• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Idea for a Pokemon Wii Game

Status
Not open for further replies.
Lol I walked into this thread expecting some shitty fanboy idea but...

this is actually really cool >>

I'd like to help in any way I can

@Solstice: About the battle Circles, I was thinking the exact same thing and maybe, when the battle starts up and the circle grows, any pokemon caught in the circle join the battle as well?

I mean, having a game too easy is boring, and having multiple enemies going after you would increase the difficulty
 
Serebii has all of them, plus all their Pokemon and levels for all games.

And I think the first thing we need to even out is, how the heck is battle going to work? Before we get started on gyms and storyline, shouldn't we figure out how to PLAY first? You cant just grab a game of Monopoly, pick the racecar, and expect to figure the rest out later. Well, you could, but you'd lose :P.

I think first off, we need to decide once and for all how move targeting is going to work.

We have my suggestion of L-Targeting, or with the Nunchuk, Z-Targeting. I prefer this idea to the idea of aiming with the WiiMote. This way, its more of a battle game then a shooting game.

When Z-Targeting, moves with less accuracy may need to be guided by the Nunchuk is the way I think it should work. Like say, if a Starmie is locked onto a Kingdra, and it tries to use Thunder, the Starmie will freeze in place, and you have to use the stick to rotate around and aim towards the Kingdra.

Also, should the battle area be a restricted area. I think a large circle would be a good distance, when the Pokemon gets to close to the outside of the ring, it gets pushed back in.

I'll leave targeting up to more discussion before I make a personal choice

I like the circle idea... That would also probably help with running away from battles

Lol I walked into this thread expecting some shitty fanboy idea but...

this is actually really cool >>

I'd like to help in any way I can

@Solstice: About the battle Circles, I was thinking the exact same thing and maybe, when the battle starts up and the circle grows, any pokemon caught in the circle join the battle as well?

I mean, having a game too easy is boring, and having multiple enemies going after you would increase the difficulty
Lol, I was expecting a crazy idea as well... but this seems like it could be pretty awesome.

Interesting idea about other pokemon joining in fights. Maybe that could be implemented on Medium/Hard difficulty of the story mode, but not easy?
 
hah, targeting is a big concern. Well, how about aggro? We still have to work on aggro, amount of pokemon attacking you at a time, this is a project that could go on and on...

I feel that we should ignore everything besides planning it out, and worry about the rest later, as we could get our programmers such as M4GNITUDE to program it, and a least he'd have something to do while we worry about the other stuff.
 
So, I can quickly get something in VB up with simply shapes, just to get a visual if you want.
Anything in particular that you want right now?
 
Wow, I'm late :P

This is like the most amazing idea for a pokemon game that could ever happen! Very nice! I have some ideas I could contribute to the discussion, so I'm going to post a couple and see how you like these.

For the attacking part, there could be a light target, and if the target is on the Pokemon, then the attack has a greater chance to hit. Of course, this would change with the accuracy of each of the moves, but I think it's a good starting point.

To elaborate on my idea, maybe there could be a Star Wars Battlefront deal. Each difficulty level (if we have one) could possibly take away some aspect of Locking-On, i.e, on Easy, you could lock on and have the camera follow the Pokemon as it moves around. As you somehow would move the camera, when the Pokemon gets in to the middle of the screen, it would stick there for a little bit, then keep moving (mostly for like multiple pokemon battles, but this could still work for one-Pokemon battles.)

On Medium, it might take away the sticky function, to make it a bit harder. On hard, there would be no aspects of locking-on, so it would take a pretty experienced player to play on hard.

Also, possibly, in the show, there are always things in the background that help the pokemon battle better (used loosely). Like, Pikachu once used Iron Tail on a tree to make some apples fall on the other Pokemon XD. This could possibly put into the game, say, picking up a rock in a cave and throwing it at them, or using flamethrower on the ground in a forest to stop them from coming closer except by jumping, or whatever.



