Pet Mod [Gen 8] Crossover Chaos

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Pokemon: Kabbu
Type: Bug
Abilities: Sturdy/Battle Armor/Justified
By holding the Badge Equipper, Kabbu is poisoned the first turn he’s on the field, and while poisoned, nullifies damage from Poison and Bad Poison, passively raises both defenses by one stage, and heals you for 1/16 of your max health each turn.
Stats: 100/117/95/68/95/85 (Total: 560)
Notable Moves: Megahorn, X-Scissor, Bug Buzz, Taunt, Follow Me, Seismic Toss, Drill Run, Dig, Rock Smash, Brick Break, Double Edge, Retaliate, Rock Throw, Rock Slide, Stone Edge, Stealth Rock, U-Turn, Turn Relay (see Vi), Ally Switch, Bulk Up, Detect, Knock Off, Body Press, Spiky Shield, First Impression
Overview: Kabbu is another character from Bug Fables. He’s inspiring, strong willed, and determined to help anyone he can. He’s the tank of the team, capable of taking large amounts of punishment and delivering large amounts back. But he can also function as a wall if you allocate certain things to him, and all in all, Kabbu provides a defensive backbone to the team. Here, Kabbu uses his unique movepool to support the team both offensively and defensively. Kabbu can throw out powerful First Impressions, Megahorns, Drill Runs, Stone Edges, and U-Turns with his respectable Attack stat, but he’s also able to set up Stealth Rock or hit foes with Knock Off. His signature ability, provided by the Badge Equipper key item, is Poison Defender, which turns Kabbu’s decent defensive stats into very potent ones. But keep in mind, Kabbu has no access to standard recovery, and his defensive typing is certainly subpar. Despite his flaws, his reliable nature translates over well.

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Pokemon: Leif
Type: Bug/Ice
Abilities: Ice Scales/Oblivious/Innards Out
By holding the Badge Equipper key item, Leif can change restores 1/8th of his HP every two turns or when switching out.
Signature Moves:
Frigid Coffin
- Type: Ice
- Classification: Special
- Power: 85
- Accuracy: 100
- PP: 10 (max 16)
- Effect: Has a 25% chance to freeze the foe.
Stats: 78/60/85/117/95/95 (Total: 530)
Notable Moves: Ice Coffin (See Mina Nishizawa), Bug Buzz, Silver Wind, Ice Beam, Blizzard, Icicle Crash, Icicle Spear, Ice Shard, Ice Punch, Freeze Dry, Shadow Ball, Hidden Power, Quiver Dance, Acupressure, Memento, Work Up, Barrier, Amnesia, Curse, Ice Ball, Haze, Mist, Safeguard, Light Screen, Reflect, Stockpile, Swallow, Spit Up, Confide, Turn Relay, Baton Pass, Ally Switch
Overview: Leif is the final party member in Bug Fables, and for reasons unknown is capable of using ice magic. Ice Scales comes from being a moth with ice powers, just like Frosmoth. Oblivious comes from being immune to powerful pheromones, as well as other spoilery reasons. Innards Out is also a spoiler, just trust me on this one, it's applicable. Frigid Coffin comes from the ingame skill of the same name, which deals damage and has a good chance to freeze a single foe. His stats come from his lack of being able to do physical combat (he evens states that he was merely a scout and couldn't fight before discovering his magic), while his magic is rather strong. His moves come from his status as a magic using bug, with the Ice attacks coming from his offensive abilities, his stat changing moves coming from his ability to buff party members and debuff foes, and Barrier and his screen moves come from being able to create a bubble shield to protect his party members with.

This next character contains spoilers for a recently released game. Open at your own risk.
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Pokemon: Wasp King
Type: Bug/Fire
Abilities: Pressure/Kingly Majesty/Sheer Force
Signature Move: Ancient Key Saber
- Type: Steel
- Classification: Physical
- Power: 100
- Accuracy: 95
- PP: 15 (max 24)
- Effect: N/A
- Flavor: The user combines the halves of the Ancient Key to strike their foe with a devastating laser.
Stats: 90/120/70/120/100/100
Notable Moves: X-Scissor, Lunge, Fireball, Flame Burst, Flamethrower, Fire Lash, Eruption, Lava Plume, Leaf Blade, Seed Bomb, Solar Blade, Giga Drain, Ingrain, Synthesis, Axe Strike, King’s Shield, Flash Cannon, Night Slash, Outrage, Breaking Swipe, Brutal Swing, Hypnosis, Snatch, Grassy Terrain, Instruct
Overview: The big bad from Bug Fables, this mysterious usurper holds the magic of flame in his crown. Capable of throwing out fireballs, summoning pillars of flame, and even hypnosis and suggestion, this so called Wasp King became lustful for power, seeking to rule the entire kingdom of Bugaria, perhaps even beyond. His quest for power led him to steal the ancient artifacts needed to unlock the mystery of the Everlasting Sapling. He fights with powerful magic and a giant axe, brutally striking down his foes before they can even react.

