Pokémon: PHALANX (intended for Ubers)
Type: Steel/Flying
Ability: Pristine Weaponry - (hard-coded) Levitate effects + Changes the PHALANX's secondary type to match that of whatever move it uses. (If this type matches its primary type, then its secondary type is removed.)
Moves: Brave Bird, Sky Attack, Fly, Wing Attack, Sky Drop, Iron Head, Steel Wing, Metal Claw, Hurricane, Air Slash, Flash Cannon, Dazzling Gleam, Spirit Break, Psyshock, Zen Headbutt, Fire Blast, Flare Blitz, Prismatic Laser, Hyper Beam, Giga Impact, Ice Beam, Icicle Crash, Discharge, Wild Charge, Energy Ball, Power Whip, Heat Wave, Attack Order, Signal Beam, Super Fang, Hyper Fang, Sticky Web, Defog
Z-Move: Flaming Feather Flurry - Fire, Special, 190 BP | Has combined efficacy with Flying (just like Flying Press). Functions like Defog. Sets up G-Max Wildfire effect. | Requires Heat Wave and Bifangium Z
Stats: 200/140/50/140/50/100 | 680 BST
Reasoning: This is the ultimate enemy (not to say the final boss) of the game, as it can only be fought if Gail has maximum HP and energy. It naturally has the biggest health pool and deals the most damage of any boss, yet its defenses are relatively ordinary. It possesses Steel and Flying typing and moves because it's an automaton shaped like a bird. Pristine Weaponry is named after Pristine City, the residential area beneath its abode, and relates to its core changing color as it executes different attacks. Speaking of which, its arsenal is vast, so its coverage is also.
Type: Steel/Flying
Ability: Pristine Weaponry - (hard-coded) Levitate effects + Changes the PHALANX's secondary type to match that of whatever move it uses. (If this type matches its primary type, then its secondary type is removed.)
Moves: Brave Bird, Sky Attack, Fly, Wing Attack, Sky Drop, Iron Head, Steel Wing, Metal Claw, Hurricane, Air Slash, Flash Cannon, Dazzling Gleam, Spirit Break, Psyshock, Zen Headbutt, Fire Blast, Flare Blitz, Prismatic Laser, Hyper Beam, Giga Impact, Ice Beam, Icicle Crash, Discharge, Wild Charge, Energy Ball, Power Whip, Heat Wave, Attack Order, Signal Beam, Super Fang, Hyper Fang, Sticky Web, Defog
Z-Move: Flaming Feather Flurry - Fire, Special, 190 BP | Has combined efficacy with Flying (just like Flying Press). Functions like Defog. Sets up G-Max Wildfire effect. | Requires Heat Wave and Bifangium Z
Stats: 200/140/50/140/50/100 | 680 BST
Reasoning: This is the ultimate enemy (not to say the final boss) of the game, as it can only be fought if Gail has maximum HP and energy. It naturally has the biggest health pool and deals the most damage of any boss, yet its defenses are relatively ordinary. It possesses Steel and Flying typing and moves because it's an automaton shaped like a bird. Pristine Weaponry is named after Pristine City, the residential area beneath its abode, and relates to its core changing color as it executes different attacks. Speaking of which, its arsenal is vast, so its coverage is also.
- Purple core attack (Psychic): Fires three spherical, purple, homing projectiles at a time
- Red core attack (Fire): Fires a chevron of glowing red projectiles
- Blue core attack (Ice): Fires a homing blue projectile that defragments in eight directions
- Green core attack (Grass): Fires three glowing green projectiles that pause before homing in
- Yellow core attack (Electric): Surrounds itself with orbiting electrified orbs
- Other attacks (gray core): Can cause fragmented stellar projectiles to fall from the ceiling (Fairy coverage), fire a rotating X-shaped rainbow laser (Prismatic Laser, Hyper Beam, Flash Cannon), attract and spew out everything around it with a black hole (Sky Drop), generate a heat wave with a swarm of deadly glowing feathers (Heat Wave, Z-Move, Defog), or drop a nest of hornet-like creatures and binding silk (Bug coverage, Sticky Web)
The image above is the out-of-battle form of Larva Airy, like Xerneas' Neutral Mode.
