Sugar, Spice and One for All
Winners. The resulting tie in between Ana and Steelix for Xatu, I broke it and picked ana.
Abilities: Synchronize / Early Bird / Magic Bounce
Stats: 90/70/90/115/90/75 (530 BST)
Summary of Changes: +25 HP, -5 Atk, +20 Def, +20 SpA, +20 SpD, -20 Spe
A defensive Magic Bouncer doesn't actually exist yet, so Xatu doesn't need much except a good stat boost to become a solid check to Ferrothorn, Toxapex, utility Grimmsnarl, and Seismitoed.
Abilities: Sturdy / Rock Head / Rattled
Stats: 80/125/125/50/80/50 (510 BST)
Added Moves: Synthesis, Leech Seed, Superpower
Summary of Changes: +10 HP, +25 Atk, +10 Def, +20 SpA, +25 SpD, +20 Spe
Sudowoodo is a powerful wallbreaker with Head Smash and Wood Hammer STABs, with decent coverage in Superpower and Earthquake. However, its offensive presence is hindered by its low speed and lack of physical boosting options, and its defensive presence is challenged by its low special bulk and weaknesses to Fighting and Steel.
Abilities: Oblivious / Telepathy / Sheer Force
Stats: 90/60/90/110/110/50 (510 BST)
Added Moves: Slack Off, Hyper Voice, Earth Power, Teleport
Summary of Changes: +10 Def, +20 SpA, -10 Spe
Oranguru was basically tailored to be a Trick Room setter, but it seems only to work well in Doubles. The slight stat boost and added moves helps it be more effective either as a defensive setter (with something like Trick Room / Psychic / Slack Off / Teleport) or offensive one (with something like Trick Room / Nasty Plot / Psychic / Focus Blast).
Now, for the last slate of the conceivable future, we will have ANOTHER Free For All! Submit any trash mon, EVEN if Dexxited, and we will do our final vote for the top 3 submissions! Look at what is missing from the optimons, whether its wallbreakers, stall members or whatever! Have fun
Abilities: Dancer / Own Tempo / Triage
Stats: 75/60/95/100/100/100 (530 BST)
Added Moves: Hyper Voice, U-Turn, Aromatherapy, Mystical Fire.
Summary of Changes: +10 SpA, +50 Speed, -20 Attack
Overview: Bellossom has quiver dance, let's give it a reason to use it. Now it's not gonna hit anything physically so uhh sorry swords dance users. Anyway because Chlorophyll on something with base 100 speed would be ridiculous, I gave it a more flavorful ability since you know it's a dancer. Own Tempo is there for that same reason and because petal dance exists. U-turn can be used so it phases and crazes, aromatherapy is slapped on there because it actually smells nice unlike its counterpart, and hyper voice is there because of what oddish is based on. Given that oddish takes some inspiration from a mandrake I find it weird it doesn't get this move. Likewise if Vileplume is ever optimized I'll most likely slap hyper voice on it as well for the same reason. Also triage seems to be the ability of choice for bellossom so I figured, hey let me mimic everyone else. Speaking of things everyone gets, Mystical Fire, however at least you can use the mandrake reasoning for this too.