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Wasp King-Everlasting
If Wasp King holds the Everlasting Leaf, he will transform into Wasp King-Everlasting upon entering the battle.
Type: Bug/Fire
Ability: Everlasting (This Pokemon is immune to major status conditions. When on the field, this Pokemon brings forth a Desolate Land style version of Gen 7 Grassy Surge, which cannot be removed by other terrains and will last as long as Wasp King-Everlasting remains in. Also prevents Ground type moves from working.)
Stats: 90/135/120/130/120/105
Overview: The Wasp King consumed the last leaf of the Everlasting Sapling, becoming a vessel of all the remaining power within it. His magic combined with his newfound link to the power of nature and life makes him an incredible force to be reckoned with. Perhaps, though, the power isn’t as infinite as he had thought it would be?
 
Monikalegs



Pokémon: Monika
Origin: Doki Doki Literature Club
Type: Normal
Abilities: Perish Body / Adaptability / Download
Stats: 70/70/60/140/60/100 (500)
Moves: Nasty Plot, Conversion, Conversion 2, Magic Coat, Trick Room, Partial Deletion, Perish Song, Imprision, Guidance, Command, Spacial Warp, Rewind, Alter Ego, Reanimate, Embargo, Trick Room, Magic Room, Wonder Room, Thunder Wave, Psych Up, Thunderbolt, Signal Beam, Trick, Last Resort, Sing, Scary Face, Hyper Voice, Destiny Bond, Heal Block, Future Sight, Reflect Type, Mean Look
New Move:
Partial Deletion: Normal, 100% Accuracy, 5 PP, Special, Bypasses immunities. Reduces HP by 75%, removes positive stat changes, and disables the ability of the target.
New Z-Move: Complete Erasure: Dark, Special, Ignores all stat buffs and protections. Wipes the opponents away, OHKOing them, but also OHKO the user's party. Needs Monikium-Z and Parital Deletion, as well as 2 targets on either side fainted in order for it to work.
Reasoning: Monika is the technical main villian of Doki Doki, even if she wasn't like that at first. While Dark could work, pure-Normal works just fine, since Porygon exists. She does have a few Dark-type moves to at least do stuff like so, as well as a few restrictive moves like Thunder Wave. Thanos' Spacial Warp and Rewind, since she is able to do so. Partial Deletion is a thing she can do (and is most famous for it), while her Z-Move, Complete Erasure, does refer to her removal of playing DDLC after playing it the 1st time, but not before she disappears as well (mostly). Primarily, it's balanced since it destroys both the user and opponent's party, making it basically a win for the one that had the most alive mons. A few sound-moves for reference of Your Reality, and also being the only character with voice lines in the game. Scary Face for that jumpscare moment, and the Orc's signature moves for her being the Literature Club president. Perish Song, does tie in with Your Reality as well. A few other strange and "techy" moves, including Thunderbolt and Porygon's signature moves and their abilities, should complete this.

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Pokémon: Lance
Origin: Epic Battle Fantasy 2
Type: Lance: Normal/Dark
Lancelot: Steel/Dark
Dark Lance: Dark
Abilities: Lance: Skill Link / Flareworker (Powers up Fire-type moves by 50%)
Lancelot: Skill Link / Repulsion (Neutralizing Gas Clone)
Dark Lance: Skill Link / Poison Point
Stats: Lance: 120/110/70/130/60/110 (600)
Lancelot: 120/110/140/130/60/110 (670)
Dark Lance: 120/150/70/160/60/110 (670)
Moves: Aura Sphere, Barrage, Bullet Seed, Electro Ball, Energy Ball, Focus Blast, Magnet Bomb, Mud Bomb, Pyro Ball, Rock Blast, Searing Shot, Shadow Ball, Sludge Bomb, Zap Cannon, Deploy Missiles, Snipe Shot, Roulette, Air Bullet, Charge Shot, Battle Rifle, M6D Pistol, Hyper Beam, Acid, Acid Spray, Air Slash, Hurricane, Thunderbolt, Spark, Discharge, Thunder, Earth Power, Drill Run, Twister, Bubble Beam, Whirlpool, Hydro Pump, Dark Pulse, Black Hole Bomb, Buzzsaw Charge, Encore, Lock On, Haze, Flash, Hidden Power, Black Matter, Black Hole, Flame Burst, Smart Strike, Poison Gas, Recover, Shuffle!, Machine Gun, Rocket, Slam, Sacred Sword, Bomb Blast, Bomb Throw, Ice Coffin, Explosion, Electroweb, Guillotine,
New Items:
Shadow Blaster: Powers up the power of Dark-type moves by 50% and reduces the damage taken from Electric and Dark-type moves by 50%. Can only be held by Lance.
Super Snipe: Powers up the power of Flying-type moves by 50%, reduces the damage taken from Flying-type moves by 50%, and gives the effects of Super Luck and Sniper. Can only be held by Lance.
Thunder Core: Powers up the power of Electric-type moves by 50%, reduces the damage taken from Electric-type moves by 50%, and negates charging and recharging. Can only be held by Lance.
Deep Blue: Powers up the power of Water-type moves by 50% and reduces the damage taken from Fire and Water-type moves by 50%. Can only be held by Lance.
Heavy Claw: Powers up the power of ballistic moves by 50% and reduces the damage taken from ballistic and Ground-type moves by 50%, but doubles the user's weight. Can only be held by Lance.
Chainsaw Gun: Powers up the power of Normal-type moves by 50%, physical moves are super effective against Grass-types, moves have a 20% chance to OHKO the target, and ignores the target's Defense and Special Defense buffs. Can only be held by Lance and is banned to AG.
Reasoning: A bit of a change up, Lance is the antagonist of EBF2, and playable character since EBF3. He's an not-Nazi who uses guns and bombs and stuff, so Skill Link seem obvious, and Normal because he's still a human, even if he can survive a nuclear bomb. Dark is coming from his main armor, which is Dark-elemental (I guess). Moves are gun shit, as well as several skills he learns in the game. He has some of his signature guns as items (no Chainsaw Gun for OU), and Shuffle! is in reference to EBF5's capturing summon mechanic. Lancelot is Steel for his robot body, and Repulsion in relation to the unique status he gives to the party in his battle. He also have much higher Defense in that battle so there's that. Dark Lance is pure Dark since name, Poison Point for Zombie (I guess), and increased offenses thanks to the battle. Ice Coffin for Absolute Zero, Electroweb since I forgot, and Explosion since Lancelot explodes at the end of the fight, and also for Oblivion and Nuke.

