About the "one turn more", an extra turn can make all the difference. He can do stuff like Encore you into Solarbeam to force another switch to guarantee they do something in that turn, Toxic you, or just guarantee a free switch to something else. One extra turn in Pokemon is huge (Look at Wobbuffet and why he's so awesome, who's pretty much the source of free turns).
Wow, nicely written.
I think Forretress also deserves a mention. Forry really enjoys the water resistance, and baits fire attacks even more to give Arcanine or Heatran a free switch in. Many surprise fire attacks are specifically EVed to kill him in one hit anyway, so the sun doesn't hurt him significantly. Forry also has several merits to use on a sun team. A lot of sun sweepers enjoy Spikes support that turn their 2HKOs into OHKOs, and everyone knows how much Charizard and Urugamosu enjoy SR :( Also, rain sweepers HATE tspikes, as does Hippowdon, so that's definitely an option as well. Just watch out for Tentacruel. It can also set up either/both screen(s) and then blow up to set up for a sweep once it spins away the hazards too.
You might also want to mention that Reflect from Forry/Cress lets Urugamosu set up much more easily with buffed defenses on both ends of the spectrum.
As someone who has almost exclusively been playing with sun teams, I would just like to show my support for 2 mons in particular, mebukijika and shandera. Meb, the new deer gets chlorophyll and a base speed of 95 and attack of 100 which may look like a worse leafeon but it's stab boosted return is amazing and with swords dance it's only stopped by shandera and with nature power (earthquake) you are stopped by nattorei. Both ditto and smarm stop it, however despite this I have found him to easily be one of (if not the) best chlorophyll sweepers around. Once I get on my laptop (currently on my Ipod touch) I will post the set.
Solarbeam
Sunny Day seems like it can be useful in ruining other weather based teams although it seems like ninetales is a lot more ...fragile than the other weather inducers.
is there any competitive merit in using it primarily to ruin opponents' offenses?
Doredia
Skarmory completely walls that set, although you should have a counter considering your a sun team :P But If Saur is last vs Skarm he is screwed
I'll make a note of it, but Blissey walks all over that set while +2 Power Whip OHKOs it from the physical mixed set, so it remains the primary option.
No thanks, being locked into a grass move (a type with many, many resistances) is a horrible idea.You need Petal Dance on there and a +Sp.Atk nature. On another note you'll probably find that Sun-boosted HP Fire does more to Steels, and a lot of Grass types are neutral to Poison.
No thanks, being locked into a grass move (a type with many, many resistances) is a horrible idea.
Include Flower Gift for multi-battles, also, mention the fact that Shaymin/Shaymin-S gets Growth + Seed Flare, since boosting Special Attack +2 in the Sun while having a chance to lower Special Defence is not too bad if you ask me. Plus with Access to Earth Power, they have decent coverage.
ALSO mention how well Cresselia pairs with Blaziken, as Blaz resists Bug, Dark, and resists weaker boosted Fire moves like Lava Plume, while Cresselia resists Psychic, Water (due to Sun), and is Immune to Ground. Same for Heatran, especially since Cresselia resists Focus Blast and other fighting moves!
Also, don't forget Celebi, remember, with the event it packs Nasty Plot, has Earth Power, Synthesis, can use Grass Knot, etc. It works great with Heatran as well.
On Victreebel, if you want a pure Special sweeper set, a set of Weather Ball, Hidden Power Ice, Sludge Bomb, and Growth seems pretty viable.
Hidden Power Ice handles Scarf Garchomp and Flygon, Salamence, Dragonite pretty nicely, as well as Gliscor. While Hidden Power Ground hits Heatran, Aggron, Magnezone (if used in Rain) and others much harder.
Sludge Bomb handles opposing (and Slower under Sun) Tangrowth, Jaroda, Exeggutor, etc. and hits many things neutral.
Weather Ball [Fire] hits at 150 Base Power with Sun, and hits Skarmary, Forretress, Scizor, Jirachi, Metagross much harder than Venasaur's Hidden Power Fire, because 150 x = 300, VS 105 x 2 = 210, and relies less on Growth for power as with higher Base Speed, it can invest directly into other stats.
VictoryBell @ Life Orb
4 HP / 252 SpA / 252 SpA
Timid
Growth
Weather Ball
Hidden Power [Ice] or [Ground]
Sludge Bomb
Victreebel @ Life Orb
252 Attack / 44 SpA / 212 Spe
Naive
Power Whip
Hidden Power Fire
Poison Jab / Return
Growth
In this set, Victreebel gets 1 Speed over the standard Victreebel and Venasaur set list in the OP, and has a stronger Power Whip than Venasaur coming off 309 Attack without a boosting Nature, while Venasaur sits at only a 289 Attack with a boosting Attack nature. Poison Jab hits Grass types and many foes neutrally like Flying types harder than Power Whip and a chance for status infliction.
I'd suggest you add into the Jumpluff section that it is very nearly outclassed by Erufuun even under Sun, so be sure to make use of fast Sleep Powders, Giga Drains and U-Turns to differentiate the two. Also, Shiftry now gets Nature Power, which transforms into EQ, making a physical or mixed set much more viable (and powerful).
Infernape
Why is everyone underestimating the eon? Leafeon worked better for me than venusaur though I really needed the physical defense. I guess it is up to what your team needs xD
Well leafeon does get yawn xD. also my leafeon is faster and hits a bit harder even without coverage. My leafeon as I said before works much better than venusaur for my team.
I think it should at least be one the front page as an option.