Pet Mod Generation X (Region 2 - Completed, Playtesting)

No one of the Starter Movepools submissions included an exclusive move. Do we want them?

  • Make the submitters of the winning movepools suggest the exclusive moves (they won't be voted)

  • Make a slate overlapped with the next one to decide them

  • We don't need exclusive moves, not all starters had them


Results are only viewable after voting.
Posting some WIPs, I can't find any inspiration for names, suggestions are appreciated ahah
Name: Bletiny ("beetle" + "tiny")
Counterpart(s): Kabootle, Drakahorn
Typing:

Abilities: Swarm / Run Away | Rattled
Base Stats: 40 / 50 / 80 / 20 / 30 / 10 (BST 230)
Height: 0.3 m
Weight: 3.5 kg
Dex: "Bletiny are often found laying on the bark, to heat up their bodies while the Sun's out. They're easily scared, and tend to run away at the smallest noise."

Name: Kabootle ("kabuto" + "beetle")
Evolution: Drakahorn
Typing:

Abilities: Swarm / Intimidate | Rattled
Base Stats: 60 / 70 / 105 / 30 / 60 / 40 (BST 360)
Height: 0.8 m
Weight: 38.5 kg
Dex: "The speciemens that reach evolution have often the role to fight off predators and concurrent swarms. The gas they exhale may cause allucinations if smelled for too long."

Name: Drakahorn ("drake" + "horn")
Typing:

Abilities: Swarm / Intimidate | Compound Eyes
Base Stats: 70 / 85 / 125 / 95 / 80 / 50 (BST 505)
Height: 1.8 m
Weight: 93.5 kg
Dex: "Despite their huge size, Drakahorn are the most timid among the swarm. This really cautious nature may have been developed to better defend the newborns."

Notable Moves: Bug Buzz, Sticky Web, Megahorn, Pin Missile, X-Scissor, U-turn, Draco Meteor, Dragon Pulse, Dragon Claw, Dragon Fury, Scale Shot, Stone Edge, Rock Slide, Earthquake, Crunch, Shell Smash, Sludge Bomb, Sludge Wave, Gunk Shot, Poison Jab
Flavor/Design: They're inspired to kabutomushi scarabs and dragons, mimicry was the first idea that came to my mind when the typing was decided. I imagined the habitat of Loria being hostile and arid, so big strong bugs may be fitting with the context.
Potential Competitive Role: I kinda want a slow tank that can score some strong hits, with a tactical typing good offensively and defensively.

They're based on the concept I have submit a while ago for CAP28, I noticed that these two versions kinda look like consecutive evolutions, so I thought I might sub them for this slate.
bug_dragon_cap_deviantart.pngbug_dragon_cap_new_dimension.png

BST Corrected, I removed -10 base points from SpD and HP, for a total of -20, so BST is now 505
 
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Name: Miamice
Category: Normal
Evolution: Chollorat at lvl 24
Counterpart(s): None
Typing: Normal/Poison
Abilities: Corrosion/Metal Chew (Bite moves Super effective vs steel) (Merciless
Base Stats: 50/80/22/22/22/74 (270)
Height: 9"
Weight: 1lbs
Notable Moves: Toxic, Super Fang, Double Edge, Crunch, Poison Fang, Hyper Fang, Sword Dance, Quick Attack, Fire Fang, Ice Fang, Thunder Fang, U-Turn, Parting Shot, Gunk Shot, Psychic Fangs
Flavor/Design: Poison Sewer Rat.
Potential Competitive Role: Fast Toxic abuser/exploiter in some way.



Name: Chollorat
Category: Mammal
Evolution: Chollorat at lvl 24
Counterpart(s): None
Typing: Normal/Poison
Abilities: Corrosion/Metal Chew (Bite moves Super effective vs steel) (Merciless)
Base Stats: 80/105/62/32/62/114 (445)
Height: 2'5"
Weight: 8lbs
Notable Moves: Same as before.
Flavor/Design: Poison Sewer Rat. With Cholera
Potential Competitive Role: Fast Toxic abuser/exploiter in some way. Still fast still toxic.


Name: Robbout
Category: Bird
Evolution: Roknrobn at lvl 19
Counterpart(s): None
Typing: Flying/Grass
Breeding Group: Flying/Grass
Abilities: Punk Rock (Rock Concert: Getting effected by rock damage, passive or otherwise causes no damage and raises speed 1 stage.
Base Stats: 40/30/50/60/40/35 (255)
Height: 1’"
Weight: 2lbs
Notable Moves: Rockin Out, Overdrive, Hyper Voice, Hurricane, U-Turn, Nasty Plot, Roost, Parting Shot, Snarl, Dark Pulse, Grass Whistle, Sing, Perish Song, Energy Ball
Flavor/Design: Young Robin punk rock. Rocks in the treetops.
Potential Competitive Role: Make little cup regret letting rocks and sandstorm exist. Garbage defensive type though.


Name: Roknrobn
Category: Bird
Evolution: none
Counterpart(s): None
Typing: Flying/Grass
Breeding Group: Flying/Grass
Abilities: Punk Rock (Rock Concert: Getting effected by rock damage, passive or otherwise causes no damage and raises speed 1 stage.
Base Stats: 100/45/80/95/80/70 (470)
Height: 2’7"
Weight: 8lbs
Notable Moves: Same plus Boom Burdt
Flavor/Design: Still rocks in the treetops. All day long. It blends with them to lure prey with its sick beats.
Potential Competitive Role: Stones go cry.

Rockin Out- Essentially Rock type Hyper Voice but also turns the type specific hazard on the enemy field to SE. I’ll expound on this later. Not exclusive to this line but most new learners require tutor.



Name: Lambshade
Category: Mammal
Evolution: Evolves from Mareep at 15 if happiness is 60 or below. Evolves into Ramnation at 30
Counterpart(s): Flaafy
Typing: Electric/Dark
Breeding Group: Field/Monster
Abilities: Fluffy (Slush Rush)
Base Stats: 70/60/70/60/50/55 (365)
Height: 2'2"
Weight: 45.3lbs
Notable Moves: Mareeps + Dark Pulse, Sucker Punch, Parting Shot, Snarl, Horn Leech, Mega Horn
Flavor/Design: While staying fluuffy and getting devil/sheep horns, this thing becomes mean and some fur becomes much darker almost black or purple.
Potential Competitive Role: Fluffy 70/70 is not bad with Eviolite. Evolve though.


Name: Ramnation
Category: Mammal
Evolution: Evolves from Mareep at 15 if happiness is 60 or below. Evolves into Ramnation at 30
Counterpart(s): Ampharos
Typing: Electric/Dark
Breeding Group: Field/Monster
Abilities: Fluffy (Slush Rush)
Base Stats: 100/100/85/80/70/75 (510)
Height: 3’9"
Weight: 150lbs
Notable Moves: Same plus: Earthquake, Head Smash, Close Combat, Bulk Up
Flavor/Design: This damn ram is almost the ramhorn stereotype of a devil that people used to perceive said devil as. Still has floof!
Potential Competitive Role: 100/85 physical bulk with Bulk Up, or Slush Rushing with a non-Ice typing are genuine niches!



Name: Tablug
Category: Bug
Evolution: Evolves into Capsulect at 11
Counterpart(s):
Typing: Bug
Breeding Group: Bug/Monster
Abilities: Shed Skin (Regenerator)
Base Stats: 50/10/80/15/40/10 (195)
Height: 9"
Weight: .8lbs
Notable Moves: Harden, Yawn, Bug Bite, Recover
Flavor/Design: A pill bug larvae.
Potential Competitive Role: Dont use it! Evolve asap.


Name: Capsulect
Category: Bug
Evolution: Evolves to Pillchill with Ice Stone or Blakpilld with Duskstone
Counterpart(s):
Typing: Bug
Breeding Group: Bug/Monster
Abilities: Shed Skin (Regenerator)
Base Stats: 80/15/85/40/70/10 (300)
Height: 1'8"
Weight: 2lbs
Notable Moves: Same plus: Ice Beam, Sticky Web, Wish, Aromatherapy, Leech Seed, U-Turn, Giga Drain, Bug Buzz, Coil, Dark Pulse, Sucker Punch,
Flavor/Design: Bigger pill to swallow. Still don't use it, but stay long enough to get all the moves you need before stone evolving.
Potential Competitive Role: Evolve when ready.


Name: Pillchill
Category: Bug
Evolution: none
Counterpart(s): Blakpilld
Typing: Bug/Ice
Breeding Group: Bug/Monster
Abilities: Inversion (Regenerator)
Base Stats: 100/25/125/70/90/50 (460)
Height: 5'1"
Weight: 90lbs
Notable Moves: Same as Capsulect. Plus Blizzard, Freeze Dry, Earthquake, Earth Power, Aurora Veil, Defog, Rapid Spin, Ice Crystals*
Flavor/Design: Literally a chillpill creepy crawly.
Potential Competitive Role: The fact you can invert your weaknesses is a big advantage. 4x resist to fire and rock? Fantastic. You can safely come in and set your hazards and swap out to come back later. You can regen instead.
Inversion: Reverses weaknesses and resistances!
Ice Crystals: Ice type stealth rock. If sun is out melts into a water type version. Will turn back to Ice if snowing. If a different type version of SR is up, REPLACE with this. Will be replaced by other type based damage moves. Spikes and TSpikes don't count in this equation.

Name: Blakpilld
Category: Bug
Evolution: none
Counterpart(s): Pillchill
Typing: Bug/Dark
Breeding Group: Bug/Monster
Abilities: Encroach (Regenerator)
Base Stats: 90/105/75/50/40/110 (460)
Height: 4'8"
Weight: 76lbs
Notable Moves: Same as Capsulect. Plus Crunch, Gunk Shot, Sword Dance, Mega Horn, Toxic, Toxic Spikes, Earthquake, Iron Tail, Knock Off
Flavor/Design: Blakpill meme, very insular angry black bug.
Potential Competitive Role: Eschewing defenses to chew up the competition. Fast attacker. Priority Koff is nothing to scoff at.
Encroach: Dark Type Galewings. Both abilities last until half health if more balanced.
 
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Name: Lorian Bidoof
Typing:
/

Ability: Simple/Unaware (Hidden: Solid Rock)
Base Stats: 59/45/40/35/40/31 (unchanged)
Notable Moves: Accelerock, Power Gem, Rock Slide, Wide Guard, Gnaw Away (plus several moves regular Bidoof knows)
New Features: Gnaw Away (Rock-type clone of Chip Away)
Flavor/Design: A gray Bidoof with larger and more jagged front teeth. The Bidoof in Loria developed thicker, rock-like fur to protect themselves against the myriad of predatory bird Pokemon in the region. Lorian Bidoof's fur is hard enough to break a Corviknight's beak if it tries to peck at it.

Name: Lorian Bibarel
Typing:
/

Ability: Simple/Unaware (Hidden: Solid Rock)
Base Stats: 74/95/60/50/60/71 (-5 HP, +10 Attack, -5 Sp. Atk)
Notable Moves: Accelerock, Power Gem, Rock Slide, Rock Polish, Wide Guard, Gnaw Away (plus several moves regular Bibarel knows)
New Features: Gnaw Away (Rock-type clone of Chip Away)
Flavor/Design: A gray Bibarel with much larger and more jagged front teeth. Lorian Bibarel has teeth strong enough to chew through rock. It makes its nests in cliff walls and uses its equally strong tail to pack down leftover debris to build dams.
Potential Competitive Role: Simple spam... I guess...
Based on the common walkingstick:
Name: Stictic
Typing:
/

Ability: Swarm (Hidden: Sand Rush)
Base Stats: 40/45/45/20/25/50 (Total: 225)
Notable Moves: Tackle, String Shot, Sand Tomb, Mud-Slap, Struggle Bug, Bug Bite
Flavor/Design: Stictic builds its nest by sliding into narrow cracks in wood or peat and chewing through just enough extra to fit the rest of its body into. If a predator tries to eat it, it sheds its skin and makes its getaway.

Name: Stictrunc
Typing:
/

Ability: Swarm (Hidden: Sand Rush)
Base Stats: 60/55/95/40/70/35 (Total: 355)
Notable Moves: Harden, Iron Defense, Bulldoze
Flavor/Design: It evolves from Stictic at Level 12. Stictrunc builds a cocoon around its body like a long, narrow log. Hikers sometimes inadvertently pick up a Stictrunc and use it as a hiking pole, which Stictrunc doesn't notice until it evolves and discovers it has been moved to a different location.

Name: Stictonic
Typing:
/

Ability: Swarm (Hidden: Sand Rush)
Base Stats: 80/108/110/50/82/55 (Total: 485)
Notable Moves: Earthquake, Bug Buzz, Lunge, Skitter Smack, U-Turn, X-Scissor, Rock Slide, Stone Edge, Body Press, Shell Smash, Bug Javelin
New Features: Bug Javelin: Bug-type clone of Double-Edge.
Flavor/Design: It evolves from Stictrunc at Level 20. Stictonic has a strong, hard exoskeleton made of wood and peat. When it spots prey, Stictonic hurls its entire body at it like a javelin. If it misses, the tremor it causes when it lands will take care of it instead.
Potential Competitive Role: Bug-type Sand Rush user with solid physical stats. It can outspeed almost any unboosted mon in Sand.
Based on the gray fox (aside from being purple):
Name: Kithra
Typing:

Ability: Synchronize/Run Away (Hidden: Psychic Surge)
Base Stats: 51/37/37/74/47/69 (Total: 315)
Notable Moves: Psychic, Psyshock, Zen Headbutt, Calm Mind, Expanding Force, Ally Switch
Flavor/Design: A small purple fox kit. Kithra has a playful personality, making it a popular Pokemon with Youngsters and Lasses. If its trainer isn't in the mood to play with it, Kithra will use its Psychic power to manipulate it into believing otherwise.

Name: Zorboreal
Typing:
/

Ability: Synchronize/Grass Pelt (Hidden: Psychic Surge)
Base Stats: 84/56/56/118/82/109 (Total: 505)
Notable Moves: Leaf Storm, Energy Ball, Leaf Blade, Growth, Giga Drain, Grassy Glide, Dazzling Gleam, Mystical Fire, Psychic Surf
Flavor/Design: A purple fox with green leaflike fur around its main body like a cloak. It evolves from Kithra at Level 27. Zorboreal is most commonly found in trees, where it uses Psychic power to balance on even the narrowest branches. It masquerades as a clump of leaves to lure prey to it, then strikes when it gets too close - all while still maintaining its balance on its branch.
New Features:
Type: Psychic/Special
BP: 95
Accuracy: 100
PP: 15 (24)
Effect: Raises the user's Speed if Psychic Terrain is in effect.
Distribution: Signature attack of Zorboreal.
Potential Competitive Role: Psychic Terrain-centric sweeper with Calm Mind and its signature Psychic Surf.
 