Pokémon: Larva Airy (Eviolite compatible)
Type: Bug/Poison
Ability: Merciless
Signature Move: Slaughter - Bug, Physical, 100 BP, 90% Acc, 10 PP | Targets all adjacent foes. 30% chance to inflict poison on each target.
Other Moves: Infestation, Thunder Wave, Fake Out, Steamroller, First Impression, Play Rough, Gunk Shot, Sludge Wave, Bug Buzz, Toxic, Hex, Venoshock, Spiky Shield
Stats: 88/111/75/66/100/70 | 510 BST
Evolution: Pupa Airy (Level 50 evolution)
Ability: Sheer Force
Signature Move: Acedia - Dark, Other, 5 PP | Clears all opponents' stat boosts and volatile status conditions. Sets up a four-turn field effect that causes opponent-hitting attacks to deal super-effective damage. (Immunities are not ignored.)
Other Added Moves: Fire Blast, Ice Beam, Thunderbolt, Hurricane, Earth Power, Dark Pulse, Attract, Taunt, Torment, Recover
Stats: 88/111/75/138/100/88 | 600 BST
Form: Ultimate Airy (Ultra Burst form with Slain Heroes of Light)
Ability: Wicked Flight - (hard-coded) Ultimate Airy deals guaranteed critical hits to targets with non-volatile status conditions. In addition, she gains a 1.5* boost to Fire-type attacks and the effects of Sheer Force without the absence of secondary effects.
Z-Move: Zeta Flare - Fire, Special, 210 BP | Hits all foes. | Base: Fire Blast
Stats: 88/125/75/160/121/131 (+14 Atk, +22 SpA, +21 SpD, +43 Spe) | 700 BST
Reasoning: Airy pretends to be a traveling companion for the warriors of light, when in reality she serves as the vice antagonist of Bravely Default (the true antagonist being Ouroboros). She is Bug/Poison because in-game she is classified as a bug, weak to fire, capable of poisoning her opponents, and unable to be poisoned. Her stat line and movepool are mostly derived from her in-game statistics, with a key exception in Bug Buzz. (Acedia is Dark-type because it's one of the seven deadly sins.) In her larva form, she likes to inflict poison and capitalize on it with extra damage, thus Merciless. Her other forms are more magically oriented, so they gain Sheer Force effects. The Ability Wicked Flight is named after the theme song of her final form, and its three-pronged effect is inspired by her Plague and Zeta Flare skills.
Pokémon: Larva Airy (Eviolite compatible)
Type: Bug/Poison
Ability: Merciless
Signature Move: Slaughter - Bug, Physical, 100 BP, 90% Acc, 10 PP | Targets all adjacent foes. 30% chance to inflict poison on each target.
Other Moves: Infestation, Thunder Wave, Fake Out, Steamroller, First Impression, Play Rough, Gunk Shot, Sludge Wave, Bug Buzz, Toxic, Hex, Venoshock, Spiky Shield
Stats: 88/111/75/66/100/70 | 510 BST
Evolution: Pupa Airy (Level 50 evolution)
Ability: Sheer Force
Signature Move: Acedia - Dark, Other, 5 PP | Clears all opponents' stat boosts and volatile status conditions. Sets up a four-turn field effect that causes opponent-hitting attacks to deal super-effective damage. (Immunities are not ignored.)
Other Added Moves: Fire Blast, Ice Beam, Thunderbolt, Hurricane, Earth Power, Dark Pulse, Attract, Taunt, Torment, Recover
Stats: 88/111/75/138/100/88 | 600 BST
Form: Ultimate Airy (Ultra Burst form with Slain Heroes of Light)
Ability: Wicked Flight - (hard-coded) Ultimate Airy deals guaranteed critical hits to targets with non-volatile status conditions. In addition, she gains a 1.5* boost to Fire-type attacks and the effects of Sheer Force without the absence of secondary effects.
