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League of Legends: Let's Talk About uhhh??

Singed is the king of kiting, you need that movement speed with or without the ultimate and the mastery and FoN got nothing on Boots of Swiftness. As far as Tenacity, if you aren't carrying Cleanse you're an idiot and that removes ALL CC concerns. At least for Singed in 3v3, anyway.

I'm just not seeing the comparison with Ryze, except that they both like mana. Glacial Shroud should be gotten for the same reason anyone else would get it, it's just a little sweeter on Singed (but so is every mana item).

Whatever you find Singed as, he's easily my best character. I've never lost top lane with him, in fact I can usually get 3-5 kills before teamfighting. This is in addition to swooping bot at the speed of light to take pressure of my teammates. It's just not a Singed game for me if I don't a 3v1 ace by the end. I'm not saying I play him like a carry, but if you can fit AP in with your bulk items (and you can as I described), then Singed scales into infinity.
 
I just started playing after taking a 2 week break for finals and stuff. Anyone wanna play? IGN: iforgot120

If we have a lot of people playing this game, we should start a Smogon chat room in game.

Also, Singed really doesn't need BoS. Mercs is better if only for the MR. You don't necessarily need Cleanse; if they aren't carrying a lot of hard CC, it's a waste of a Summoner.
 
You really, really do need the BoS. That's why I said it's in his core. As in you always get it. Because if you can kite well, that's like a having a Rabadon's for your damage and your defense stats. And I suppose if you fought a team with no CC you could forgo Cleanse for... Blink or Ignite I guess. Neither are nearly as good for Singed, but if the enemy team was dumb enough not to have any CC it's gonna be an easy victory anyway.
 
If you're playing a competent team, they'll definitely take CC (making Mercs a good choice) and they definitely won't chase Singed, making BoS kinda useless because it offers no damage mitigation. I'd definitely take Flash/Ghost.
 
If they aren't chasing Singed, Singed is chasing them. Either way, Boots of Speed, Cleanse mitigates any CC, and damage mitigation is not so hard to come by that you need it in your boots. I certainly don't get Ninja Tabi just because Armor is good. Ghost is very good, Flash is not as good as Cleanse.
 
I disagree with BoS simply because when you're chasing, you should pretty much have your ultimate up unless you've just finished a really drawn-out team fight. In either case, I'd rather have Ghost.

Ninja Tabi+Nimbleness gives you more speed than BoS anyway.

http://www.solomid.net/guides.php?g=5

Dyrus goes 0/21/9 with MS quints, Teleport/Ghost, and Merc Treads/Tabi.



The Rain Man's opinion of Boots of Swiftness on Singed:

"Boots of Swiftness (NO)

Should never be used because it offers no cc reduction, and no damage mitigation. I would always, always take tabi over swiftness in any scenario."

http://www.solomid.net/guides.php?g=810

He runs 0/14/16 with MS quints, Flash/Ghost, and Merc Treads/Tabi.
 
Your ultimate is not always up, and certainly neither is ghost. Nimbleness + Tabi maybe gives you extra move speed, but only when running past minions. You need your extra movement speed in every fight, not just the ones near minions. That 20 extra movement speed, while small compared to the bonus FoN gives me, matters. It matters especially early game, which is when I get my BoS.

The armor and magic resist from the other boots is negligible for Singed. +25 is good for any carry, but remember that armor and magic resist provide diminishing returns and that as Singed I'm going to be getting more than my fair share of tank items with the extra gold from the kills that BoS allows me to get (not to mention my insane farm).

Tenacity is good, but in 3v3 Cleanse means that CC is a non-issue, and in the case that it didn't I would build Quicksilver.

Having played all but two champions (Evelyn and Shaco), I'm no stranger to using guides. But I've been playing long enough to figure out my own build for a few champions I own, and Singed is first and foremost among them. BoS/RoA has never let me down, and barring new items or nerfs I don't see myself budging here.
 
I consider myself very good with Singed, having played him a fuckton and von is absolutely correct here. BoS and (preferably two) RoA is absolutely a must for Singed. After that I generally take FoN and Sunfire Cape. If you're only taking one RoA take Guardian Angel.