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Decided to wave off from trying to make a Kingfisher with so much design work, and keep it simple; a Kingfisher playing into Happiness

Name: Azlure
Category: Bird
Evolution: Evolves into Cyangler at Level 22
Counterpart(s): None
Typing:

Abilities: Stakeout / Galvanize // Moxie
Base Stats: HP 40 / Atk 67 / Def 30 / SpA 30 / SpD 30 / Spe 63 (BST 260)
Height: 1'
Weight: 4.0 lbs
Notable Moves: Tailwind, Defog, Roost, Dual Wingbeat, Pluck, Thunderwave, Nuzzle, Parabolic Charge, Volt Switch, Return
Flavor/Design: Azlure is very natural in its appearance, very similar to a Belted Kingfisher, except their beak is barbed. Their belt is is bright yellow, rather than the red on the animal. Its colouration is Turqoise.
Potential Competitive Role;

Name: Cyangler
Category: Bird
Evolution: Evolves into Halcyclone at Maximum happiness
Counterpart(s): None
Typing:

Abilities: Stakeout / Galvanize // Moxie
Base Stats: HP 55 / Atk 86 / Def 50 / SpA 54 / SpD 45 / Spe 90 (BST 260)
Height: 2'6"
Weight: 48.3 lbs
Notable Moves: Tailwind, Defog, Roost, Dual Wingbeat, Pluck, Thunderwave, Nuzzle, Parabolic Charge, Volt Switch, Return, Wild Charge, Drill Peck, Charge Beam,
Flavor/Design
: Cyangler leans into the angler aspect a bit more; their break gaining a more pronounced harpoon-like look, and its crest flattens out, becoming more like a fisherman's hat.
Potential Competitive Role; Charge beam opens up the possibility later for more special options. In comparison to other generation's bird mons, it is much more offensively inclined. Charge Beam allows it to work potentially mixed sets if you want to play on RNG, but on average

Name: Halcyclone
Category: Bird
Evolution: Evolves from Cyangler at Maximum Happiness
Counterpart(s): None
Typing:

Abilities: Stakeout / Galvanize // Moxie
Base Stats: HP 70 / Atk 105 / Def 70 / SpA 78 / SpD 60 / Spe 117 (BST 500)
Height: 4'8"
Weight: 103.6 lbs
Notable Moves: Tailwind, Defog, Roost, Dual Wingbeat, Pluck, Thunderwave, Nuzzle, Parabolic Charge, Volt Switch, Return, Wild Charge, Drill Peck, Charge Beam, Bolt Beak, Brave Bird, Extreme Speed, Thunder, Hurricane, Giga Impact, Hyper Beam
Flavor/Design
: A Kingfisher, Halcyclone gains an electric blue crown, and gains immense size. Its wing feathers gain a Lightning Strike pattern alternative gold and deep sea green/turqoise.
Potential Competitive Role; Effectively a set-up sweeper with team support, 105 Attack, Stakeout and Bolt Beak is pretty horrifying under Tailwind on 117 Speed. Thanks to limited coverage (Normal, Electric and Flying, pretty much), it can't completed dominate, and it has a number of immunities it can't resolve, neither are its defenses exactly stellar, so while it can get a kill, it needs to consider what else can switch in to assist. It does have some longevity however through Roost or Parabolic Charge; however Roost is less useful due to the more increased threat of Earthquake, but PC causes concerns with possible immunities. Between Nuzzle/Twave, Defog, Tailwind, Volt Switch and the two STABS, there are plenty of options available.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Name: Antyke (Ant + Tyke)
Evolution: Pupant at level 14
Counterpart(s): N/A
Typing:

Abilities: Swarm / Own Tempo | HA: Honey Gather
Base Stats: 45 / 50 / 55 / 49 / 63 / 38 (300 BST)
Height: 0.01 m
Weight: 0.04 kg
Gender Ratio: 4 - 1 Female to Male
Notable Moves: Bug Bite, U-turn, Sand Attack, Feint, Scratch, String Shot, Bite, Odor Sleuth, Rapid Spin, Leech Life, Absorb, Encore, Poison Sting, Toxic, Struggle Bug, Skitter Smack, Signal Beam + AUM
Flavour/Design: Antyke lives it's life as a tiny worker ant, with no specified role in the ant nest. Upon growing it transforms into it's pupae stage.

Name: Pupant (Pupae + Ant)
Evolution: Conditional
Counterpart(s): N/A
Typing:

Abilities: Shed Skin
Base Stats: 67 / 62 / 98 / 53 / 89 / 41 (410 BST)
Height: 0.09 m
Weight: 1.9 kg
Gender Ratio: 4 - 1 Female to Male
Notable Moves: Antyke + Iron Defense, Amnesia, Stockpile, Swallow, Harden, Sticky Web, Gyro Ball, Stored Power, Bug Buzz
Flavour/Design: Pupant is a massive cocoon based Pokémon, encased in a hard shell filled to the brim with nutrients, owing to the relatively large size in comparision to other bugs. The reason it has so much nutrients is because it undergoes massive transformations to evolve. The hue of its cocoon determines what it evolves into.

Name: Dronaught (Drone + Astronaut + Night)
Counterpart(s): Combattant, Formiquen, Antunnel
Typing:

Abilities: Swarm / Levitate | HA: Trace
Base Stats: 79 / 71 / 76 / 118 / 72 / 89 (505 BST)
Height: 0.07 m
Weight: 0.4 kg
Gender: Male
Notable Moves: Pupant + Psychic, Psywave, Psychic, Draining Kiss, Dazzling Gleam, Roost, Moonlight, Quiver Dance, Calm Mind, Flash Cannon, Giga Drain, Expanding Force, Skill Swap, Moonblast, Tailwind, Trick Room, Wonder Room, Trick, Shadow Ball


Name: Combattant (Combatant + Ant)
Counterpart(s): Dronaught, Formiquen, Antunnel
Typing:

Abilities: Swarm / Poison Touch | HA: Strong Jaw
Base Stats: 79 / 121 / 88 / 56 / 84 / 77 (505 BST)
Height: 0.09 m
Weight: 0.8 kg
Notable Moves: Pupant + Superpower, Close Combat, Bulldoze, Crunch, Fire Fang, Poison Fang, Body Press, Stone Edge, X-Scissor, Lunge, Cross Poison, Gunk Shot, Jaw Lock, Super Fang, Psychic Fang, Swords Dance

Name: Antunnel (Ant + Tunnel)
Counterpart(s): Combattant, Formiquen, Dronaught
Typing:

Abilities: Swarm / Sand Force | HA: Mold Breaker
Base Stats: 79 / 108 / 127 / 64 / 79 / 48 (505 BST)
Height: 0.67 m
Weight: 0.94 kg
Notable Moves: Pupant + Earthquake, Stealth Rock, Spikes, Dig, Bulldoze, Rock Slide, Earth Power, Drill Run, Stone Edge, Knock Off, Sandstorm, Cross Poison, Scorching Sands, Magnitude, Fissure, Sand Tomb

Name: Formiquen (Formation + Formic Acid + Queen)
Counterpart(s): Combattant, Dronaught, Antunnel
Typing:

Abilities: Swarm / Stamina | HA: Queenly Majesty
Base Stats: 129 / 79 / 85 / 99 / 76 / 37 (505 BST)
Height: 1.3 m
Weight: 1.4 kg
Notable Moves: Pupant + Calm Mind, Moonblast, Dazzling Gleam, Fairy Wind, Dig, Play Rough, Draining Kiss, Psychic, Giga Drain, Speed Swap, Moonlight, Misty Terrain, Misty Explosion, Egg Bomb, Seed Bomb, Trick Room, Magic Room, Mystical Fire, Heal Bell
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
:ss/vullaby:
Flavor: Remember the beta pre-evo for doduo? Imagine that. Stweecks is basically only a nest on feet with a beek in the middle, but the bird – a mocking jay – eventually grows taller. Parts of the nest always stick on it tho: it eventually looks something like a tail.

Name: Stweeks (Sticks + Tweet)
Evolution: Twigledee at level 19
Typing:

Abilities: Gluttony / Overcoat / Raucous*
Base Stats: 55 / 40 / 45 / 35 / 30 / 50 (255 BST)
Height: 0.5 m
Weight: 13.2 kg
Notable Moves: Air Slash, Earth Power, Roost, Toxic, Sludge Bomb, Defog, Stealth Rock, Rock Slide, Seed Bomb, Follow Me, Taunt, Fake Tears

Name: Twigledee (Twig + Tweedle-Dee)
Evolution: Pestenest at level 30
Typing:

Abilities: Early Bird / Sand Veil / Raucous*
Base Stats: 75 / 70 / 65 / 45 / 40 / 50 (345 BST)
Height: 0.7 m
Weight: 20.6 kg
Notable Moves: Air Slash, Earth Power, Roost, Toxic, Sludge Bomb, Defog, Stealth Rock, Brave Bird, Earthquake, Rock Slide, Seed Bomb, Follow Me, Taunt, Fake Tears

Name: Pestenest (Pester + Nest)
Typing:

Abilities: Early Bird / Sand Veil / Raucous*
Base Stats: 95 / 100 / 85 / 65 / 70 / 70 (485 BST)
Height: 1.0 m
Weight: 26.7 kg
Notable Moves: Air Slash, Earth Power, Roost, Toxic, Sludge Bomb, Defog, Stealth Rock, Brave Bird, Earthquake, Rock Slide, Stone Edge, Gunk Shot, Seed Bomb, Follow Me, Taunt, Fake Tears

*Raucous: Uses Follow Me upon switching in.
:ss/sandshrew:
Flavor: A north american Opossum line. Those animals are known for playing dead when under stress, the lore behind the later stage is that it played dead so well it actually died lol.

Name: Wussum (Wuss + Possum)
Evolution: Evolves into Posstum at level 17
Typing:

Abilities: Run Away / Klutz / Rattled*
Base Stats: 30 / 41 / 32 / 45 / 32 / 60 (240 BST)
Height: 0.3 m
Weight: 4.1 kg
Notable Moves: U-turn, Super Fang, Toxic, Quick Attack, Covet

Name: Posstum (Possum + Posthumous)
Typing:

Abilities: Cursed Body / Klutz / Unnerve*
Base Stats: 50 / 71 / 52 / 75 / 62 / 105 (415 BST)
Height: 0.6 m
Weight: 27.6 kg
Notable Moves: U-turn, Super Fang, Toxic, Quick Attack, Covet, Shadow Ball, Hex, Will-O-Wisp, Fake Out, Disable, Encore, Fake Tears, Shadow Claw
 
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Name: Spiriflea (Spirit + Flea)
Category: Bug
Evolution: N/A
Typing:

Abilities: Levitate / Blood Sucker (boosts bp of draining moves by 1.3)
Base Stats: 65 / 120 / 70 / 90 / 80 / 75 (500)
Height: 1.2 m
Weight: 7 kg (most of their body is hollow after all)
Notable Moves: Drain Fang, Leech Life, Swords Dance, Shadow Ball, Taunt, Roost, Crunch, Play Rough, Bug Buzz, U-Turn, Poltergeist, Giga Drain, Shadow Sneak, Universals,
Flavor/Design: Based off flea, they have transparent blood bags and a scary face, levitating over the ground. Their bodies are white with the huge purple blood bag being a mystic purple tint, a dark purple if blood is in it. Spiriflea are quite common in Lorian forest and swamps, because of the high variety of Pokémon in them, sucking the souls of any sleeping Pokémon to regenerate its own life source.
Potential Competitive Role: A wallbreaker with powerful stabs that recover its health a lot as well. It’s weaknesses are a bad defensive typing, low speed, and bulk. However in terms of a wallbreaker and stall breaker it can do it’s job extremely well with taunt, sd, good coverage, and good longevity for a breaker.

Name: Larfantom (Larva + Phantom)
Evolution: Gashusk at Level 20
Typing:

Abilities: Levitate / Gluttony
Base Stats: 45 / 75 / 30 / 40 / 40 / 20 (250)
Height: .3 m
Weight: .1 kg
Notable Moves: Same as next evo
Flavor/Design: A gummy-worm shaped Pokémon that’s transparent with a white tint color and a purple face. It is short for a worm and is always vertical, and hovering unlike a traditional worm which slithers. It’s face has some whiskers to sense things and it’s eyes are always closed. Larfantom are always eating so they can be prepared to go thru metamorphosis. They were brought to Loria centuries ago to help clear all the swampy plants so that they could expand. They are considered an invasive species in Loria now because of all the plants they eat, and how quick they reproduce, which is why they are common in any swamp you go to, besides the national park ones which a special spray is sprayed to keep the population low.


Name: Gahusk (Ghast + Husk)
Evolution: Level up in a forest at night or exposed to a certain item at any level above 25. Evolves into Spiriflea. (evolution methods are based of vikavolt because they have the same bst)
Typing:

Abilities: Levitate / Cursed Body
Base Stats: 55 / 75 / 75 / 65 / 60 / 20 (BST)
Height: .9 m
Weight: .2 kg
Notable Moves: Same as full evo minus roost, taunt, play rough, shadow sneak, and giga drain
Flavor/Design: Looks like a white transparent kakuna that levitates. It is more bulky then kakuna, and as it grows the end of its body develops a sack that it will later use for blood. Gahusk are the stage needed to metamorphorize a Larfantom into a Spriflea. If the Larfantom didn’t eat enough to complete the transformation, they will end up exploding and dying when they run out of food.

Name: Panthluna (Panther+ Lunar)
Category: Mammal
Evolution: N/A
Typing:

Abilities: Illuminate / Stakeout
Base Stats: 85 / 70 / 75 / 95 / 90 / 100 (515)
Height: 1.1 m
Weight: 75 kg
Notable Moves: Moonblast, Dark Pulse, Moonlight, Crunch, Calm Mind, Pursuit, Play Rough, Hone Claws, Taunt, Thunderbolt, Encore, Mystical Fire, Healing Wish, Dazzling Gleam, Baby-Doll Eyes, Charm, Universals
Flavor/Design: Based of a Florida panther, Panthluna has really dark brown fur (close to black), with blue star (without the circle around it) patterns all over its fur. However, their tails have a yellow north star at the end, not the same as their patterns. Its eyes are a light blue, like a predator whose night vison is on a night. At night it’s tail star also shines, which is why I gave it illuminate. Stakeout was given because that is how panthers hunt, and it helps it competitively as well. At a time, Panthluna were almost hunted to extinction for their beautiful fur patterns, but the Lorian government has implemented major protection over them and their population has boomed and you can find their cubs all around the region, like the common Skitty.
Potential Competitive Role: Wallbreaker that comes in on its checks and threatens to break with stake out boosted attacks on switch ins. Access to taunt, calm mind, and encore also make it an effective stall breaker.

