Pokémon: Monika
Origin: Doki Doki Literature Club
Type: Normal
Abilities: Perish Body / Adaptability / Download
Stats: 70/70/60/140/60/100 (500)
Moves: Nasty Plot, Conversion, Conversion 2, Magic Coat, Trick Room, Partial Deletion, Perish Song, Imprision, Guidance, Command, Spacial Warp, Rewind, Alter Ego, Reanimate, Embargo, Trick Room, Magic Room, Wonder Room, Thunder Wave, Psych Up, Thunderbolt, Signal Beam, Trick, Last Resort, Sing, Scary Face, Hyper Voice, Destiny Bond, Heal Block, Future Sight, Reflect Type, Mean Look
New Move:
Partial Deletion: Normal, 100% Accuracy, 5 PP, Special, Bypasses immunities. Reduces HP by 75%, removes positive stat changes, and disables the ability of the target.
New Z-Move: Complete Erasure: Dark, Special, Ignores all stat buffs and protections. Wipes the opponents away, OHKOing them, but also OHKO the user's party. Needs Monikium-Z and Parital Deletion, as well as 2 targets on either side fainted in order for it to work.
Reasoning: Monika is the technical main villian of Doki Doki, even if she wasn't like that at first. While Dark could work, pure-Normal works just fine, since Porygon exists. She does have a few Dark-type moves to at least do stuff like so, as well as a few restrictive moves like Thunder Wave. Thanos' Spacial Warp and Rewind, since she is able to do so. Partial Deletion is a thing she can do (and is most famous for it), while her Z-Move, Complete Erasure, does refer to her removal of playing DDLC after playing it the 1st time, but not before she disappears as well (mostly). Primarily, it's balanced since it destroys both the user and opponent's party, making it basically a win for the one that had the most alive mons. A few sound-moves for reference of Your Reality, and also being the only character with voice lines in the game. Scary Face for that jumpscare moment, and the Orc's signature moves for her being the Literature Club president. Perish Song, does tie in with Your Reality as well. A few other strange and "techy" moves, including Thunderbolt and Porygon's signature moves and their abilities, should complete this.
Pokémon: Lance
Origin: Epic Battle Fantasy 2
Type: Lance: Normal/Dark
Lancelot: Steel/Dark
Dark Lance: Dark
Abilities: Lance: Skill Link / Flareworker (Powers up Fire-type moves by 50%)
Lancelot: Skill Link / Repulsion (Neutralizing Gas Clone)
Dark Lance: Skill Link / Poison Point
Stats: Lance: 120/110/70/130/60/110 (600)
Lancelot: 120/110/140/130/60/110 (670)
Dark Lance: 120/150/70/160/60/110 (670)
Moves: Aura Sphere, Barrage, Bullet Seed, Electro Ball, Energy Ball, Focus Blast, Magnet Bomb, Mud Bomb, Pyro Ball, Rock Blast, Searing Shot, Shadow Ball, Sludge Bomb, Zap Cannon, Deploy Missiles, Snipe Shot, Roulette, Air Bullet, Charge Shot, Battle Rifle, M6D Pistol, Hyper Beam, Acid, Acid Spray, Air Slash, Hurricane, Thunderbolt, Spark, Discharge, Thunder, Earth Power, Drill Run, Twister, Bubble Beam, Whirlpool, Hydro Pump, Dark Pulse, Black Hole Bomb, Buzzsaw Charge, Encore, Lock On, Haze, Flash, Hidden Power, Black Matter, Black Hole, Flame Burst, Smart Strike, Poison Gas, Recover, Shuffle!, Machine Gun, Rocket, Slam, Sacred Sword, Bomb Blast, Bomb Throw, Ice Coffin, Explosion, Electroweb, Guillotine,
New Items:
Shadow Blaster: Powers up the power of Dark-type moves by 50% and reduces the damage taken from Electric and Dark-type moves by 50%. Can only be held by Lance.
Super Snipe: Powers up the power of Flying-type moves by 50%, reduces the damage taken from Flying-type moves by 50%, and gives the effects of Super Luck and Sniper. Can only be held by Lance.
Thunder Core: Powers up the power of Electric-type moves by 50%, reduces the damage taken from Electric-type moves by 50%, and negates charging and recharging. Can only be held by Lance.
Deep Blue: Powers up the power of Water-type moves by 50% and reduces the damage taken from Fire and Water-type moves by 50%. Can only be held by Lance.
Heavy Claw: Powers up the power of ballistic moves by 50% and reduces the damage taken from ballistic and Ground-type moves by 50%, but doubles the user's weight. Can only be held by Lance.
Chainsaw Gun: Powers up the power of Normal-type moves by 50%, physical moves are super effective against Grass-types, moves have a 20% chance to OHKO the target, and ignores the target's Defense and Special Defense buffs. Can only be held by Lance and is banned to AG.
Reasoning: A bit of a change up, Lance is the antagonist of EBF2, and playable character since EBF3. He's an not-Nazi who uses guns and bombs and stuff, so Skill Link seem obvious, and Normal because he's still a human, even if he can survive a nuclear bomb. Dark is coming from his main armor, which is Dark-elemental (I guess). Moves are gun shit, as well as several skills he learns in the game. He has some of his signature guns as items (no Chainsaw Gun for OU), and Shuffle! is in reference to EBF5's capturing summon mechanic. Lancelot is Steel for his robot body, and Repulsion in relation to the unique status he gives to the party in his battle. He also have much higher Defense in that battle so there's that. Dark Lance is pure Dark since name, Poison Point for Zombie (I guess), and increased offenses thanks to the battle. Ice Coffin for Absolute Zero, Electroweb since I forgot, and Explosion since Lancelot explodes at the end of the fight, and also for Oblivion and Nuke.
Hey, a character can be subbed multiple times as long as it's different enough.
Pokémon: Popple
Origin: Mario and Luigi: Superstar Saga
Type: Normal/Dark
Abilities: Pickpocket / Anger Point / Hustle
Stats: 100/80/95/60/90/110 (535)
Moves: Pay Day, Present, Thief, Knock Off, Hammer Toss, Tackle, Take Down, Double-Edge, Hammer Arm, Flare Blitz, Headbutt, Body Slam, Toxic, Bomb Throw, Bomb Blast, Vital Throw, Circle Throw, Brutal Swing, Snatch, Trick, Bestow, Glare
New Move:
Hammer Toss: Steel, 25 BP, 85% Accuracy, 30 PP, Physical, Non-contact, hits 2-5 times.
Reasoning: Popple does things. Normal/Dark again, but he's mainly just some normal jerk claiming he is a master thief, and Thief is Dark-type so.... Pickpocket is self-explanatory, Anger Point for his large temper, and Hustle for something that seems to be good in general. Run Away really works, but I don't have the space for it. Several things related to items and thief stuff because there is. Hammer Toss, since can do that in Minion Quest, and also as a great fill-in move that works. Tackling and rushing moves since he does that for physical attacks, Bomb moves, throw moves, and a few others can he's been shown to do that, Hammer Arm since he can use a Bro's hammer, and Flare Blitz for his one team attack for Rookie. The stats are....unique. Mediocre all around, but fast since he is a thief, and a high HP total to referance his somewhat high stamina. He also has pretty good defenses for some reason in Superstar Saga, so there's that.