And now a question:
Would abilities be implemented? Say, a Kingdra when it's raining wherever you are at moves twice as fast? Or a gyarados coming out would make physical attacks do less damage? This brings up another issue that I'll bring up later.

Hope that helps :D
 
So, I can quickly get something in VB up with simply shapes, just to get a visual if you want.
Anything in particular that you want right now?

Could you take a look at the starting town, and maybe copy it like that, less detail, or more if you can, thanks alot!

-dark

Wow, I'm late :P

This is like the most amazing idea for a pokemon game that could ever happen! Very nice! I have some ideas I could contribute to the discussion, so I'm going to post a couple and see how you like these.

For the attacking part, there could be a light target, and if the target is on the Pokemon, then the attack has a greater chance to hit. Of course, this would change with the accuracy of each of the moves, but I think it's a good starting point.

To elaborate on my idea, maybe there could be a Star Wars Battlefront deal. Each difficulty level (if we have one) could possibly take away some aspect of Locking-On, i.e, on Easy, you could lock on and have the camera follow the Pokemon as it moves around. As you somehow would move the camera, when the Pokemon gets in to the middle of the screen, it would stick there for a little bit, then keep moving (mostly for like multiple pokemon battles, but this could still work for one-Pokemon battles.)

On Medium, it might take away the sticky function, to make it a bit harder. On hard, there would be no aspects of locking-on, so it would take a pretty experienced player to play on hard.

Also, possibly, in the show, there are always things in the background that help the pokemon battle better (used loosely). Like, Pikachu once used Iron Tail on a tree to make some apples fall on the other Pokemon XD. This could possibly put into the game, say, picking up a rock in a cave and throwing it at them, or using flamethrower on the ground in a forest to stop them from coming closer except by jumping, or whatever.

exactly what I was thinking. I'm sorry, but I don't like your idea of locking on, although your backround idea was brilliant.



And now a question:
Would abilities be implemented? Say, a Kingdra when it's raining wherever you are at moves twice as fast? Or a gyarados coming out would make physical attacks do less damage? This brings up another issue that I'll bring up later.

Hope that helps :D

Right, abilities shall be implemented.
 
Also, possibly, in the show, there are always things in the background that help the pokemon battle better (used loosely). Like, Pikachu once used Iron Tail on a tree to make some apples fall on the other Pokemon XD. This could possibly put into the game, say, picking up a rock in a cave and throwing it at them, or using flamethrower on the ground in a forest to stop them from coming closer except by jumping, or whatever.
That might make the game too complex, or less about attackingv with your moves. I mean, using a rock as a sheild is one thing, but atacking a tree to gain weapons? It's just kind of useless. Pokemon have attacks to fight, they don't need more than that, imo.


And now a question:
Would abilities be implemented? Say, a Kingdra when it's raining wherever you are at moves twice as fast? Or a gyarados coming out would make physical attacks do less damage? This brings up another issue that I'll bring up later.
I assume yes. We're not removing anything from enything GameFreak has already created. We're just elaborating and adding to it. Intimidate would work just the same, and Swift Swim would either make your Pokemon move faster or make the targeting system work faster. Doing so would, in essence, make the opponent look half as fast.

Ahh, but that would mess up the Evasion levels... we'll have to debug it a bit, but for the most part and to answer your question, yeah, we're using Abilities.

EDIT: I saw darkartisian doesn't want to use that Lock-On idea. Nevermind.
 
I'll try and get some of the Sinnoh Gym/Elite 4 done today... but I might not, considering it's Christmas Eve.

With the later gen Gyms are we going to balance them by using older gen pokes (in the same way that the Kanto gyms got new gen pokes?)
 
I'll try and get some of the Sinnoh Gym/Elite 4 done today... but I might not, considering it's Christmas Eve.

With the later gen Gyms are we going to balance them by using older gen pokes (in the same way that the Kanto gyms got new gen pokes?)
I am, if just to keep a balance.

DARKARTISIAN!! how many versions are we doing of Wiimon? Are we just going with Agate and Amethyst, or are we going to expand it to the five idea I said?
 