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Hey, a character can be subbed multiple times as long as it's different enough.
Pokémon: Popple
Origin: Mario and Luigi: Superstar Saga
Type: Normal/Dark
Abilities: Pickpocket / Anger Point / Hustle
Stats: 100/80/95/60/90/110 (535)
Moves: Pay Day, Present, Thief, Knock Off, Hammer Toss, Tackle, Take Down, Double-Edge, Hammer Arm, Flare Blitz, Headbutt, Body Slam, Toxic, Bomb Throw, Bomb Blast, Vital Throw, Circle Throw, Brutal Swing, Snatch, Trick, Bestow, Glare
New Move:
Hammer Toss: Steel, 25 BP, 85% Accuracy, 30 PP, Physical, Non-contact, hits 2-5 times.
Reasoning: Popple does things. Normal/Dark again, but he's mainly just some normal jerk claiming he is a master thief, and Thief is Dark-type so.... Pickpocket is self-explanatory, Anger Point for his large temper, and Hustle for something that seems to be good in general. Run Away really works, but I don't have the space for it. Several things related to items and thief stuff because there is. Hammer Toss, since can do that in Minion Quest, and also as a great fill-in move that works. Tackling and rushing moves since he does that for physical attacks, Bomb moves, throw moves, and a few others can he's been shown to do that, Hammer Arm since he can use a Bro's hammer, and Flare Blitz for his one team attack for Rookie. The stats are....unique. Mediocre all around, but fast since he is a thief, and a high HP total to referance his somewhat high stamina. He also has pretty good defenses for some reason in Superstar Saga, so there's that.
 
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"Umm, can't we just walk together? The forest scares me..."
Pokémon: Waddle Dee
Origin: Kirby series
Type: Normal
Ability: Gluttony / Thick Fat
Stats: 40/40/40/40/40/40 (240)
Notable Moves: Slack Off, Body Slam, Rapid Spin, Waddle Spear Barrage (see Bandana Waddle Dee), Pin Missile, Liquidation, Bomb Blast (see Pandora), Bomb Throw (see Pandora), Axe Strike (see Camilla), Wood Hammer, Deploy Missiles
Reasoning: The most common (and arguably cutest) inhabitants of Dream Land. Normal-type and low stats because they're pretty much just ordinary people in the context of the story. Gluttony and Slack Off from the average Dream Lander's lifestyle. Thick Fat because they appear to be a bit pudgier than Kirby or Meta Knight. Body Slam from how they attempt to attack in Epic Yarn. Rapid Spin from the playable Waddle Dee in Kirby Canvas Curse. Waddle Spear Barrage and Pin Missile from how they sometimes carry spears. Liquidation from Kirby Battle Royale. Bomb moves from Mass Attack. Axe Strike and Wood Hammer because some use axes to cut down trees that can fall on Kirby in Triple Deluxe. Deploy Missiles because both Triple Deluxe and Planet Robobot give them vehicles that can fire missiles.

Pokémon: Big Waddle Dee
Evolves From: Waddle Dee
Type: Normal
Ability: Gluttony / Thick Fat
Stats: 40/70/40/40/40/40 (270)
Notable Moves: as Waddle Dee
Reasoning: A Waddle Dee variant that appears in several games. In spite of being bigger, it doesn't have higher HP.

Pokémon: Colossal Waddle Dee
Evolves From: Big Waddle Dee
Type: Normal
Ability: Gluttony / Thick Fat
Stats: 100/100/70/70/70/30 (440)
Notable Moves: as Waddle Dee
Reasoning: A massive Waddle Dee that makes itself known as the first opponent in Team Kirby Clash Deluxe and Super Kirby Clash (as Colossal Spear Waddle Dee in the latter). This one *does* have higher HP, thought it's not really any more of a fighter.

Pokémon: Waddle Doo
Evolves From: Waddle Dee
Type: Electric/Normal
Ability: Keen Eye
Stats: 60/40/40/60/40/40 (280)
Notable Moves: as Waddle Dee + Thunderbolt, Thunder, Discharge, Wild Charge, Thunder Wave, Zap Cannon, Focus Blast
Reasoning: A cycloptic Waddle Dee that attacks with electricity. It has slightly more health than Waddle Dee.... not really enough to be noticeable without datamining, though. It gets a bunch of standard electric attacks, as well as Zap Cannon and Focus Blast from Wave Beam.