And actually, your ult is up quite a lot compared to other champs, and generally Ghost/Clarity is what I use (or alternatively Ghost/Exhaust).
 
ghost/flash is what you want to take on most champions of course there are exceptions (enemy team is heal heavy take ignite, cc heavy take cleanse, twisted fate takes teleport)

honestly flash is overpowered and the only reason i would not take it is because some champions do better with ghost for multiple reasons (no speed increaser, no natural chase/kite ability)

i still think boots 3 is a waste of an item slot on every champion. even gangplank grabs a little defense when he buys his boots, either that or he gets sorcs for mpen on his ult LoL
it's definitely a 'winmore' item though, especially when playing a good chaser like nocturne or something
 
Boots of Swiftness gets alot of undue hate, mostly I feel because some of the most common BoS users (like Ashe) don't need it. But champions who can USE that extra speed, like Singed, Blitzcrank, Alistar, aren't wasting it at all. Remember, at a price range between 900-1200, boots are ultimately early game items and the only reason they have a slot on every champion is because of that movement speed. There are better items for every other boot effect except Tenacity. Some champions want the measly 20 extra speed. Some champs want the other measly early game effects.

I honestly only use Flash on champions that can use it to great effect offensively. It's not often enough to get you out of a really good gank, and I almost always see it used as a "safety first" maneuver. I honestly lose more kills on account of the opponent having Heal than Flash. Fuck Heal.
 
...

I have finally discovered the bane of Malzahar.

Quicksilver%20Sash.jpg

Seriously, it took me four months to figure that out. Malzahar is massively UP when he faces a 1440 gold item. XFD
 
except for the fact that it only saves you in a 1v1 situation and if your champion needs to buy qss to beat malz 1v1 then you clearly haven't bought enough regular magic resist which is required on EVERY champion...eg BANSHEE'S VEIL
 
level 17 and god I've been with bad teammates for the last 5-6 games. At least 1 guy leaves in all of them and there's always a silly feeder

Annnnnywayyyss I'm starting to really like Caitlyn but I never seem to do enough damage outputs, I run 15ish offensive masteries and with a few tier2 armor pen runes. What item build should I be going for?
 
except for the fact that it only saves you in a 1v1 situation and if your champion needs to buy qss to beat malz 1v1 then you clearly haven't bought enough regular magic resist which is required on EVERY champion...eg BANSHEE'S VEIL

Buying a relevant item that shuts down 1/5th of their team is a very good move. If I'm playing against a competent Malz/WW, QSS is a definite buy. It's also good when you're playing against a team with a large number of hard CC.

@^: Stack Doran's Blades until you feel like you're at a good footing compared to the other team; two or three is usually a good amount. Any more than that sets you back too much. Afterwards, it's just the typical AS/AD build for ranged AD carries (PD, BT, BC, etc). Take survivability as needed.
 
except for the fact that it only saves you in a 1v1 situation and if your champion needs to buy qss to beat malz 1v1 then you clearly haven't bought enough regular magic resist which is required on EVERY champion...eg BANSHEE'S VEIL

I'm tanking, if Malz ults me and I QSS it he's more or less dicked because he's probably used up all the rest of his skills.
 
Well I've been playing for just under 2 months now and I feel that I can hold my own in most matches. I'm only level 16 on my EU Server account and don't have many champs unlocked. I had a level 18 account on NA but moved over to EU to play with irl friends. Warwick is free to play this week which sees a welcome return to me ripping the shit out of everybody, I only have him unlocked on my NA account, so I haven't played with him for over a month. This was my second match with him today.

I am Luvs2Spooj, kudos if you get the reference.
rawrick.png


This was refreshing for me as I usually play tanks such as Garen, Rammus and Cho'Gath in solo queue, purely because at this level, if you don't, you'll end up with a team of 5 squishy carries and then the entire team complaining at each other for not picking tanks. The only really squishy character I play regularly is Veigar, but I only play him if people have already locked in their choices and he fits on the team.

I've also noticed that in the 100 odd matches I've played on both servers, I've only ever seen 1 other person bother to ward. Why do people refuse to ward? I've seen people going 10-0 in the first 15 minutes, but when you ask them to buy some wards they flat out refuse. People are seriously frustrating.

Anyway, I've definitely learned a lot from watching live streams of top players. I can't wait to actually hit level 20 and buy some runes.
 
I honestly never buy wards, which is pretty stupid! I'm not level 30 yet, but once you enter Ranked people should buy them much more frequently.
 
I am Level 10 and started playing only recently.

Funnily enough I'm the exact opposite of Kinneas; I will quite happily play squishy characters (Ashe/Veigar (favourite champ)/Yi/etc), although I have recently picked up Mordekaiser (other favourite champ), Singed and I'll probably end up buying Rammus.

