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In-Game Tier List Discussion

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You know, nearly everything (if not everything) in Chargestone Cave can be OHKOed by a Flame Burst from the candle guy. The things down there don't give much base EXP, but that free Lucky Egg kind of helps on that point.
...although Audinos are probably just as good of an option, but it was raining for me when I got to that route so I didn't really have many options.

As for Tynamo, how did you train it? I simply have no idea of how to go with that guy, so I just left him at the Day Care.
I would have chosen Chargestone Cave, but the Exp. wasn't really enough to level it up quickly. It wasn't raining on Route 7 either, so Audino was more of a better option.

I pretty much Audino trained Tynamo up to Lv. 35 or so, then went and did the 6th Gym with it. Even in its base form, it was still OHKO'ing quite a lot of the trainer's Pokemon. It evolved about halfway through the Gym (it had the Lucky Egg), I evolved it again immediately and proceeded to destroy Skyla. It probably helped that mine had a Brave nature, but I've decided to give it more special moves because its physical movepool's not as good. Thunderbolt/Flamethrower/Brick Break/Thunder Wave is probably what I'll be using.
 
Does anyone else think there should be more than just 3 tiers? I find it kind of odd and confusing to see Archeops and Darumaka being basically called the same amount of usefulness at Lilipup. Same goes for Pansear and Munna being equally as bad as Rufflet or Pawniard. I know quite a few of you play FE, and for those games, AT LEAST 5 tiers are used to better distinguish the good characters from the god characters. I want to use the six best Pokemon in the game, but this list only gives me a vague choice of 15 'best' Pokemon.
 
Does anyone else think there should be more than just 3 tiers? I find it kind of odd and confusing to see Archeops and Darumaka being basically called the same amount of usefulness at Lilipup. Same goes for Pansear and Munna being equally as bad as Rufflet or Pawniard. I know quite a few of you play FE, and for those games, AT LEAST 5 tiers are used to better distinguish the good characters from the god characters. I want to use the six best Pokemon in the game, but this list only gives me a vague choice of 15 'best' Pokemon.

Um, it depends really. In FE you can have shit characters that join early(read: Bartre, which is probably equivalent to Pansear), which are definitely on the same tier as shit characters that come late(read: Yodel, equivalent to idk, maybe Deino?)
 
You're missing the point. Rather than argue about the examples I used, which may or may not be accurate since I have only one playthrough under my belt, consider this FE9 tier list on Serenes Forest.

http://serenesforest.net/forums/index.php?showtopic=16443

There's 7 tiers. If that list was forced to have only 3 tiers, you'd have characters like Titania and Tanith together in High, and Calill hanging out with Bastian in Low. The former characters are so obviously superior to the latter that it is unreasonable to have them in the same tier. The same can be said for this list.
 
To the people praising Escavaliar: remember that it's slow. Taking a hit before you attack sucks and takes up time. Ferroseed suffers from this as well. At best, they're Mid tier.

Also about Pansear, imo the best thing about Pansage is that you can evolve it at 22, after it learns Seed Bomb. Keeping it unevolved for any longer just keeps its stats so low. I cba to look up Panpour but iirc it's in the same situation.
 
I'm doing my second playthrough right now, and I gotta say I'm quite impressed with Petilil / Liligant. You catch it with a pretty good moveset, consisting of: Mega Drain / Sleep Powder / Leech Seed / Growth; it learns Synthesis at level 17 and Giga Drain (awesome with Big Root) at level 26, and since you should be getting the Sun Stone around this time, you can evolve it just in time to learn Quiver Dance at level 28. It also helps that the one I caught was Timid. :3

I'd also put Drilbur / Excadrill up there in God-tier with Archen / Archeops and Darumaka / Darmanitan. I caught mine really early in the game, at Wellspring Cave, at level 10 with an Impish Nature (which is cool, since its Defense is usually lower than its Special Defense). It learns everything it needs by level up and is pretty fast and strong without any set up. Also, its Steel-typing is a fucking God-send.
 
This, especially when PP Up are quite rare ingame.

Idk if this has been mentioned before, but you can easily obtain at least 7 PP ups a week. Anville Town features "Item Exchangers" on weekends, one of which will exchange a Star Piece for a PP up, and the Star Pieces are readily available for smashing off the Challenge Rock daily next to second Gym town.
 