Z-Move: Zeta Flare - Fire, Special, 210 BP | Hits all foes. | Base: Fire Blast
Stats: 88/125/75/160/121/131 (+14 Atk, +22 SpA, +21 SpD, +43 Spe) | 700 BST
Reasoning: Airy pretends to be a traveling companion for the warriors of light, when in reality she serves as the vice antagonist of Bravely Default (the true antagonist being Ouroboros). She is Bug/Poison because in-game she is classified as a bug, weak to fire, capable of poisoning her opponents, and unable to be poisoned. Her stat line and movepool are mostly derived from her in-game statistics, with a key exception in Bug Buzz. (Acedia is Dark-type because it's one of the seven deadly sins.) In her larva form, she likes to inflict poison and capitalize on it with extra damage, thus Merciless. Her other forms are more magically oriented, so they gain Sheer Force effects. The Ability Wicked Flight is named after the theme song of her final form, and its three-pronged effect is inspired by her Plague and Zeta Flare skills.
Pokémon: Demigod of Rock
Type: Rock/Electric
Ability: Punk Rock / Solid Rock
Signature Move: Rock Out - Rock, Special, 90 BP, 95% Acc, 10 PP | Sound move.
Other Moves: Accelerock, Rock Blast, Rock Climb, Rock Polish, Rock Slide, Rock Smash, Rock Throw, Rock Tomb, Rock Wrecker, Stealth Rock, Metal Sound, Metal Burst, Iron Head, Overdrive, Boomburst, Hyper Voice, Uproar, Roar, Screech, Sacred Fire, Parting Shot, Extreme Speed, Magma Storm, Dragon Dance, Destiny Bond, Sand Tomb, Gunk Shot, Taunt, Toxic, Sticky Web, Judgment, Close Combat, Wild Charge, Perish Song
Z-Move: Scourge Dropkick - Rock, Physical, 185 BP | Deals super-effective damage to Steel-types. | Base: Rock Slide | Z-Crystal: Guitarium Z
Stats: 100/100/100/100/100/100 | 600 BST
Reasoning: Considering he is a deity of rock, he has "Rock" in his typing, Abilities, moves, and signature move. The half-god aspect of him inspired the 100-all-around base stats, and his Electric typing relates to Overdrive and how rock music is usually associated with electric guitars. His preferred songs are metal (ironically) and he lives for music, hence the connection with "Metal" moves and sound moves. Iron Head is for the helmet that he wears. Z-Move is based on the final sequence of the game's Quest Mode where he finishes off a mechanical monster while Sudden Death is played. The rest of the moves relate to the songs in his post-game tier (and partly the artists thereof).
Type: Rock/Electric
Ability: Punk Rock / Solid Rock
Signature Move: Rock Out - Rock, Special, 90 BP, 95% Acc, 10 PP | Sound move.
Other Moves: Accelerock, Rock Blast, Rock Climb, Rock Polish, Rock Slide, Rock Smash, Rock Throw, Rock Tomb, Rock Wrecker, Stealth Rock, Metal Sound, Metal Burst, Iron Head, Overdrive, Boomburst, Hyper Voice, Uproar, Roar, Screech, Sacred Fire, Parting Shot, Extreme Speed, Magma Storm, Dragon Dance, Destiny Bond, Sand Tomb, Gunk Shot, Taunt, Toxic, Sticky Web, Judgment, Close Combat, Wild Charge, Perish Song
Z-Move: Scourge Dropkick - Rock, Physical, 185 BP | Deals super-effective damage to Steel-types. | Base: Rock Slide | Z-Crystal: Guitarium Z
Stats: 100/100/100/100/100/100 | 600 BST
Reasoning: Considering he is a deity of rock, he has "Rock" in his typing, Abilities, moves, and signature move. The half-god aspect of him inspired the 100-all-around base stats, and his Electric typing relates to Overdrive and how rock music is usually associated with electric guitars. His preferred songs are metal (ironically) and he lives for music, hence the connection with "Metal" moves and sound moves. Iron Head is for the helmet that he wears. Z-Move is based on the final sequence of the game's Quest Mode where he finishes off a mechanical monster while Sudden Death is played. The rest of the moves relate to the songs in his post-game tier (and partly the artists thereof).
