Welcome to the RMT archive. Well-built, excellently presented, successful teams will be linked here to chronicle the development of the 6th Generation metagame, as well as to provide examples of quality team building and presentation. Enjoy yourself, and if your team makes it here, congratulations!
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Overused
Force of Nature: an in-depth guide to Zard-Y - Valentine
March 2014 - Balance
Valentine's team showcases the threat that Mega Charizard Y poses. With Aegislash removing the Lati twins, Charizard Y's most common checks, it makes it very easy for it to fire off attacks that will tear down even the bulkiest Pokemon. It also makes sure that Stealth Rock is almost never in play by supporting the team's Defogger using a solid Bisharp check. Hippowdon acts as a failsafe against dangerous offensive threats that would otherwise sweep the team easily. The combination of Keldeo + Charizard Y makes this team unique, and while it may seem odd at first, it has become a very popular combo in the XY OU metagame.
DeoSharp: The new age of Hyper Offense - Sinclair
March 2014 - Offense
This team demonstrates the power of Deoxys-D and Bisharp. It takes a classic archetype from older gens and updates it to the current metagame. With Defog being the most popular way to get rid of entry hazards, Bisharp's role is to make sure that its use is punished and discourages immediate use. This team features the dominant metagame threat at the time, Mega Lucario, that can just sweep teams in an instant if it gets a Nasty Plot boost. It is the perfect example of hyper offense teams in XY OU.
Masterclass' Masterpiece - Masterclass
April 2014 - Balance
If you were part of the fun during Smogon Tour season 17, it's very likely that you encountered this team at least once. Great players like Bloo and paquito98 to name a few used this team to grab points here and there with relative ease. According to its builder, this team "innovated" SubToxic Aegislash and spearheaded the movement leading to Ferrothorn's popularity. That's a pretty bold statement, but we'll let it slide just this once because the team was definitely a pivotal one (and also because it's still a funny read one year later).
Joking aside, this team truly played a key role in popularizing SubToxic Aegislash and bringing Mega Gyarados into the spotlight. The defensive core consisting of Ferrothorn, Clefable, Latias and Hippowdon is arguably the most important aspect of the team, allowing its wielder to reliably cover an impressive amount of threats that were common back then. In a metagame where sand offense was dominant and Thundurus-I's Prankster Thunder Wave was the most common method of checking Dragon Dancers, it's no surprise Mega Gyarados backed by Heal Bell support was able to find so much success. Many players had to adapt their builds in order to break the defensive core showcased in this RMT, which quickly deteriorated its ability to obtain easy match-ups. Nevertheless, it was one of the very first staple balanced teams to really impact a metagame where offense reigned the scene.
Dance Like You Want To Win! - FLCL
April 2014 - Offense
This RMT by FLCL is responsible for popularizing XY's main Hyper Offense archetype, centered around Latias' support to a Stealth Rock weak Mega Pokémon, paired with several dangerous physical threats. The team's backbone is incredibly solid and autonomous and features your classic chain of sweepers. Back then though, the team definitely innovated a couple of things. Breloom was widely considered as barely viable in the tier due to the new mechanics introduced by XY in regards to Spore and Overcoat. This lead to Breloom being shunned by the general playerbase until FLCL went ahead and gave the mushroom a chance, a decision which definitely paid off.
The other main thing that this team features is the abuse of Focus Sash in a metagame where, at the time, people started to be way less focused on laying down Stealth Rock and Spikes due to the ubiquity of Defog. Combine the staggering pressure of threats like Focus Sash Bisharp with a formidable offensive duo consisting of Charizard-X and Belly Drum Azumarill and you have a deadly Hyper Offense that took by storm some of the earliest big tournaments of the post Genesect XY era, such as the very first XY ST and OST. If your team was not well prepared to deal with FLCL's Hyper Offense back then, you were probably better off scrapping it and starting again from scratch.
dice offense omicron - dice
April 2014 - Offense
Surfing on the wave of the new anti-metagame threat Breloom described in FLCL's RMT, here we have another Hyper Offense counting on Spore to provide an early tempo advantage should the opponent lack a way to absorb it. Written in a delicious pedantic style forgoing punctuation for ultimate sw4G, this team showcases what was at the time a pretty basic Deoxys-S Hyper Offense. Deoxys-S was the definition of a threat: blazing speed, good coverage options specially and physically, and the nail in the coffin: access to Stealth Rock, Spikes and Screens. What more could Hyper Offense possibly ask for?
Assault Vest Azumarill acts like your classic punching bag, designed to be thrown into an attack without losing tempo. M-Tyranitar is an interesting choice for a Mega, capable of surprising opponents should they assumes it's running a Choice Scarf or Smooth Rock to support Excadrill. Regardless, it was incredibly easier to set-up at the time, given how common Pokémon like Choice Band Talonflame and Aegislash were. Teams like this one were really common back then, because most defensive and balanced teams could simply not deal with Aegislash or M-Mawile.
dice took advantage of this by creating a team so ridiculously well-geared towards beating offense, cashing in decent amounts of wins for dice 'n friends...unless they ran into stall or any defensively inclined team.
Absolutely Haram - boudouche
July 2014 - Offense
boudouche's Absolutely Haram captures the essence of post-Deoxys ban hyper offense and showcases the power of Swords Dance Mega Mawile. It uses lead Terrakion to quickly set up Stealth Rock and start breaking the opponent's team with its boosted STABs and the now-common double genie core of Landorus and Thundurus, which has the ability to wallbreak, provide ever-useful paralysis support, and check opposing set-up sweepers, traits which boudouche clearly exploits. It also utilized the now-banned Aegislash's 4 Attacks wallbreaker set, which gave his team a pivot that doubled as a powerful wallbreaker. Greninja sees use in this team as a revenge killer and check to many threats for offense in general. All 5 of these Pokemon are there to help ensure a Swords Dance Mega Mawile sweep, with all of them being fully capable of sweeping the opponent's team themselves.
Crystalised - CrashinBoomBang and Unbirthday
July 2014 - Bulky Offense
This team has been a common sight during XY (even making an appearance during the last OST's finals!) and really represents how many bulky offensive teams were structured at the time.
It is one of the very first teams built around offensive M-Venusaur, which was a pretty unique set originally given how the majority of people were using it as a wall more than anything. As a result, the team is really not lacking in terms of raw power, with threats such as Choice Specs Keldeo and Landorus to pressure slower teams. Choice Scarf Heatran was also fairly uncommon and definitely threw a lot of people off guard when this team was first played since you'd usually assume that it carried Stealth Rock at team preview. Having a speedy fire Pokémon significantly eased the match-up this team had versus faster teams overall. Mandibuzz is the wall and Defogger of choice over the more common Lati@s due to its ability to handle the infamous Aegislash while being hard to take down in general. Just by looking at it, it's easy to see how comprehensive this RMT is, making it an excellent read to understand what the metagame was like back then and how it shifted across the year. This could be have been archived solely for its cuteness n_n, but don't forget guys, never trust a "girl" on the internet. Let this be a good reminder to all of you.
Magic: Adapting to a New Metagame - TheEnder
August 2014 - Offense
After the Aegislash ban, many Pokémon started to come out from under the safety of their rocks to experience the world of OU. M-Gardevoir, a Pokémon severely hindered by the presence of Aegislash, was by far the main winner of this metagame shift. M-Gardevoir's ability to threaten defensive builds is really a breath of fresh air for bulky offensive teams and this particular quality forms the basis for this archived team.
Pair M-Gardevoir with Keldeo and you have an impressive wallbreaker along with a Pokémon possessing a very useful set of resistances against many of the priority moves the Hyper Voicing fairy attracts, such as Bullet Punch from M-Scizor or Sucker Punch from Bisharp. Latios and Ferrothorn form your solid two-man utility core that was very standard during XY, providing a ton of key resistances. Finally, to cover the relative lack of speed, you have the ever so classic sand offensive couple: Excadrill and Tyranitar, which even provides the team with a Pursuiter to create a super wombo-combo with Keldeo. OMG. Like many M-Gardevoir teams, this team is in for an uphill battle against opposing Gengar; however, the concept of pairing a powerhouse such as M-Gardevoir with a Sand Offense core makes the team really functional.
Avante Palestra - Destiny Device
October 2014 - Balance
Remember when we described how popular M-Gardevoir became after Aegislash's ban? Well, this is another team that tried to capitalize on the direction the metagame was taking. Once again, the M-Gardevoir and Keldeo combo makes an appearance, nothing new. But let's see how Destiny Device tried to escort these two bad boys.
Yet again, Ferrothorn makes an appearance as your "easy-to-slap-onto-every-single-team" steel Pokémon that carries Stealth Rock and can switch into Greninja lacking Hidden Power Fire. Unfortunately for its builder, there is a universal rule in XY that said "If you play Mew, the opposing Greninja will have Dark Pulse, if you play Venusaur, it's gonna have Extrasensory, and if you play Ferrothorn, be prepared to eat a Hidden Power Fire". Talking about Mew, this team played a large role in popularizing the Pokémon in the OU tier. Its presence on this team is important and proved to be an overall very annoying Pokémon to take down, as even Heatran would have to be wary of Knock Off. The rise of Mew is the main reason why SubCM Keldeo and Dark Pulse Greninja became the main sets used by those two Pokémon respectively towards the end of XY. One can argue that Mew right here opens to an ominous Charizard-Y weakness, but who used that thing at the time anyway? Rotom-W is here to bring in the team's powerhouses with Volt Switch and lessen the threat bird spam posed to this team. It's not everyday that you see a team manage to make exceptional use of Landorus-T, though. Despite being thrown onto teams nowadays without a second thought, Landorus-T fits this team like a glove, providing some much need speed while acting acting like your usual poor man's answer to Charizard-X. I have still no idea what the theme of this RMT is about, but it surely has nice colors so check it out.
Without A Fight - CrashinBoomBang
November 2014 - Hyper Offense
Here we have arguably the most played and hated Hyper Offense of the XY OU tier.
This team was literally everywhere in the competitive scene, making countless appearances in the Smogon Tour, the Official Ladder Tournament and [yan]sogeking's back pocket. Basically, the ladder pretty much consisted of four groups of people: The ones playing the CBB Hyper Offense, the ones playing the Pinsir + Magnezone + Diggersby Hyper Offense, the ones dirty/bad enough to play dEnIsSsS' obnoxious Baton Pass team...and then, *gasp*, stall. This team performed fairly well against most of these teams, explaining its popularity on a tele-infested ladder.
That aside, this team was one of the very first Hyper Offenses to make use of Spikes Greninja, a set that completely shifted the metagame. This Greninja variant was the name of the game back then, applying ridiculous amounts of pressure on its opponents and forcing every player to reconsider their builds. How do you even deal with something so fast and absurdly powerful? The only possible option is usually to switch to a counter, but guess what: those hardly existed in the first place and if your opponent was fortunate enough carry one of the few Pokémon capable of switching in on the frog, the Greninja user could simply punish the switch by laying entry hazards. The other important set that this team features is Offensive M-Scizor, a previously very rare sight that started to gain a tremendous amount of popularity after the creation of this team. If you ever wondered why your Heatran is full speed when you would rather want to invest all these crispy EVs into special defense, now you know which RMT is to blame.
