I'm going to have to bring this up again because after trying to ladder for it bit it's just making me extremely angry.
Sun is by far the worst thing in this metagame. Beating a rain team in rain is possible, sometimes even easy, while beating a sun team in the sun is extremely difficult, bordering on the impossible if the opponent is competent. I really think I could deal with the weather wars if it weren't for trappers - trappers change everything in a weather war, whilst doing fairly little else a lot of the time. This is the cause of the major "team matchup" problem that caused an enormous argument before - I don't really believe that "sand stall beats rain offense" or any of that (the sand isn't really what's allowing the win, merely that the stall team might have all of the offensive checks covered - for me the best team wins here). However, I do believe that in virtually every match involving a sun team, assuming vaguely competent play, the result may as well be pre-determined. If you run a rain or sand team with a dugtrio on it you're going to skittle almost every ridiculous sun team on the ladder, whilst significantly disadvantaging yourself against everything else, because Ninetales will more than likely get trapped before your weather starter can be removed. But if you don't, I suspect that you will lose to the majority of competent sun users unless you've gone severely out of your way. When I was using my rain team on the ladder I ran into a sun team with both gothitelle and dugtrio, a genesect, and a couple of scary sun sweepers - winning that game by doing anything other than trapping the opponent's ninetales would be nigh on impossible. I couldn't switch politoed in fearing a U-turn to gothitelle at any moment, and whenever I did get toed in ninetales just switches straight in because it can take absolutely everything politoed can throw at it. The opponent had thrown everything into winning the weather war and there was nothing I could do about it.
So in my opinion, if drought (and probably drizzle too, just because it might then be overpowered) doesn't go, we really seriously need to consider the banning of trappers - Dugtrio and Gothitelle especially (Wobb less so because it doesn't really beat weather inducers).
Sun is by far the worst thing in this metagame. Beating a rain team in rain is possible, sometimes even easy, while beating a sun team in the sun is extremely difficult, bordering on the impossible if the opponent is competent. I really think I could deal with the weather wars if it weren't for trappers - trappers change everything in a weather war, whilst doing fairly little else a lot of the time. This is the cause of the major "team matchup" problem that caused an enormous argument before - I don't really believe that "sand stall beats rain offense" or any of that (the sand isn't really what's allowing the win, merely that the stall team might have all of the offensive checks covered - for me the best team wins here). However, I do believe that in virtually every match involving a sun team, assuming vaguely competent play, the result may as well be pre-determined. If you run a rain or sand team with a dugtrio on it you're going to skittle almost every ridiculous sun team on the ladder, whilst significantly disadvantaging yourself against everything else, because Ninetales will more than likely get trapped before your weather starter can be removed. But if you don't, I suspect that you will lose to the majority of competent sun users unless you've gone severely out of your way. When I was using my rain team on the ladder I ran into a sun team with both gothitelle and dugtrio, a genesect, and a couple of scary sun sweepers - winning that game by doing anything other than trapping the opponent's ninetales would be nigh on impossible. I couldn't switch politoed in fearing a U-turn to gothitelle at any moment, and whenever I did get toed in ninetales just switches straight in because it can take absolutely everything politoed can throw at it. The opponent had thrown everything into winning the weather war and there was nothing I could do about it.
So in my opinion, if drought (and probably drizzle too, just because it might then be overpowered) doesn't go, we really seriously need to consider the banning of trappers - Dugtrio and Gothitelle especially (Wobb less so because it doesn't really beat weather inducers).


















