Inheritance [Prime Council Elected]

Here's an interesting core I've been experimenting with.

Nidoking (Gengar) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

This set looks simple enough to use. Taunt allows you to beat the blobs, unless they're Sableye clones... which are trapped and killed by this:

Gothbuffet (Wobbuffet) @ Choice Scarf
Ability: Shadow Tag
EVs: 252 Def / 252 SpA / 4 Spe
Modest Nature
- Trick
- Rest
- Calm Mind
- Psyshock

The EVs maximize overall bulk after you've set up to +6 and killed the blob that you had trapped.

Here's the core in action.
http://replay.pokemonshowdown.com/customgame-209956394

How does that Wobb beat Sableye Chansey? It just gets taunted, and its Psyshock is too weak to do anything of note.
 
I've been enjoying my HO lead a lot:


Tyrantradactyl (Aerodactyl) @ Focus Sash
Ability: Magic Bounce
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Diamond Storm
- Endeavor
- Explosion

Mega diancie has a pretty stark physical movepool, but this gets the job done. Straightforward HO lead, no need for taunt, just get rocks cripple something and boom it up.
 
Additional Rules and Clarifications:
- You CAN inherit from Mega Evolutions and Primal De-Evolutions.
- Mega's lose their inherited ability upon Mega-Evolving.
- You may inherit unreleased abilities.
- Inheriting Wonder Guard, Pure Power, Huge Power, Shadow Tag, Imposter, Parental Bond or anything from Smeargle is banned.
- Slaking, Regigigas, Shedinja and Kyurem Black are banned.
- OU Clauses

Just bolding a couple lines here for clarification.
 
Any poke that can take advantage of Furfrou's Fur Coat?
I'm not sure. Its movepool is pretty barren offense-wise (Dark Pulse, Grass Knot, Return, Sucker Punch, Surf, U-Turn, Wild Charge. That's it.), which I doubt anything can actually use offensively (say, to get around a certain check). Its only recovery is Rest, which actually might be good on something with real bulk.

I feel like the best role a Fur Coater could fill would be a Toxic/Thunder Wave/U-Turn/Snarl or Toxic/TWave/U-Turn/Rest set on something that already has good typing and Physical defense. Porygon2 or Umbreon seem like solid choices. The former can take two banded Brave Birds from Landorus-T, which should be enough to pivot into it and then U-Turn to a check. The other option is to stick it on Doublade for the sheer overkill of it.

Overall, though, I don't know that Fur Coat is enough to justify being stuck with Furfrou's abysmal movepool.
 
How do incompatibilities work, exactly? For instance, inheriting Unaware from Clefable, am I allowed Soft-Boiled or am I required to use Moonlight?
 
Rhyperior @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Morning Sun
- Will-O-Wisp
- Earthquake
- Stone Edge

Meet the definitive stop to all Lando-T sets (except some shitty ones with grass knot or surf). This Rhyperior inherits from Solrock, and it does its job very well. The EVs are tweakable, as Rhyperior's physical bulk is already ridiculous.
 
I was thinking that I wanted something ballsy, then I found this.

Politoed (Swampert) @ Swampertite
Ability: Drizzle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Waterfall
- Earthquake
- Ice Punch

Yeah. That kind of ballsy.
 
Weavoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Knock Off
- Earthquake
- Ice Shard/Stealth Rock

Icicle Spear is a great STAB move to have in general, especially on Weavile. Knock Off, which Mamoswine conveniently gets, acts as a secondary STAB. Earthquake is a reliable Ground-type move, hitting Fire-types, Rock-types, and Steel-types super-effectively. Flying-types are immune to it, but Weavile has Icicle Spear to take care of those. Ice Shard is there for a bit of last-ditch priority, but Stealth Rock can be used to get Rocks up quickly.

Thundurking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Earth Power
- Fire Blast
- Sludge Wave

Nidoking has a great move-pool to have Thundurus abuse with Sheer Force, including Thunderbolt (which Thundy gets STAB on), Earth Power, and others. Basically, this is Nidoking, but better. Sheer Force is a great Ability in general, especially when it's combined with Life Orb.
 
Weavoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Knock Off
- Earthquake
- Ice Shard/Stealth Rock

Icicle Spear is a great STAB move to have in general, especially on Weavile. Knock Off, which Mamoswine conveniently gets, acts as a secondary STAB. Earthquake is a reliable Ground-type move, hitting Fire-types, Rock-types, and Steel-types super-effectively. Flying-types are immune to it, but Weavile has Icicle Spear to take care of those. Ice Shard is there for a bit of last-ditch priority, but Stealth Rock can be used to get Rocks up quickly.

Thundurking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Earth Power
- Fire Blast
- Sludge Wave

Nidoking has a great move-pool to have Thundurus abuse with Sheer Force, including Thunderbolt (which Thundy gets STAB on), Earth Power, and others. Basically, this is Nidoking, but better. Sheer Force is a great Ability in general, especially when it's combined with Life Orb.
Weavile's Ice Shard is a great way to check Gale Wings Lando-T. Definitely a good 'mon to use.
 
I think I just found a better doner for Keldeo

Keldeo @ Choice Specs
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Spout
- Hydro Pump / Scald
- Aura Sphere
- Ice Beam / Dark Pulse

Welcome to Mega Blastoise's Keldeo! It has Water Spout. It has a really strong Fighting STAB. It even has Ice Beam! Dark Pulse is also a good choice there though because it bops Ghosts and is pseudo-STAB. Ogre and Jelli (yes, Jelli) still give it competition as a Doner, but M-Blastoise is the only mon that gives Water Spout + Fighting STAB (that I know of) and luckily its the best at what it does.

Also something I was talking about during a battle

Metagross @ Metagrossite
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Heavy Slam
- Heat Crash
- Taunt
- Zen Headbutt

Emboar gives Metagross so much cool shit. Heavy Slam and Heat Crash destroy most of the meta since Meta is so fucken fat. It has Taunt to mess with non-Magic Boucne walls, and even gets it old STAB Zen Headbutt back. You can run Wild Charge or Earthquake or Superpower / Hammer Arm / Low Kick or Grass Knot or even Scald. Emboar has a surprisingly good movepool. Pretty good mon overall.
 
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I forgot to mention, but check out the cool banner KAIZA has made for us!

Also The Reptile, I've seen that set used and it's really good (Though the person forgot about Blastoise and used Clawitzer), but for pure Water Spout spam wallbreaker, Primal Ogre is still better, but that set is better for other purposes as you said.
 
wait emboar got heavy slam i know he has heat crash since he gets it by level up but i didn't know he had heavy slam

Yep it gets Heavy Slam as an Egg Move.

Time to rev up those Megagrosses (hopefully it doesn't get banned from OU tho ;_;)
 
Looking at some of the lower tiers, I noticed something that could be useful, albeit gimmicky.

Alakazam @ Focus Sash or whatever you feel like using
Ability: Simple
EVs: 4 HP/252 SpA/252 Spe
Timid/Modest Nature
-Calm Mind
-Stored Power
-Heat Wave
-Signal Beam/Roost

Bet you didn't think about Simple did you?

Inherits from Swoobat. I'm not totally sure about the EVs. Set up a CM or 2, kill everything with Stored Power. Heat Wave is there for Steel Types. Signal Beam could be used for other Psychics, or Roost for recovery.
 
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Here's a Pinsir check.

Quagsire (Rhydon) @ Eviolite
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Rock Slide
- Recover
- Toxic
- Earthquake

252 Atk Mega Pinsir Close Combat vs. 248 HP / 252+ Def Eviolite Unaware Rhydon: 126-150 (30.5 - 36.3%) -- 53.2% chance to 3HKO
 
Another gimmick just occured to me.

Scizor @ Scizorite
Ability: Clear Body
EVs: 92 HP/252 Atk/164 Spe
Adamant Nature
-Shift Gear
-Gear Grind
-Filler
-Filler

Inherit from Klingklang

Shift Gear, then Technician boosted STAB Gear Grind.
+1 252 Atk Technician Mega Scizor Gear Grind (2 hits) vs. 252 HP / 252+ Def Blissey: 740-872 (103.6 - 122.1%) -- guaranteed OHKO
+1 252 Atk Technician Mega Scizor Gear Grind (2 hits) vs. 4 HP / 252+ Def Eviolite Chansey: 542-638 (84.4 - 99.3%) -- guaranteed 2HKO
+1 252 Atk Technician Mega Scizor Gear Grind (2 hits) vs. 252 HP / 252+ Def Cresselia: 260-308 (58.5 - 69.3%) -- guaranteed 2HKO after Leftovers recovery

Downside: That's all Klinglang's moveser can really abuse Technician with.
 