Name: Mewoon (Meow + Moon)
Evolution: Evolves into Panthluna at level 26
Typing:

Abilities: Illuminate / Adorable (Lowers the foes’ defense by 1 on switch in)
Base Stats: 50 / 45 / 40 / 65 / 55 / 55 (310)
Height: .4 m
Weight: 3.5 kg
Notable Moves: Same as full evo except mystical fire, thunderbolt, and Healing Wish
Flavor/Design: Meowoon is the moon kitty pokemon and it looks just like it’s evo in kitty form. However it’s lacks the North Star that Panthluna has. Mewoon are often kept as pets around Loria, and they are very friendly and will give gifts to their owners. They will even give gifts of moon rocks which till this day scientists don’t know how they obtain them.
:sm/Furret: + :sm/boldore:
Name: Boulink (Boulder + Mink)
Category: Normal
Evolution: N/A but evolves from Furret-Lorian (I was given permission to do a regional evolution that bypasses the two stage limit)
Typing:

Abilities: Technician / Fur Coat / Frisk
Base Stats: 85 / 110 / 95 / 75 / 75 / 75 (515)
Height: 1.8 m
Weight: 55 kg
Notable Moves: Stealth Rock, Rock Blast, Tail Slap, Dig, Earthquake, Bulldoze, Dragon Tail, Return, Stone Edge, Coil, Pursuit, Body Slam, Trick, Curse, Baton Pass, Brick Break, Quick Attack, Universals, Rock Slide
Flavor/Design: Boulink have have a sandy color instead of the light beige of furret, and their brown color is darker and more reddish. Their hair is rougher and more full, having small rocks lodge into the fur. There tails have a rocky end that they use to break rocks to break into dens or destroy rocks to find hiding prey. They difference between Boulink and Furret-Lorian is that Boulink is much bigger and has sharp rocks poking out from its back fur and head. Boulink are very prominent predators in Lorian Forests, which is the opposite of Sentret-Lorian who must hide all the time from predators. Boulink are so harsh that they will sometimes even eat other Boulink’s baby Sentrets.
Potential Competitive Role: Nutty physical wall with a bad defensive typing, 4x weakness to fighting and a weakness to ground being the most notable. Alternatively a technician breaker with tail slap and rock blast and access to cripplingly tools like trick for walls and pursuit for ghost types. Weaknesses lie in defensive typing, lack of reliable recovery, a bad speed tier, and a vunerability to special moves. While it’s strengths are hazard setting and being a solid breaker.


Name: Sentret-Lorian
Evolution: Furret-Lorian at level 15
Typing:

Abilities: Skill Link / Fur Coat / Frisk
Base Stats: 30 / 51 / 43 / 26 / 45/ 20 (215)
Height: 0.8 m
Weight: 5.5 kg
Notable Moves: Same as next evo minus pursuit
Flavor/Design: Looks like a sentret with a a sandy skin tone, while the ring on its stomach is dark reddish brown. It’s ears droop instead of stand up, and it’s tail has a rocky claw at the end used for digging and breaking obstacles. Sentret in Loria have adapted to have this claw to be able to dig tunnels efficiently to hide from the vast variety of dangerous predators in the region.

Name: Furret-Lorian
Evolution: Boulink at level 30
Typing:

Abilities: Skill Link / Run Away / Frisk
Base Stats: 75 / 86 / 75 / 39 / 60 / 80 (415)
Height: 1.6 m
Weight: 34.5 kg
Notable Moves: Same as full evo minus earthquake
Flavor/Design: Lorian Furret has the same color scheme as Lorian Sentret, with the sandy fur having small pebbles in it as well. It’s fur is also a lot more rough and not groomed like regular Furret’s is, showing off its more wild and earthy personality.

Name: Bloodsucker
Effect: Boosts the bp of damaging draining moves 1.3. (Leech Life, Draining Kiss etc.)
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Distribution: Spiriflea line, :Paras: line :zubat: line, :kabutops: line (battle armor)
Justification: A lot of Pokémon suck the enemies blood for their own benefit, so here’s the ability that fits them. Powers up spiriflea’s main stabs being leech life and drain fang to make it a more effective breaker. Fits flavor for some other mons as well so they can increase their viability a little.

Name: Adorable
Effect: Lowers the foe(s)’ defense by one stage on switch in. (Like intimidate but for defense) Pokémon with Merciless are immune.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Distribution: Mewoon, :lillipup: (over run away) and basically any baby Pokémon or general cute Pokémon the council seems fit
Justification: Plenty of pokemon and real-world animals use their cuteness as a way to lower the opponent’s guard.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Name: Spiriflea (Spirit + Flea)
Category: Bug
Evolution: N/A
Typing:

Abilities: Levitate / Blood Sucker (boosts bp of draining moves by 1.3)
Base Stats: 65 / 120 / 70 / 90 / 80 / 75 (500)
Height: 1.2 m
Weight: 7 kg (most of their body is hollow after all)
Notable Moves: Drain Fang, Leech Life, Swords Dance, Shadow Ball, Taunt, Roost, Crunch, Play Rough, Bug Buzz, U-Turn, Poltergeist, Giga Drain, Shadow Sneak, Universals,
Flavor/Design: Based off flea, they have transparent blood bags and a scary face, levitating over the ground. Their bodies are white with the huge purple blood bag being a mystic purple tint, a dark purple if blood is in it. Spiriflea are quite common in Lorian forest and swamps, because of the high variety of Pokémon in them, sucking the souls of any sleeping Pokémon to regenerate its own life source.
Potential Competitive Role: A wallbreaker with powerful stabs that recover its health a lot as well. It’s weaknesses are a bad defensive typing, low speed, and bulk. However in terms of a wallbreaker and stall breaker it can do it’s job extremely well with taunt, sd, good coverage, and good longevity for a breaker.

Name: Larfantom (Larva + Phantom)
Evolution: Gashusk at Level 20
Typing:

Abilities: Levitate / Gluttony
Base Stats: 45 / 75 / 30 / 40 / 40 / 20 (250)
Height: .3 m
Weight: .1 kg
Notable Moves: Same as next evo
Flavor/Design: A gummy-worm shaped Pokémon that’s transparent with a white tint color and a purple face. It is short for a worm and is always vertical, and hovering unlike a traditional worm which slithers. It’s face has some whiskers to sense things and it’s eyes are always closed. Larfantom are always eating so they can be prepared to go thru metamorphosis. They were brought to Loria centuries ago to help clear all the swampy plants so that they could expand. They are considered an invasive species in Loria now because of all the plants they eat, and how quick they reproduce, which is why they are common in any swamp you go to, besides the national park ones which a special spray is sprayed to keep the population low.


Name: Gahusk (Ghast + Husk)
Evolution: Level up in a forest at night or exposed to a certain item at any level above 25. Evolves into Spiriflea. (evolution methods are based of vikavolt because they have the same bst)
Typing:

Abilities: Levitate / Cursed Body
Base Stats: 55 / 75 / 75 / 65 / 60 / 20 (BST)
Height: .9 m
Weight: .2 kg
Notable Moves: Same as full evo minus roost, taunt, play rough, shadow sneak, and giga drain
Flavor/Design: Looks like a white transparent kakuna that levitates. It is more bulky then kakuna, and as it grows the end of its body develops a sack that it will later use for blood. Gahusk are the stage needed to metamorphorize a Larfantom into a Spriflea. If the Larfantom didn’t eat enough to complete the transformation, they will end up exploiting and dying when they run out of materials.

Name: Panthluna (Panther+ Lunar)
Category: Mammal
Evolution: N/A
Typing:

Abilities: Illuminate / Stakeout
Base Stats: 85 / 70 / 75 / 95 / 90 / 100 (515)
Height: 1.1 m
Weight: 75 kg
Notable Moves: Moonblast, Dark Pulse, Moonlight, Crunch, Calm Mind, Pursuit, Play Rough, Hone Claws, Taunt, Thunderbolt, Encore, Mystical Fire, Healing Wish, Dazzling Gleam, Baby-Doll Eyes, Charm, Universals
Flavor/Design: Based of a Florida panther, Panthluna has really dark brown fur (close to black), with blue star (without the circle around it) patterns all over its fur. However, their tails have a yellow north star at the end, not the same as their patterns. Its eyes are a light blue, like a predator whose night vison is on a night. At night it’s tail star also shines, which is why I gave it illuminate. Stakeout was given because that is how panthers hunt, and it helps it competitively as well. At a time, Panthluna were almost hunted to extinction for their beautiful fur patterns, but the Lorian government has implemented major protection over them and their population has boomed and you can find their cubs all around the region, like the common Skitty.
Potential Competitive Role: Wallbreaker that comes in on its checks and threatens to break with stake out boosted attacks on switch ins. Access to taunt, calm mind, and encore also make it an effective stall breaker.

Name: Mewoon (Meow + Moon)
Evolution: Evolves into Panthluna at Level 20
Typing:

Abilities: Illuminate / Adorable (Lowers the foes’ defense by 1 on switch in)
Base Stats: 50 / 45 / 35 / 55 / 40 / 40 (265)
Height: .4 m
Weight: 3.5 kg
Notable Moves: Same as full evo mystical fire, thunderbolt, and Healing Wish
Flavor/Design: Meowoon is the moon kitty pokemon and it looks just like it’s evo in kitty form. However it’s lacks the North Star that Panthluna has. Mewoon are often kept as pets around Loria, and they are very friendly and will give gifts to their owners. They will even give gifts of moon rocks which till this day scientists don’t know how they obtain them.
:sm/Furret: + :sm/boldore:
Name: Boulink (Boulder + Mink)
Category: Normal
Evolution: N/A but evolves from Furret-Lorian (I was given permission to do a regional evolution that bypasses the two stage limit)
Typing:

Abilities: Skill Link / Fur Coat / Frisk
Base Stats: 85 / 110 / 95 / 75 / 75 / 75 (515)
Height: 1.8 m
Weight: 55 kg
Notable Moves: Stealth Rock, Rock Blast, Tail Slap, Dig, Earthquake, Bulldoze, Dragon Tail, Return, Stone Edge, Coil, Pursuit, Body Slam, Trick, Curse, Baton Pass, Brick Break, Quick Attack, Universals,
Flavor/Design: Boulink have have a sandy color instead of the light beige of furret, and their brown color is darker and more reddish. Their hair is rougher and more full, having small rocks lodge into the fur. There tails have a rocky end that they use to break rocks to break into dens or destroy rocks to find hiding prey. They difference between Boulink and Furret-Lorian is that Boulink is much bigger and has sharp rocks poking out from its back fur and head. Boulink are very prominent predators in Lorian Forests, which is the opposite of Sentret-Lorian who must hide all the time from predators. Boulink are so harsh that they will sometimes even eat other Boulink’s baby Sentrets.
Potential Competitive Role: Nutty physical wall with a bad defensive typing, 4x weakness to fighting and a weakness to ground being the most notable. Alternatively a skill link breaker with tail slap and rock blast and access to cripplingly tools like trick for walls and pursuit for ghost types. Weaknesses lie in defensive typing, lack of reliable recovery, a bad speed tier, and a vunerability to special moves. While it’s strengths are hazard setting and being a solid breaker.


Name: Sentret-Lorian
Evolution: Furret-Lorian at level 15
Typing:

Abilities: Skill Link / Fur Coat / Frisk
Base Stats: 30 / 51 / 43 / 26 / 45/ 20 (215)
Height: 0.8 m
Weight: 5.5 kg
Notable Moves: Same as next evo minus pursuit
Flavor/Design: Looks like a sentret with a a sandy skin tone, while the ring on its stomach is dark reddish brown. It’s ears droop instead of stand up, and it’s tail has a rocky claw at the end used for digging and breaking obstacles. Sentret in Loria have adapted to have this claw to be able to dig tunnels efficiently to hide from the vast variety of dangerous predators in the region.

Name: Furret-Lorian
Evolution: Boulink at level 30
Typing:

Abilities: Skill Link / Run Away / Frisk
Base Stats: 75 / 86 / 75 / 39 / 60 / 80 (415)
Height: 1.6 m
Weight: 34.5 kg
Notable Moves: Same as full evo minus earthquake
Flavor/Design: Lorian Furret has the same color scheme as Lorian Sentret, with the sandy fur having small pebbles in it as well. It’s fur is also a lot more rough and not groomed like regular Furret’s is, showing off its more wild and earthy personality.

Name: Bloodsucker
Effect: Boosts the bp of damaging draining moves 1.3. (Leech Life, Draining Kiss etc.)
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Distribution: Spiriflea line, :Paras: line :zubat: line, :kabutops: line (battle armor)
Justification: A lot of Pokémon suck the enemies blood for their own benefit, so here’s the ability that fits them. Powers up spiriflea’s main stabs being leech life and drain fang to make it a more effective breaker. Fits flavor for some other mons as well so they can increase their viability a little.

Name: Adorable
Effect: Lowers the foe(s)’ defense by one stage on switch in. (Like intimidate but for defense) Pokémon with Merciless are immune.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Distribution: Mewoon, and basically any baby Pokémon or general cute Pokémon the council seems fit
Justification: Plenty of pokemon and real-world animals use their cuteness as a way to lower the opponent’s guard.
The Normal can't have a 3 stage evolution.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
The Normal can't have a 3 stage evolution.
Well Yoshiblaze gave him permission for exception via Regional Evolution, akin to how Obstagoon is considered an exceptional case among early rodents due to evolving from Galarian Linoone, normally a two stage evolution line. You should have read their Normal submission more closely.
:sm/Furret: + :sm/boldore:
Name: Boulink (Boulder + Mink)
Category: Normal
Evolution: N/A but evolves from Furret-Lorian >> (I was given permission to do a regional evolution that bypasses the two stage limit) <<
Typing:

Abilities: Skill Link / Fur Coat / Frisk
Base Stats: 85 / 110 / 95 / 75 / 75 / 75 (515)
Height: 1.8 m
Weight: 55 kg
Notable Moves: Stealth Rock, Rock Blast, Tail Slap, Dig, Earthquake, Bulldoze, Dragon Tail, Return, Stone Edge, Coil, Pursuit, Body Slam, Trick, Curse, Baton Pass, Brick Break, Quick Attack, Universals,
Flavor/Design: Boulink have have a sandy color instead of the light beige of furret, and their brown color is darker and more reddish. Their hair is rougher and more full, having small rocks lodge into the fur. There tails have a rocky end that they use to break rocks to break into dens or destroy rocks to find hiding prey. They difference between Boulink and Furret-Lorian is that Boulink is much bigger and has sharp rocks poking out from its back fur and head. Boulink are very prominent predators in Lorian Forests, which is the opposite of Sentret-Lorian who must hide all the time from predators. Boulink are so harsh that they will sometimes even eat other Boulink’s baby Sentrets.
Potential Competitive Role: Nutty physical wall with a bad defensive typing, 4x weakness to fighting and a weakness to ground being the most notable. Alternatively a skill link breaker with tail slap and rock blast and access to cripplingly tools like trick for walls and pursuit for ghost types. Weaknesses lie in defensive typing, lack of reliable recovery, a bad speed tier, and a vunerability to special moves. While it’s strengths are hazard setting and being a solid breaker.
You can ask Yoshiblaze if you have doubts.
 
~24 hour warning!

