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Landorus

I actualy scared by dory more. High speed, easy SD, actual bulk(hes bulky too im just pointing Dory is actualy bulky for sweeper that threatening) and nearly no solid counter make him hard to face while this guy without(yeah he can kick their ass) HP ice or grass knot has hard time with hippo and gliscor. He dont have that crazy speed making some pokemon like latios able to beat him while to best dory you need bulk or priority. Basically while dory has speed to get past counter, this guy has more choice. Dory is more counterable, this guy is harder but easier to check
 
I actualy scared by dory more. High speed, easy SD, actual bulk(hes bulky too im just pointing Dory is actualy bulky for sweeper that threatening) and nearly no solid counter make him hard to face while this guy without(yeah he can kick their ass) HP ice or grass knot has hard time with hippo and gliscor. He dont have that crazy speed making some pokemon like latios able to beat him while to best dory you need bulk or priority. Basically while dory has speed to get past counter, this guy has more choice. Dory is more counterable, this guy is harder but easier to check

no counter?

(techniloom laughs)
 
no counter?

(techniloom laughs)

If Breloom can OHKO with Mach Punch or survive unboosted attacks from Doryuuzu, then he's a counter. You might be using him in terms of a revenge killer.

405 Atk vs 157 Def & 324 HP (80 Base Power): 148 - 175 (45.68% - 54.01%)

Well, shit, Breloom's a hard counter to Doryuuzu. That's probably his best attack, X-scissor, against an HP/Attack EV'd Breloom
 
Well, what about my poison heal gliscor to "counter" dory? I mean, he SDed on the switch, got crit+flinch rock slide, and still I was left with like, 25% after killing him (and I even had some predmg from before).

If thats not enough of a counter for ya, I don't really know what is.

EDIT: And ranku just laughs at gliscor. Because while he cant really do much in the beginning, after 6 CMs he would just rape gliscor, while my gliscor with a few attack EVs (not that many, but some) only hits 252/252 bold for about 30ish%. IMO Ranku is way harder to deal with than dory. However, that mostly depends on how your team is set up I guess.
 
breelom cant really switch in and if breelom actualy switch in, i cant smell from some day before that amch punch is coming. Rando switch in FTW. But yeah i have used rando and his 101 speed scare me outta the heck. This guy + dory in some variants make an awesome offensive combination.

Oh hard counter to dory ? if your stupid enough to not realizing its weezing (for sand variants) you
must havent done many research.
Gliscor risk getting on SLide flinch and breelom cant easily switch in. But weezing take pitiful damage from rock slide and return and OHKO with fire blast
 
^ Disagree. Jolly Doryuuzu's +2 LO Rock Slide does 68.9% - 82.3% to max/max Bold Weezing. It's 2HKOing all the time even without the Life Orb boost. Fire Blast isn't a OHKO, it does 70% max, and you only have a 72% chance to hit Fire Blast twice.

While Weezing isn't a hard counter to Doryuuzu, plenty of stuff are. Even Breloom without Technician can switch in on any move, Spore then kill it. Bulky Grounds like Swampert and Hippowdon can take an Earthquake and KO Doryuuzu. Gliscor and Bronzong are exceptional counters as well.

Anyway, I have been playing with Randorosu on a sand team, and since I'm sick of Doryuuzu I used it as my sole sweeper. Its Earthquakes incredibly hard to take, since we're factoring in that 125 Base Atk, Sand Power, STAB and LO. It doesn't need a turn to set-up, unlike Doryuuzu, and can help dictate the pace in the earlier stages of the match with U-turn. I think I like Randorosu more than Doryuuzu d:
 
the way I see Randorosu in sand is a stronger, slower (but still trolly) Dory

I used a swords dance set like this and its sweeped moretimes than my dory did:

Randorosu@ Yache berry
Ability:Sand Power
Nature:Jolly
252 atk/252 speed/4hp
Swords Dance
Earthquake
Rock slide/ Stone Edge
Brick Break/u-turn

I like to use rock slide over stone edge because of the shaky accuracy and the fact that is still is ridicuosly strong with sand power
 
the way I see Randorosu in sand is a stronger, slower (but still trolly) Dory

I used a swords dance set like this and its sweeped moretimes than my dory did:

Randorosu@ Yache berry
Ability:Sand Power
Nature:Jolly
252 atk/252 speed/4hp
Swords Dance
Earthquake
Rock slide/ Stone Edge
Brick Break/u-turn

I like to use rock slide over stone edge because of the shaky accuracy and the fact that is still is ridicuosly strong with sand power

I like this set. It's sort of off-topic, but I run Brick Break on certain members of my team for the sole purpose of Nattorei. So this would help a ton towards that individual cause.
 
