I haven't, actually. I wrote my own 1-v-1 simulator in Python (aside from really complicated moves to implement, such as Transform or Bide) that is 100% true to the games, so in situations like this I just pick a "Splash-spam" strategy for one side and a "spam certain Attack" for the other side. That's how the leadprobabilities are determined as well in situations like SubTect spamming against a paralyzed opponent, et cetera.That program seems fantanstic. You would be a great person to make or work on damage calculators. Have you contacted anyone to discuss adding this functionality to them? It would be amazing.