:sm/raticate:
Name: Perocotton (Peromyscus gossypinus + Cotton)
Category: Normal
Evolution: Evolves into Largotton at Level 18
Typing:

Abilities: Pickup / Cotton Down / Unburden
Base Stats: 45 / 35 / 50 / 30 / 30 / 60 (250 BST)
Height: 0.2 m
Weight: 0.2 kg
Notable Moves: Quick Attack, Seed Bomb, Crunch, Bite, U-Turn, Body Slam, Body Press, Cotton Guard, Cotton Spore, Pollen Puff, Sucker Punch, Baby-Doll Eyes, Charm, Iron Tail, Play Rough, Shadow Ball, Energy Ball, Refresh, Grass Knot, Rollout, Aerial Ace, Sunny Day, Rain Dance, Defog, Gust, Acrobatics, Gyro Ball
Flavor/Design: Based on a cotton mouse and cotton. Perocotton are known for their extremely puffy yet light fur. This fur, akin to cotton like their namesake, sheds extremely easily, thus causing lots of problems for children and adults with seasonal allergies and/or respiratory problems. Despite this, they are fairly common pets due to their poofyness and general ease of care outside of the shedding problem. Perocottons are so light that they sometimes get swept away during wind storms.
Potential Competitive Role: mans got 250 BST, LC laughs at him

Name: Largotton (Keys Largo + Cotton)
Category: Normal
Typing:

Abilities: Pickup / Cotton Down / Unburden
Base Stats: 60 / 85 / 90 / 60 / 60 / 105 (460 BST)
Height: 2.8 m
Weight: 0.4 kg
Notable Moves: Perocotton's movepool + Sleep Powder, Leech Seed, Stun Spore, Rage Powder, Worry Seed, Giga Impact, Hyper Beam, Giga Drain, Synthesis
Flavor/Design: Based on a cotton mouse, specifically the Keys Largo Cotton Mouse, and cotton. The fur of a Largotton is structurally exactly like actual cotton, making Largotton's highly sought after by clothing companies. However, because of the gigantic size of the cotton on Largotton's back, it blows away in the wind super easily, making it really hard to harvest. Because the cotton on its back is so light, Largottons can move impressively fast, which makes catching wild Largottons a challenge for textile manufacturers.
Potential Competitive Role: Low stats will keep it from truly making noise in anything higher than PU or ZU, but in a perfect world, Largotton can operate as a neat form of speed control with Cotton Down and U-Turn, plus all of its Grass-type utility. Maybe sees use in VGC because of how strong Cotton Down could be in theory, though the fact that it lowers your teammate's Speed as well makes it tricky to use unless you have Defiant or Contrary or something

:sm/unfezant:
Name: Pidgojo (Pigeon + Rojo (Red in Spanish))
Category: Bird
Evolution: Evolves into Patagojo at Level 14
Typing:

Abilities: Battle Armor / Rough Skin / Tangled Feet
Base Stats: 33 / 40 / 33 / 37 / 33 / 69 (245 BST)
Height: 0.3 m
Weight: 2.1 kg
Notable Moves: Brave Bird, Quick Attack, U-Turn, Defog, Roost, Aerial Ace, Wing Attack, Air Cutter, Iron Defense, Steel Wing, Double-Edge, Taunt, , Air Slash, Dual Wingbeat, Tailwind, Metal Sound, Screech, Agility
Flavor/Design: WIP (Based on the scaly-naped pigeon. tiny but scrappy birds known for their extremely tough feathers)
Potential Competitive Role: WIP

Name: Patagojo (Patagioenas squamosa + Rojo (Red in Spanish))
Category: Bird
Evolution: Evolves into Scalimosa when Leveled up with a Dragon-type move in its moveset
Typing:

Abilities: Battle Armor / Rough Skin / Tangled Feet
Base Stats: 43 / 65 / 43 / 62 / 43 / 89 (345 BST)
Height: 0.6 m
Weight: 20.5 kg
Notable Moves: Pidgojo's movepool + Hurricane, Twister, Outrage, Breaking Swipe, Seed Bomb, Sky Attack
Flavor/Design: WIP (Based on the scaly-naped pigeon. larger than their prevo, have seen tough feathers that they can shoot out like arrows)
Potential Competitive Role: WIP

Name: Scalimosa (Scale + Patagioenas squamosa)
Category: Bird
Typing:

Abilities: Battle Armor / Rough Skin / Tangled Feet
Base Stats: 63 / 107 / 63 / 84 / 63 / 120 (500 BST)
Height: 1.4 m
Weight: 82.4 kg
Notable Moves: Patagojo's movepool + Scale Shot, Draco Meteor, Dragon Claw, Dragon Pulse, Thunderbolt, Thunder Wave, Wild Charge, Earthquake, Giga Impact, Hyper Beam, Parting Shot, Dragon Dance, Swords Dance, Downscale
Flavor/Design: WIP (Based on the scaly-naped pigeon. large birds with scaly feathers that shed easily, which they can use as projectiles or shields)
Potential Competitive Role: WIP (fast dragons, flying-types with swords dance, and early game dragons are all rare, so this is all of those)
Name: Downscale
Power: --
Accuracy: 90%
PP: 10
Category:

Type:

Effect: Deals damage equal to half of the opponent's current HP. Heals the user by 50% of the damage done
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror
Distribution: Scalimosa, Druddigon, Dragonite, Plasmilisk, Haxorus, Zygarde, Gyarados, Barraskewda, Milotic, Sharpedo, Dragalge, Kingdra, Sceptile, Sandaconda, Qwilfish, Dunsparce, Basculin, Turtonator, Wishiwashi, Relicanth, Lugia, Naganadel, Regidrago, Garchomp
Justification: Fits with Scalimosa's scaly flavor, but for other mons, it's a nice utility move, dealing great guaranteed damage while giving a decent amount of recovery to mons without it like Garchomp, Druddigon, and Sandaconda. Also a very funny way to stallbreak with stuff like Qwilfish in conjunction with Taunt

:sm/delcatty:
Name: Lorian Skitty
Category: Mammal
Evolution: Evolves into Lorian Delcatty at Level 20
Counterpart(s): Skitty
Typing:

Abilities: Ice Body / Refrigerate / Wonder Skin
Base Stats: 50 / 45 / 45 / 35 / 35 / 50 (260 BST)
Height: 0.4 m
Weight: 12.0 kg
Notable Moves: Skitty's movepool + Banana Split, Hail, Aurora Veil, Powder Snow, Freeze-Dry, Ice Shard, Mist, Haze, Moonblast, Psychic, U-Turn, Quick Attack, Skitter Smack (Solar Beam, Sunny Day, Sucker Punch, Payback, Fake Tears, Feint Attack, Rollout removed)
Flavor/Design: WIP (Instead of having a cat's tail that looks like a cattail, it's now shaped like sugar cane and Skitty/Delcatty/Glucatty can create ice cream out of it. Skitties evolved to mimic local sugar cane crops and cooled down their internal temperatures in order to create ice cream to help cool off their owners in the Lorian heat.)
Potential Competitive Role: still has skitty's stats oops

Name: Lorian Delcatty
Category: Mammal
Evolution: Evolves into Glucatty when exposed to an Ice Stone
Counterpart(s): Delcatty
Typing:

Abilities: Ice Body / Refrigerate / Wonder Skin
Base Stats: 70 / 65 / 65 / 55 / 55 / 90 (400 BST)
Height: 1.0 m
Weight: 36.6 kg
Notable Moves: Skitty's movepool + Banana Split, Hail, Aurora Veil, Powder Snow, Freeze-Dry, Ice Shard, Mist, Haze, Moonblast, Psychic, U-Turn, Quick Attack, Skitter Smack (Solar Beam, Sunny Day, Sucker Punch, Payback, Fake Tears, Feint Attack, Rollout, Giga Impact, Hyper Beam removed)
Flavor/Design: WIP (Instead of having a cat's tail that looks like a cattail, it's now shaped like sugar cane and Skitty/Delcatty/Glucatty can create ice cream out of it. Skitties evolved to mimic local sugar cane crops and cooled down their internal temperatures in order to create ice cream to help cool off their owners in the Lorian heat.)
Potential Competitive Role: still has delcatty's stats oops. at least you can use it in NFE now

Name: Glucatty (Glucose + Cat)
Category: Mammal
Typing:

Abilities: Ice Body / Refrigerate / Wonder Skin
Base Stats: 80 / 95 / 95 / 70 / 70 / 110 (520 BST)
Height: 1.5 m
Weight: 67.7 kg
Notable Moves: Lorian Delcatty's movepool + Giga Impact, Hyper Beam, Surf, Sheer Cold, Super Fang, Body Slam, Energy Ball, Seed Bomb
Flavor/Design: WIP (Instead of having a cat's tail that looks like a cattail, it's now shaped like sugar cane and Skitty/Delcatty/Glucatty can create ice cream out of it. Skitties evolved to mimic local sugar cane crops and cooled down their internal temperatures in order to create ice cream to help cool off their owners in the Lorian heat.)
Potential Competitive Role: While it's likely too weak for OU, Refrigerate with Fake Out, Double-Edge, and Quick Attack makes Glucatty hit hard with high powered Ice STAB, Fairy STAB exists, and it can pivot out with U-Turn or use Stomping Tantrum to deal with Steel-types, making it a fun to use pivot, especially if you can keep Rocks away from it and invest in a boosting item

Name: Banana Split
Power: 50
Accuracy: 100
PP: 10
Category:

Type:

Effect: Hits twice. Tries to hit each foe once in Doubles (Dragon Darts clone).
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror
Distribution: Skitty-Loria line, Vanillite line, Tropius, Snover line
Justification: Cool ice cream flavor move. The Lorian Skitty line doesn't have much use for it because of Refrigerate, but it gives Vanilluxe a better physical Ice move for its random 95 Attack, gives Abomasnow a better physical STAB, and gives Tropius a neat flavor coverage move.
 
Name: Scavinkie (Scavenger+pinkie (baby rat))
Category: Normal
Evolution: Roodent -Evolves after stealing an item at level 16
Counterpart(s): None
Typing: Normal/Dark
Abilities: Pickup/Sap sipper/HA: greedy*
Base Stats: 58 / 66 / 50 / 46 / 50 / 90 (360)
Height:TBD
Weight:3.5Kg (20 bp)
Notable Moves: Rummage*, Knock off, U-turn, Body slam, Sword dance, Extreme speed, Recycle, Switcheroo Full movepool if win
Flavor/Design: Based on the most common form of rat in Florida, the roof rat lives everywhere and is a pest to many residing in south florida. Their diet is mostly vegetation but when hungry they will eat almost anything.
Potential Competitive Role: Will probably be mainly used as an item stealer in lc which with the prevalence of eviolite i think would be pretty good.

Name: Roodent (Roof+rodent)
Category: Normal
Evolution:None
Counterpart(s):None
Typing:Normal/Dark
Abilities:Gluttony/Sap sipper/HA: Iron Stomach*
Base Stats: 95 / 99 / 65 / 46 / 65 / 90 (460)
Height: TBD
Weight: 3.5 Kg (20bp)
Notable Moves: Rummage*, Knock off, U-turn, Body slam, Sword dance, Extreme speed, Recycle, Full movepool if win
Flavor/Design: Based on the most common form of rat in Florida, the roof rat lives everywhere and is a pest to many residing in south florida. Their diet is mostly vegetation but when hungry they will eat almost anything. Roodent and Scavenkie can be found in every part of loria as they are invasive species from another region. They are known for taking trainers' items back to their dens for their own consumption.
Potential Competitive Role: Item Remover
Name: Mournick (Mourning dove +chick)
Category: Flying
Evolution: Mournove-evolves at level 30 Female and male two different evolutions
Counterpart(s): none
Typing: Flying
Abilities: Cursed body/Gale Wings/Wing-Feign*
Base Stats: 80 / 50 / 60 / 75 / 60 / 75 (400)
Height:tbd
Weight:0.1 Kg (20 bp)
Notable Moves: Roost, Hurricane, Shadow Ball, Whistle Wing*, Defog, Parting shot, Milk drink Full movepool if win.
Flavor/Design: Based on the mourning dove. Mournick’s cries heard from its mother’s nest are said to emulate the cries of a human baby that is upset.
Potential Competitive Role: Potential lc defogger/wallbreaker

Name: Mournove-Female (Mourning+dove)
Category: Flying/Ghost
Evolution:none
Counterpart(s):Mournove-Male
Typing: Flying/Ghost
Abilities:Cursed body/Ha: Gale Wings
Base Stats: 90 / 70 / 70 / 100 / 70 / 100 (500)
Height:tbd
Weight:Same as Mournick
Notable Moves:Same as mournick
Flavor/Design: Based on the mourning dove. Mournick’s cries heard from its mother’s nest are said to emulate the cries of a human baby that is upset. Adult Mournoves’ cries are said to bring a feeling of sadness to anyone who hears them.
Potential Competitive Role: Special wall breaker/Hazard removal

Name: Mournove-male
Category:Flying/Ghost
Evolution: None
Counterpart(s): Mornove-Female
Typing: Flying/Ghost
Abilities: Cursed body/Gale Wings/Perching*
Base Stats: 90 / 70 / 100 / 70 / 100 / 70 (500)
Height:tbd
Weight:Same as mournick
Notable Moves: Same as mournick
Flavor/Design: These Pokemon love to perch on anything that resembles a tree and will defend their perching spots from other pokemon.
Potential Competitive Role: Defensive pivot?
Name: Noctiller Nocturnal+caterpiller
Category: Bug
Evolution: Motheath Evolves level 18
Counterpart(s): Ledyba line i guess
Typing: Bug/Dark
Abilities: Run away,Ha:shed skin
Base Stats: 25 / 40 / 20 / 45 / 20/ 50 (200)
Height:tbd
Weight:0.1kg
Notable Moves: Quiver dance, bug buzz, dark pulse, night daze, knock off Full movepool if win.
Flavor/Design: Designed to be the caterpillar of the black witch moth. This pokemon is said to bring bad luck to those that attempt to harm it. Luckily, this pokemon is mostly seen at night
Potential Competitive Role: Probably bottom tier in lc


Name: Motheath (moth and death)
Category: Bug/Dark
Evolution: None
Counterpart(s): Ledyba line i guess
Typing: Bug/Dark
Abilities: Shed skin/Forewarn/Anticipation
Base Stats: 80 / 70 / 80 / 95 / 80 / 100 (505)
Height:TBD
Weight:Same as prevo
Notable Moves: Same as pre-evo
Flavor/Design: Sights of this pokemon are rare during the daytime in loria.There is myth that says this pokemon is a sign of upcoming death or misfortune.
Potential Competitive Role: Quiver dance sweeper
Name: Lorub (loria+cub)
Category: Mammal
Evolution: Loranther evolves level 20
Counterpart(s): None
Typing: Normal
Abilities: Scrappy/Tough claws/Ha: Stalking*
Base Stats: 45 / 80 / 50 / 40 / 50 / 55 (325)
Height:TBD
Weight: 3.5 Kg
Notable Moves: Execute* Knock off, U-turn, take down, double edge, All claw and fang moves, Noble roar, milk drink,Close combat Full movepool if win
Flavor/Design: Based on the florida panther, These panthers much like other wild cats hunt their prey by stalking them. This pokemon is a rare sight despite being native to the loria region as most of the time they prefer to be alone.
Potential Competitive Role: Lc wallbreaker

Name:Loranther Loria+panther
Category:Mammal
Evolution: none
Counterpart(s): none
Typing: Normal
Abilities:Scrappy/Tough claws/Ha:Stalking
Base Stats: 85 / 110 / 70 / 80 / 70 / 110 (525)
Height:TBD
Weight:67Kg
Notable Moves:Same as Pre-evolution
Flavor/Design: This pokemon hunts its prey with precision accuracy. It is a rare sight in this region as it prefers to live alone.
Potential Competitive Role:Wallbreaker
Name: Rummage
Power: 90
Accuracy: 100
PP:16
Category:Physical
Type: Dark
Effect: If the user has no item, it steals the target's and heals 25% of damage dealt.
Priority: +0 neutral
Flags (ex: Contact, Sound): Contact
Distribution: all rodent pokemon
Justification: Rats are known for rummaging through people’s homes, garbage and other places. Slightly weaker than knock off but probably useful for taking good items from opponents in the event you already lost your item and need a pseudo-recovery option.