^ Disagree. Jolly Doryuuzu's +2 LO Rock Slide does 68.9% - 82.3% to max/max Bold Weezing. It's 2HKOing all the time even without the Life Orb boost. Fire Blast isn't a OHKO, it does 70% max, and you only have a 72% chance to hit Fire Blast twice.

While Weezing isn't a hard counter to Doryuuzu, plenty of stuff are. Even Breloom without Technician can switch in on any move, Spore then kill it. Bulky Grounds like Swampert and Hippowdon can take an Earthquake and KO Doryuuzu. Gliscor and Bronzong are exceptional counters as well.

Anyway, I have been playing with Randorosu on a sand team, and since I'm sick of Doryuuzu I used it as my sole sweeper. Its Earthquakes incredibly hard to take, since we're factoring in that 125 Base Atk, Sand Power, STAB and LO. It doesn't need a turn to set-up, unlike Doryuuzu, and can help dictate the pace in the earlier stages of the match with U-turn. I think I like Randorosu more than Doryuuzu d:

Most dory these days are baloon so your theory still apply. Yeah not as hard as i though. Randorusu is good alongside and without dory and i love using it too.
 
I run Brick Break on certain members of my team for the sole purpose of Nattorei.

Um Earthquake hits Nattorei harder than Brick Break, and doesn't activate Iron Barbs.

I think Stone Edge/Earthquake is enough for it to sweep. They are boosted by Sand Power and get good neutral coverage. I've only ever used U-turn in the last slot, but I guess Grass Knot or HP Ice can be used as well, coming off a decent base 115 SpA and covering the Pokemon that resist Rock and Ground (Flygon, Torterra, Birijion and stuff).
 
^ Disagree. Jolly Doryuuzu's +2 LO Rock Slide does 68.9% - 82.3% to max/max Bold Weezing.

I dunno what you did wrong with your calculation but +2 Jolly Doryuuzu LO Rock Slide does 41% - 48% to max/max+ Weezing.

405 Atk vs 157 Def & 324 HP (80 Base Power): 148 - 175 (45.68% - 54.01%)

Well, shit, Breloom's a hard counter to Doryuuzu. That's probably his best attack, X-scissor, against an HP/Attack EV'd Breloom

157 Def? Breloom has 196 Def with no investment, you seem to have calculated it on his SpD. Jolly Dory X-Scissor actually does 33% - 39% to 252/0 Breloom.
 
Um Earthquake hits Nattorei harder than Brick Break, and doesn't activate Iron Barbs.

I think Stone Edge/Earthquake is enough for it to sweep. They are boosted by Sand Power and get good neutral coverage. I've only ever used U-turn in the last slot, but I guess Grass Knot or HP Ice can be used as well, coming off a decent base 115 SpA and covering the Pokemon that resist Rock and Ground (Flygon, Torterra, Birijion and stuff).

Okay so what should I run instead of BB? Because the only reason i have it is for Nattorei so is there any notable pokes BB covers or maybe hp ice?

Also, if EdgeQuake is good enough coverage then would a double dance set work?

Rock polish
Swords Dance
Earthquake
Rock slide/stone edge
 
Indeed, Double Dance is what worked best for me, and what will probably become standard :

Randorosu @ Life Orb
Ability:
Sand Power
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
-Earthquake
-Stone Edge
-Swords Dance
-Rock Polish

With 150/225 BP EdgeQuake, it doesn't really need any more coverage. With team preview, the flexibility accorded by having two boosting moves have proven invaluable, as SE priority is the one and only thing that can beat both boosting moves : Hippowdon is OHKOed and Bold 252/240 Skarmory takes 70% min, and pretty much everything that's not a physical wall can be OHKOed unboosted.

However, having to use Life Orb means that he is vulnerable to SE priority, so you should keep that in mind when making your team.
 