Pokémon: King Doo
Evolves From: Waddle Doo
Type: Electric/Normal
Ability: Keen Eye
Stats: 90/80/70/100/70/50 (460)
Notable Moves: as Waddle Doo + Double-Edge
Reasoning: A big Waddle Doo that appears as a midboss in recent games. It has an attack where it charges at Kirby on top of its assorted electric attacks.

Pokémon: Wapod
Evolves From: Waddle Dee
Type: Normal/Ghost
Ability: Levitate / Thick Fat
Stats: 50/40/60/40/60/30 (280)
Notable Moves: as Waddle Dee + Fly, Phantom Force
Reasoning: A ghost Waddle Dee from Kirby's Dream Land 3. It slowly floats up, and it'll respawn when killed if the pot it emerges from isn't destroyed.

Pokémon: Gold Waddle Dee
Evolves From: Waddle Dee
Type: Normal
Ability: Run Away / Heavy Metal / Thick Fat
Stats: 80/40/40/40/40/130 (370)
Notable Moves: as Waddle Dee + U-Turn, Pay Day
Reasoning: A golden Waddle Dee that appears in Kirby Squeak Squad. It is very quick in running away and has more health than a normal Waddle Dee. It drops a treasure chest when defeated.

Pokémon: Toughness Waddle Dee
Evolves From: Waddle Dee
Type: Normal/Steel
Ability: Sturdy / Thick Fat
Stats: 40/0/255/0/255/5 (555)
Notable Moves: as Waddle Dee + Iron Defense
Reasoning: An invincible metal Waddle Dee that appears in the ability testing rooms of Triple Deluxe and Planet Robobot as a punching bag of sorts. While it cannot be harmed, it cannot inflict any damage either, hence the 255 defenses and 0 offenses.
 
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Give me a -V-
Give me an -O-
Give me a -T-
Give me an -E-
What does it spell?

Voting slate ends in one week.
It's becoming more and more frequent that it's taking more than one post to fit all of the subs in so I probably won't be listing all of the subs like I usually do again.
 
Mygavolt's Mega Man-EXE
Mygavolt's Revenant Grace
Jerry the Great's Popple
Heavyweapon Mann's Ganondorf
ToadBrigade's Dunban
KirbyRider1337's Dark Meta Knight
KirbyRider1337's Snatcher
KirbyRider1337's Yuyuko Souyouji
KirbyRider1337's Meat Lantern
Ninetales Dragons' Aunt Arctic
Ninetales Dragons' Belitta
Ninetales Dragons' Pauline
Bmw6446's Alma
Bmw6446's Alucard
Bmw6446's Baldi
Bmw6446's Springtrap
Cookie Butter's Drizzler
Cookie Butter's Kikuri
Cookie Butter's Qin Shi Huang
Cookie Butter's Aircraft Carrier Princess
Cookie Butter's 2B
Brodaha's Dragon Slayer Ornstein
Brodaha's Executioner Smough
Brodaha's Broken Vessel
Brodaha's Hive Knight
KeeganSkymin4444's Kabbu
KeeganSkymin4444's Leif
KeeganSkymin4444's Wasp King
Ticktock's Monika
Ticktock's Lance
Ticktock's Popple
Pika Xreme's Waddle Dee line
For your convenience
 
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Congratulations to Cookie Butter, Cookie Butter Ticktock and Cookie Butter for winning with Kikuri, Monika and 2B. Cookie Butter has earned the title, Mario and Sonic at the Tokyo Olympic Games.

The bonus theme for this slate is for any character related to science. This includes (but is not limited to) characters that are scientists, engineers or even failed science experiments.

As always submissions for the current slate close in one week.
Have fun!​
 
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Pokémon: Miles "Tails" Prower, aka Tails
Franchise:
Sonic the Hedgehog
Ability: Technician | Analytic | [HA] Scrappy | [Event] Intimidate | [Mega] Magic Guard
Moves: Ambipom's movepool plus Rapid Spin, Feint, Defog, Air Slash, Tailwind, Hurricane, Heat Wave, Flare Blitz, Wild Charge, Wish, Healing Wish, Heal Pulse, Energy Ball, Wake-Up Slap, Recover, Bomb Blast and Bomb Throw (See Pandora), Drill Run, Gravity, Liquidation, Scald, Earth Power, Earthquake, Night Slash, Lifesteal (See Soma Cruz, this is only legal if Tails holds Intimidate), Ally Switch, Teleport, Instruct, Explosion, Force Palm, Peck, Pluck, Drill Peck, Feather Dance, Sky Attack, Breaking Swipe, Quick Attack, Air Cutter, Brave Bird, Smart Strike, Bulldoze, Explosion, Icy Wind, Arm Thrust, Circle Throw, Storm Throw, Mach Punch, Bullet Punch, Pain Split, Sky Drop
Signature Item: Tailsite (Allows Tails to Mega Evolve)
Stats:
Base: 60 / 110 / 90 / 90 / 75 / 145 (570 BST)
Mega: 60 / 120 / 120 / 120 / 85 / 165 (670 BST)
Reasoning: Tails is a Flying/Normal type for his characteristic flying capabilities and his "Normal" sort of status.
Technician comes from how good he can be with technology, once even claiming to be able to reprogram a supercomputer with a toothpick and dishwater detergent or building a TV out of paperclips.
Analytic comes from how well he can quickly analyze stuff, like the time he managed to reverse engineer the language of aliens into binary code
Scrappy comes from him being able to interact with ghosts such as the Hyudoros or the Boos
Intimidate comes from the Spooky Charm, an item Tails can hold that allows him to do this
Magic Guard comes from the Super form nulling indirect damage, so this fits

