Hello, I am new to the next metagame, it looked interesting , so i decided to start posting here.
That translates into 60 and 75 BP respectively. I think 60 BP before the crit is better, effectively a Storm Throw clone.How about Karate Chop or any Karate based attacks for Sawk's signature? Here's mine;
Sawk: Karate Chop (40 or 50 BP, 100% Accuracy, critical hit garenteed)
This guy needs serious buff like Throh.
Sound workable but clones are clones, so maybe instand of crit garenteed, it have 30% chance to lower target's Defense by two stages. It can combines well with it's Mold Breaker so he can slay off Rhyperior and others Physical Walls' Defense without having SE weakened or anything else, depended on their Ability, but only by a good chance and can still be stung by Ferrothorn.That translates into 60 and 75 BP respectively. I think 60 BP before the crit is better, effectively a Storm Throw clone.
mold breaker doesn't stop iron barbsSound workable but clones are clones, so maybe instand of crit garenteed, it have 30% chance to lower target's Defense by two stages. It can combines well with it's Mold Breaker so he can slay off Rhyperior and Ferrothorn's Defense without having SE weakened or getting stung, respectively, but only by a good chance.
Format:
Sawk: Karate Chop (Between 60 to 75 BP depended on what mods would say, 100% Acc, 30% chance to lower foe's Defense by 2 stages)
Thank you for the remark. :)mold breaker doesn't stop iron barbs
Way too complicated, no. We're also not looking to add even more random elements into being a big part of the metagame.Also, change for the Metronome;
Metronome can now summon any moves except of Chatter, Sketch and Struggle, and gets a +7 priority but user delays it's move until it reached it's respective Priority Bracket, unless if it is Pursuit against the switching target. Also, gives a X1.33 boost to weak moves at 60 or under like Aqua Jet and Karate Chop (unless if the latter one will receive changes in this metagame if the Sawk Signature is accepted).
I suppose you're right. Drop off the Metronome change. Sorry!Way too complicated, no. We're also not looking to add even more random elements into being a big part of the metagame.
No change to already very viable OU mons, so basically all of your suggestions bar Snorlax and maybe Aerodactyl are invalid.Sorry if this has already been changed, but can we just give Aerodactyl Brave Bird and Head Smash? Also, Gengar needs nasty plot, snorlax needs slack off, and Tyranitar needs sucker punch.
Aerodactyl was the one I was stressing the most.No change to already very viable OU mons, so basically all of your suggestions bar Snorlax and maybe Aerodactyl are invalid.
that would be cool, but the 50% boost sounds unnecessary.Since Vital Throw is a delayed attack (negative priority under zero), but that never misses in general, I suggest to give 90/100 Base Power instand of the usual 80 BP so it can be properly used by bulky Fighting Pokémon like Throh.
Another Fighting Move that needs to be buffed is Brick Break. Now instand of 75 BP, it becomes 80 BP (this is still a difference) and raises damage by 50% when breaking not only Reflect and Light Screen, but also Safeguard and Magic Coat effects and disactivate some defensive Abilities like Shell Armor, Fur Coat and Sturdy (before the damage calculation).
How far this has gone in ~2 1/3 years. Stall effectively controls the meta now,Zarel said:Of course, as we learned in gen 5, continually adding new threats has a tendency to be bad news for stall. NEXT tries to counteract this by buffing quite a few defensive abilities, but I don't know how successful I've been in that.
In an attempt to make sure stall is viable, here's Zarel Hailstall, a successful defensive team in NEXT:
yes,sadly,the room is goneSadly NEXT is dead. The room us gone, thus eliminating the main location of theorymon discussion along with debating potential changes. However the challenge format remains. That being said as a response to your post:
Uhm Nasty Plot knock off Thundy is also a major check to both mega bro and chansey.
Toxic spikes as well. So is proper double switching and pivoting. VoltTurn comps also put immense pressure on you. Sure you can bring claydol into rotom but then you eat hydro pumps a ton (which I guess are filtered out but eventually you'll be forced to rest and sacrifice momentum.)
Taunt NP lorb thundurus also does a great deal. Gets boosts on chansey. Destroys megabro and skarmory. Probably beats cofag too though I doubt it's a OHKo even with rocks.
Also SD mega blaziken looks like it utterly destroys this team. SD blitz hjk and knock off obliterate a ton of members. Though sending in skarmory to die does pretty much ruin him due to recoil.
Same with SD lum or SD lorb bisharp who also is a major threat to chansey and megabro.
Or a bit rarer but SD lorb blaziken which hits harder than mega albeit at an even lower lasting time.
CM mega sable also looks like it poses an issue for this team.
And if the blaziken team has a wish passer for him it's a wrap.
Bulky DD roost zard X looks like it demolishes you too.
tl; dr stall isn't dominant at all, in fact with megamence legal offense is the best thing in NEXT imo. Stall is barely cutting it in OU.