Name: Greedy
Effect: If this pokemon is holding an item, at the end of turn consumes the item and heals 1/4th of its max hp. This Pokemon cannot lose its held item due to another Pokemon's attack.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Distribution: Exclusive
Justification: Rats eat pretty much anything so consume an iron ball no problem. This ability combined with rummage gives roodent a decent niche as an item remover as well as a pseudo-recovery option.

Name: Whistling Wing
Power: 130
Accuracy: 100
PP: 16
Category: Special
Type: Flying
Effect: This attack charges on the first turn and executes on the second. Raises the user's Speed by 1 stage on the first turn. No charge under tailwind
Priority: 0
Flags (ex: Contact, Sound): Sound
Distribution: Flying types that have wings
Justification: Whenever this pokemon takes off to fly, a whistling sound can be heard from the power of its wings moving. Maybe can have some use with tailwind.

Name: Wing-Feign
Effect: When this pokemon is hit by a super effective move, the attacker is forced to switch to a random ally.
Permanent (Yes or No): no
Mold Breaker (Yes or No): yes
Distribution: Exclusive for now
Justification: Mournoves pretend to have a broken wing to lure their predators away from their nest.

Name: Perching
Effect:When this pokemon is hit by an attack, it returns 1.25x damage dealt.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Distribution: Exclusive for now
Justification: Male mournoves have favorite places to perch and attack those to invade these places.

Name: Execute
Power: 65
Accuracy: 100
PP: 16
Category: Physical
Type: Normal
Effect: This attack charges on the first turn and executes on the second. +1 atk on the first turn. Power doubles if the target's hp is 50% or less and ignores type effectiveness.
Priority: 0
Flags (ex: Contact, Sound): Contact
Distribution: Exclusive
Justification: Panthers after stalking their prey usually go for the execution when the prey is unaware of their presence. This attack can be good for cleaning through opposing weakened teams.

Name:Stalking
Effect: When this pokemon is charging, it avoids all attacks.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Distribution: Exclusive
Justification: Panthers after stalking their prey usually go for the execution when the prey is unaware of their presence.
 
Last edited:

Bloopyghost

guging
is a Pre-Contributor
rushing these, so doing small movepools and short descs this time


Name: Zippyr (Zip + Zephyr)
Evolution: Evolves into Zoomraj at Level 18
Typing:

Abilities: Keen Eye / Sap Sipper | Static
Base Stats: 30 / 44 / 34 / 40 / 34 / 68 (250 BST)
Height: 0.3 m
Weight: 1.0 kg
Notable Moves: Acrobatics, Aerial Ace, Agility, Air Cutter, Air Slash, Brave Bird, Defog, Dual Wingbeat, Façade, Feather Dance, Frustration, Heat Wave, Mirror Move, Rain Dance, Quick Attack, Seed Bomb, Shock Wave, Return, Swords Dance, Thunder Shock, U-turn, Wing Attack
Flavor/Design: It's a hummingbird.


Name: Zoomraj (Zoom + Mirage)
Evolution: Evolves into Zetztream at Level 38
Typing:

Abilities: Keen Eye / Sap Sipper | Static
Base Stats: 54 / 54 / 52 / 50 / 42 / 98 (350 BST)
Height: 0.6 m
Weight: 11.3 kg
Notable Moves: Zippyr's movepool
Flavor/Design: Bigger hummingbird.


Name: Zetztream (Jetstream but with Z's)
Typing:

Abilities: Keen Eye / Sap Sipper | Galvanize
Base Stats: 76 / 79 / 72 / 65 / 65 / 138 (495 BST)
Height: 1.4 m
Weight: 16.4 kg
Notable Moves: Zoomraj's movepool + Thunder, Thunderbolt, Volt Switch, Wild Charge
Flavor/Design: Humming bird that's so fast it's a living generator. Yes.


Name: Feathwig (Feather + Wiggle/Earwig/Wig)
Evolution: Evolves into Pupest at Level 8
Typing:

Abilities: Keen Eye | Feather Down
Base Stats: 45 / 20 / 30 / 35 / 20 / 45 (195 BST)
Height: 0.6 m
Weight: 2.3 kg
Notable Moves: Bug Bite, Feather Dance, Peck, String Shot, Tackle
Flavor/Design: It's a feathery caterpillar, which will make more sense for the 3rd stage.


Name: Pupest (Pupa + Pest/Nest)
Evolution: Evolves into Aviaoth at Level 20
Typing:

Abilities: Shed Skin | Feather Down
Base Stats: 60 / 30 / 80 / 45 / 75 / 35 (325 BST)
Height: 0.6 m
Weight: 17.5 kg
Notable Moves: Feathwig's movepool + Gust, Harden, Iron Defence
Flavor/Design: It's a pupa pretending to be a bird nest.


Name: Aviaoth (Avian + Moth)
Typing:

Abilities: Gale Wings | Feather Down
Base Stats: 70 / 60 / 100 / 95 / 75 / 100 (500 BST)
Height: 1.2 m
Weight: 16.4 kg
Notable Moves: Pupest's movepool + Air Slash, Air Cutter, Brave Bird, Bug Buzz, Dual Wingbeat, Energy Ball, Hurricane, Psychic, Quiver Dance, Roost, U-turn, Wing Attack
Flavor/Design: To compliment my hummingbirds, Aviaoth is based on the hummingbird-hawk moth, an insect whose behavior and adaptations coincidentally resemble that of a hummingbird.

When this Pokemon is hit by an attack, the Attack of all other Pokemon on the field is lowered by 1 stage.
 
Voting time!

For this slate, we will have a ranked vote within categories. You can vote for up to 3 submissions, which each submission receiving points based on what order you put them in. For example:

Normal - Normal A, Normal B, Normal C
Flying - Normal A, Normal B, Normal C
Bug - Normal A, Normal B, Normal C
Mammal - Normal A, Normal B, Normal C
In each case, A gets 3 points, B gets 2 points, and C gets 1 point

If you vote for less than 3, the amount of points that the top vote gets is equal to the number of votes you did and it goes down by one from there.
You can't vote for yourself as first place in any category or as your only vote in any category.
Since everyone only subbed 1 line per category, you can use the subber's name on the ballot.

The sub with the most points wins their category. If the top two options in a category are tied, both options win. If 3 or more are tied, we go to a tiebreaker vote where the top 2 there win.

Voting will close in 48 hours
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Normal: Yoshiblaze, Gravity Monkey, Samtendo09
Flying: Bloopyghost, Gravity Monkey, analysis geek
Mammal: Yoshiblaze, PokePointdexter
Bug: Bloopyghost, Redwoog Rogue, VoolPool
 
Normal: Yoshiblaze, Gravity monkey, Samtendo09
Flying: Yoshiblaze, analysis geek, BloopyGhost
Mammal: Voolpool, analysis geek, yoshiblaze
Bug: g-luke, Bloopyghost, PokePointdexter
 
Normal: Samtendo09, PokePoindexter, Dilasc
Bug: G-Luke, PokePoindexter, VoolPool
Bird: Bloopyghost, analysis geek, Gravity Monkey
Mammal: Dilasc, PokePoindexter, analysis geek
 

Bloopyghost

guging
is a Pre-Contributor
Normal - Gravity Monkey, Samtendo09
Flying - Gravity Monkey, Bloopyghost (SV)
Bug - Sharpen42, Bloopyghost (SV), PokePointdexter
Mammal - PokePointdexter, Yoshiblaze
 
Results Time!
Normal:
PokePointdexter - 3 + 2 = 5
VoolPool - 2 = 2
Yoshiblaze - 1 + 3 + 3 + 3 + 2 = 12
Gravity Monkey - 2 + 2 + 1 + 3 + 2 = 10
Samtendo09 - 1 + 1 + 3 + 1 = 6
RODG - 2 + 1 = 3
Dilasc - 1 = 1

Flying:
Bloopyghost - 3 + 3 + 1 + 1 + 3 + 3 + 1 = 15
Yoshiblaze - 2 + 3 + 2 + 1 = 8
Gravity Monkey - 1 + 2 + 3 + 1 + 2 + 2 = 11
analysis geek - 1 + 2 + 2 = 5

Mammal:
PokePointdexter - 2 + 1 + 2 + 3 + 2 = 10
VoolPool - 1 + 3 + 1 = 5
Yoshiblaze - 2 + 1 + 1 + 2 + 1 = 7
analysis geek - 2 + 1 = 3
Dilasc - 3 = 3

Bug:
G-Luke - 3 + 3 + 3 + 3 + 3 = 15
VoolPool - 2 + 1 + 1 + 2 = 6
sharpen42 (technically illegal votes since i failed to notice that the sub broke the BST limit) - 1 + 2 + 3 = 6
Bloopyghost - 3 + 2 + 1 + 1 + 1 = 8
Redwood Rogue (illegal vote since the sub was never finished) - 2 = 2
PokePointdexter - 1 + 2 + 1 = 4


Your Early Route Pokémon are Perocotton, Zippyr, Antyke, and Kitra!
:sm/raticate:
Name: Perocotton (Peromyscus gossypinus + Cotton)
Category: Normal
Evolution: Evolves into Largotton at Level 18
Typing:

Abilities: Pickup / Cotton Down / Unburden
Base Stats: 45 / 35 / 50 / 30 / 30 / 60 (250 BST)
Height: 0.2 m
Weight: 0.2 kg
Notable Moves: Quick Attack, Seed Bomb, Crunch, Bite, U-Turn, Body Slam, Body Press, Cotton Guard, Cotton Spore, Pollen Puff, Sucker Punch, Baby-Doll Eyes, Charm, Iron Tail, Play Rough, Shadow Ball, Energy Ball, Refresh, Grass Knot, Rollout, Aerial Ace, Sunny Day, Rain Dance, Defog, Gust, Acrobatics, Gyro Ball
Flavor/Design: Based on a cotton mouse and cotton. Perocotton are known for their extremely puffy yet light fur. This fur, akin to cotton like their namesake, sheds extremely easily, thus causing lots of problems for children and adults with seasonal allergies and/or respiratory problems. Despite this, they are fairly common pets due to their poofyness and general ease of care outside of the shedding problem. Perocottons are so light that they sometimes get swept away during wind storms.
Potential Competitive Role: mans got 250 BST, LC laughs at him

Name: Largotton (Keys Largo + Cotton)
Category: Normal
Typing:

Abilities: Pickup / Cotton Down / Unburden
Base Stats: 60 / 85 / 90 / 60 / 60 / 105 (460 BST)
Height: 2.8 m
Weight: 0.4 kg
Notable Moves: Perocotton's movepool + Sleep Powder, Leech Seed, Stun Spore, Rage Powder, Worry Seed, Giga Impact, Hyper Beam, Giga Drain, Synthesis
Flavor/Design: Based on a cotton mouse, specifically the Keys Largo Cotton Mouse, and cotton. The fur of a Largotton is structurally exactly like actual cotton, making Largotton's highly sought after by clothing companies. However, because of the gigantic size of the cotton on Largotton's back, it blows away in the wind super easily, making it really hard to harvest. Because the cotton on its back is so light, Largottons can move impressively fast, which makes catching wild Largottons a challenge for textile manufacturers.
Potential Competitive Role: Low stats will keep it from truly making noise in anything higher than PU or ZU, but in a perfect world, Largotton can operate as a neat form of speed control with Cotton Down and U-Turn, plus all of its Grass-type utility. Maybe sees use in VGC because of how strong Cotton Down could be in theory, though the fact that it lowers your teammate's Speed as well makes it tricky to use unless you have Defiant or Contrary or something


Name: Zippyr (Zip + Zephyr)
Evolution: Evolves into Zoomraj at Level 18
Typing:

Abilities: Keen Eye / Sap Sipper | Static
Base Stats: 30 / 44 / 34 / 40 / 34 / 68 (250 BST)
Height: 0.3 m
Weight: 1.0 kg
Notable Moves: Acrobatics, Aerial Ace, Agility, Air Cutter, Air Slash, Brave Bird, Defog, Dual Wingbeat, Façade, Feather Dance, Frustration, Heat Wave, Mirror Move, Rain Dance, Quick Attack, Seed Bomb, Shock Wave, Return, Swords Dance, Thunder Shock, U-turn, Wing Attack
Flavor/Design: It's a hummingbird.


Name: Zoomraj (Zoom + Mirage)
Evolution: Evolves into Zetztream at Level 38
Typing:

Abilities: Keen Eye / Sap Sipper | Static
Base Stats: 54 / 54 / 52 / 50 / 42 / 98 (350 BST)
Height: 0.6 m
Weight: 11.3 kg
Notable Moves: Zippyr's movepool
Flavor/Design: Bigger hummingbird.


Name: Zetztream (Jetstream but with Z's)
Typing:

Abilities: Keen Eye / Sap Sipper | Galvanize
Base Stats: 76 / 79 / 72 / 65 / 65 / 138 (495 BST)
Height: 1.4 m
Weight: 16.4 kg
Notable Moves: Zoomraj's movepool + Thunder, Thunderbolt, Volt Switch, Wild Charge
Flavor/Design: Humming bird that's so fast it's a living generator. Yes.
Name: Antyke (Ant + Tyke)
Evolution: Pupant at level 14
Counterpart(s): N/A
Typing:

Abilities: Swarm / Own Tempo | HA: Honey Gather
Base Stats: 45 / 50 / 55 / 49 / 63 / 38 (300 BST)
Height: 0.01 m
Weight: 0.04 kg
Gender Ratio: 4 - 1 Female to Male
Notable Moves: Bug Bite, U-turn, Sand Attack, Feint, Scratch, String Shot, Bite, Odor Sleuth, Rapid Spin, Leech Life, Absorb, Encore, Poison Sting, Toxic, Struggle Bug, Skitter Smack, Signal Beam + AUM
Flavour/Design: Antyke lives it's life as a tiny worker ant, with no specified role in the ant nest. Upon growing it transforms into it's pupae stage.

Name: Pupant (Pupae + Ant)
Evolution: Conditional
Counterpart(s): N/A
Typing:

Abilities: Shed Skin
Base Stats: 67 / 62 / 98 / 53 / 89 / 41 (410 BST)
Height: 0.09 m
Weight: 1.9 kg
Gender Ratio: 4 - 1 Female to Male
Notable Moves: Antyke + Iron Defense, Amnesia, Stockpile, Swallow, Harden, Sticky Web, Gyro Ball, Stored Power, Bug Buzz
Flavour/Design: Pupant is a massive cocoon based Pokémon, encased in a hard shell filled to the brim with nutrients, owing to the relatively large size in comparision to other bugs. The reason it has so much nutrients is because it undergoes massive transformations to evolve. The hue of its cocoon determines what it evolves into.

