more of the same we've seen in path 2, but stronger. It gets Mold Breaker because Absolute Zero can freeze even white and zebra bloons, normally immune to freeze (can't freeze BAD though). It gets Sheer Cold because that move is called Absolute Zero in Japanese. 522 BST for consistency with the path 1 tower.
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Pokémon: Cryo Cannon
Evolves from: Ice Monkey
Type: Ice
Ability: Metal Freeze/Long Reach/Skill Link
Notable moves: +Ice Ball
Stats: 60/70/55/65/55/70 (375)
Reasoning: All other towers before this are relatively short-range, slow towers that attacks in a radius. Cryo Cannon changes this, becoming a long-range fast tower that attacks one target. In this stage, it only shoots snowballs, so it only gets this one new move.
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Pokémon: Icicle Impale
Evolves from: Cryo Cannon
Type: Ice
Ability: Metal Freeze/Long Reach/Skill Link
Notable moves: +Icicle Spear, Icicle Crash, Spikes
Stats: 85/110/60/107/60/100 (522)
Reasoning: The tier 4 upgrade for path 3 adds icicles to any bloons hit by this monkey, so I gave it the icicle moves. These icicles are pretty much spikes in the track, doing damage to any bloons that touch the icicles, so Spikes seems pretty fitting too. This tower represents not just tier 4 but tier 5, which impales MOAB-class bloons. However I couldn't find any fitting effect for this beyond higher damage, so I just went with that. Once again 522 BST for consistency.
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Pokémon: Ivan the Terrible
Franchise/Origin: Fate/Grand Order
Type: Electric/Ice
Ability: Contrary/Refrigerate/Pressure
Notable moves: Thunderbolt, Thunder, Charge Beam, Wild Charge, Electro Ball, Crush Claw, Ice Fang, Blizzard, Ice Beam, Icy Wind, Ancient Power, Ice Shard, Ice Punch, Avalanche, Super Fang, Stomp, Hyper Voice, Hyper Fang, Hyper Beam, Take Down, Thrash, Double Hit, Teleport, Stone Edge, Earthquake, Superpower, Hammer Arm, High Horsepower, Sleep Talk, Earth Power, Leech Life, Dream Eater, Amnesia, Mist, Haze, Endure, Bide, Scary Face, Nasty Plot, Core Enforcer
Signature Move: Chyornyj Oprichniki (25 BP | Dark | 10 PP | Physical | 100% Accuracy | Can only be used if the user is sleeping; it will fail in any other case. Hits 6 times.)
G-Max Move: G-Max Zveri Krestnyy Khod (Variable BP | Electric | +1 to user's higher attacking stat on self and active teammates.)
Stats: 130/110/130/90/40/40 (550)

Reasoning: This is the Lostbelt (which basically means "pruned alternate universe") version of Ivan the Terrible in Fate. When an asteroid struck the planet and caused an ice age, Ivan invited a group of magi to turn the Russian population into magic beasts for their survival. Ivan himself fused with a mythological mammoth and gained enormous power.
Contrary comes from Ivan's Contradictive Mind Skill. Refrigerate comes from his bodily transformation into an ice beast. Pressure comes from his Almighty Supreme Authority Skill.
His custom moves come from his two Noble Phantasms (his 2 special attacks). The Gigantamax form and G-Max move is based on his "The Beast that Accompanied me On My Journeys" Noble Phantasm, he turns into a full-on gigantic mammoth, shooting giant electric blasts and moving forward to do damage. The signature move is "The Black Dogs Seeping Out of My Dreams" Noble Phantasm, which spawns an infinite number of soldiers, who do not rest until the enemy is killed, but only when Ivan has fallen asleep.
Core Enforcer comes from the fact that Ivan has a core in his chest (duh) and enforces the law as the guardian of Russia (and all of the planet really, since the rest of it is dead). The only weird part about giving this move to Ivan is the "Z" animation, but Z can just stand for Zveri (Beast in Russian) or something.
Pokémon: Fubuki
Franchise/Origin: Senran Kagura
Type: Ice
Ability: Yoma Mode/Snow Cloak/Unburden
Yoma Mode - Zen Mode clone for Fubuki.
Notable moves: Freezy Frost, Ice Beam, Frost Breath, Icy Wind, Storm Throw, Dark Pulse, Night Slash, Payback, Punishment, Snarl, Nasty Plot, Acrobatics, Gust, Lovely Kiss, Helping Hand, Retaliate, Revenge, Frustration, Return, Double-Edge
Stats: 75/65/75/115/80/100 (510)