Landorus Balance - CTC
June 2015 - Balance
This team is a great example of a typical Landorus balanced team, which was an extremely popular team archetype during the latest OST. Its structure is very classic, and while it did not revolutionize the metagame, it is by far the most representative team of the Landorus era. This team heavily emphasizes the importance of entry hazard control. Pretty much every single member of this team has the capability to lay down entry hazards, protect them, remove them, or abuse them. A lot of new players believe that playing the hazard game is all about having Stealth Rock, Spikes and Toxic Spikes, a Spinner and a Ghost. This is obviously a very dangerous misconception. Hazard control is all about pressure, and this is what the team demonstrates.
Wonder Trio - Branflakes325
June 2015 - Stall
This team made by Branflakes is an excellent representation of how under prepared the tier was for the duo of M-Sableye and Shedninja. Shedninja's decent typing combined with its ability, Wonder Guard, made it a huge pain to deal with. Add in M-Sableye's hazard control ability, Magic Bounce, a potent duo was formed with very good synergy between them.
Branflakes made the most of this core's potential, and built a team with pokemon that dealt with threats to the core. The team also features some uncommon pokemon such as Seismitoad and Dugtrio, both of whom fulfil their niches in the tier to the fullest via this team. At the time of it's creation, branflakes managed to capitalise on the ladder's susceptibility to this team because it was so unprepared for, and managed to peak #1 on the ladder.
Mega Sableye Semi-Stall - Honus
August 2015 - Semi-Stall
This team saw its very first use during the SPL6 game between Honus and Kevin Garrett. At the time, the tier was fresh and new, and a lot of battlers were still toying around with the Mega Evolutions exclusive to ORAS. M-Sableye was the new tool that aroused by far the most the curiosity, and the anxiety of the builders. Imagine one of the most broken abilities, previously only held by terribly frail Pokémon such as Xatu, Espeon, and M-Absol, being granted to a Pokémon like Sableye, along with drastic defense boosts and a nearly flawless typing. Needless to say, every single player made sure to be prepared for what appeared to be at the time one of the most restrictive Pokémon in terms of building ever allowed in OU.
That's exactly what this team was trying to capitalize on. As most people would be prepared against the infamous Calm Mind set, the original idea behind this build was to focus on making the most of M-Sableye as a support Pokémon. Knock Off would lure Pokémon such as Heatran and Clefable, which were very popular to deal with M-Sableye. Most of the other classic answers to M-Sableye were either Pokémon unwilling to switch into Will-O-Wisp or very prone to being worn down by entry hazards. Building a team able to switch around most of these threats, while providing options to lay down as many hazards as possible, seemed like the most obvious, and the safest choice to make use of M-Sableye's fantastic traits. The rest of the team members offer additional options to close out the game and exploit the removal of key items.
Genesect Volt-Turn - Bloo & GaryTheGengar
October 2015 - Balance
When ORAS kicked in, it was pretty clear that we lacked a Genesect team to show off. That is quite the pity, as Genesect totally shaped the first official XY tournaments such as SPL and OST. We looked back at the replays from this era and then collected a bunch of teams in order to select which Genesect team would be best to archive. An overwhelming majority of raters voted for this VoltTurn Genesect team that had been built by GaryTheGengar and used by Bloo in Week 3 of SPL5.
Besides the obvious presence of Genesect, this team has quite a few interesting things for itself. Mega Mawile was vastly underused back then, mainly because Mega Lucario and the Mega Charizard formes were very popular due to their ability to deal with Aegislash, in addition to their sheer brokeness. The defensive backbone of the team was present in a lot of balanced Volt-Turn teams and still holds up fairly well today. Anyway, it's time for the throwback, and for the younger audience, this team will give you a taste of what early XY looked like when the armored bug was in two teams out of three!
Mega Lopunny Sand Offense - ABR & High Impulse
May 2016 - Offense
This team was first used during the early stages of the second OLT, and proceeded to attain good success for quite a while after it was introduced. This team features Mega Lopunny, a fast, powerful physical attacker with perfect neutral coverage between its STAB moves. The team also sports a Tyranitar and Excadrill sand core, which is commonly seen in ORAS OU, in part because the duo can perfectly control the entry hazard game. The rest of the team is dedicated to pivoting into Mega Lopunny's checks and breaking up bulky cores that trouble it. Overall, this team is a great and successful representation of OU sand offense, and as such makes a great addition to our archive.
End of All - TDK
June 2016 - Offense
TDK's End of All is centered around Mega Lopunny and the recently banned Hoopa-U. The team is great at taking Hoopa-U's many great aspects and synergizing around it. Team started around Ice Punch Mega Lopunny, as many teams relied on Landorus-T and Garchomp to check it. Rotom-W handles common Mega Lopunny checks and and grabs momentum. Hoopa-U acts as a balance breaker, and naturally forces out several common mons that Rotom generates free turns off of such as Mega Venusaur and Amoongus. Clefable provides a win condition and checks many troubling threats. Heatran and Latios act as glues to round off the team.
Mega Latias Balance - GOD MARTH
June 2016 - Balance
Mega Latias balance builds have shown great popularity throughout ORAS, thriving during the OLT2 ladder cycles and achieving high peaks. Mega Latias is very notable for its speed tier, bulk, and typing. Mega Latias can also comfortably take on huge threats to balance teams, such as Keldeo, Mega Charizard-Y, Thundurus-I, and, when it was still allowed, Landorus-I. This team supports Mega Latias by utilising dual Calm Minders in Clefable and Reuniclus, along with Stealth Rock and Spikes stacking, to threaten more defensive teams that Mega Latias struggles against. Meanwhile, the strong defensive backbone provided by the likes of Hippowdown, Ferrothorn, and Zapdos allows the team to hold its own against offense. As the first successful Mega Latias build, used by GOD MARTH in SPL6, this team is worthy of addition to the archive.
Gothitelle Stall - CleanerThanRotom-W
August 2016 - Stall
This team was chosen for the archive due to the dominance it showed on the ladder throughout ORAS. The popularity and strength of this team eventually led to Shadow Tag getting banned from OU, as well as Mega Sableye getting a concurrent suspect test. This type of stall was by far the most effective use of Gothitelle and Shadow Tag. The team also takes advantage of Mega Sableye's ability to solidify and strengthen stall cores, by way of its control over the entry hazard game through Magic Bounce. Outside of Mega Sableye and Gothitelle, this team also shows the classic stall core of Chansey and Skarmory in an ORAS context.
Mega Medicham Bulky Offense - blunder & ABR
September 2016 - Bulky Offense
blunder's team focusses on a "typespam" core of Mega Medicham and Choice Specs Keldeo, where they attempt to break down shared checks such as Slowbro. The Mega Medicham set also features the combination of Ice Punch and Thunder Punch, allowing it to beat many regular checks such as Slowbro and Landorus-T. Outside of the wallbreaking core, the team features pivots that can deal with common issues for Mega Medicham and Keldeo, such as Fairy-types and fast Flying-types. This team is a strong representation of late ORAS OU offense and as such is worthy of selection for our archive.
Synchronize - FlamingVictini
November 2016 - Bulky Offense
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Ubers
BeNNs - PROBLEMS
April 2014 - Offense
Problems' team showcases sand + hyper offense, which was an extremly popular archetype back in the late XY Ubers metagame. The team structure is pretty clear. Mega Gengar traps threatening Pokemon which the team struggles against, which opens the door for an Excadrill or Arceus sweep. Yveltal provides a check to the dangerous Extremekiller Arceus, while Palkia takes up the role of Kyogre check. The team is really well-built as its weaknesses are suitably covered by the sheer offensive pressure it exerts, and it's no surprise that the team has had great success in the past.
Caelus - Edgar
December 2014 - Balance
Caelus by Edgar features Mega Salamence, one of the best sweepers in ORAS Ubers. Groudon and Xerneas form the defensive core, which checks dangerous Pokemon such as Xerneas, Mega-Salamence and Arceus. Latias supports the team with Defog and Genesect allow Edgar to retain momentum and switch his sweepers in safely via U-turn. Refresh Arceus and Mega Salamence build a strong offensive core which gives him a very good matchup against all playstyles.
the sinkhole spreads - dice
March 2015 - Offense
dice's team demonstrates how effective Sand Offense can be. The team features Wobbuffet, which traps the counters of the offensive core consisting of Mega Salamence, Arceus, and Excadrill. dice covers his weaknesses in an offensive way and because of the huge offensive pressure he can beat every playstyle by breaking the defensive cores by spamming attacks and trapping troublesome Pokemon with Wobbuffet.
Absolute Control - Lord Outrage
June 2015 - Balance
Lord Outrage's team is based around keeping hazards off the field with Sableye-Mega and Water Arceus in order to abuse the offensive power and awesome coverage of Ho-Oh. And unlike other teams based around Sableye-Mega and Lugia, this one is not weak to Mega Gengar and is not passive, while still maintaining a strong defensive backbone. It is the ideal representation of Ubers balance in ORAS, with the offensive power provided by Ho-Oh ably supported by its teammates' ability to check all of the important threats in the Ubers metagame.
Scolipede Hyper Offense - ZoroarkForever
February 2016 - Hyper Offense
This team was picked for the archive because of its representation of the well-known Toxic Spikes offense team archetype. Toxic Spikes offense in general gained a fair degree of popularity and success throughout SPL, UPL, and the Ubers Open. Toxic Spikes is very threatening in ORAS Ubers because constant damage from poison greatly increases pressure on defensive teams to stay healthy in order to deal with the powerful offensive threats in Ubers; poison also puts opposing offensive threats on a timer, making them easier to weaken and revenge kill. This particular team makes use of Scolipede as the Toxic Spikes setter, as it has a good matchup against other common leads and anti-leads such as Deoxys-S and Darkrai, respectively. In addition to Scolipede, this team introduced 4 attacks Latios as a potent wallbreaker alongside classic offensive threats in Primal Groudon, Extreme Killer Arceus, and Xerneas. Mega Gengar also supports the team nicely with its ability to trap and remove Defog users and other key defensive threats on opposing teams.
Status Spam Bulky Offense - Hack
June 2016 - Bulky Offense
Hack's team was selected because it popularized the hugely influential bulky offense playstyle revolving around Mega Gengar, Ho-Oh, and status abuse. Throughout the development of ORAS Ubers, Ho-Oh has always been a dominant threat; in contrast, Hex Mega Gengar became a popular set late into the development of ORAS Ubers. This was due to the success of this team and other similar teams featuring Hex Mega Gengar that developed around the same time. The rise of this team and similar builds featuring Mega Gengar and Ho-Oh had an important impact on the ORAS Ubers metagame, leading to the decline of stall. The supporting cast includes a solid defensive backbone of Primal Groudon, Klefki, and Giratina-O, along with a strong sweeper in Extreme Killer Arceus. The general framework of this team has been adapted into numerous similar balanced builds. This team is an excellent representation of the dominant Ho-Oh bulky offense archetype, which was hugely influential in shaping the ORAS Ubers metagame.
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Overused