Here's a Pinsir check.

Quagsire (Rhydon) @ Eviolite
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Rock Slide
- Recover
- Toxic
- Earthquake

252 Atk Mega Pinsir Close Combat vs. 248 HP / 252+ Def Eviolite Unaware Rhydon: 126-150 (30.5 - 36.3%) -- 53.2% chance to 3HKO
Also checks landorus-t, which is a godsend in this meta. Definitely one of the best walls we have, and unaware really messes with all the setup in this meta.


I'm actually considering making a stall team....*cringes*...its very underprepared for and its easy to run. I'm seeing people slap SF on pokes and assume they are stallbreakers, but in this meta thats not the case.
 
archeops.gif

Archeops @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Earthquake
- Double-Edge
- Stealth Rock

2hkoe's just about everything
 
So upon further inspection, I am really loving Genesect Mega Metagross. Download + shift gear gives the thing tons of power, and it gets its dual stabs and blaze kick for coverage. Its a really big threat because nobody is running anything that revenges it, as it resist the -ates and gale wings.

Using a weird core of Eviolite Rhydon + the Keldeo set in the OP, and it is amazing. Keld is getting kills every time it comes in, and rhydon easily counters the ensuing attempt at a revenge kill by gale wings or pixilate. PACK KELDEO COUNTERS
 
PACK KELDEO COUNTERS

Heatran @ Leftovers
Ability: Desolate Land
EVs: 248 HP / 4 SpA / 252 SpD
Calm Nature
- Eruption
- Solar Beam
- Stealth Rock / Lava Plume
- Thunder Wave / Toxic

252 SpA Choice Specs Keldeo Thunder vs. 248 HP / 252+ SpD Heatran: 124-146 (32.2 - 37.9%) -- 0.5% chance to 3HKO after Leftovers recovery
0 SpA Heatran Solar Beam vs. 0 HP / 4 SpD Keldeo: 236-278 (73 - 86%) -- guaranteed 2HKO
0 SpA Heatran Solar Beam vs. 252 HP / 0 SpD Eviolite Rhydon: 540-636 (130.4 - 153.6%) -- guaranteed OHKO

You can probably run whatever permutation of specially defensive and specially offensive you like, the point is that Keldeo isn't doing shit to you unless it predicts the switch and uses Thunder, which is pathetically unreliable in the sun. Solar Beam reliably handles each member of that particular core, and Eruption is just a great move coming from Heatran in the sun. Rocks are great on Heatran, Lava Plume is reliable damage with a burn chance when Heatran gets low on HP, and T-Wave/Toxic are nice for crippling offensive and defensive switch-ins, respectively. Perhaps an offensive set could run Rock Polish in this slot.
 
Heatran @ Leftovers
Ability: Desolate Land
EVs: 248 HP / 4 SpA / 252 SpD
Calm Nature
- Eruption
- Solar Beam
- Stealth Rock / Lava Plume
- Thunder Wave / Toxic

252 SpA Choice Specs Keldeo Thunder vs. 248 HP / 252+ SpD Heatran: 124-146 (32.2 - 37.9%) -- 0.5% chance to 3HKO after Leftovers recovery
0 SpA Heatran Solar Beam vs. 0 HP / 4 SpD Keldeo: 236-278 (73 - 86%) -- guaranteed 2HKO
0 SpA Heatran Solar Beam vs. 252 HP / 0 SpD Eviolite Rhydon: 540-636 (130.4 - 153.6%) -- guaranteed OHKO

You can probably run whatever permutation of specially defensive and specially offensive you like, the point is that Keldeo isn't doing shit to you unless it predicts the switch and uses Thunder, which is pathetically unreliable in the sun. Solar Beam reliably handles each member of that particular core, and Eruption is just a great move coming from Heatran in the sun. Rocks are great on Heatran, Lava Plume is reliable damage with a burn chance when Heatran gets low on HP, and T-Wave/Toxic are nice for crippling offensive and defensive switch-ins, respectively. Perhaps an offensive set could run Rock Polish in this slot.

This gets boped by the Blastoise set, although it does beat the Ogre one.

252 SpA Choice Specs Mega Launcher Keldeo Aura Sphere vs. 248 HP / 252+ SpD Heatran: 404-476 (104.9 - 123.6%) -- guaranteed OHKO
 
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