Form: Fubuki-Yoma
Type: Ice/Dark
Ability: Yoma Mode
Stats: 75/105/75/115/80/120 (570)

Form: Fubuki-Shinobi (works like Ultra Necrozma, must be holding Fubuki's Ninja Art Scroll and can use Z-Move after transforming)
Type: Ice
Ability: Snow Cloak
Signature Z-Move: Purple Ice Fang (Despite the name, not affected by Strong Jaw) (200 BP | Ice | upgraded from Dragon Hammer | No additional effect.)
Stats: 75/85/105/125/110/120 (610)

Reasoning: Fubuki is a half-human half-yoma (demon) shinobi. She was raised by Kurokage, a legendary shinobi, and learned many ice techniques with him. She usually fights using purple ice, but she and her foster sister Yumi learned Kurokage's strongest technique Black Ice, so I'm giving her Freezy Frost, which is black-colored ice : ))
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Pokémon: Letty Whiterock
Franchise/Origin: Touhou Project
Type: Ice
Ability: Winter Chill/Wimp Out
Winter Chill - In Hail or Frozen Terrain, Letty Whiterock's stats are multiplied by 2.
Notable moves: Weather Ball, Blizzard, Aurora Veil, Secret Power, Natural Gift, Nature's Power, Topsy Turvy
Signature move: Lingering Cold - Summons Frozen Terrain for 5 turns. Fails unless the weather is Hail. (x0.667 Speed unless Pokemon is an Ice-Type, has Thick Fat, Slush Rush, Ice Body, Snow Cloak or is holding an Assault Vest. x1.3 power to Ice-type moves. x0.5 power to Fire-type moves. Nature Power becomes Ice Beam).
Stats: 60/60/60/60/60/60 (360)
Reasoning: Letty Whiterock is a seasonal youkai only seen during winter. She is normally extremely weak, but this changes during winter. According to ZUN, she becomes strong enough to cause an incident in Gensokyo. She doesn't possess any abilities to create ice or snow out of nowhere (notice how she doesn't even get Hail). Instead, her ability is to strengthen the "winter" that is already there. This was translated to having moves and an ability that only work in Hail, moves strengthened in Hail, or moves that change to Ice-type based on things like nature and the overworld. When spring comes, she disappears to somewhere safe, thus Wimp Out. Lastly, she gets Topsy-Turvy because of her spellcard Mystic Sign "Table-Turning" which doesn't seem to have any relation with the winter stuff.
Pokémon: Tamazoa
Franchise/Origin: Spectrobes
Typing: Rock/Ice
Ability: Levitate
Moves: Odor Sleuth, Detect, Lock-On, Dig, Ancient Power, Rock Polish, Work Up, Revelation Dance
Stats: 55/75/65/50/55/60 (360)
Reasoning: We at the Crossover Chaos community heard your complaints about the Cringe-Ass Blue Baby, so we're now introducing Based-Ass Pink Baby.
"A recently awakened Spectrobe is only in child form. It's like a newborn baby. They can't fight, but they're very useful. They can help you locate buried fossils and minerals!" - Spectrobe: Origins
Rock because it is a fossil. Ice because it is Flash-type in one game (equivalent of Water and Ice), and Water-type in the other, though there's no distiction between Water and Ice in Spectrobes, and its evolutions attack with both types.
Revelation Dance because Spectrobes fossils are awakened through a dance/song, and this one specifically evolves into a dancer.