March 2014 - Balance
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 28 HP / 228 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Flying]
- Nasty Plot
- Thunder Wave
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SAtk / 30 SDef
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Flying]
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 192 Def / 76 SDef
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off
Aegislash (F) @ Leftovers
Ability: Stance Change
EVs: 240 HP / 16 Atk / 252 SAtk
Quiet Nature
- King's Shield
- Pursuit
- Shadow Ball
- Iron Head
Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Ability: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Earthquake
- Defog
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 28 HP / 228 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Flying]
- Nasty Plot
- Thunder Wave
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 HP / 2 Atk / 30 Def / 30 SAtk / 30 SDef
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Flying]
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 192 Def / 76 SDef
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off
Aegislash (F) @ Leftovers
Ability: Stance Change
EVs: 240 HP / 16 Atk / 252 SAtk
Quiet Nature
- King's Shield
- Pursuit
- Shadow Ball
- Iron Head
Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

March 2014 - Offense
Deoxys-D @ Red Card
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Thunder Wave
- Taunt
Bisharp (F) @ Life Orb
Trait: Defiant
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Lucario (M) @ Lucarionite
Trait: Inner Focus
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Aura Sphere
- Vacuum Wave
- Flash Cannon
Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Thunder Wave
- Nasty Plot
- Hidden Power [Ice]
Azumarill (F) @ Sitrus Berry
Trait: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Belly Drum
- Play Rough
- Aqua Jet
- Waterfall
Garchomp (M) @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Dragon Claw
- Stone Edge
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Thunder Wave
- Taunt
Bisharp (F) @ Life Orb
Trait: Defiant
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Lucario (M) @ Lucarionite
Trait: Inner Focus
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Aura Sphere
- Vacuum Wave
- Flash Cannon
Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Thunder Wave
- Nasty Plot
- Hidden Power [Ice]
Azumarill (F) @ Sitrus Berry
Trait: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Belly Drum
- Play Rough
- Aqua Jet
- Waterfall
Garchomp (M) @ Choice Scarf
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Dragon Claw
- Stone Edge