Anville Town is only accessible on weekends. That's two, unless you save in there and let the time lapse to weekdays...

Also technically you can buy a crapload of Poke Balls and get Full Restores VERY EARLY(like, before the 4th gym). Money is not an issue when you can get 1 Star Piece daily. In 1 week you should have enough money for like 250 Poke Balls, which you can exchange for 12-14 Full Restores. This definitely helps against Elesa. A LOT.
 
Who's to say that you can't save up star pieces during the week? It's not like there is a new, realistic carrying limit of your characters bag.

Besides, you can access Anville Town 24/7 in my experience.
EDIT: (might be slightly off-topic, but idk this might help out a bit)
wc1sao.png
 
Hey guys, I just beat the E4 for the second time at 48:55 with this team:

Infernape@Nothing
Level 86
Modest Nature
-Nasty Plot
-Grass Knot
-Flamethrower
-Focus Blast

Soloed Alder after a NP. Migration from my HG.


Samurott@Splash Plate
Level 56
Calm Nature
-Surf
-Aqua Jet
-Ice Beam
-X-Scissor

Beat Grimsley's Drapion. Starter.


Staraptor@Nothing
Level 85
Adamant Nature
-Return
-Close Combat
-Quick Attack
-Brave Bird


Soloed Caitlin, Marshal, and Shauntal, and beat 5 of Grimsley's Pokémon. MVP of challenge. Migration from HG.


Reuniclus@Lefties
Level 54
Bold Nature
-Psyshock
-Calm Mind
-Shadow Ball
-Recover

Filler. Caught.


Garchomp@Shell Bell
Level 61
Adamant Nature
-Crunch
-Earthquake
-Swords Dance
-Dragon Claw

Filler. Migration from HG.


Gurdurr@Eviolite
Level 53
Sassy Nature
-Chip Away
-Brick Break
-Stone Edge
-Bulk Up

Filler. Caught.
 
Just gonna say, the Gamestop Raikou beats the Elite Four and Champion. As in utterly destroys them. He swept the Dark, Psychic and Ghost E4 as well asAlder by setting up CMs and killing with T-Bolt, Shadow Ball and Aura Sphere. At level 50.

Yeah it was an awesome Kou I SRed for but still, sweeping the Elite 4 and Champion at level 50.
 
For being low tier Munna sure was pretty damn useful for me with Yawn/Psychic/Shadow Ball/Calm Mind. Pretty much singlehandedly beat 2/5ths of the E4, and was bulky enough to get off a Yawn allowing another Pokemon (Excadrill) to set up.
 
Thunderbolt is another advantage, which the other three can only dream of having in it's movepool.
Gothita line gets Thunderbolt, iirc.

I think he means trading over a Surfer as soon as possible, then getting all the route 17/18 stuff at the start of the game. Hm, that might actually make Larvesta usable in a playthrough... But, trading over a surfer is outside the scope of the thread, to be fair. (Memories of trading over a cutter in R/B/Y in order to skip SS Anne and come back later to move the truck...)
Larvesta's questionably useful even if you get it early, thanks to how long it takes to learn any decent moves.

I got one in a Negotiation really early. Held its own for a while, but eventually started falling behind so I boxed it.
 
All the discussion regarding multiple tiers sort of makes me wonder if maybe the list should be arranged according to how good certain things are considered to be within their own tiers, sort of like the tiers in SSB Brawl...?
 
All the discussion regarding multiple tiers sort of makes me wonder if maybe the list should be arranged according to how good certain things are considered to be within their own tiers, sort of like the tiers in SSB Brawl...?

Yes, they definitely should be ordered in their own lists. I don't even see how alphabetical order helps at all.
 
I seem to be the only person finding Darumitan above average at best.

Sheer Power STABed Flare Blitz sounds good on paper. I caught about 8 Darumitans, I settled on a Hasty one because every other one was a meh nature. It did well with Fire Punch and Thrash, but after about the 6th gym, I found every other member of my party more useful. Fire is a nice type, but not when I already have Archeops and Excadrill to own the 7th gym. It just doesn't have too much utility late-game, especially when its best attack cleaves off a good third of its HP and doesn't OHKO everything like it should.

It's good, but not amazing.
 