Lastly, for the movepool:

Tails getting Ambipom's movepool comes from him having two Tails that he can actually use as hands, such as the time he reprogramed Eggman's supercomputer with them, Bomb Blast and Bomb Throw come from moves he can do in Tails' Adventure, Flying type moves come as basic STAB and utility options, plus some extra flavor here and there, Energy Ball comes from a weapon of the same name he can use to fire this stuff, coverage options of other types come from Wisps and the elemental Rings he may use to enhance his moves in such ways, Fighting type and punching moves come from his robotic gear he can use to perform them, healing moves come from the way he can actually act somewhat like a cleric in the RPG game no one talks of, from which Lifesteal also is based on a weapon Tails can hold to perform such.
 
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Pokémon: Patricia Tannis
Franchise/Origin: Borderlands
Type: Psychic/Steel
Ability: Analytic/Oblivious/Unnaware
Notable moves: Agility, Calm Mind, Dazzling Gleam, Flash Cannon, Nasty Plot, Protect, Power Gem, Psychic, Psyshock, Recover, Shadow Ball, Steel Beam, Substitute, Teleport
Signature move: Eridium Blast |Special|Rock Type|100 Acc|110 BP|5 PP| Lowers defenses by 1 stage
Stats: 85/40/55/110/95/80 (BST 465)

Reasoning: [SPOILERS FOR BORDERLANDS 3]Tannis is a scientist who inherits siren powers specifically allowing her to psychically control machines. Hence the Psychic/Steel typing. She has a high intellect reflected in the SpAtk and SpDef but she is physically the same as any human reflected in Atk and Def. Analyctic is pretty self explanatory as with all other scientists her job involves analyzing things. Oblivious and Unnaware come from her tendency to be socially awkward, empathetically lacking, and hyperfocused on her work. Her special move Eridium Blast is a liberty I took trying to implement Eridium, which is an extremely important item, linked with Sirens. Competitively she has the potential to be a decent set up sweeper, able to switch in on other setupmons thanks to Unnaware but not sturdy enough to wall them out. People more imaginative then me can probably think of other niches for her to fill. Steel coverage in movepool due to her siren powers focused on machines.

EDIT: Removed Steel typing and relegated that representation to Flash Cannon and Steel Beam in her movepool.
 
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Gonna bring her back
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"I'll commence... my operation now."
Sora has a variant with different visuals, Sora-Military, which will be based on her outfit in Stage 1 of Sora. They only differ in the abilities (Sora-Military misses out on Extraordinary Specs, whereas Sora as shown here can't get Sturdy.)
Pokémon: Sora
Type: Fighting/Flying
Ability: Motor Drive / Sturdy / Extraordinary Specs (Super Luck clone)
Stats: 70/110/80/100/80/110 [BST 550]
Moves: Sacred Sword, Swords Dance, X-Scissor, Air Slash, Hyper Beam, Giga Impact, Swords Dance, Play Nice, Slash, Charge Beam, Zap Cannon, Flamethrower, Lock-On, Laser Focus, Aerial Ace, Agility, Dive, Thunderbolt, Deploy Missiles (From Galleom), Solar Blade, Psycho Cut, Homing Missile (From Austin Carter)
Reasoning: Sora's stat spread translates from her 100% Orange Juice stats. These stats are 4HP, +1Atk, 0Def, +1Evd. (For reference, the all-rounder has 5HP and 0 in everything else, and yes I scaled Kyoko off of that too) Atk and Evd translate into Attack and Speed, respectively, with SpA trailing close behind due to proficiency in ranged weaponry, which includes not just missiles but also lasers and stuff.
Now, the moves. Sora flies throughout the various levels of Sora (Though she swims instead during part of Stage 4, that's Dive), so she's Flying-type here. She was the former ultimate weapon for her army, on top of swordsmanship, a heart full of determination to end the war and save the world, and other things, so that explains the Fighting type. She gets Motor Drive due to being capable of dashing through energy attacks, which builds up her power gauge to charge up a Hyper attack. Extraordinary Specs is based on her Hyper in 100% Orange Juice, which forces her to roll 6s on basically everything until either her turn comes up or another effect overrides it. Military Sora is its own variant in 100% Orange Juice, the differences being the Hyper only rolling 5s but can be selected in-battle unlike Extraordinary Specs and that if she's KO'd in battle, she'll revive the next turn with half of her health. Sacred Sword and Air Slash are both from her melee attacks, as well as Solar Beam and Psycho Cut just being common among sword users, and Charge Beam is from her normal fire from the energy pistol. Hyper Beam and Giga Impact are both Hyper attacks, the latter more specifically being the melee Hyper. Play Nice refers to her attempts to resolve tensions with the first boss in the game nonviolently. Zap Cannon is from a Hyper involving an unlockable weapon, Flamethrower is another unlockable weapon, and Lock-On refers to how if there's something targetable on screen and Sora doesn't already have something onscreen locked-on, Sora WILL lock-on to it. (An exception being the Stage 2 Boss in Stealth Mode) Finally, Agility refers to the aforementioned Dash ability.
And this thing too
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"...That's not a flower. Order all the employees nearby to evacuate immediately."
Pokémon: Meat Lantern
Origin: Lobotomy Corporation
Type: Ground/Grass
Abilities: Arena Trap / Strong Jaw
Notable moves: Snap Trap. That's it. This is the only vanilla move it gets.
Signature move: Snare Chomp (Ground-type 150BP, 100% Accurate move. Physical and Contact, boosted by Strong Jaw. Fails if user wasn't struck by a contact move; Works like Shell Trap)
Stats: 80/200/55/30/100/35 [BST 500]
Reasoning: BST is in line with a TETH-level Abnormality, which being the second of the five threat levels could fit in the "Upper 400s-Lowest 500s" range. Attack is extremely high because it hits even harder than the most dangerous ALEPH (READ: Top threat level for an Abnormality) in its damage category (Red would equate to Physical, White to Special; Said ALEPH is one of the most dangerous to deal with once loose and hits for 300 red damage. Meat Lantern by comparison hits for red 500. This is one of the few "pseudo-instakills" that don't ignore durability.), and Defense and Special Defense are from dividing 80 by its multipliers against Red and White damage, respectively. Its HP is somewhat high for TETH standards, but not too high comparing the other tiers to it. Its horribly limited movepool is because it just waits there and can be camped out by ranged employees. Then Ground/Grass because it's underground and its lure resembles a flower, Arena Trap because that ability's Japanese name is Antlion, Strong Jaw because chomp.