(also i only ward with yi for some reason)

EDIT: ok apparently ryze isn't squishy
 
ln knows better than anyone, i was playing ryze with him and mtr last night. i got to the point where i was dpsing down their squishies in 3 seconds. their amumu, nunu and lux all used their aoe ults on me. i lived.

and then i died to singed fling into tower but who cares lol

i want to take this moment to educate you guys on team composition because i think there are a lot of misconceptions that need to be cleared up

a fives team needs, first of all, two core roles. these are initiator and carry, i will explain these roles below and some other roles that you will see talked about

Initiator
the initiator's role is to make plays, or respond to plays in a way that his time is put at an advantage. most of the time the initiator manifests himself in a 'tank' role, though it is a bit of a misnomer considering most people will simply ignore a really beefy person and focus on the squishier champions in large fights. initiators require a dangerous disable - this is non negligible. jarvan, shen, amumu, cho'gath, alistar and malphite all have the ability to disable multiple enemies, and they have the beefiness to make sure they survive this attempt at disabling the enemy team, as they will more than likely be punished for this attempt at disabling the enemy.

other initiators include rammus, singed, warwick, urgot, maokai and blitzcrank but they are less effective because they can only target one player, as well as some of them not having the tankiness to survive an initiation attempt. they are, however, fine on the same team as the above six.

Carry
the carry's purpose is to down the enemy team as fast as possible. usually the carry will be seen as an 'autoattacker', or a champion that builds attack damage, attack speed, armor penetration and critical strike in order to destroy the enemy with powerful autoattacks. envision the carry as 'how can i kill five people reliably and quickly?' physical carries include ashe, miss fortune, tristana, teemo, corki, tryndamere, vayne, kog'maw, ezreal, caitlyn and twitch. magical carries also exist, with champions like karthus, swain, vladimir, cassiopeia and ryze pumping out regular, sustained magical damage. carries are required in order for a team to have any presence late game. they are often the first target in fights, and they often require a lot of farm, so they are usually found building a few defensive items.

ideally, the carry should be able to destroy the enemy given a good initiation. however, league of legends is not a 2v5 game. this is where the other roles come in.

Nuker
somewhat obvious - the nuker specialises in pumping out one large burst of damage. burst damage has two effects - firstly, it can have a severe psychological impact on a player when they suddenly lose a massive chunk of health, causing them to retreat from the battle or play a lot more passively. secondly, it can outright kill a player, turning a fight into a 5v4 very, very quickly. good examples of nukers include annie, veigar, malzahar, sion, anivia and brand. nukers are often very, very frail, typically the frailest on their team, and coupled with their high damage output, they are also a primary target.

Assassin
also known as the anticarry, the assassin is similar to the nuker in that it can output a lot of damage to a single target. the assassin specialises in singling out a player on the enemy team and killing them, and usually being able to escape afterwards for a repeat killing, whether it be through an escape ability or survivability. it comes as no surprise that assassins are perhaps the best duelists in the game, and should you come a well-farmed one in the jungle, you should not expect to get out alive. assassins possess ways to keep track of their targets and prevent their escape. good examples of assassins include akali, nocturne, shaco, kassadin, leblanc, evelynn, pantheon and poppy, who possess abilities that allow them to get away after an assassination. beefy assassins who use their tankiness to get away include warwick, irelia and jax.

Support
a common champion archetype, the support has one main goal - to keep their carry alive. the support usually has a good disabling move that stops would-be assassins, as well as an ability that increases survivability. secondary aims of the support include making their team stronger through auras, or buffs to their allies. good examples of support champions include soraka, janna, sona, nidalee, zilean, lux, morgana, karma, galio and kayle. support champions do not require much gold to have an impact on the game, and often try to avoid taking farm and kills.

Bruiser
the bruiser doesn't really have a set role, and is usually free to do as he wishes in most parts of the game. bruisers are characterised by being powerful, beefy melee damage dealers, though they are usually undone by certain flaws, like being easily kited, having no solid crowd control abilities or having poor scaling. bruisers usually dive key targets in fights, shrugging off damage while hounding down their target. bruisers include nasus, garen, jax, renekton, mundo, jarvan, xin zhao, warwick, olaf, trundle and blitzcrank.