Pokémon: Tiazoa
Franchise/Origin: Spectrobes
Typing: Rock/Ice
Ability: Levitate / Hit Absorb / Long Reach
Hit Absorb: Every damaging move used by this Pokemon have an added effect of healing by 30% of the damage dealt.
Moves: Prevo's moves + Ice Beam, Icicle Crash, Icy Wind, Ice Ball, Meteor Beam, Accelerock, Ice Shard, Hydro Pump, Waterfall, Liquidation, Dual Chop, Cross Poison, Fury Cutter, Slash, Iron Tail, Aqua Tail, Aqua Ring, Razor Shell, Water Pulse, Lash Out, Swords Dance, Cosmic Power
Stats: 80/85/65/75/65/70 (440)
Reasoning: Tiazoa attacks with its blades and tail. As a Flash-type Spectrobe, it also attacks with water and ice. It does a signature cross-shaped attack that extends and becomes long range. Spectrobes: Origins calls it a "balanced, long distance fighter."
In Spectrobes: Origins, Hit Absorb is its Bonus Ability. Technically, Hit Absorb heals by only 10% (when evolved, 15%). However, it affects both the Spectrobe and the player. Since the player doesn't have HP in Pokemon, I just doubled the effect for the Spectrobe.

Pokémon: Gokazoa
Franchise/Origin: Spectrobes
Typing: Rock/Ice
Ability: Levitate / Hit Absorb / Mega Launcher
Moves: Prevo's moves + Water Spout, Water Shuriken, Earth Power, Teeter Dance, Core Blast
Signature Move: Core Blast - Special, Ice-type Dragon Tail, except it is also bosted by Mega Launcher and can't miss.
Stats: 90/85/75/95/85/90 (520)
Reasoning: Mega Launcher comes from the Goka Cannon, a special weapon based on Gokazoa that the player can use. Gokazoa itself at gathering and attacking with energy.
Core Blast is one of the most busted moves in Spectrobes. It's a homing attack with high knockback that sends the enemies flying. Combined with its passive healing, this makes Gokazoa one of the best Spectrobes, and I wanted to capture that with the sub.

Item: Emerald
Franchise: Stick Ranger
Effect: Adds 1/16 extra poison damage to foes that the holder has poisoned. No effect on Toxic Spikes.
Fling: 30 BP, poisons the target
1611356636638.png

Item: Mechanical Engineering
Franchise: Grow Island
Effect: If Shift Gear is present in the holder's movepool, uses it once at the end of the turn, when switching in. Item is consumed.
Fling: 100 BP
1611356793912.png

Item: Cherry
Franchise: Touhou Project
Effect: Self-announces on switch-in ("___ is gathering the essence of spring!"). When another Pokemon faints, holder gain a Supernatural Border for 3 turns. With Supernatural Border, holder will survive an attack that would KO it with 1 HP regardless of HP. It also stops multi-hit moves that KO this Pokemon. Item is then consumed.
Fling: 10 BP
1611359122325.png
(no official image, this is a recolored Assault Vest)
“Protective clothing from Enrika. Though it's very light, it's very durable.”
Item: Enrikan Shirt
Franchise: Monster Girl Quest
Effect: Holder's Def is 1.5x, but it can only select damaging moves.
Fling: 80 BP

Item: Tamamo's Fan Club
Franchise: Fate
Effect: Increases holder's SpA by x1.2 if Tamamo-no-Mae is in the holder's party. :^)
Fling: 90 BP

What, you didn't think I was going to do 5 Ice-type related items too, did you?
 