Sorry, but at the moment, it's just pokemon amethyst, and we will expand. It should be called something else, I agree. I'll update in awhile. Did you read about parrying? Also, could you tell me how to get that link in my siggy? Thanks Xia!

Edit: Fwelix, new pokemon aren't necessary, I just want to get it started, know what I mean?
 
Well, I've compiled a list of all the things needed in the battles, just so we have something to look at.

1.Movement
2.Arena Size/Shape
3.Locking On/Targeting
4.Size/Evasion
5.Move Range
6.Abilities
7.Terrain
8.Should we include, punches, kicks, throws, etc? Just like how in Brawl, you have 4 moves, but you still fight with your fists.
9.Double Battles
10.Flying Types
____________________________________________________________________

On another topic, are we doing an entirely new region for this? Im kind of out of the loop.
 
Dark, write what you want it to say in your sig (Project Wiimon), highlight it, and click the enter url button (looks like the earth) type in the url, and presto!

Also, Amethyst is already copywrited by Nintendo. Is that ok? I mean, it will end up going to Nintendo, but atm we have no affiliation. I will probably continue to call it Project Wiimon if that's ok.
 
On another topic, are we doing an entirely new region for this? Im kind of out of the loop.
Going off of what darkartisian said, we're rerendering the previus regions in 3-D.

And good compilation. Finally, a visual aid to what we're trying to work on. =]

EDIT: Sorry for the double post. =/
 
you guys probably want to stay as true to the (DS) game as possible. you probably want to have four moves only, no punches. but i might add that taunts (like in brawl) might be a good thing as well.
 
you guys probably want to stay as true to the (DS) game as possible. you probably want to have four moves only, no punches. but i might add that taunts (like in brawl) might be a good thing as well.
I agree. Taunts would be cool, but I vote for them to be only introduction. Too much flashy stuff during the battle would just get annoying in a bad way, and besides, you don't get any points for that, anyway.

I went ahead and did the Johto League:

Johto

-Falkner
Hoothoot*, Staravia, Skarmory
Pokemon Levels: All 14

-Bugsy
Scizor*, Dustox, Vespiqueen
Pokemon Levels: All 24

-Whitney
Miltank*, Granbull, Togetic
Pokemon Levels: All 32

-Morty
Gengar*, Spiritomb, Marowak
Pokemon Levels: All 40

-Chuck
Poliwrath*, Lucario, Medicham
Pokemon Levels: All 48

-Jasmine
Steelix*, Ampharos, Metagross
Pokemon Levels: All 60

-Pryce
Mamoswine, Frosslass, Glaceon
Pokemon Levels: All 65

-Clair
Dragonite*, Altaria, Kingdra
Pokemon Levels: All 70

Elite Four:

Will
Xatu, Alakazam, Bronzong, Exeggutor, Gallade, Medicham

Koga
Crobat, Drapion, Weezing, Nidoking, Tentacruel, Venomoth

Bruno
Machamp, Rhyperior, Heracross, Primape, Hitmonchan, Hitmonlee

Karen
Honchcrow, Umbreon, Houndoom, Weavile, Cacturne, Tyranitar

Lance
Dragonite, Salamence, Aerodactyl, Flygon, Garchomp, Kingdra
 
So how are the levels going to work in this game? I understand that they will be part of the game, but I also understand that the aren't going to be the center of the game. (I think)

Also, what are all of the stats going to be?
 
The stats I think should work the same way. Like say, if you have a Skarmory, a Thunderpunch would do less than a Thunderbolt.
 
So, evasion would still be a hidden stat, but it could be lowered? Sounds good.

Also, has this already started to get programmed? If so, what is it being programmed for? (PC?)
 
It hasn't started to be programmed yet, I'm just doing some simply stuff in VB for rough outlines of what is going to be done.
Think of it as
"Pokemon Wiimon, Version Alpha 0.01
 
Status
Not open for further replies.
Back
Top