Name: Dronaught (Drone + Astronaut + Night)
Counterpart(s): Combattant, Formiquen, Antunnel
Typing:

Abilities: Swarm / Levitate | HA: Trace
Base Stats: 79 / 71 / 76 / 118 / 72 / 89 (505 BST)
Height: 0.07 m
Weight: 0.4 kg
Gender: Male
Notable Moves: Pupant + Psychic, Psywave, Psychic, Draining Kiss, Dazzling Gleam, Roost, Moonlight, Quiver Dance, Calm Mind, Flash Cannon, Giga Drain, Expanding Force, Skill Swap, Moonblast, Tailwind, Trick Room, Wonder Room, Trick, Shadow Ball


Name: Combattant (Combatant + Ant)
Counterpart(s): Dronaught, Formiquen, Antunnel
Typing:

Abilities: Swarm / Poison Touch | HA: Strong Jaw
Base Stats: 79 / 121 / 88 / 56 / 84 / 77 (505 BST)
Height: 0.09 m
Weight: 0.8 kg
Notable Moves: Pupant + Superpower, Close Combat, Bulldoze, Crunch, Fire Fang, Poison Fang, Body Press, Stone Edge, X-Scissor, Lunge, Cross Poison, Gunk Shot, Jaw Lock, Super Fang, Psychic Fang, Swords Dance

Name: Antunnel (Ant + Tunnel)
Counterpart(s): Combattant, Formiquen, Dronaught
Typing:

Abilities: Swarm / Sand Force | HA: Mold Breaker
Base Stats: 79 / 108 / 127 / 64 / 79 / 48 (505 BST)
Height: 0.67 m
Weight: 0.94 kg
Notable Moves: Pupant + Earthquake, Stealth Rock, Spikes, Dig, Bulldoze, Rock Slide, Earth Power, Drill Run, Stone Edge, Knock Off, Sandstorm, Cross Poison, Scorching Sands, Magnitude, Fissure, Sand Tomb

Name: Formiquen (Formation + Formic Acid + Queen)
Counterpart(s): Combattant, Dronaught, Antunnel
Typing:

Abilities: Swarm / Stamina | HA: Queenly Majesty
Base Stats: 129 / 79 / 85 / 99 / 76 / 37 (505 BST)
Height: 1.3 m
Weight: 1.4 kg
Notable Moves: Pupant + Calm Mind, Moonblast, Dazzling Gleam, Fairy Wind, Dig, Play Rough, Draining Kiss, Psychic, Giga Drain, Speed Swap, Moonlight, Misty Terrain, Misty Explosion, Egg Bomb, Seed Bomb, Trick Room, Magic Room, Mystical Fire, Heal Bell
Based on the gray fox (aside from being purple):
Name: Kithra
Typing:

Ability: Synchronize/Run Away (Hidden: Psychic Surge)
Base Stats: 51/37/37/74/47/69 (Total: 315)
Notable Moves: Psychic, Psyshock, Zen Headbutt, Calm Mind, Expanding Force, Ally Switch
Flavor/Design: A small purple fox kit. Kithra has a playful personality, making it a popular Pokemon with Youngsters and Lasses. If its trainer isn't in the mood to play with it, Kithra will use its Psychic power to manipulate it into believing otherwise.

Name: Zorboreal
Typing:
/

Ability: Synchronize/Grass Pelt (Hidden: Psychic Surge)
Base Stats: 84/56/56/118/82/109 (Total: 505)
Notable Moves: Leaf Storm, Energy Ball, Leaf Blade, Growth, Giga Drain, Grassy Glide, Dazzling Gleam, Mystical Fire, Psychic Surf
Flavor/Design: A purple fox with green leaflike fur around its main body like a cloak. It evolves from Kithra at Level 27. Zorboreal is most commonly found in trees, where it uses Psychic power to balance on even the narrowest branches. It masquerades as a clump of leaves to lure prey to it, then strikes when it gets too close - all while still maintaining its balance on its branch.
New Features:
Type: Psychic/Special
BP: 95
Accuracy: 100
PP: 15 (24)
Effect: Raises the user's Speed if Psychic Terrain is in effect.
Distribution: Signature attack of Zorboreal.
Potential Competitive Role: Psychic Terrain-centric sweeper with Calm Mind and its signature Psychic Surf.
On to the next slate!

-------------------------------------------------------------------------------------------

- Grassy Area Pokémon -
:sm/arbok::sm/manectric::sm/audino::sm/mudsdale:

This slate focuses on the typical Pokemon you'd see on any prototypical route. A dirt road with patches of grass all around, a vast variety of Pokemon to collect, and some trainers along the way. Thus, as long as you can justify it with flavor, this slate is essentially a free slate. These are the Pokemon in the middle of a new regional dex that you might forget about sometimes, but are unique all to themselves.
Rules
- Like I said in the blurb above, this is essentially a free slate, as long as your flavor checks out. For example, don't make something that explicitly has to live in deep trenches or in a desert climate to survive or anything like that.
- You may sub up to 5 unique evolutionary lines. These lines can include split evolutions.
- There is no hard BST limit for this slate, though you should stay reasonable unless you have a good flavor justification like Slaking.
- As for what's typical for a standard Pokémon, final evolutions tend to peak around the 520-530 range, sometimes going into the 540s for stuff like cross gen evolutions or Gyarados. Florges and Arcanine are the only two non-flavor exceptions to this, being over 550, with the others (Slaking and Archeops) having flavor reasons. Standalone Pokémon tend to stay below 500, especially for early-to-midgame mons, though there are a lot of exceptions for later game mons like Duraludon or Dhelmise.
- You can sub regional forms for this slate.
- Mega Evolutions will NOT be part of this slate. Any Pokémon voted in can be given a Mega Evolution later, however.

Templates
Name: The name for your Pokémon
Evolution: For Pokémon that aren't Fully Evolved, list the name of their evolution and how they evolve here
Counterpart(s): Write the names of the counterpart of the Pokémon, write none or omit the field if there isn't any.
Typing: The typing of your Pokémon, remember to respect the rules, you can use these link for images: https://play.pokemonshowdown.com/sprites/types/Type.png.
Abilities: Ability(ies) of the Pokémon. You can create new abilities for any Pokémon, just don't go overboard on the effects
Base Stats: HP / Atk / Def / SpA / SpD / Spe (BST) You can write these in any configuration you want, the important thing is that you write a matching BST that also fits with slate-specific and general rules.
Height: How tall the Pokémon is in Meters (m). Optional
Weight: How heavy the Pokémon is in Kilograms (kg). Required for weight-based moves
Notable Moves: List the moves that this Pokémon will learn, both viable and flavor moves, though the former is more important. If your submission is voted in, you can create a full movepool for it at a later date.
Flavor/Design: Describe the lore/flavor/design of your Pokémon.
Potential Competitive Role: You can describe the role that your Pokémon will have in the new metagame
Name: Name of the move
Power: Base Power of the Move
Accuracy: Accuracy of the Move. Has to be a multiple of 5
PP: Power Points of the Move without PP Maxes. Has to be a multiple of 5
Category: Physical, Special, or Status
Type: Type of the Move
Effect: What the move does. Can be a secondary effect or an inherent effect like Throat Chop's. Also include whether or not the move is a spread move
Priority: The priority bracket of the move. The standard priority of a move is 0
Flags (ex: Contact, Sound): Specify which flags the move has. A full list can be found here.
Distribution: List the Pokémon that learn this move. The council ultimately decides what Pokémon get what moves
Justification: Describe the move in a flavor and/or competitive sense
Name: Name of the ability
Effect: What the ability does
Permanent (Yes or No): Permanent abilities are abilities that can't be suppressed, Skill Swapped, or copied
Mold Breaker (Yes or No): Specify whether or not the ability is ignored by Mold Breaker
Distribution: List the Pokémon that get this ability and what ability it replaces if applicable.
Justification: Describe the move in a flavor and/or competitive sense
Name:
Evolution:
Counterpart(s):
Typing:
Abilities:
Base Stats: HP / Atk / Def / SpA / SpD / Spe (BST)
Height:
Weight:
Notable Moves:
Flavor/Design:
Potential Competitive Role:
Name:
Power:
Accuracy:
PP:
Category:
Type:
Effect:
Priority:
Flags (ex: Contact, Sound):
Distribution:
Justification:
Name:
Effect:
Permanent (Yes or No):
Mold Breaker (Yes or No):
Distribution:
Justification:


Submissions will end in 5 Days
 
Kithra:
-- Tackle
-- Growl
7 Confusion
10 Confuse Ray
14 Quick Attack
17 Psybeam
21 Play Nice
24 Double Team
28 Psyshock
32 Zen Headbutt
36 Psych Up
42 Calm Mind
49 Psychic

Zorboreal:
Ev Leaf Tornado
-- Tackle
-- Growl
-- Confusion
-- Absorb
10 Confuse Ray
14 Quick Attack
17 Psybeam
22 Play Nice
24 Double Team
30 Psyshock
34 Zen Headbutt
38 Giga Drain
43 Calm Mind
47 Leaf Blade
50 Psychic Surf
56 Leaf Storm
Fake Out
Growth
Hypnosis
Nasty Plot
Leech Seed
Mystical Fire
Role Play
Stored Power
*Zorboreal only
01 Work Up
03 Psyshock
04 Calm Mind
05 Roar
06 Toxic
10 Hidden Power
11 Sunny Day
12 Taunt
15 Hyper Beam*
16 Light Screen
17 Protect
18 Rain Dance
20 Safeguard
21 Frustration
22 Solar Beam*
24 Thunderbolt*
27 Return
29 Psychic
30 Shadow Ball
32 Double Team
33 Reflect
34 Shock Wave*
41 Helping Hand
42 Facade
44 Rest
45 Attract
46 Thief
48 Skill Swap
52 Focus Blast*
53 Energy Ball*
62 Acrobatics*
65 Shadow Claw
68 Giga Impact*
70 Flash
77 Hex
83 Natural Gift
86 Grass Knot*
87 Swagger
88 Sleep Talk
90 Substitute
92 Trick Room
95 Snarl
97 Dark Pulse
99 Dazzling Gleam
100 Confide
*Zorboreal only
After You
Dig
Giga Drain*
Imprison
Leech Seed*
Phantom Force
Trick
Wood Hammer*

As for my entries for this slate (WIPs):
Name: Fawlit
Typing:

Abilities: Flash Fire (Hidden: Moxie)
Base Stats: 40/65/55/40/75/50 (Total: 325)
Notable Moves: Flare Blitz, Flame Charge, Double Kick, Wild Charge
Flavor/Design: A small red fawn. Fawlit became a Fire-type as a result of its diet consisting of spicy fruits and fungi found in Loria. Its fire breath comes in handy when protecting itself against potential predators, especially Zorboreal.

Name: Elkindle
Typing:
/

Abilities: Flash Fire (Hidden: Moxie)
Base Stats: 60/105/90/60/120/80 (Total: 515)
Notable Moves: Flare Blitz, Flame Charge, Double Kick, Wild Charge, Play Rough, Morning Sun, Antler Shield
Flavor/Design: A large elk with antlers made of flames. It evolves from Fawlit with a Fire Stone. Elkindle is revered as a deity by the ancient people of Loria for its majestic appearance and overwhelming sense of pride. It is surprisingly combative and uses its white-hot antlers both for offense and defense.

New Features:
Type: Fire/Status
BP: -
Accuracy: -
PP: 10
Effect: Protects the user and inflicts Burn on an opposing Pokemon that tries to use a Contact move against it. May fail if used in succession.
Distribution: Signature move of Elkindle
Potential Competitive Role: Can cripple opposing physical attackers with Antler Shield while also dishing out some physical attacks of its own.
Name: Lorian Trapinch
Typing:
/

Abilities: Arena Trap/Hyper Cutter (Hidden: Sheer Force)
Base Stats: 45/100/45/45/45/10 (unchanged)
Notable Moves: Jaw Lock, Snap Trap, Lunge, X-Scissor, First Impression, Quick Attack
Flavor/Design: The Trapinch in Loria were driven out of the desert and had to adapt to living in the grasslands. Like regular Trapinch, Lorian Trapinch hides just out of sight and chomps down on anything that steps near it.

Name: Lorian Vibrava
Typing:
/

Abilities: Levitate
Base Stats: 50/70/45/50/45/80 (-5 Defense, -5 Sp. Def, +10 Speed)
Notable Moves: U-Turn, Defog, First Impression, Lunge, X-Scissor, Boomburst, Thrash
Flavor/Design: The lack of sandstorms that Lorian Vibrava gets exposed to makes its body lighter and more fragile, but also makes it faster. Its sense of vision is also as strong as ever, allowing Lorian Vibrava to see everything on every side of it.

Name: Lorian Flygon
Typing:
/

Abilities: Levitate
Base Stats: 80/115/70/70/70/115 (+15 Attack, -10 Defense, -10 Sp. Atk, -10 Sp. Def, +15 Speed)
Notable Moves: U-Turn, Defog, First Impression, Lunge, X-Scissor, Boomburst, Thrash, Dragon Dance, Primal Windstorm
Flavor/Design: Lorian Flygon has not fully lost its instinct to whip up sandstorms, so it will periodically flap its wings as if it intends to. Then it becomes confused and upset when nothing happens, causing it to thrash around for awhile afterwards.

New Features:
Type: Flying/Status
BP: -
Accuracy: -
PP: 10
Effect: Removes entry hazards, then switches out.
Distribution: Signature attack of Lorian Flygon.
Potential Competitive Role: Can simultaneously clear hazards and pivot with its signature Primal Windstorm, and deals a fair amount of damage with STAB Lunge or Thrash.

P.S. For future reference, the lack of a "t" between the "n" and "d" in my username is intentional. "Poindexter" is more or less another name for a nerd (which described my early teen self pretty well). I first came up with and started using the name "PokePoindexter" on Pokemon forums about 17 years ago, and it has pretty much stuck with me ever since. Just thought I would go ahead and share that considering how many people misspelled it when voting. In any case, thanks for the votes.
 