Also, can a special encourage set work because i believe he has the highest special attack of the encourge users?

with earth power+life orb+STAB+encourage that is deadly

even though his special move pool is not great, he can have maybe psycic and slime wave since those tpes are a little more viable now, amd (maybe) focus blast, but I hate its 70% accuracy
 
Indeed, Double Dance is what worked best for me, and what will probably become standard :

Randorosu @ Life Orb
Ability: Sand Power
Nature: Jolly
EVs: 252 Atk / 4 Def / 252 Spe
-Earthquake
-Stone Edge
-Swords Dance
-Rock Polish

With 150/225 BP EdgeQuake, it doesn't really need any more coverage. With team preview, the flexibility accorded by having two boosting moves have proven invaluable, as SE priority is the one and only thing that can beat both boosting moves : Hippowdon is OHKOed and Bold 252/240 Skarmory takes 70% min, and pretty much everything that's not a physical wall can be OHKOed unboosted.

However, having to use Life Orb means that he is vulnerable to SE priority, so you should keep that in mind when making your team.

Wouldn't you be better off with two swords dances, as Ground Genie already outruns (and 1hitkos) most bulky waters?
 
Wouldn't you be better off with two swords dances, as Ground Genie already outruns (and 1hitkos) most bulky waters?

but the rock polish isnt for waters, it will protect him from faster pokes and scarfers

like Genosequto who can ruin your fun with a download boosted scarfed ice beam

Which is, as said before, where team preview comes in handy, if you see a common scarfer/faster threat to randorosu, use RP, if you see a lot of slow and bulky pokes, use SD
 
I don't think I posted this, but a why not a choice scarf set?

Randorosu is a effective choice scarf user

Randorosu @Choice Scarf
EVS 252 Attack, 252 speed
Nature - Adamant

Moves -
Explosion
Earthquake
U-turn
Stone Edge
 
Finally, a fast ground type!

Randorosu has the movepool and the abilities to pull off a sweep. I expect great things from this guy.
 
The Water berry definitely has some merit. Rando's attack is so ridiculous he doesn't even need the Life Orb boost once he has a Swords Dance in, because most of the time he doesn't get walled, just revenged (which a berry helps prevent somewhat). Running Life Orb also immediately gives away your set. I'd much prefer bluffing a Choice Scarf using an item with no recoil.
I'll look into that item, Definitely gives an impression of a bluffed item as life orb as u said, gives away the whole set.
This little bastard scares me much more than Dory
Not really. Even Rotom-W handles him good.
I actualy scared by dory more. High speed, easy SD, actual bulk(hes bulky too im just pointing Dory is actualy bulky for sweeper that threatening) and nearly no solid counter make him hard to face while this guy without(yeah he can kick their ass) HP ice or grass knot has hard time with hippo and gliscor. He dont have that crazy speed making some pokemon like latios able to beat him while to best dory you need bulk or priority. Basically while dory has speed to get past counter, this guy has more choice. Dory is more counterable, this guy is harder but easier to check
I will always make sure I have a counter or check in any team i make so I don't get Dory-swepted. Randorusu, not really much of a problem considering I never seen him and is too predictable because they keep u-turning trying to get switch advantage and any other move than EQ really is not doing much.
Well, what about my poison heal gliscor to "counter" dory? I mean, he SDed on the switch, got crit+flinch rock slide, and still I was left with like, 25% after killing him (and I even had some predmg from before).

If thats not enough of a counter for ya, I don't really know what is.

EDIT: And ranku just laughs at gliscor. Because while he cant really do much in the beginning, after 6 CMs he would just rape gliscor, while my gliscor with a few attack EVs (not that many, but some) only hits 252/252 bold for about 30ish%. IMO Ranku is way harder to deal with than dory. However, that mostly depends on how your team is set up I guess.
Rankurusu is underrated and a pokemon that will be moderate at the very least to hard to deal with in any situation.
Finally, a fast ground type!

Randorosu has the movepool and the abilities to pull off a sweep. I expect great things from this guy.

Scarf Waruvial? Rock Polish Gliscor? Scarf/Salac Mamoswine?
 
Hp Ice should definitely get the nod over Hammer Arm on the Scarf set. Hammer Arm is only useful for smacking Ballooners and along with the speed drop...bleh. Hp Ice catches the ever-present Gliscor on the switch, and has a decent chance to OHKO with no investment in SpAtk. Gliscor is generally a bitch to sand teams and this removes him easily. That alone is meriting of a slot.

edit: Also run Naive in conjunction with Hp Ice (Scarf set). Maybe a bit obvious but the analysis hasn't slashed it in with Jolly. Rand is mostly coming in on his electric immunity anyway, so the extra SpDef isn't all that necessary.
 
The only problem I have with this guy is that he isn't quite as dangerous as Dory without his set up turn. Dory can switch in on things and immediately threaten them with coverage, while Rando really can't
 
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