Attachments

Voting is open. You have one week to vote for your three favourite subs and items.
KirbyRider1337's Perdido
KirbyRider1337's Cressidus
KirbyRider1337's Dark Meta Knight
KirbyRider1337's Specimen 2
The Main Mon's Endoskeleton
The Main Mon's Foxy
Mygavolt's PHALANX
Mygavolt's Airy
Mygavolt's Demigod of Rock
Mygavolt's Uni
KeeganSkymin4444's Andrealphus
KeeganSkymin4444's Bouldergeist
KeeganSkymin4444's Ceres
KeeganSkymin4444's Dark Samus
KeeganSkymin4444's Eve
Ticktock's Sniper
ToadBrigade's Melia
ToadBrigade's Agent 8
Magmajudis's Plasm Wraith
woworiginal's Koishi Komeiji
shadowpeashooter's Shadow Peashooter
shadowpeashooter's Melon-Pult family
shadowpeashooter's Nerd Cat line
shadowpeashooter's One Horn
Cookie Butter's Ice Monkey
Cookie Butter's Ivan the Terrible
Cookie Butter's Fubuki
Cookie Butter's Lettie Whiterock
Cookie Butter's Tamazoa line
Mygavolt's Darwin's Danger Shield
Mygavolt's Snack Orb
KeeganSkymin4444's Wacky Watch
KeeganSkymin4444's Anti-Mike Charm
KeeganSkymin4444's Hacksaw
KeeganSkymin4444's Gale Seed
KeeganSkymin4444's Gas Mask
Ticktock's Razorback
Pika Xreme's Maxim Tomato Box
ToadBrigade's Black Shawl
ToadBrigade's Pom Blossom
ToadBrigade's Skull Earring
Cookie Butter's Emerald
Cookie Butter's Mechanical Engineering
Cookie Butter's Cherry
Cookie Butter's Enrikan Shirt
Cookie Butter's Tamamo's Fan Club
 
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Well, since I am here first, I’ll vote first

Pokemon:
Magmajudis's Plasm Wraith
The Main Mon's Foxy
shadowpeashooter's Shadow Peashooter


Items:
Mygavolt's Snack Orb
KeeganSkymin4444's Gas Mask
Pika Xreme's Maxim Tomato


And as a FYI, Foxy and the Endoskeleton have a mechanic. i will put it here so you guys can see it
If this Pokémon is effected by a status condition or is on the field for five turns, they will deactivate, and can only use status and non-sound base special moves. 3 turns later or if they are hit by an electric move, they power back on. And if they are affected by a status condition, it is removed and this Pokémon is healed of all damage from the status condition or effects based off of status conditions. This only effects the Animatronics (the phantoms and Glitchtrap are Uneffected). All Animatronics are immune to intimidate, infatuation, and being blocked.
 
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T.I.A.

formerly Ticktock
And as a FYI, Foxy and the Endoskeleton have a mechanic. i will put it here so you guys can see it
If this Pokémon is effected by a status condition or is on the field for five turns, they will deactivate, and can only use status and non-sound base special moves. 3 turns later or if they are hit by an electric move, they power back on. And if they are affected by a status condition, it is removed and this Pokémon is healed of all damage from the status condition or effects based off of status conditions. This only effects the Animatronics (the phantoms and Glitchtrap are Uneffected). All Animatronics are immune to intimidate, infatuation, and being blocked.
I don't think Pokemon has special effects for specific mons outside of abilities.
 