Strange, I have a LV 41 Darmanitan for E4, and while it doesn't KO everything it pretty much puts everything in the red with Flare Blitz. Excellent for eating those silly Full Restores the enemy has(since the AI seems slightly more retarded now when it comes to items)
 
@ Pansear:

Look man, Pansear fucking >6HKOed the first Gym's Pansage, which is... humiliating. STAB Incinerate is so weak it isn't even funny. Panpour and Pansage, while not "gods", at least have a good STAB move behind them (45 vs. 60), and to me they don't have much of a purpose to sticking around when they have a Slow EXP going against them. Pansear gets cursed being in a league worse than most Fire-types.
Um, it depends really. In FE you can have shit characters that join early(read: Bartre, which is probably equivalent to Pansear), which are definitely on the same tier as shit characters that come late(read: Yodel, equivalent to idk, maybe Deino?)
Yodel would be more equivalent to Durant perhaps. Yodel comes with auto-S Staves which means he can automatically use Saint's Staff, Warp, and Rescue with fair amount of effectiveness. He also has Sleep / Berserk and what not though Niime has better aim with that. He's not "awesome" but he's probably one of your better fillers lategame than, say, Zeiss.
There's 7 tiers. If that list was forced to have only 3 tiers, you'd have characters like Titania and Tanith together in High, and Calill hanging out with Bastian in Low. The former characters are so obviously superior to the latter that it is unreasonable to have them in the same tier. The same can be said for this list.
That actually depends on a lot of circumstances.

For example, you can tier characters in any FE game in 3 categories. High is likely reserved to units that are the best to great. Mid has your average characters. Low has your either "too little too late" characters or your garbage characters. Technically the too little too late does sort of fit "garbage" to an extent since they only contribute for a short time, but any of those units could be argued higher. While I disagree with some of SDS's list, FE12 Lunatic Tier List is a pretty good example of a game that probably needs 3 tiers at most with a "Free Silvers" tier since most of the cast is pretty useless / boring / unnecessary to tier. No reason to have Matthis vs. Radd comparisons unless you love shooting your foot over it.

Even though Mekkah would disagree with me, I have considered a fourth tier since there likely are some of the Mid Pokemon (and maybe some of the Bottom?) that could have significant differences to justify themselves out.
Alphabetical Order is dumb
It'll be resolved soon. It's mainly to argue characters up and down the tier list; then we can play nitpick.
I read a playlog where someone used Munna and gave a lot of negative feedback at the same time. Yet I also had kd24 tell me it was alright. I'll at least consider it for Mid but I'd definitely like some arguments for it.

Cobalion is a Pokemon I'm iffy to moving to High. There is one significant problem going against it, though whether you really want to count this or not is the question: recruitment cost. While you might trek in here simply for Rock Slide, Cobalion is not much further from that point. The player could also completely skip Rock Slide to save time. I also can't deny it's great once you catch it. I want more discussion on him too.

I think I'll just shove Pidove and Ducklett to Low. I'll wait a bit before doing so, but they both seem to suck (technically Pidove sucks a little less... but barely).
 
Is HM slave status enough to nominate a pokemon up or down? Because Panpour and Basculin's ability to learn Cut and all the water HMs is really useful if you've already got Strength covered in-team.
 
Is HM slave status enough to nominate a pokemon up or down? Because Panpour and Basculin's ability to learn Cut and all the water HMs is really useful if you've already got Strength covered in-team.
Considering you only need Cut once and Surf and Strength are pretty much useless unless you're going for the musketeers, no.
 
Cobalion is a Pokemon I'm iffy to moving to High. There is one significant problem going against it, though whether you really want to count this or not is the question: recruitment cost. While you might trek in here simply for Rock Slide, Cobalion is not much further from that point. The player could also completely skip Rock Slide to save time. I also can't deny it's great once you catch it. I want more discussion on him too.
Would going back for Rock Slide be all that important? Rock Moves are nice (<3 Gigalith's Rock Blast), but I never found them super important, especially to the point of backtracking deep into a cave.
There's also the HM investment of needing Surf & Strength. Maybe Flash, too. I guess Fly if you want to get ridiculous about it.
And the time investment; legendaries can always be a pain and not stay in the damn ball.
 