Setting Fire to Sleeping Giants: Sacred Fire | The Dillinger Escape Plan: Parting Shot
Speeding (Vault Version): Extreme Speed
Fury of the Storm: Magma Storm | DragonForce: Dragon Dance
Nemesis | Arch Enemy: Destiny Bond
Deadfall: Sand Tomb | Snot: Gunk Shot
If You Want Peace... Prepare for War: Taunt
Chemical Warfare: Toxic
Black Widow of La Porte: Sticky Web
Holy Wars... The Punishment Due: Judgment
This Day We Fight: Close Combat, Wild Charge
Sudden Death | Megadeth: Perish Song
Speeding (Vault Version): Extreme Speed
Fury of the Storm: Magma Storm | DragonForce: Dragon Dance
Nemesis | Arch Enemy: Destiny Bond
Deadfall: Sand Tomb | Snot: Gunk Shot
If You Want Peace... Prepare for War: Taunt
Chemical Warfare: Toxic
Black Widow of La Porte: Sticky Web
Holy Wars... The Punishment Due: Judgment
This Day We Fight: Close Combat, Wild Charge
Sudden Death | Megadeth: Perish Song
Pokémon: Uni
Type: Fire/Steel
Ability: Sniper / Skill Link
Signature Moves:
Stats: 80/100/90/70/70/90 | 500 BST
Form: Uni-Black-Sister (Ultra Burst form with Black Candidate Memory)
Ability: Levitate
Z-Move: EXE Drive: NGP - Steel, Physical, 210 BP | Has combined efficacy with Fire. (Does not trigger Flash Fire.) | Base: Brave Cannon
Stats: 80/120/105/90/80/125 (+20 Atk, +15 Def, +20 SpA, +10 SpD, +35 Spe) | 600 BST
Reasoning: A perfectionist firearm geek, Uni is the CPU (Console Patron Unit) Candidate of Lastation. She specializes in fire attacks, and Lastation is a land known for its industry, hence Fire/Steel. (Moreover, CPUs/Candidates are no ordinary humans, despite looking the part.) She is evidently a Sniper, and she has her fair share of rapid-fire attacks, thus Skill Link.
In-game, she plays the role of a ranged attacker, and Megadimension Neptunia VII gave her a handy boosting move in Multi Support. Her movepool reflects her weaponry and her in-game skill set. (That's why she has so many signature moves.)
Type: Fire/Steel
Ability: Sniper / Skill Link
Signature Moves:
- Brave Cannon - Steel-type Bone Rush variant
- Venom Shot - Steel-type Poison Jab variant that does not make contact but is blocked by Bulletproof
- Paralysis Shot - As above, but inflicts paralysis instead of poison
- High Grenade - Fire, Physical, 30 BP, 95% Acc, 10 PP | Hits 2-4 times. Blocked by Bulletproof.
- Volcano Bullet - Fire-type special Rock Blast variant
- Icicle Bullet - As above, but Ice-type
- Multi Support - Steel, Other, 15 PP | Raises the Attack, Defense, and Speed of the user or an adjacent ally.
Stats: 80/100/90/70/70/90 | 500 BST
Form: Uni-Black-Sister (Ultra Burst form with Black Candidate Memory)
Ability: Levitate
Z-Move: EXE Drive: NGP - Steel, Physical, 210 BP | Has combined efficacy with Fire. (Does not trigger Flash Fire.) | Base: Brave Cannon
Stats: 80/120/105/90/80/125 (+20 Atk, +15 Def, +20 SpA, +10 SpD, +35 Spe) | 600 BST
Reasoning: A perfectionist firearm geek, Uni is the CPU (Console Patron Unit) Candidate of Lastation. She specializes in fire attacks, and Lastation is a land known for its industry, hence Fire/Steel. (Moreover, CPUs/Candidates are no ordinary humans, despite looking the part.) She is evidently a Sniper, and she has her fair share of rapid-fire attacks, thus Skill Link.
In-game, she plays the role of a ranged attacker, and Megadimension Neptunia VII gave her a handy boosting move in Multi Support. Her movepool reflects her weaponry and her in-game skill set. (That's why she has so many signature moves.)
Item: Darwin's Danger Shield
Franchise: Team Fortress 2
Effect: Self-announces on switch-in. Holder takes half damage from Fire-type attacks and no damage from burn.
Fling: 20 BP
Item: Snack Orb
Franchise: Mario Party
Effect: Protects the holder from one biting move. Disappears after use.
Fling: 30 BP | Causes flinching.
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