As for the slate bonus? Not only do Employees work on it to generate energy and make progress on the day whilst also allowing the Manager to unveil information about it (science theme here), but (really massive spoilers here, dropped by one of the Atziluth Sephirot) it may or may not have been made by Lobotomy Corporation itself, given that a good number of Abnormalities were synthesized by it to minimize trips to their homeland because no man made it out of there with their sanity intact.
And I've been watching my friend play Hollow Knight, this dude's very much a Mad Scientist.
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Head of the Soul Sanctum. Hoarded soul hoping to stave off Hallownest's affliction, but eventually became intoxicated by its power.
Pokémon: Soul Master
Origin: Hollow Knight
Type: Psychic/Ghost
Abilities: Levitate / Desperate Last Stand (Berserk but for Speed)
Notable moves: Extrasensory, Phantom Force, Shadow Ball, Psyshock, Psychic, Body Slam, Body Press, Heavy Slam, Zen Headbutt, Teleport
Signature move: Desolate Dive (Ghost-type High Horsepower. Doubled damage and perfect accuracy if user has Huge Scale and/or if target is minimized; These damage multipliers stack.)
Stats: 83/105/77/115/110/80 [BST 570]
Reasoning: Psychic/Ghost and Soul Dominion because he was the head of a department of scientists who experimented with soul to escape the plague, the methods being opposed by the Pale King. Phantom Force and Teleport because he teleports a lot, Psyshock and Extrasensory because of the energy orbs he lobs around during the fight, Shadow Ball, Zen Headbutt, and Psychic are mandatory STABs, and Body Slam, Body Press, Heavy Slam, and Desolate Dive derive from the technique from which the last of those gets its name, used by himself in his fight and by your player character once you beat him.
 
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Franchise: Houkai

Reasoning: K-423 is a clone of Kiana Kaslana, created using DNA of the 2nd Herrscher, who controls void. K-423 has five different battlesuits, which carry an overall space theme to them, and often make use of portals. Besides one of them, the battlesuits run fairly fast. Some are acrobatic and/or use spin attacks.
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Pokémon: White Comet
Type:
Psychic.png


Ability: Comet Crit (If the user is White Comet and they have 80% or more of their HP, their critical hit rate increases by 2.)
Moves: Falling Comet, Zen Headbutt, Meteor Mash, Stomping Tantrum, Acrobatics, Draco Meteor, Fire Punch, Jump Kick, Rapid Spin, Cosmic Power, Gravity
Stats: 80 HP/95 Atk/95 Def/50 SpA/95 SpD/105 Spe (525 BST)

Falling Comet |
Psychic.png
|
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| - BP | 16 PP | 100% | Hits 2-4 times. The first two hits have 20 BP, the third hit has 10 BP, and the last hit has 55 BP. The last hit hits all adjacent Pokemon.
White Comet @ Choice Band
Ability: Comet Crit
EVs: 4 HP / 252 Atk / 252 Spe
Jollly Nature
- Falling Comet
- Meteor Mash
- Stomping Tantrum
- Fire Punch