April 2014 - Balance
(Aegislash) @ Leftovers
Ability: Stance Change
EVs: 236 HP / 252 SAtk / 20 Spd
Modest Nature
IVs: 0 Atk
- Substitute
- Toxic
- King's Shield
- Shadow Ball
(Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Heal Bell
- Moonlight
(Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spd
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake
(Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
(Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 216 Def / 40 SDef
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Protect
- Gyro Ball
- Power Whip
(Hippowdon) @ Leftovers
Ability: Sand Force
Shiny: Yes
EVs: 252 HP / 4 Atk / 112 Def / 140 SDef
Impish Nature
- Slack Off
- Stealth Rock
- Earthquake
- Rock Slide
Ability: Stance Change
EVs: 236 HP / 252 SAtk / 20 Spd
Modest Nature
IVs: 0 Atk
- Substitute
- Toxic
- King's Shield
- Shadow Ball
(Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Heal Bell
- Moonlight
(Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spd
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake
(Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
(Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 216 Def / 40 SDef
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Protect
- Gyro Ball
- Power Whip
(Hippowdon) @ Leftovers
Ability: Sand Force
Shiny: Yes
EVs: 252 HP / 4 Atk / 112 Def / 140 SDef
Impish Nature
- Slack Off
- Stealth Rock
- Earthquake
- Rock Slide
Joking aside, this team truly played a key role in popularizing SubToxic Aegislash and bringing Mega Gyarados into the spotlight. The defensive core consisting of Ferrothorn, Clefable, Latias and Hippowdon is arguably the most important aspect of the team, allowing its wielder to reliably cover an impressive amount of threats that were common back then. In a metagame where sand offense was dominant and Thundurus-I's Prankster Thunder Wave was the most common method of checking Dragon Dancers, it's no surprise Mega Gyarados backed by Heal Bell support was able to find so much success. Many players had to adapt their builds in order to break the defensive core showcased in this RMT, which quickly deteriorated its ability to obtain easy match-ups. Nevertheless, it was one of the very first staple balanced teams to really impact a metagame where offense reigned the scene.

April 2014 - Offense
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Stealth Rock
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Bullet Seed
- Mach Punch
- Spore
Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 136 Atk / 124 Spd
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Belly Drum
- Waterfall
- Play Rough
- Aqua Jet
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Stealth Rock
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Bullet Seed
- Mach Punch
- Spore
Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 136 Atk / 124 Spd
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Belly Drum
- Waterfall
- Play Rough
- Aqua Jet
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
The other main thing that this team features is the abuse of Focus Sash in a metagame where, at the time, people started to be way less focused on laying down Stealth Rock and Spikes due to the ubiquity of Defog. Combine the staggering pressure of threats like Focus Sash Bisharp with a formidable offensive duo consisting of Charizard-X and Belly Drum Azumarill and you have a deadly Hyper Offense that took by storm some of the earliest big tournaments of the post Genesect XY era, such as the very first XY ST and OST. If your team was not well prepared to deal with FLCL's Hyper Offense back then, you were probably better off scrapping it and starting again from scratch.

