alright let's see why this happened, because people are not understanding why this impossible play was possible
0:00 - ryu uses living shadow to come in, faker takes a few turret shots and a shadow slash, drops to about 25% health
0:03 - ryu's first mistake. he hits blade of the ruined king and then ignite, which are not even necessary to kill faker at this point. what he should have done was chase normally, using his spells after faker escapes.
0:07 - ryu's second mistake. rather than using the off-cooldown shadow slash and auto to finish off faker, he hits death mark since he's scared of the possible burst that could be put onto him
0:09 - ryu's third mistake. he sends out living shadow to cover faker's escape route when he hasn't even seen where faker is moving
0:09 - faker then swaps back to death mark shadow after seeing that ryu jumped the gun on his living shadow. he cleanses the death mark and throws out a shuriken
0:11 - ryu's fourth mistake. he swaps to his premature living shadow probably due to panic, putting just enough distance between him and faker to faker to flash perpendicular to him
0:18 - ryu flashes after faker in a desperate attempt to kill him and begins to auto
0:19 - faker sends out living shadow and swaps to it immediately as ryu is mid-autoattack animation (zed's animation is never fast enough to kill through any blink in the game outside of kassadin's). one shadow slash puts ryu down
the insane part about this play is that faker picked up on every single mistake that ryu made, and reacted correctly. that's decision making that happens instinctively, it takes a really good player to do that. the only mechanical outplay was probably at 0:19 where he still could have died if he hadn't been fast enough with living shadow