Reasoning: White Comet doesn't deal as much damage as the other battlesuits, but she is tanky. Comet Crit is one of her passive skills, that raises critical hit rate by 40% if she has above 80% health. She has comet-themed attacks, and can summon arms and legs to punch or kicks with. Falling Comet is one of her attacks, involving multiple kicks, with the third dealing half damage, and the fourth doing 275% damage with AOE.
620

Pokémon: Valkyrie Ranger
Type:
Psychic.png


Ability: Comet Crit (If the user is Valkyrie Ranger, their critical hit rate increases by 1, and their attacks are critical hits on frozen targets.)
Moves: Void Kata, Zen Headbutt, Psycho Cut, Night Slash, Black Hole (see Zeromus), Drill Run, Draco Meteor, Flash Cannon, Signal Beam, Bullet Seed, Cosmic Power, Agility, Teleport, Swords Dance
Stats: 80 HP/110 Atk/75 Def/80 SpA/75 SpD/105 Spe (525 BST)

Void Kata |
Psychic.png
|
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| 75 BP | 16 PP | 100% | The target can't switch out next turn.
Valkyrie Ranger @ Life Orb
Ability: Comet Crit
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Void Kata
- Flash Cannon
- Draco Meteor
- Agility

Valkyrie Ranger @ Life Orb
Ability: Comet Crit
EVs: 4 HP / 252 Atk / 252 Spe
Adamant or Jolly Nature
- Drill Run
- Psycho Cut
- Night Slash
- Agility / Swords Dance
Reasoning: Comet Crit is one of her passive skills, that raises critical hit rate, and raises it higher against frozen enemies. She uses energy shots, and can use a Scientific Cannon for a large beam attack. She is able to increase movement speed. Void Drifter is a form of Valkyrie Ranger that uses Subspace Lances she can slash with, and she can also teleport around. With Void Kata, she fires a shot that sucks in enemies.
620

Pokémon
: Divine Prayer
Type:
Psychic.png


Ability: Divine Light (On switch-in, uses Reflect, and resets negative stat changes of allies.)
Moves: Cold Spacetime, Zen Headbutt, Thunderbolt, Thunder, Jump Kick, Acrobatics, Meteor Mash, Stomping Tantrum, Rapid Spin, Cosmic Power, Reflect, Light Screen, Thunder Wave, Wish, Recover, Lucky Chant
Stats: 80 HP/105 Atk/75 Def/80 SpA/80 SpD/105 Spe (525 BST)

Cold Spacetime |
Psychic.png
|
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| 16 PP | 100% | Works like Protect. The Pokemon whose move was blocked is trapped for 2 turns, and takes 7% damage at the end of each turn.
Divine Prayer @ Light Clay
Ability: Divine Light
EVs: 252 HP / 16 Def / 240 SpD
Careful Nature
- Recover / Wish
- Thunder Wave
- Cold Spacetime
- Rapid Spin / Zen Headbutt
Reasoning: Divine Light is one of her passive skills, that removes debuffs and increases defense by 50%. Another passive skill can summon lightning. She attacks similarly to Divine Comet, including summoning arms and legs. She has multiple ways to heal. Cold Spacetime is involved in her Spacetime Lock evasion, where she locks the attacking enemy in space-time.
620

Pokémon: Knight Moonbeam
Type:
Psychic.png


Ability: Impact Resonance (The user's attacks deal 150% damage against paralyzed targets.)
Moves: Quadra Shots, Zen Headbutt, Discharge, Electro Ball, Flash Cannon, Signal Beam, Moonblast, Draco Meteor, Rapid Spin, Cosmic Power, Thunder Wave, Moonlight, Whirlwind, Flash
Stats: 80 HP/75 Atk/75 Def/115 SpA/75 SpD/105 Spe (525 BST)

Quadra Shots |
Psychic.png
|
Special.png
| - BP | 16 PP | 100% | Hits 2-4 times. The first two hits have 20 BP, the third hit has 30 BP, and the last hit has 40 BP.
Knight Moonbeam @ Life Orb
Ability: Impact Resonance
EVs: 4 HP / 252 SpA / 252 Spe
Modest or Timid Nature
- Thunder Wave
- Quadra Shots
- Discharge
- Moonblast
Reasoning: Impact Resonance is one of her passive skills, that increases damage against paralyzed or stunned enemies by 150%. She attacks with energy shots, that sometimes have an electric effect. She can use the Scientific Cannon for a large beam attack. Quadra Shots is an attack that hits four times, with the third having 150% power, and the fourth having 2*100% power.
620

Pokémon: Herrscher of the Void
Type:
Psychic.png
Dark.png


Ability: Levitate | [HA] Illusion
Moves: Lance Throw, Psychic, Psyshock, Extrasensory, Hyperspace Hole, Psycho Cut, Dark Pulse, Black Hole (see Zeromus), Night Slash, Sucker Punch, Dazzling Gleam, Icicle Spear, Drill Run, Pin Missile, Draco Meteor, Spacial Rend, Phantom Force, Arrow Shot, Aerial Ace, Nasty Plot, Teleport, Telekinesis, Gravity, Hypnosis, Ally Switch, Cosmic Power, Swords Dance
Stats: 80 HP/140 Atk/70 Def/140 SpA/70 SpD/70 Spe (570 BST)