April 2014 - Offense
Breloom (M) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Spore
- Mach Punch
- Rock Tomb
- Bullet Seed
Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 12 Atk / 244 SAtk / 252 Spd
Naive Nature
- Stealth Rock
- Low Kick
- Knock Off
- Psycho Boost
Tyranitar (M) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch
Azumarill (F) @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Waterfall
- Knock Off
- Aqua Jet
- Play Rough
Talonflame (M) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Brave Bird
- Sleep Talk
- Flare Blitz
- U-turn
Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Ability: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Spore
- Mach Punch
- Rock Tomb
- Bullet Seed
Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 12 Atk / 244 SAtk / 252 Spd
Naive Nature
- Stealth Rock
- Low Kick
- Knock Off
- Psycho Boost
Tyranitar (M) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch
Azumarill (F) @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Waterfall
- Knock Off
- Aqua Jet
- Play Rough
Talonflame (M) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Brave Bird
- Sleep Talk
- Flare Blitz
- U-turn
Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Assault Vest Azumarill acts like your classic punching bag, designed to be thrown into an attack without losing tempo. M-Tyranitar is an interesting choice for a Mega, capable of surprising opponents should they assumes it's running a Choice Scarf or Smooth Rock to support Excadrill. Regardless, it was incredibly easier to set-up at the time, given how common Pokémon like Choice Band Talonflame and Aegislash were. Teams like this one were really common back then, because most defensive and balanced teams could simply not deal with Aegislash or M-Mawile.
dice took advantage of this by creating a team so ridiculously well-geared towards beating offense, cashing in decent amounts of wins for dice 'n friends...unless they ran into stall or any defensively inclined team.

July 2014 - Offense
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Stone Edge
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- Knock Off
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Greninja @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Extrasensory
- Grass Knot
Aegislash @ Life Orb
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- Sacred Sword
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Fire Fang
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Stone Edge
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- Knock Off
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Greninja @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Extrasensory
- Grass Knot
Aegislash @ Life Orb
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- Sacred Sword
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Fire Fang

July 2014 - Bulky Offense
Azumarill @ Choice Band
Ability: Huge Power
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Focus Blast
- Stealth Rock
Heatran (F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Overheat
- Flash Cannon
- Earth Power
- Stone Edge
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Venusaur (F) @ Venusaurite
Ability: Chlorophyll
EVs: 192 HP / 4 Def / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Roost
- Foul Play
- Defog
Ability: Huge Power
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Focus Blast
- Stealth Rock
Heatran (F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Overheat
- Flash Cannon
- Earth Power
- Stone Edge
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Venusaur (F) @ Venusaurite
Ability: Chlorophyll
EVs: 192 HP / 4 Def / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Roost
- Foul Play
- Defog
It is one of the very first teams built around offensive M-Venusaur, which was a pretty unique set originally given how the majority of people were using it as a wall more than anything. As a result, the team is really not lacking in terms of raw power, with threats such as Choice Specs Keldeo and Landorus to pressure slower teams. Choice Scarf Heatran was also fairly uncommon and definitely threw a lot of people off guard when this team was first played since you'd usually assume that it carried Stealth Rock at team preview. Having a speedy fire Pokémon significantly eased the match-up this team had versus faster teams overall. Mandibuzz is the wall and Defogger of choice over the more common Lati@s due to its ability to handle the infamous Aegislash while being hard to take down in general. Just by looking at it, it's easy to see how comprehensive this RMT is, making it an excellent read to understand what the metagame was like back then and how it shifted across the year. This could be have been archived solely for its cuteness n_n, but don't forget guys, never trust a "girl" on the internet. Let this be a good reminder to all of you.

August 2014 - Offense
Magic (Gardevoir) @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
High Speed (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 12 SpD / 244 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe
- Roost
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
Crests of Waves (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
The Scientist (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Power Whip
- Gyro Ball
Shiver (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 156 Atk / 104 SpA
Brave Nature
- Ice Beam
- Stone Edge
- Pursuit
- Stealth Rock
Such a Rush (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
High Speed (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 12 SpD / 244 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe
- Roost
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
Crests of Waves (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
The Scientist (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Power Whip
- Gyro Ball
Shiver (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 156 Atk / 104 SpA
Brave Nature
- Ice Beam
- Stone Edge
- Pursuit
- Stealth Rock
Such a Rush (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Pair M-Gardevoir with Keldeo and you have an impressive wallbreaker along with a Pokémon possessing a very useful set of resistances against many of the priority moves the Hyper Voicing fairy attracts, such as Bullet Punch from M-Scizor or Sucker Punch from Bisharp. Latios and Ferrothorn form your solid two-man utility core that was very standard during XY, providing a ton of key resistances. Finally, to cover the relative lack of speed, you have the ever so classic sand offensive couple: Excadrill and Tyranitar, which even provides the team with a Pursuiter to create a super wombo-combo with Keldeo. OMG. Like many M-Gardevoir teams, this team is in for an uphill battle against opposing Gengar; however, the concept of pairing a powerhouse such as M-Gardevoir with a Sand Offense core makes the team really functional.

October 2014 - Balance
DJALMA SANTOS (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 28 HP / 252 Atk / 4 Def / 224 Spe
Jolly Nature
IVs: 0 SpA
- U-turn
- Superpower
- Stone Edge
- Earthquake
ROBERTO CARLOS (Mew) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 132 SpD / 128 Spe
Careful Nature
- Soft-Boiled
- Knock Off
- Will-O-Wisp
- Taunt
O DIVINO (Gardevoir) @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Calm Mind
- Substitute
VALDIVIA (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 152 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
EDMUNDO (Keldeo) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
MARCOS (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 64 Def / 192 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Protect
- Gyro Ball
- Leech Seed
Ability: Intimidate
EVs: 28 HP / 252 Atk / 4 Def / 224 Spe
Jolly Nature
IVs: 0 SpA
- U-turn
- Superpower
- Stone Edge
- Earthquake
ROBERTO CARLOS (Mew) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 132 SpD / 128 Spe
Careful Nature
- Soft-Boiled
- Knock Off
- Will-O-Wisp
- Taunt
O DIVINO (Gardevoir) @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Calm Mind
- Substitute
VALDIVIA (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 152 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
EDMUNDO (Keldeo) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
MARCOS (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 64 Def / 192 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Protect
- Gyro Ball
- Leech Seed
Yet again, Ferrothorn makes an appearance as your "easy-to-slap-onto-every-single-team" steel Pokémon that carries Stealth Rock and can switch into Greninja lacking Hidden Power Fire. Unfortunately for its builder, there is a universal rule in XY that said "If you play Mew, the opposing Greninja will have Dark Pulse, if you play Venusaur, it's gonna have Extrasensory, and if you play Ferrothorn, be prepared to eat a Hidden Power Fire". Talking about Mew, this team played a large role in popularizing the Pokémon in the OU tier. Its presence on this team is important and proved to be an overall very annoying Pokémon to take down, as even Heatran would have to be wary of Knock Off. The rise of Mew is the main reason why SubCM Keldeo and Dark Pulse Greninja became the main sets used by those two Pokémon respectively towards the end of XY. One can argue that Mew right here opens to an ominous Charizard-Y weakness, but who used that thing at the time anyway? Rotom-W is here to bring in the team's powerhouses with Volt Switch and lessen the threat bird spam posed to this team. It's not everyday that you see a team manage to make exceptional use of Landorus-T, though. Despite being thrown onto teams nowadays without a second thought, Landorus-T fits this team like a glove, providing some much need speed while acting acting like your usual poor man's answer to Charizard-X. I have still no idea what the theme of this RMT is about, but it surely has nice colors so check it out.