Mygavolt's DoR
KeeganSkymin4444's Dark Samus
Cookie Butter's Ice Monkey

Pika Xreme's Maxim Tomato Box
KeeganSkymin4444's Gas Mask
Cookie Butter's Emerald
 
Croissants:
KeeganSkymin4444's Bouldergeist
ToadBrigade's Melia
KeeganSkymin4444's Dark Samus


Items:
Cookie Butter's Enrikan Shirt
KeeganSkymin4444's Wacky Watch
Mygavolt's Darwin's Danger Shield
 
Characters
Cookie Butter's Ice Monkey line
Mygavolt's Demigod of Rock
KeeganSkymin4444's Dark Samus

Items
KeeganSkymin4444's Gale Seed
Mygavolt's Snack Orb
Cookie Butter's Enrikan Shirt
 
Cookie Butter's Tamazoa
Cookie Butter's Ivan the Terrible
KeeganSkymin4444's Dark Samus

ToadBrigade's Black Shawl
Pika Xreme's Maxim Tomato Box
ToadBrigade's Pom Blossom


why are so many items missing reasoning
 

Congratulations to Mygavolt, KeeganSkymin4444 and Cookie Butter for winning with Demigod of Rock, Dark Samus and Ice Monkey. Cookie Butter is the first user to earn the title, Capcom vs SNK.

Additional congratulations to Mygavolt, Pika Xreme and Cookie Butter for their winning submissions for the item mini-slate. The following items have been added to Crossover Chaos: Snack Orb
, Maxim Tomato Box
and Enrikan Shirt
.

This slate's theme is for characters who are insane or crazy. They can be unhinged villains, characters who are plain insane or those who have the ability to drive others to madness.​
 
Last edited:
will fill out as I go
06AA0C23-2B17-4715-801C-79262B5A38D7.png

Pokémon: Arbiter (Ripa ‘Moramee)
Franchise/Origin: Halo Series (this one is specifically the Halo Wars version)
Type: Dragon/Fighting
Ability: Anger Point(if Arbiter, below 1/3 hp activates Rage Mode)/Sheer Force HA: Dual Wielding (This Pokémon can hold two items, but one must be a Plasma Sword)
Notable moves: Flame Charge, Behemoth Bash, Plasma Blades, Crunch, Iron Head, Crush Grip
Signature move: Plasma Blades: Is Neutral Against ground types, but deals double damage. It hits 2 times. Type: Electric, Damage: 75, Accuracy: 100%, Attack Type: Physical
Z-Move And Rage Mode:
Z-Move: Raging Plasma Blitz’s: This attack burns the opponent, even if it’s Fire type. And Activates Rage Mode
Stats: 100/150/130/60/80/130 BST: 650
Plasma Sword: Plasma Blades get the effect of 50% chance to burn. Fling BD: 90 and also burns the opponent
Arbiterium-Z: Allows Arbiter to use it’s Z-Move
Pokémon: Arbiter (Rage Mode)
Type: Dragon/Fighting
Ability: Rage Fuel (Everytime the opponent uses a status move, this Pokémon’s Speed and Attack are increased by one. It’s boost level raises for each fainted Pokémon on your side. If 1, then +2. If 2, then +3. If 3, then +4. If 4, then +5. And if 5, then +6)
Stats: 100/180/100/40/50/180 BST: 650
 
Last edited:

T.I.A.

formerly Ticktock
will fill out as I go
Pokémon: Saitama (One Punch Man)
Franchise/Origin: One Punch Man
Type: Fighting
Ability: Iron Fist HA: Unseen Fist
Notable moves:
Signature move:
Z-Move:
Stats: HP/Atk/Def/SpA/SpD/Spe

and yes, he basically is Insane even if main protagonists. And he drives others that are not cyborgs to madness
Bruh, did you even read the OP?
 

Ema Skye

Work!
Pokémon: Oliver
Franchise/Origin: Fire Emblem
Type
: Fairy/Psychic
Ability: Blinding Presence - Non-contact moves targeting this Pokemon always go last.
Notable moves: Dazzling Gleam, Psychic, Psyshock, Nasty Plot, Fleur Cannon, Fairy Lock, Draining Kiss, Lovely Kiss, Sweet Kiss, Light of Ruin, Recover, Imprison
Signature move: Silence. 5PP. Status. Psychic. Disables the foe's non-contact moves for 4 turns. (Taunt variant0
Stats
: 105/66/66/106/113/76 [532]

 

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