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You're getting the damn snake
:bw/seviper:
Name: Restrictorch (Restrict + Constrictor + Torch)
Evolution: Conductorch (Level 40)
Typing: Fire/Electric
Abilities: Flash Fire, Drought, Solar Charge (HA)
Solar Charge: When in the sun, this pokemon has 1.5x attack but loses 1/8 of its health at the end of each turn (distribute to physical fire types)
Base Stats: 60 HP / 85 Atk / 65 Def / 65 SpA / 65 SpD / 80 Spe (420 BST)
Height (or length ig): 7 feet, 2.1336 meters
Weight: 15 kg
Notable Moves: Flare Blitz, Flame Charge, Wild Charge, Volt Switch, Defog, Substitute
Flavor/Design: Red and black snake with yellow design in the bottom center between the black on top and red on bottom. Thunderbolts are involved in the yellow design. Fangs are dull like a plug without a hole. Flame flicker for a tongue. Sharp tail.
Potential Competitive Role: (LC) Physical Wallbreaker, Offensive Pivot, Sun Setter, Sun Abuser, Hazard Control

Name: Conductorch (Conduct + Constrictor + Torch)
Typing: Fire/Electric
Abilities: Flash Fire, Drought, Solar Charge (HA)
Base Stats: 75 HP / 120 Atk / 80 Def / 65 SpA / 80 SpD / 115 Spe (535 BST)
Height: 9 feet, 2.7432 meters
Weight: 69 kg
Notable Moves: Flare Blitz/Fire Lash, Lightning Bash, Volt Switch, Solar Blade/Leaf Blade, Defog
Lightning Bash: 110 BP, 10 PP, Physical, 70% accuracy (100% in Sun), Contact, 30% chance of paralysis (Distribute to physically offensive Electric pokemon for a move better than fucking Wild Charge)
Flavor/Design: Really big and long, thin white dividers on back/top to represent solar panels, circular hole in between larger fangs to look like a plug, tail looks like a sharp USB plug or another single prong plug, yellow pattern has thunderbolts on it, lightning comes out of it like the flame tongue, which is also larger.
Potential Competitive Role: Physical Wallbreaker, Offensive Pivot, Sun Setter, Sun Abuser, Hazard Control

Toxicroak is fucking awesome, let's make it even cooler
:bw/toxicroak:
Name: Croakorrode (Croak + Corrode)
Evolution Line: Croagunk -> Toxicroak -> Croakorrode (Dusk Stone)
Typing: Poison/Fighting
Abilities: Dry Skin, Solid Rock, Tough Claws (HA)
Base Stats: 93 HP / 116 Atk / 75 Def / 86 SpA / 75 SpD / 95 Spe (540 BST)
Height: 2 meters
Weight: 65 kg
Notable Moves: Close Combat, Drain Punch, Mach Punch, Gunk Shot/Poison Jab, Knock Off/Sucker Punch, Earthquake, Rapid Spin, Swords Dance
Flavor/Design: Lanky lad, two longer poison points on hands instead of one short one and one poison point where the red toe was that’s about as long as the old hand ones (think X-27). Two horns like a devil, maybe both are a bit smaller than Toxicroak’s so it doesn’t take up half of its face. Most of the skin is the same navy blue, but the texture is notably rougher. The poison is a deep purple where the red once was. Instead of a red line on top of the lips, do a funny joker thing with dripping purple poison running up the sides of its mouth like a smile that enhances the shit eating grin the line already has. White bands stay between legs and also wrap around shins and forearms. Keep the central poison sac a bit smaller than it’s previous proportions, but add two smaller sacs to the outside of each thigh.
Potential Competitive Role: Physical Wallbreaker, Setup Sweeper, Hazard Control

Fuck it, early dragon. Makes sense since I’m basing it on an invasive species (and invasive people)
:bw/treecko:
Name: Visiguana (Visit + Iguana)
Evolution: Conquiguana (Level 40)
Typing: Dragon
Abilities: Infiltrator, Pickpocket, Keen Eye (HA)
Base Stats: 60 HP / 92 Atk / 63 Def / 40 SpA / 45 SpD / 60 Spe (360 BST)
Height: 1.2 meters (3’11)
Weight: 12.5 kg
Notable Moves: Dual Chop, Dragon Rage, Swords Dance, Knock Off, Bulldoze, U-Turn
Flavor/Design: A bipedal black Spiny tailed iguana (similar proportions to Treecko with a thinner tail and spines running down back) with a conquistador hat that has a feather on its side (feather color changes depending on where in region its found). Has a little leather belt the same color as its feather with a magnifying glass that the tail picks up on the side.

Name: Conquiguana (Conquistador + Igunana) [+ Conquest but that’s the same root as Conquistador so whatever]
Typing:
Dragon/Steel
Abilities: Infiltrator, Pickpocket, Intimidate (HA)
Base Stats: 70 HP / 115 Atk / 92 Def / 60 SpA / 70 SpD / 85 Spe (492 BST)
Height: 1.8 m (5’9)
Weight: 85 kg
Notable Moves: Dragon Claw/Outrage, Iron Head, Bullet Punch, Earthquake, Knock Off, Swords Dance, U-Turn
Flavor/Design: Lizard is taller and now has a metal breastplate and limb greaves. The magnifying glass is now a rapier that the notably proportionately larger tail uses. The hat is now a conquistador style metal helmet with a big feather in the front.
Potential Competitive Role: Physical Wallbreaker, Setup Sweeper (Swords Dance), Offensive Pivot
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
:watchog: -> :unknown: Groundhog + Groundhog Day
Name: Roundhog (Shorten of Groundhog + Round)
Prevo: Watchog (Level up with the move Mud Splash (level 34), a new move.)
Typing:

Abilities: Illuminate / Thick Fat | Analytic
Base Stats: 115 HP / 85 Atk / 89 Def / 100 SpA / 89 SpD / 52 Spe (525 BST)
Added Moves: Slack Off, Earthquake, Earth Power, Energy Ball, Reflect, Surf, Mud Bomb (alongside Watchog), Iron Head, Flash Cannon, Volt Switch, Fire Blast, Brick Break, Mud Splash*
Name: Mud Splash
Type:

Category: Special
Base Points: 70
Power Points: 24
Accuracy: 100%
Effect: Super Effective against Ground-type Pokémon. 10% chance of lowering target’s Speed by 1 stage.
Distribution: Watchog + Roundhog, a selection of Pokémon with Field Egg Group.
Flavour/Design: Watchog becomes rotund as it evolves into Roundhog, with the thickened layer of fat allowing it to endure the sunheat and - in unlikely situations - facing cold weathers. The fur become a darker brown, with accents of a lighter brown nearby the yellow illuminating fur. The eyes become light yellow and looks friendlier, but becomes red if it gets aggressive. It is said that once or twice during Winter, it gets out of it’s ground hole to see it’s shadow, but it’s illuminating fur makes it difficult to see their shadow.
Potential Competitive Role: Since Normal / Ground is covered by both Diggersby and - if available in SV - Ursaluna, Roundhog is more special attacking oriented, alongside a recovery in the form of Slack Off and a pivot move named Volt Switch. Thick Fat gets rid of it’s Ice type weakness while resisting Fire, although Analytic allows it to punish switch-ins or setting-up Pokémon. It could go between a mixed wall or a special set-up wallbreaker in something RU where Z-Moves doesn’t exist.
Rainbow Whiptail (2 stages)
Name: Srinbow (Corruption of serene + rainbow)
Typing:

Abilities: Shed Skin | Long Reach
Base Stats: 40 HP / 55 Atk / 40 Def / 43 SpA / 40 SpD / 70 Spe (288 BST)
Notable Moves: Scratch, Dragon Tail, Dragon Dance, Bite, Double Kick, Tail Whip, Poison Tail, Tail Slap, Aqua Tail
Flavour/Design: Based of the rainbow whiptail, a small lizard introduced in Florida and originated of South America and the Caribbean. Blue small lizard Pokémon with a rainbow-colored tail, from purple on the tip to the red near the legs. It’s often use it’s tail to whip out potential threats, and such tail is long and durable enough to ignore hurtful spikes and other harmful contacts.
Evolution: Evolves into Whipintow at level 21.
Height + Weight: 0.3 meters | 0.4 kilograms

Name: Whipintow (Whip + pin + tow + rainbow)
Typing:

Abilities: Shed Skin | Long Reach
Base Stats: 60 HP / 102 Atk / 55 Def / 73 SpA / 55 SpD / 100 Spe (445 BST)
Notable Moves: Outrage, Dragon Claw, Scale Shot, Dragon Dance, Power Whip, Fire Lash, Aqua Tail, Scale Shot, Shock Tail*, Close Combat, Gunk Shot, Triple Axel, Psychic Fangs, Yawn, U-Turn, Substitute, Taunt, Hone Claws
Name: Shock Tail
Type:

Category: Physical
Base Points: 85
Power Points: 16
Accuracy: 100%
Effect: If target have positive stat stages, paralyze that target. Contact.
Distribution: Shrinbow line, a few Pokémon with at least one physical tail, especially physical oriented Electric-type.

Flavour/Design: Longer tail and can stand on two foot, but prefers to run on four legs. Body is also longer, but the limbs are somewhat thicker to utilize their longer tail as a defensive and offensive weapon. Their tail alone reaches a 1.2 meters on average.
Height + Weight: 2 meters | 39.3 kilograms
Potential Competitive Role: Moreso meant as an in-game early game common Dragon-type to show the player what a Dragon-type can do, but in a tier where it could perform decently in RU / NU / PU, it can be a set-up sweeper with Dragon Dance alongside impressive coverage and utilize Long Reach to ignore Rough Skin, Static, Flame Body, Rocky Helmet, and other contact deterring mechanics; especially important if you run Triple Axel for some reason (BoltBeam coverage). Taunt also helps for stallbreaking.
Nandina berry tree + Indiana Jones inspired explorer (Standalone / Single-staged)
Name: Nandare (Nandina + dare)
Typing:

Abilities: Precision* / Cute Charm | Poison Touch
Name: Precision
Effect: Boost accuracy of this Pokémon’s moves by 1.3x. (Compound Eyes flavor-based clone)
Permanent: No
Mold Breaker: No
Distribution: Nandare, Oranguru (over Inner Focus), Magby line as 2nd Ability (Elekid line gains Sheer Force), Rotom (Hidden Ability for all)

Base Stats: 62 HP / 90 Atk / 62 Def / 63 SpA / 62 SpD / 116 Spe (455 BST)
Notable Moves: Poison Jab, Gunk Shot, Power Whip, High Jump Kick, Triple Axel, Rock Slide, Play Rough, Leech Seed, Stun Powder, Spikes, Toxic Spikes, Taunt, Spiky Shield, Sucker Punch, Toxic, Knock Off, Swords Dance, U-Turn
Flavour/Design: Smol red living berry Pokémon, with a long thorned vine whip serving as, well, a whip. It can be mistaken for a small serpentine Pokémon because of bringing the vine on the ground. Highly daring and adventurous, it is willing to challenge the likes of [TO BE DETERMINED] with precise Power Whips.
Height + Weight: 0.1 meters | 0.1 kilograms
Potential Competitive Role: An early mid-game standalone Pokémon that, while not immediately powerful when obtained, can make great usage of Power Whip, Gunk Shot, Triple Axel, High Jump Kick, Stun Powder and the likes thanks to Precision if you are willing to keep it with you. For competitive usage, it’s a fast sweeper with powerful moves on it’s arsenal alongside near perfect accuracy of Stun Powder, crippling otherwise potential threats.
:yanma: + :unknown: Azure Bluet line (2 stages)
Name: Lorian Yamna
Typing:

Abilities: Levitate / Compound Eyes | Heatproof
Base Stats: 55 HP / 45 Atk / 45 Def / 75 SpA / 55 SpD / 95 Spe (390 BST)
New Moves: Water Gun, Surf, Hydro Pump, Dive, Scald, Waterfall, Liquidation, Ice Beam, Blizzard (+9)
Removed Moves: Ancient Power, Air Slash, Tailwind, Reversal, Pursuit, Double-Edge, Thief, Aerial Ace, Whirlwind (-9)
Flavour/Design: Adapts a bright blue body and sleeker wings. Lorian Yanma lives near ponds and forests with high humidity as it hunts various pests such as [To be determined]. Their wings are waterproof, so it can dive underwater for several minutes to dodge predators.
Evolution: Evolves into Yanmazure at level 33.

Name: Yanmazure (Yanma (large dragonfly) + azure)
Prevo: Lorian Yanma
Typing:

Abilities: Levitate / Compound Eyes | Heatproof
Base Stats: 86 HP / 66 Atk / 76 Def / 116 SpA / 76 SpD / 95 Spe (515 BST)
New Moves: Giga Impact, Hyper Beam, Hurricane, Focus Blast, Taunt, Agility, Whirlpool, Aqua Tail, Belch, Megahorn, Calm Mind
Flavour/Design: Develop a short horn that can be used to fetch Berries and other objects, and the wings become larger and even more sleeker, allowing it to fly and glide without being interrupted by wind. The compound eyes are more developed as well, gaining the capability of seeing their pray even at long distance.
Height + Weight: 1.5 meters | 32.2 kilograms
Potential Competitive Role: Yanmazure specializes in less than accurate moves like Nandare above, but with emphasis on Special moves to make it more distinct than the other fully evolved Bug / Water Pokémon, Araquanid and Golisopod. Taunt and Whirlpool can be used to trap stall-based Pokémon for stallbreaking as well. Heatproof and Levitate are alternatives for various purposes; Heatproof to pressure Fire-type mons more at cost of accuracy from not using Compound Eyes, and Levitate to safely swtich into Ground-type moves.
 
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Name: Mickid (Mickey + Kid)
Evolution: Evolves into Avamus at level 18
Category: Greedy Mouse Pokemon
Counterpart(s): N/A
Typing:

Abilities: Cute Charm/Gluttony/Monopolize
Base Stats: 40 / 45 / 45 / 70 / 45 / 60 (310)
Height: 0.2 m
Weight: 9.5kg
Flavor/Design: Okay so this is based on a certain terrible mouse out there that acts the mascot for a certain BLOATED OMNIPRESENT MEGA CORPATION THAT CAN SUCK MY BI DICK! You might ask, "DG/Rodg why are you making a pokemon based on something you hate so much", and the answer is so I can mock it.

Anyway in the Lorain lore Mickid is a rare sight within both the grassy areas and more urban areas of Loria. Younger trainers adore its alleged charm as it seems to represent childhood whimsy. However it is often noted for hording vast amounts of things. Some trainers adore it into adulthood much to the ire of other trainers who are more wary of its greedy nature.

Name: Avamus (Avarice + Mus the latin word for mouse)
Evolution: Evolves into Dizhorder at level 38
Counterpart(s): N/A
Typing:

Category: Greedy Mouse Pokemon
Abilities: Cute Charm/Gluttony/Monopolize
Base Stats: 80 / 90 / 60 / 100 / 60 / 50 (420)
Height: 1.0m
Weight: 25.5 kg
Flavor/Design: I'm gonna be blunt here. It looks like a slightly chubbier slightly grosser version of Mickey Mouse, including pants.

In the Lorian Lore Avamus gives into its greedy behavior and starts hording anything it deems to be remotely valuable. This often causes trouble for trainers as anything the trainer deems as valuable will be seen as valuable to Avamus as well. The horde of an average Avamus is said to be worth 500,000 PokémonDollar.png . The charm it once had begins to wane as its appearance and behaviors become more odious, however it is still seen as somewhat cute by the eyes of strange trainers or those in denial that the "beloved" pokemon they thought was a forever friend was more of a disgusting mooch.

Name: Dizhorder (Disorder + Horder + Disney)
Counterpart(s): N/A
Typing:

Category: Monopoly Pokemon
Abilities: Long Reach/Gluttony/Monopolize
Base Stats: 115 / 110 / 70 / 130 / 70 / 35 (530)
Height: 3.5m
Weight: 650.0 kg
Notable Moves: Sludge Bomb, Sludge Wave, Buy Out, Dark Pulse, Dazzling Gleam, Focus Blast, Thunderbolt, Fire Blast, Ice Beam, Shadow Ball, Sucker Punch, Crunch, Knock Off, Gunk Shot, Poison Jab Heavy Slam, Play Rough, Earthquake, U-Turn, Body Press, Body Slam, Curse, Nasty Plot, Bulk Up, Toxic, Thunder Wave, Slack Off, Pay Day, Thunder Punch, Night Slash, Shadow Claw
Flavor/Design: In terms of design I want this thing to be ugly as hell. Imagine Mickey Mouse but as this gigantic grotesque subway rat with like a long wiry tail, an ink like ooze, tattered mickey mouse pants, long hand like claws that burst out of its presumed gloves, and of course just like the company I am trying to mock here the mon itself is bloated beyond belief. Also it's whiskers resemble Walt Disney's moustache, because subtly is for chumps.
My reasoning for this is because this mon represents the ugliness of Walt Disney as a person, he was honestly not the nicest guy around as workers can attest to, and the ugliness of the Disney Corporation both as the gargantuan empire of joy that it is today and of its questionable past.