November 2014 - Hyper Offense
Garchomp (F) @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Stealth Rock
Greninja (F) @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Spikes
Scizor (F) @ Scizorite
Ability: Light Metal
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
Bisharp (F) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Roost
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Stealth Rock
Greninja (F) @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Spikes
Scizor (F) @ Scizorite
Ability: Light Metal
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
Bisharp (F) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Roost
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower
This team was literally everywhere in the competitive scene, making countless appearances in the Smogon Tour, the Official Ladder Tournament and [yan]sogeking's back pocket. Basically, the ladder pretty much consisted of four groups of people: The ones playing the CBB Hyper Offense, the ones playing the Pinsir + Magnezone + Diggersby Hyper Offense, the ones dirty/bad enough to play dEnIsSsS' obnoxious Baton Pass team...and then, *gasp*, stall. This team performed fairly well against most of these teams, explaining its popularity on a tele-infested ladder.
That aside, this team was one of the very first Hyper Offenses to make use of Spikes Greninja, a set that completely shifted the metagame. This Greninja variant was the name of the game back then, applying ridiculous amounts of pressure on its opponents and forcing every player to reconsider their builds. How do you even deal with something so fast and absurdly powerful? The only possible option is usually to switch to a counter, but guess what: those hardly existed in the first place and if your opponent was fortunate enough carry one of the few Pokémon capable of switching in on the frog, the Greninja user could simply punish the switch by laying entry hazards. The other important set that this team features is Offensive M-Scizor, a previously very rare sight that started to gain a tremendous amount of popularity after the creation of this team. If you ever wondered why your Heatran is full speed when you would rather want to invest all these crispy EVs into special defense, now you know which RMT is to blame.

June 2015 - Balance
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 208 SDef / 52 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Protect
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 Spd
Modest Nature (+SAtk, -Atk)
- Rock Polish
- Earth Power
- Hidden Power [Ice]
- Focus Blast
Venusaur (M) @ Venusaurite
Trait: Overgrow
EVs: 248 HP / 192 Def / 68 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 248 SDef / 12 Spd
Careful Nature (+SDef, -SAtk)
- Taunt
- Whirlwind
- Spikes
- Roost
Starmie @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 20 Def / 16 SDef / 224 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Reflect Type
- Scald
- Recover
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake
Trait: Flash Fire
EVs: 248 HP / 208 SDef / 52 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Protect
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 Spd
Modest Nature (+SAtk, -Atk)
- Rock Polish
- Earth Power
- Hidden Power [Ice]
- Focus Blast
Venusaur (M) @ Venusaurite
Trait: Overgrow
EVs: 248 HP / 192 Def / 68 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 248 SDef / 12 Spd
Careful Nature (+SDef, -SAtk)
- Taunt
- Whirlwind
- Spikes
- Roost
Starmie @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 20 Def / 16 SDef / 224 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Reflect Type
- Scald
- Recover
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake

June 2015 - Stall
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Knock Off
- Stealth Rock
- Rest
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 100 HP / 252 Atk / 156 Spe
Lonely Nature
IVs: 0 Def / 0 SpA / 0 SpD
- Shadow Sneak
- Will-O-Wisp
- Protect
- Baton Pass
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Heal Bell
- Defog
- Roost
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
IVs: 20 HP / 0 Def / 0 SpD
- Earthquake
- Reversal
- Stone Edge
- Toxic
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Fake Out
- Foul Play
- Will-O-Wisp
- Recover
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 248 SpD / 12 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Taunt
- Roost
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Knock Off
- Stealth Rock
- Rest
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 100 HP / 252 Atk / 156 Spe
Lonely Nature
IVs: 0 Def / 0 SpA / 0 SpD
- Shadow Sneak
- Will-O-Wisp
- Protect
- Baton Pass
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Heal Bell
- Defog
- Roost
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
IVs: 20 HP / 0 Def / 0 SpD
- Earthquake
- Reversal
- Stone Edge
- Toxic
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Fake Out
- Foul Play
- Will-O-Wisp
- Recover
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 248 SpD / 12 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Taunt
- Roost
Branflakes made the most of this core's potential, and built a team with pokemon that dealt with threats to the core. The team also features some uncommon pokemon such as Seismitoad and Dugtrio, both of whom fulfil their niches in the tier to the fullest via this team. At the time of it's creation, branflakes managed to capitalise on the ladder's susceptibility to this team because it was so unprepared for, and managed to peak #1 on the ladder.

August 2015 - Semi-Stall
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 240 HP / 44 Atk / 192 SpD / 32 Spe
Careful Nature
- Roost
- Will-O-Wisp
- Brave Bird
- Swords Dance
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 112 Def / 144 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 164 Def / 96 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Foul Play
- Recover
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Leech Seed
- Spikes
- Power Whip
- Thunder Wave
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Recover
- Rapid Spin
- Scald
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Ice Beam
- Calm Mind
Ability: Gale Wings
EVs: 240 HP / 44 Atk / 192 SpD / 32 Spe
Careful Nature
- Roost
- Will-O-Wisp
- Brave Bird
- Swords Dance
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 112 Def / 144 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 164 Def / 96 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Foul Play
- Recover
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Leech Seed
- Spikes
- Power Whip
- Thunder Wave
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Recover
- Rapid Spin
- Scald
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Ice Beam
- Calm Mind
That's exactly what this team was trying to capitalize on. As most people would be prepared against the infamous Calm Mind set, the original idea behind this build was to focus on making the most of M-Sableye as a support Pokémon. Knock Off would lure Pokémon such as Heatran and Clefable, which were very popular to deal with M-Sableye. Most of the other classic answers to M-Sableye were either Pokémon unwilling to switch into Will-O-Wisp or very prone to being worn down by entry hazards. Building a team able to switch around most of these threats, while providing options to lay down as many hazards as possible, seemed like the most obvious, and the safest choice to make use of M-Sableye's fantastic traits. The rest of the team members offer additional options to close out the game and exploit the removal of key items.