Just finished the game, here are my thoughts:

Simisage (named Yannapu) Lv. 47
Careful, No Item

Bite
Acrobatics
Leech Seed
Seed Bomb

Surprisingly good. I'd planned to do a really casual run this time around, with no EV/IV whoring, minimal nature hunting and with Pokemon that weren't necessarily the strongest in mind. Simisage started off needing some babying, especially with that fucking god awful Vine Whip, but once he hits level 22 Simisage becomes really useful. His movepool was pretty much unchanged since he got Acrobatics (which is also a huge boon) and provided really useful coverage. Sage faltered a bit midgame, but his STAB Seed Bomb and ,of course, Acrobatics made him really quite useful late game and against the E4. Ate Seismitoads (that I otherwise would be fucked against) for breakfast. Extremely early availability, really useful movepool and typing and ended up being an integral member of my team: High/Top Tier defs.

Emboar (named Pokabu) Lv. 45
Lonely @Charcoal

Scald
Flamethrower
Hammer Arm
Strength

Mixed Bag. Insane Attack and HP but really fragile and slow as fuck. In the end his lack of a strong physical Fire move and the availability of Reshiram made me lose motivation to use him, but Emboar was still a good contributer. But I can see how it could be easily outclassed by Darmanitan. Mid Tier imo.

Carracosta/ Solid Rock(SHINY :D) Lv. 46
Hardy @ Quick Claw

Aqua Jet
Surf
Aqua Tail
Knock Down

Meh. The fact that he was shiny was pretty much the only reason I bothered with Carracosta. Never managed to hit hard enough until it got Aqua Tail, which was way too late (I think just before the E4). Level 51 for ROCK SLIDE is also really a case of too little too late. Solid Rock on paper sounds nice, but grass moves still rape it into oblivion. Abysmal speed doesn't help its cause either. Surf Slave is nice but there aren't many times where it's absolutely necessary anyway. Really, really good defence is probably its saving grace. Average availability, average power. Low-Mid Tier.

Scrafty Lv. 56
Brave @Lucky Egg

Crunch
Brick Break
Dragon Claw
Hi Jump Kick

Three letters: MVP. Such a fucking beast. It literally hits the whole entire Elite Four (bar some of Marshal's pokes) plus N and Ghetsil for Super Effective damage with just two-three moves. It also doesn't hurt that those moves happen to be really, really powerful. It wasn't overleveled to begin with, in fact it was probably one of the lower levelled members of my team (45 I think?). Those 11-ish levels were solely from destroying the E4. Scrafty has pretty much no faults. Early availability, good attack, huge bulk (Hydreigon's Focus Blast was barely a 2HKO) and speed that was plenty to outspeed many pokes even after a speed reducing nature make Scrafty god tier. Ike tier, even.

Galvantula Lvl. 49
Modest @Amulet Coin

Agility
Electro Ball
Signal Beam
Thunder

Extremely useful. It's biggest advantage is that Compoundeyes + Thunder combo as well as its nice speed. Came fairly late (before the 6th gym iirc) but was irreplaceable afterwards. I could very easily have soloed the entire second half of the game with either Galvantula or Scrafty but where's the fun in that? Training it was quite easy with Lucky Egg + Tranquill farming and Thunder/Signal Beam come quite quickly. High tier imo, it's only hampered by it's late joining time.

Golurk Lvl. 47
Brave @Soft Sand

Heavy Slam
Shadow Punch
Magnitude
Fly

Used mainly for his Fly utility, but his Ghost typing allowed him to be a stalwart against the E4. The only downfalls are that its only available at Dragonspiral Tower + a lack of a strong Ghost physical move + lack of Earthquake. Fly actually proved to be really useful against Marshal. Its gargantuan strength was offset by that fucking ground typing and horrible speed, making it mid tier at best.

Just my two cents :naughty:
 
Eelktross
~Wild Charge
~Dragon Claw
~Crunch
~Thunderwave

This is one of the pokemon that do great in the competitive scene but lack the ability to be proficient ingame. What persuaded me to painfully get this, and train it up, because of how cool it looks. Honestly, its an electric eel, of course its cool. When it evolves you have nothing but Spark, however Thunderbolt if you Surfed to the P2 Lab. It doesnt get Wild Charge and Dragon Claw until Victory Road. Its a really big hassle to get, and even more to train up. Horrible speed, and bulk. But if you pull something off you feel joy beyond your imagination.
Pros:
~Cool
~Electric Type=Good diversity
~No weakness
~Great when you have nothing super effective on opponent
~Cool

Cons:
~Speed
~Hassle to catch
~Hassle to train
~No good moves outside TMs

I would have to say Low-Mid Tier
 
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