Lance Throw |
Steel.png
|
Physical.png
| - BP | 16 PP | 100% | Hits 3-5 times. The first hit has 12 BP, the second hit has 16 BP, the third hit has 30 BP, the fourth hit has 16 BP, and the fifth hit has 16 BP. If the fifth hit lands, the target is trapped on the next turn, and they'll take 20% of their health as damage.
Herrscher of the Void @ Assault Vest
Ability: Levitate
EVs: 252 Atk / 252 SpA / 4 Spe
Modest Nature
- Sucker Punch
- Drill Run
- Hyperspace Hole
- Arrow Shot

Herrscher of the Void @ Life Orb
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Drill Run
- Night Slash
- Psycho Cut

Herrscher of the Void @ Life Orb
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Nasty Plot
- Dazzling Gleam
- Hyperspace Hole
- Dark Pulse
Reasoning: Herrschers plot to destroy human civilization. Herrscher of the Void can control the void, making use of portals. She floats around, and telekinetically carries lances behind herself. One of her attacks is Lance Throw, which hits five times. The first hit does 60% physical damage, the second hit does 80% physical damage, the third hit does 150% physical damage, the fourth hit does 80% physical damage, and the fifth hit does 80% physical damage, while pulling enemies in and hitting them with more lances. Herrscher of the Void has assorted abilities like intangibility, hypnosis, illusions, and meteors. She has lower mobility and defenses.
latest

Pokémon: Gary the Gadget Guy
Franchise: Club Penguin
Type:
Ice.png


Ability: Technician | [HA] Magnet Pull
Moves: Monster Maker 3000, Snow Cannon 3000, Ice Beam, Blizzard, Icy Wind, Ice Shard, Ice Punch, Thunderbolt, Thunder, Charge Beam, Discharge, Volt Switch, Psychic, Signal Beam, Air Slash, Fly, Surf, Liquidation, Metal Claw, Iron Head, Flame Charge, Rocket (see Austin Carter), Drill Run, Hyper Voice, Hail, Hot Cup of Coffee (see Rio Futaba), Thunder Wave, Charge, Tailwind, Defog, Soak, Lock-On, Whirlwind
Stats: 78 HP/78 Atk/78 Def/118 SpA/118 SpD/52 Spe (522 BST)

Monster Maker 3000 |
Steel.png
|
Status.png
| 32 PP | The user and their adjacent allies have Ghost added to their typing.
Snow Cannon 3000 |
Ice.png
|
Physical.png
| 110 BP | 90% | 24 PP | Ballistic.
Gary the Gadget Guy @ Leftovers
Ability: Technician
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hot Cup of Coffee
- Defog
- Soak / Tailwind

Gary the Gadget Guy @ Assault Vest
Ability: Technician
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Icy Wind
- Charge Beam
- Air Slash / Surf
- Psychic
Reasoning: G is a highly intelligent inventor penguin who lives in Club Penguin. He loves drinking coffee. He has a wide variety of technological inventions.
  • Binoculars 3000: Lock-On
  • Plasma Laser: Signal Beam
  • Wind Generator 3000: Whirlwind, Tailwind, Defog, Air Slash
  • DJ3K: Hyper Voice
  • Relaxtron 3000: Soak
  • Laser Shield 3000: Light Screen
  • Jet Pack: Flame Charge, Fly
  • Aqua Grabber 3000: Liquidation, Metal Claw
  • Flare Flinger 3000: Rocket
  • Go-Karter Helmet: Iron Head
  • Jackhammer 3000: Drill Run
  • Rocket-Powered Surfboard: Surf
  • Electromagnet 1000/Electromagnet 2000/Electromagnet 3000: Magnet Pull
The Monster Maker 3000 was used at a Halloween Party, turning penguins into vampires, werewolves, zombies, and ghosts. The Snow Cannon 3000 fires large snowballs.
 
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latest

Pokemon: Elite Inky
Franchise/Origin: de Blob
Type:
Poison.png
Fighting.png

Moves
: Gunk Shot, Sludge Bomb, Aura Sphere, Rapid Spin, Knock Off, Close Combat, Poison Jab, Mach Punch, Smart Strike, Slash, Night Slash
Ability: Poison Touch | Iron Fist (HA)
Stats: 100/130/65/85/60/90 (530)
Justification: Poison because in de Blob, ink is toxic. Fighting is because they're like a super soldier. Primary Shift and Secondary Shift (and the forms by extension) is because in de Blob 2, there is one variant that shifts between primary colors and another that shifts between secondary colors. While I couldn't transfer over the being immune to all but their same color without that being broken (immune to all but one type is dummy broke), the alternate effect works quite nicely. Iron Fist is because of the ink pen like (gloves? Whatever they are) that reasonably look like they're made of metal. Most of the moves are STAB moves, while Mach Punch is because they look like they could reasonably punch someone and Rapid Spin is because of one attack where they spin rapidly and try to hit you. Said ink pen whatever those are also leads to slashing moves. Stats are as follows: HP is from costing 25 paint points to slam in de Blob 2 multiplied by the 4 paint point cost from the first game, Attack is because of their preference for melee combat, low bulk because they aren't very durable, Special Attack is because they do launch blobs of ink, and Speed is because when spinning, they are in fact pretty fast.
 
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