October 2015 - Balance
Genesect @ Life Orb
Ability: Download
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
- Rock Polish
- Flamethrower
- Bug Buzz
- Giga Drain
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- U-turn
- Brave Bird
- Flare Blitz
- Sleep Talk
Mawile @ Mawilite
Ability: Intimidate
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Focus Punch
- Sucker Punch
- Substitute
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Surf
- Defog
- Roost
- Draco Meteor
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ability: Download
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
- Rock Polish
- Flamethrower
- Bug Buzz
- Giga Drain
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- U-turn
- Brave Bird
- Flare Blitz
- Sleep Talk
Mawile @ Mawilite
Ability: Intimidate
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Focus Punch
- Sucker Punch
- Substitute
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Surf
- Defog
- Roost
- Draco Meteor
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Besides the obvious presence of Genesect, this team has quite a few interesting things for itself. Mega Mawile was vastly underused back then, mainly because Mega Lucario and the Mega Charizard formes were very popular due to their ability to deal with Aegislash, in addition to their sheer brokeness. The defensive backbone of the team was present in a lot of balanced Volt-Turn teams and still holds up fairly well today. Anyway, it's time for the throwback, and for the younger audience, this team will give you a taste of what early XY looked like when the armored bug was in two teams out of three!

May 2016 - Offense
Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Quick Attack / Toxic
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Taunt
- Hurricane
- Knock Off
- U-Turn / Superpower
Amoonguss (M) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
- Spore
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Quick Attack / Toxic
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Taunt
- Hurricane
- Knock Off
- U-Turn / Superpower
Amoonguss (M) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
- Spore

June 2016 - Offense
Sakura (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 184 Def / 76 SpD
Calm Nature
IVs: 0 Atk / 18 Spe
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled
Corrin (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Hidden Power [Fire]
- Earthquake
- Recover
Takumi (Lopunny-Mega) (M) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Azura (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Hinoka (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Lava Plume
- Taunt
- Toxic
Ryoma (Hoopa-Unbound) @ Choice Specs
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Psyshock
- Focus Blast
- Trick
Ability: Magic Guard
EVs: 248 HP / 184 Def / 76 SpD
Calm Nature
IVs: 0 Atk / 18 Spe
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled
Corrin (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Hidden Power [Fire]
- Earthquake
- Recover
Takumi (Lopunny-Mega) (M) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Azura (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Hinoka (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Lava Plume
- Taunt
- Toxic
Ryoma (Hoopa-Unbound) @ Choice Specs
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Psyshock
- Focus Blast
- Trick

June 2016 - Balance
Hippowdon (F) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Ice Beam
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball
Latias-Mega @ Latiasite
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Thunder Wave
- Roost
- Dragon Pulse
- Roar
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 168 Def / 68 SpA / 24 Spe
Bold Nature
- Defog
- Roost
- Thunderbolt
- Heat Wave
Reuniclus @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Psyshock
- Calm Mind
- Focus Blast
- Recover
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Ice Beam
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Power Whip
- Gyro Ball
Latias-Mega @ Latiasite
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Thunder Wave
- Roost
- Dragon Pulse
- Roar
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 168 Def / 68 SpA / 24 Spe
Bold Nature
- Defog
- Roost
- Thunderbolt
- Heat Wave
Reuniclus @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Psyshock
- Calm Mind
- Focus Blast
- Recover

August 2016 - Stall
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 140 Def / 116 Spe
Impish Nature
- Whirlwind
- Spikes
- Counter
- Roost
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Aromatherapy
- Seismic Toss
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Snarl
- Will-O-Wisp
- Recover
- Calm Mind
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 136 Def / 120 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Encore
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Toxic
- Moonlight
- Skill Swap
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 196 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psyshock
- Calm Mind
- Rest
Ability: Sturdy
EVs: 252 HP / 140 Def / 116 Spe
Impish Nature
- Whirlwind
- Spikes
- Counter
- Roost
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Aromatherapy
- Seismic Toss
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Snarl
- Will-O-Wisp
- Recover
- Calm Mind
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 136 Def / 120 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Encore
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Def / 104 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Toxic
- Moonlight
- Skill Swap
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 196 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psyshock
- Calm Mind
- Rest

September 2016 - Bulky Offense
Medicham-Mega (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Thunder Punch
- Ice Punch
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug] / Hidden Power [Flying]
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 72 HP / 240 Atk / 196 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 236 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Hidden Power [Fire]
- Defog
- Recover
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Thunder Punch
- Ice Punch
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpD
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug] / Hidden Power [Flying]
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 72 HP / 240 Atk / 196 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 236 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Hidden Power [Fire]
- Defog
- Recover

November 2016 - Bulky Offense
Wasted Summer (Nidoking) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower
Back2You (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Synchronize (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 240 HP / 140 Def / 128 SpD
Impish Nature
IVs: 30 Spe
- Bullet Punch
- U-turn
- Roost
- Pursuit
A Heartbeat Away (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 228 Atk / 28 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Explosion
Love You Now (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Calm Mind
The Girl (Heatran) (F) @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Solar Beam
- Taunt
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Flamethrower
Back2You (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Synchronize (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 240 HP / 140 Def / 128 SpD
Impish Nature
IVs: 30 Spe
- Bullet Punch
- U-turn
- Roost
- Pursuit
A Heartbeat Away (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 228 Atk / 28 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Explosion
Love You Now (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Calm Mind
The Girl (Heatran) (F) @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Solar Beam
- Taunt
Ubers

April 2014 - Offense
BeNNs (Yveltal) @ BlackGlasses
Ability: Dark Aura
Shiny: Yes
EVs: 68 Atk / 252 SAtk / 4 SDef / 184 Spd
Mild Nature
- U-turn
- Dark Pulse
- Oblivion Wing
- Sucker Punch
BeNNs (Arceus) @ Silk Scarf
Ability: Multitype
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Fire Blast
- Swords Dance
- Extreme Speed
- Earthquake
BeNNs (Tyranitar) (F) @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 96 Atk / 156 SDef / 8 Spd
Careful Nature
- Roar
- Stealth Rock
- Crunch
- Pursuit
BeNNs (Palkia) @ Lustrous Orb
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Hydro Pump
- Draco Meteor
- Fire Blast
BeNNs (Gengar) (M) @ Gengarite
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Taunt
- Destiny Bond
- Focus Blast
- Sludge Bomb
BeNNs (Excadrill) (M) @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Swords Dance
Ability: Dark Aura
Shiny: Yes
EVs: 68 Atk / 252 SAtk / 4 SDef / 184 Spd
Mild Nature
- U-turn
- Dark Pulse
- Oblivion Wing
- Sucker Punch
BeNNs (Arceus) @ Silk Scarf
Ability: Multitype
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Fire Blast
- Swords Dance
- Extreme Speed
- Earthquake
BeNNs (Tyranitar) (F) @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 96 Atk / 156 SDef / 8 Spd
Careful Nature
- Roar
- Stealth Rock
- Crunch
- Pursuit
BeNNs (Palkia) @ Lustrous Orb
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Hydro Pump
- Draco Meteor
- Fire Blast
BeNNs (Gengar) (M) @ Gengarite
Ability: Levitate
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Taunt
- Destiny Bond
- Focus Blast
- Sludge Bomb
BeNNs (Excadrill) (M) @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Swords Dance