In the Lorian Lore Dizhorder will steal almost anything and everything so it has some form of control over it. It's main goal is to expand its horde, expand itself, and exert its control over the world. Very few trainers actually use it due to its controlling nature, but those that do are typically controlling themselves. It is said that the greed in its heart has corrupted its once adorable body, leading it to look just as repulsive on the outside as it was on the inside. It's body appears to be covered in a strange black ooze that vaguely resembles ink but with a stench far more foul. Allegedly this allows it to stretch its limbs akin to a rubberhose era cartoon. It also uses its horde to fund homophobic laws within Loria and then give a half assed corporate bullshit apology when said laws get past as if Dizhorder hadn't funded them in the first place, as if that apology somehow negates their actions! God I fucking hate Disney so much.

On an unrelated note but a bit of flavor I included with this are the evolution levels themselves as Steam Boat Willie came out on November 18th 1928 and Snow White was released on February 4th 1938. I didn't really know where else to put this so I figured I'd just mention it here.

Potential Competitive Role: A special wallbreaker but more interestingly a decent OTR mon. It's fairly fat, slow, and can hit pretty hard. With curse by its side it can even out slow the competition in OTR. However Monopoly provides it something interesting as its immunity to its own types means that it effectively will always keep its boots on.

Name: Monopolize
Effect: When this pokemon is on the field it prevents other pokemon from using moves it shares a type with.
Distribution: The DIzhorder Line.

Name: Buy Out
Type:
(Special)
Base Points: 85
Power Points: 16
Precision: 100
Effect: Decreases the PP of the last move the target used by one. It will just deal damage if the target's move only has 1 PP remaining.
Distribution: Dizhorder



Name: Hoglet (Hog + Piglet)
Evolution: Evolves into Hogtide(HP), Hogcules(Atk), Hogyron(Def), Hoggnid(SpA), Hogoblin(SpD), Hogust(Spe), or Hogven(All Stats Equal) at level 30 based on the highest stat.
Counterpart(s): N/A
Typing:

Abilities: Thick Fat/Adaptability
Base Stats: 60 / 60 / 60 / 60 / 60 / 60 (BST 360)
Height: 0.7m
Weight: 38 Kg
Flavor/Design: Design wise it's pretty simple. It's a feral piglet with brown fur. No tusks yet but if you've seen baby boars you know that they can be pretty damn cute.

In the Lorian Lore Hoglet is a pokemon from another region that was sent to Loria centuries ago as explorers were first settling the lands. However Loria was a prime romping grounds for the pokemon and so they began to spread like wildfire! They are often used by trainers who are just starting out and trying to find their style, much like Hoglet is trying to find its own style.

Also side note, ideally Hoglet is the one being found in the grassy plains where as its evolutions may be found elsewhere. Part of my idea is that similar to Eevee this pokemon adapts to its environment by using what stat suits the environment the best.
Potential Competitive Role: I'm sure this'll end up being a menace in LC or something.

Name: Hogtide (Hog + Tide + Hogtied)
Counterpart(s): Hogcules, Hogyron, Hoggnid, Hogoblin, Hogust, or Hogven
Typing:

Abilities: Poison Point/Water Absorb
Base Stats: 115 / 60 / 95 / 105 / 70 / 65 (BST 510)
Height: 0.7m
Weight: 49.5 Kg
Notable Moves: Scald, Surf, Ice Beam, Sludge Bomb, Thunderbolt, Fire Blast, Shadow Ball, Flip Turn, Knock Off, Fake Out, Haze, Nasty Plot, Toxic Spikes, Toxic, Thunder Wave, Slack Off, Roar
Flavor/Design: Design wise it's based on both the typical feral hog but also the sea pig. As a result it's hairless and pale as opposed to it's fluffier pre-evolution. Also sea pigs apparently have poisonous skin which is the main reason I gave it poison point.

In the Lorian Lore it is said that a Hoglet with a high constitution will end up becoming a Hogtide. Rather than be a talented swimmer this pokemon scuttles around riverbeds and seafloors scavenging for food. It tends to fit more levelheaded patient trainers to match its more patient style.
Potential Competitive Role: Oh boy a bulky water type, how yummy. It's basically diet vaporeon except geared moreso for physical bulk and with better recovery. Honestly this won't do much in OU but it may have a niche in the lower tiers as a bulk water.

Name: Hogcules (Hog + Hercules)
Counterpart(s): Hogtide, Hogyron, Hoggnid, Hogoblin, Hogust, or Hogven
Typing:

Abilities: Moxie/Defiant
Base Stats: 95 / 115 / 70 / 60 / 65 / 105 (BST 510)
Height: 1.3m
Weight: 99.5 Kg
Notable Moves: Close Combat, Superpower, Earthquake, Stone Edge, Body Slam, Knock Off, Crunch, U-Turn, Fake Out, Swords Dance, Bulk Up, Thunder Wave
Flavor/Design: Design wise it's an oddly swole feral hog with some warthog elements in there as well, however to tie it into hercules a bit, it could have the pelt of a male Pyroar on its back.

In the Lorian Lore it is said that a Hoglet with immense strength becomes Hogcules. These pokemon are known for causing trouble as their strength allows them to burst through even the toughest of buildings. It is said that only a trainer as strong or as stubborn as it can even have a chance to train it.
Potential Competitive Role: A decently fast fighting type could be quite the potent little piggy in the meta. With its high attack and speed in addition to its decent HP, it can honestly have a niche in UU, especially since Defiant turns intimidate into a free attack boost.

Name: Hogyron (Hog + Iron)
Counterpart(s): Hogtide, Hogcules, Hoggnid, Hogoblin, Hogust, or Hogven
Typing:

Abilities: Heavy Metal/Pressure
Base Stats: 95 / 105 / 115 / 65 / 70 / 60 (BST 510)
Height: 1.3m
Weight: 480 Kg
Notable Moves: Heavy Slam, Iron Head, Gyro Ball, Earthquake, Superpower, Body Slam, Stone Edge, Knock Off, Fake Out, Haze, Stealth Rock, Toxic, Thunder Wave, Slack Off, Roar, Steel Roller, Steel Beam
Flavor/Design: Design wise it's based on not only feral hog, but also on something called pig iron otherwise known as crude iron. It plays a large part in the formation of steel. Likewise since it is a heavier hog, it should probably be on the fatter side of things, resembling some of the heavier domestic pig breeds as well.

In the Lorian Lore it is said that a Hoglet with an iron will become Hogyron. These pokemon are seen as the most helpful of Hoglet's evolutions as they are some of the most calm. Due to their weight they are often used to flatten or crush various objects. It is said that their slower nature and sturdier bodies make them great partners for trainers who prefer a safer style of battling.
Potential Competitive Role: It's a defensive steel type that has access to recovery on top of decent bulk and due to heavy metal some pretty powerful slams. It's going to be quite the worthwhile member in UU or heck maybe even OU for that alone.

Name: Hoggnid (Hog + Nidhogg)
Counterpart(s): Hogtide, Hogcules, Hogyron, Hogoblin, Hogust, or Hogven
Typing:

Abilities: Sap Sipper/Berserk
Base Stats: 70 / 105 / 65 / 115 / 60 / 95 (BST 510)
Height: 0.8m
Weight: 77.1 Kg
Notable Moves: Draco Meteor, Surf, Thunderbolt, Fire Blast, Ice Beam, Sludge Bomb, Outrage, Scale Shot, Dragon Claw, Fake Out, Earthquake, Superpower, Knock Off, Crunch, Body Slam, U-Turn, Dragon Dance, Swords Dance, Nasty Plot
Flavor/Design: Design wise it's based on not only feral hog, but also on the mythical dragon Nidhogg that eats the root of the world tree Yggdrasil, hence why it has Sap Sipper.

In the Lorian Lore it is said that a Hoglet with mystic cunning will become Hoggnid. These pokemon are often seen as the most dangerous of the Hoglet evolutions as not only are they quite intelligent but also destructive to the region itself. Due to their diet consisting of tree roots a lot of times Hoggnid may overturn trees causing them to both damage the landscape and inconvenience the populous of the region.
Potential Competitive Role: A fairly powerful dragon type that has no bulk to speak of, unlike it's physical counterpart. It's main power lies in its devastating meteors along side its ability to plot, or perhaps even go physical due to its dancing. Sounds like it could do some major damage in the lower tiers but I'm not certain about OU material.

Name: Hogoblin (Hog + Hobgoblin)
Counterpart(s): Hogtide, Hogcules, Hogyron, Hoggnid, Hogust, or Hogven
Typing:

Abilities: Prankster/Pixilate
Base Stats: 70 / 105 / 65 / 60 / 115 / 95 (BST 510)
Height: 0.8m
Weight: 77.1 Kg
Notable Moves: Body Slam, Fake Out, Quick Attack, Play Rough, Knock Off, Crunch, Superpower, Earthquake, U-Turn, Toxic, Taunt, Swords Dance, Bulk Up, Light Screen, Reflect, Thunder Wave, Slack Off, Roar
Flavor/Design: Design wise it's based on not only feral hog, but also on the fey creature known as a hobgoblin. They're often seen as mischievous pranksters, who are ultimately still good natured if not angered. Also of all the Hoglet evolutions this is the one that would be the most likely to be bipedal.

In the Lorian Lore it is said that a Hoglet with fey-like whimsy will become Hogoblin. These pokemon are generally seen as little pranksters that are quite playful. However some of them work with their trainers to mess with the annoying tourists who tend to not really care for Loria as a whole and only wish to see the amusement parks in Rolan City.
Potential Competitive Role: This is probably the strongest evolution by far. Prankster allows it to have priority Slack Off among other things while Pixilate does something wild for it. It gives Hogoblin actual physical STAB outside of Play Rough and it lacks the chance of missing! This is gonna be in OU for those reasons alone.


Name: Hogust (Hog + Gust)
Counterpart(s): Hogtide, Hogyron, Hogcules, Hoggnid, Hogoblin, or Hogven
Typing:

Abilities: Steadfast/Speed Boost
Base Stats: 60 / 65 / 95 / 105 / 70 / 115 (BST 510)
Height: 0.7m
Weight: 38.6 Kg
Notable Moves: Air Slash, Hurricane, Fire Blast, Heat Wave, Thunderbolt, Shadow Ball, Sludge Bomb, Ice Beam, Icy Wind, Fake Out, Knock Off, U-Turn, Nasty Plot, Slack Off, Roost, Defog, Extreme Speed, Ominous Wind, Silver Wind, Razor Wind
Flavor/Design: Design wise it's based on a feral hog, however unlike the other Hoglet evolutions I don't really have a specific other half for it. As a result I'll leave this up to whoever ends up having to design the sprite for it. Feel free to take inspirations from various wind spirits or the phrase "When Pigs Fly" for inspiration.

In the Lorian Lore it is said that a Hoglet that can run like the wind, will become Hogust. These pokemon are known for their speed above all else both on the land and on the air. They're considered a hot commodity by trainers in the region as they have the ability to control the temperature of the air around them, making them quite desirable in the hot hellish lands of Loria.
Potential Competitive Role: This is an interesting one to be sure. Speed boost makes it an interesting beast when you consider its already high speed, on top of its vast special movepool that gives it some interesting moves to mess around with. I'm not sure where this special sweeper would fit in, but I would not be surprised if it ends up in OU.


Name: Hogven (Hog + Even)
Counterpart(s): Hogtide, Hogyron, Hogcules, Hoggnid, Hogoblin, or Hogust
Typing:

Abilities: Thick Fat/Adaptability
Base Stats: 85 / 85 / 85 / 85 / 85 / 85 (BST 510)
Height: 1.4m
Weight: 76 Kg
Notable Moves: It has all moves listed in the previous entries. Yes I said ALL MOVES!
Flavor/Design: Design wise it's based on a feral hog however I feel as though this should have traits from all sorts of pigs thrown in the mix as well, to make it the sussiest of the sus.

In the Lorian Lore it is said that a Hoglet that never finds its true path become Hogven. Hogven are seen as lesser when compared with the other hogs as it doesn't excel at anything really. However if a wild Hogven is spotted it is noted as the leader of the local Hoglet population. Their generalist approach to things make them surprisingly good leaders in the wild, even if to trainers they are less than useful.
Potential Competitive Role: Despite its added resistances with thick fat and a more powerful STAB with adaptability along with a huge movepool, Hogven does not amount to much. The main gimmicks it has are adaptability STAB and having the largest movepool of the bunch as its movepool is practically all the other movepools combined. That said this mon is going to be making it to RU at best since its stats and typing are going to hold it back majorly.


:ss/Pyroar: :ss/Pyroar-F:
Name: Lorian Litleo
Evolution: Evolves into Lorian Pyroar at Level 35
Base Species: Litleo
Typing:

Ability: Thick Fat/Cute Charm/Dry Skin
Base Stats: 92 / 40 / 63 / 73 / 59 / 42 (369)
New Moves: Mud-Slap, Mud-Shot, Earth Power, Earthquake
Removed Moves: Work Up, Take Down, Wild Charge, Endeavor
Flavour/Design: Alright so there are a lot of big cat sanctuaries in Florida, probably because it's hot as balls down there. Now while one of them may be more known for its tigers and assassination attempts, I decided to go for a lion regional variant, specifically one that has become lazier due to being raised in these sanctuaries. They're so much lazier in fact that the very dirt they lay on has begun to become part of them which should be reflected in both Litleo's and Pyroar's designs.

In the Lorian Lore it is said that Litleos arrived to the region fairly recently, as a result of "Exotic Pokemon Sanctuaries". These are spread throughout the Lorian region however some of the pokemon have begun to diverge due to the relaxed life style of the Sanctuaries. Even the ones that have escaped into the wild are often more docile then their energetic Kalosian cousins preferring just to lay down in the dirt rather than battle.
Potential Competitive Role: I know nothing about LC but I doubt this is gonna do too hot here.

Name: Lorian Pyroar
Base Species: Pyroar
Typing:

Ability: Thick Fat/Cute Charm/Dry Skin
Base Stats: 106 / 55 / 85 / 120 / 76 / 65 (507)
New Moves: Mud-Slap, Mud-Shot, Earth Power, Earthquake
Removed Moves: Work Up, Take Down, Wild Charge, Endeavor
Flavour/Design: Alright so there are a lot of big cat sanctuaries in Florida, probably because it's hot as balls down there. Now while one of them may be more known for its tigers and assassination attempts, I decided to go for a lion regional variant, specifically one that has become lazier due to being raised in these sanctuaries. They're so much lazier in fact that the very dirt they lay on has begun to become part of them which should be reflected in both Litleo's and Pyroar's designs.

In the Lorian Lore it states that Lorain Pyroars are often seen as the inferior versions of their Kalosian cousins. Spoiled by their time in captivity they have become softer and friendlier to trainers as a whole. However they often live longer than their Kalosian cousins if released into the wilds of Loria. Surprisingly their slower sturdier frames suit the environment a bit more.
Potential Competitive Role: Alright so even with this thing's gimmick of "water can't do shit to me." Lorian Pyroar is a mon I made for the flavor rather than the competitive nature. In truth it's typing automatically sends it down to the lower tiers where it functions as a bulkier Pyroar with ground STAB, which is honestly better to have than normal STAB. The closest thing to a role I can give this thing is maybe a special wallbreaker.
 
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