it's important to note that even if you have a nice balanced team composition, there are still subroles that are required to be filled. every team needs a jungler, to give a player a gold an experience advantage as well as controlling buffs, dragon and baron. most bruisers are capable of jungling well, and a few other champions like fiddlesticks, nocturne and the initiators are also capable of jungling. all teams need a mix of ap champions and ad champions, so the other team can't simply stack one defensive item and win. it's important to not have a team of five melee or five ranged champions, as fights at the enemy tower are nigh on unwinnable with a full melee team, and fights anywhere else are unwinnable with the lack of durability of five ranged champions. generally, your team will be split 2 attack damage/3 ability power, with any number of hybrid champions. think about the champions you're picking - does your team have enough crowd control? does THEIR team have enough crowd control? potentially lethal but difficult to execute ultimates like katarina's death lotus, morgana's soul shackles and nunu's absolute zero are awesome when the enemy team has little crowd control, or when your team can disable theirs. consider building a team comp around a certain strategy - if you want to win fights before they even start, have a kite team composition. if you want to win them in seconds before the enemy can react, take multiple initiators and some aoe damage dealers like annie. if you want to win fights through attrition, consider more than one support champion and overall beefiness.

a typical team composition will look like

initiator/ad ranged carry/ap nuker/support/jungle bruiser

for example:
shen/ashe/sion/alistar/warwick

all five champions have solid crowd control, the whole team is bulky on the whole bar ashe, and everyone is capable of protecting ashe and allowing her to deal out the damage.
 
I've been playing this with kinneas every now and then for a while now, only recently i've started pumping out decent results (vs bots though, lag just gets unbearable and shitty teammates stop me wanting to pvp)

Really like morgana as a char though, if you've got a lanemate who is not a total tool, you can trap an enemy and get them down very fast, moreso when Morgana's ult is available. I just like building more tank based items, like frozen heart, to take a hit and get the slow off, to go with her trap.
 
my ping is too high to play skillshot champions :(

had a threes game earlier as singed, he's quite amazing on it given the right teammates (and indeed, me lonelyness and mtr are making a threes team, if anybody wants to scrim us go ahead and add manisier on LoL and talk to me)

the enemy team was renekton, garen and xin zhao, all very powerful 3v3 champions. naturally i told my team to build armor, and then they started building armor penetration...so our response was to build even MORE armor. i had about 250 armor, our sion had 180 and our tryndamere had 150. if people buy penetration against you the best response is to continue stacking, since items like black cleaver become less effective as your armor total gets higher, and 60% of your armor taken into account when someone builds last whisper is still a lot if you have a lot of armor

diminishing returns set in i believe after 200 assuming no armor pen, where it becomes more efficient to build health for a higher effective health total
 
Diminishing returns sets in looooong before 200. This is not a hard limit, but a soft one. Your damage reduction can never reach 100%, so the more armor you get the less damage reduction you get per armor. 100 Armor reduces damage by 50%, 200 reduces damage by 66%. That's a FAR smaller increase, but for tanks 200 Armor/MR is worth it. You just gotta remember that health is more important, because Armor and MR are there to increase your effective health.
 
Eh, you always gotta build your tank around the other team, don't even worry about diminishing returns so much, as what you need to counter their threats. Also if you interested in playing, summoner name is The Last Walmart.
 
I've been playing this with kinneas every now and then for a while now, only recently i've started pumping out decent results (vs bots though, lag just gets unbearable and shitty teammates stop me wanting to pvp)

Really like morgana as a char though, if you've got a lanemate who is not a total tool, you can trap an enemy and get them down very fast, moreso when Morgana's ult is available. I just like building more tank based items, like frozen heart, to take a hit and get the slow off, to go with her trap.

Morgana's my favorite character but she needs a buff atm. I think she might be the only character that has only one way of breaking a banshee's veil besides her ult. (No tormented soil does not pop the veil). Which means if even 3 of the other teams' members get a BV you might as well be playing 4v5.

Morg's just in a weird place, she's kinda a half support/carry a bit like Nidalee. Unlike an ideal support Morg needs farm to be useful. She definitely needs CDR or else she might only be able to contribute one Q and black shield during a team fight and if you're ults not up its even worse. High mana costs also means she needs mana. Then of course bulk if she actually wants to get her ult off. Something like just abyssal and zhonya's hourglass can suffice. But of course you cant move during zhonya's and 4 seconds is a long time to get the second part of her soul shackles off while Mogr's being focused or with all the escape abilities most champs have to get away. I could keep going, she needs AP for her nuke(Q), and to strengthen her shield, plus so she can do enough damage with the inital part of her ult since getting it off is fairly difficult against a good team.

From the top Morg players that i've talked to there's just not much reason to pick Morg over Lux, or Cho, or Swain depending on what role you're playing her as. And from all the Morg players I've talked to the main thing she needs is either her Tormented Soil being completely changed or the time between the initial soul shackles and the echo being lowered either by CDR or per rank or however to somewhere around 2.5ish.

I mean she's not bad, I can stomp with her in normal games but in ranked she just becomes less viable
 
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