December 2014 - Balance
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 56 Def / 204 SpD
Relaxed Nature
- Lava Plume
- Stealth Rock
- Roar
- Earthquake
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Extreme Speed
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 144 HP / 172 SpA / 192 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
? (Salamence) (F) @ Salamencite
Ability: Intimidate
EVs: 200 HP / 132 Atk / 176 Spe
Adamant Nature
- Return
- Earthquake
- Dragon Dance
- Roost
Arceus (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 248 HP / 4 Def / 4 SpA / 252 Spe
Timid Nature
- Judgment
- Refresh
- Calm Mind
- Recover
Ability: Drought
EVs: 248 HP / 56 Def / 204 SpD
Relaxed Nature
- Lava Plume
- Stealth Rock
- Roar
- Earthquake
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Extreme Speed
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 144 HP / 172 SpA / 192 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
? (Salamence) (F) @ Salamencite
Ability: Intimidate
EVs: 200 HP / 132 Atk / 176 Spe
Adamant Nature
- Return
- Earthquake
- Dragon Dance
- Roost
Arceus (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 248 HP / 4 Def / 4 SpA / 252 Spe
Timid Nature
- Judgment
- Refresh
- Calm Mind
- Recover

March 2015 - Offense
Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 248 HP / 72 Atk / 184 SpD
Adamant Nature
- Thunder Wave
- Stealth Rock
- Stone Edge
- Low Kick
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Wobbuffet @ Custap Berry
Ability: Shadow Tag
EVs: 80 HP / 176 Def / 252 SpD
Calm Nature
- Counter
- Mirror Coat
- Destiny Bond
- Encore
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Draco Meteor
- Calm Mind
- Psyshock
- Roost
Salamence @ Salamencite
Ability: Intimidate
EVs: 192 HP / 136 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Return
- Roost
- Earthquake
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Extreme Speed
- Refresh
Ability: Sand Stream
EVs: 248 HP / 72 Atk / 184 SpD
Adamant Nature
- Thunder Wave
- Stealth Rock
- Stone Edge
- Low Kick
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Wobbuffet @ Custap Berry
Ability: Shadow Tag
EVs: 80 HP / 176 Def / 252 SpD
Calm Nature
- Counter
- Mirror Coat
- Destiny Bond
- Encore
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Draco Meteor
- Calm Mind
- Psyshock
- Roost
Salamence @ Salamencite
Ability: Intimidate
EVs: 192 HP / 136 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Return
- Roost
- Earthquake
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Extreme Speed
- Refresh

June 2015 - Balance
Sableye (F) @ Sablenite
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Fake Out
- Will-O-Wisp
- Foul Play
- Recover
Ho-Oh @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Klefki (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Thunder Wave
- Play Rough
- Spikes
Lugia @ Leftovers
Trait: Multiscale
EVs: 248 HP / 124 Def / 136 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Toxic
- Ice Beam
- Roost
- Whirlwind
Arceus-Water @ Splash Plate
Trait: Multitype
EVs: 248 HP / 244 Def / 16 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Judgment
- Defog
- Toxic
- Recover
Groudon @ Red Orb
Trait: Drought
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Precipice Blades
- Stone Edge
- Rest
Trait: Prankster
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Fake Out
- Will-O-Wisp
- Foul Play
- Recover
Ho-Oh @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Klefki (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Thunder Wave
- Play Rough
- Spikes
Lugia @ Leftovers
Trait: Multiscale
EVs: 248 HP / 124 Def / 136 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Toxic
- Ice Beam
- Roost
- Whirlwind
Arceus-Water @ Splash Plate
Trait: Multitype
EVs: 248 HP / 244 Def / 16 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Judgment
- Defog
- Toxic
- Recover
Groudon @ Red Orb
Trait: Drought
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Precipice Blades
- Stone Edge
- Rest

February 2016 - Hyper Offense
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Pin Missile
- Toxic Spikes
- Protect
- Endeavor
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Destiny Bond
- Protect
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Shadow Claw
- Refresh
- Swords Dance
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 208 Def / 252 SpA / 48 Spe
Modest Nature
- Moonblast
- Focus Blast
- Hidden Power [Rock]
- Geomancy
Latios @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Psyshock
- Grass Knot
- Hidden Power [Fire]
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 176 Atk / 248 SpD / 84 Spe
Adamant Nature
- Precipice Blades
- Dragon Tail
- Stone Edge
- Stealth Rock
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Pin Missile
- Toxic Spikes
- Protect
- Endeavor
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Destiny Bond
- Protect
Arceus @ Silk Scarf
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Shadow Claw
- Refresh
- Swords Dance
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 208 Def / 252 SpA / 48 Spe
Modest Nature
- Moonblast
- Focus Blast
- Hidden Power [Rock]
- Geomancy
Latios @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Psyshock
- Grass Knot
- Hidden Power [Fire]
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 176 Atk / 248 SpD / 84 Spe
Adamant Nature
- Precipice Blades
- Dragon Tail
- Stone Edge
- Stealth Rock

June 2016 - Bulky Offense
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 208 SpD / 52 Spe
Careful Nature
- Stealth Rock
- Precipice Blades
- Rock Slide
- Thunder Wave
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 216 SpA / 40 Spe
Modest Nature
- Hex
- Toxic
- Defog
- Thunder Wave
Arceus @ Leftovers
Ability: Multitype
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Extreme Speed
- Shadow Claw
- Swords Dance
- Recover
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Focus Blast
- Hex
- Will-O-Wisp
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Spikes
- Toxic
- Play Rough
Ability: Drought
EVs: 248 HP / 208 SpD / 52 Spe
Careful Nature
- Stealth Rock
- Precipice Blades
- Rock Slide
- Thunder Wave
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 216 SpA / 40 Spe
Modest Nature
- Hex
- Toxic
- Defog
- Thunder Wave
Arceus @ Leftovers
Ability: Multitype
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Extreme Speed
- Shadow Claw
- Swords Dance
- Recover
Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Focus Blast
- Hex
- Will-O-Wisp
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Thunder Wave
- Spikes
- Toxic
- Play Rough
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