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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
And yeah, I think stamina or defiant could be better in Mlucha

And an ability that values the psychic side of Malamar could be good, like psyche terrain, or something like that, since it is part of the lore, but keeping contrary would also be acceptable (even if not pokemon good enough)

Pyroar also could be get the Competitive ability, because of not just be a special attacker mon, but lions are territorialists animals in its territory, and could also have Flame body, Since your dex talks about the heat your body produces to protect yourself and your a,llies

Dnite I think could have the Aerilate or sumn Gale Wings type shit, or even Sheer Force, because of the lore of Dragonite and the characteristics of Dragonair as well

Chesnaught both Bulletproof and Rough Skin makes sense, even Battle Armor, because it tells how resistant the chesnaught's armor is and the coat is thick enough to tank hits
 
And yeah, I think stamina or defiant could be better in Mlucha

And an ability that values the psychic side of Malamar could be good, like psyche terrain, or something like that, since it is part of the lore, but keeping contrary would also be acceptable (even if not pokemon good enough)

Pyroar also could be get the Competitive ability, because of not just be a special attacker mon, but lions are territorialists animals in its territory, and could also have Flame body, Since your dex talks about the heat your body produces to protect yourself and your a,llies

Dnite I think could have the Aerilate or sumn Gale Wings type shit, or even Sheer Force, because of the lore of Dragonite and the characteristics of Dragonair as well

Chesnaught both Bulletproof and Rough Skin makes sense, even Battle Armor, because it tells how resistant the chesnaught's armor is and the coat is thick enough to tank hits
I am in agreement for the most part, but for the love of sanity, PLEASE don't give Dnite aerilate, it's broken him in every ability changing metagame possible.
 
The extreme speed will hurts, but the stat drop in the mega hurts a little in physical side
It doesn’t. Aerilate more than compensates and -10 atk is barely noticeable if at all.

Beyond that, Mega Mence already exists as an Aerilate Dragon/Flying. Having two is extremely redundant when their stats are so similar.

On another note

:Greninja: (Mega)
Please can something be done with this. It’s way too versatile for how strong it is, and the absurd speed puts it ahead of everything that isn’t a scarfer or an already speed boosted Pokémon. There’s too limited of pools to answer it (and to be frank this would be broken even in a regular tier but there’s even fewer options here).
 
The extreme speed will hurts, but the stat drop in the mega hurts a little in physical side
losing 10 Atk doesn't reduce ESpeed power by that much. IMO the real reason DNite shouldn't get Aerilate is because it's boring. It only boosts ESpeed and Double-Edge basically, but nothing useful on the special side, which is the gimmick of the mega

:Greninja: (Mega)
Please can something be done with this. It’s way too versatile for how strong it is, and the absurd speed puts it ahead of everything that isn’t a scarfer or an already speed boosted Pokémon. There’s too limited of pools to answer it (and to be frank this would be broken even in a regular tier but there’s even fewer options here).
And banning the mega also reins in the overpowered base Greninja, who can't rely on guess my set mindgames if the mega doesn't exist. It's getting rid of 2 broken mons for the price of one
 
Personally I’d give Mega Dragonite Drizzle. We’ve had megas with all the other weather summoning abilities (Charizard-Y, Tyranitar, Abomasnow), it lets it fire off perfectly accurate Hurricanes and Thunders, and also gives it a third “STAB” boost to Surf and (I think) Hydro Pump.
 
Please, no more radical red type shi of abilitys, Everyone is already fed up with this and it's pretty boring, because if it were like that, it would be better to open that radical red showdown
Bro I'm genuinely trying to understand why giving a type immunity to fairy as an ability is Mickey? We have storm drain, flash fire, sap sipper, lighting rod, earth eater... thry have been done for generations and are still being implemented in recent ones as well. Fine maybe the lore reason of a reflective white skin against the light themed typing is quite weak but I'm not too good at lore stuff anyway. But from a gameplay perspective I don't really see a fairy immunity ability as anything new? Unless I'm missing something in which case please do correct me : )

By the way I'm talking about the ability I proposed of just fairy immune, not the triple immunity at full hp which I think is buns anyway.
 
Bro I'm genuinely trying to understand why giving a type immunity to fairy as an ability is Mickey? We have storm drain, flash fire, sap sipper, lighting rod, earth eater... thry have been done for generations and are still being implemented in recent ones as well. Fine maybe the lore reason of a reflective white skin against the light themed typing is quite weak but I'm not too good at lore stuff anyway. But from a gameplay perspective I don't really see a fairy immunity ability as anything new? Unless I'm missing something in which case please do correct me : )

By the way I'm talking about the ability I proposed of just fairy immune, not the triple immunity at full hp which I think is buns anyway.

I've got no problem with Mega Scrafty having a Fairy immunity, I think that's a cool idea and as you said there've been plenty of them before. However, I do think reflecting some of the damage back is a bit overkill. Maybe have it boost SpDef by 1 stage - it's similar to stuff like Storm Drain and Lightning Rod, and synergises well with Bulk Up sets.

Also, give Mega Skarmory Gale Wings, that gives it a valuable niche compared to the other Steel type megas
 
Mega Evolution: Meganium
New Ability: Flora Sol / Sol Flower
Ability Description: Boosts the Pokemon's Special Attack and Speed by 1.5x during strong sunglight but costs 1/4 or 1/6 max HP after using a special move during strong sunlight.
Reasoning: Meganium pokedex entry seems like it wants to be spamming Solar Beams
 
I'll be honest, I've been playing this metagame non-stop for the past two days since I've been stuck indoors due to illness and as much as I enjoy seeing people's opinions on giving megas new abilities or reworking older megas, that should not be the focus at this current moment in time. I believe it's yet again time for some tiering action because I know this format can be in a better place if we aggressively start tiering like we did when we banned Mega Blastoise, Mega Alakazam, and Mega Kangaskhan.

These Pokemon should go ASAP
:zygarde::greninja:(mega):metagross-mega::gallade-mega:

I don't really get the anti-zygarde sentiment explaining that it only has 100 attack, that clearly didn't stop it in SM and SS OU, where those two tiers have the current counterplay this format + more, which includes an Intimidate Landorus-T and bulky waters like Tapu Fini. Maybe Zygarde feels manageable because we're all spamming unaware clef + slowbro cores, of course Zygarde would feel balanced. Try and build a team without those two and let me know how it goes, because outside of that, you're relying on Gourgeist-XL. Everything that has remotely made it past 1400s+ doesn't like this guy, and for good reason.

Mega Greninja on its own perhaps wouldn't be that strong, we do have special walls that can check it, for example Clefable but Clef needs physdef to check Zygarde, and now you see why Clef + Slowbro cores exist. Pretty much every MGren check is a Zygarde victim and I wouldn't even consider Zygarde the main offender here. MGren is just faster than most of the tier, has access to Nasty Plot, and it seems like whatever ability it has, it just seems to be annoying. Technician didn't seem that egregious until it starts using Tech boosted Flip Turn off of 125Atk to be the most annoying pivot in this tier, or spamming Water Shuriken and basically dealing with its offensive counterplay aka scarfers if Shurikens want to land more than 3 times. Bye bye to smth like Scarf Krookodile or Mega Aerodactyl and Mega Beedrill.

Mega Metagross just hits too hard, not particularly surprising when your STAB goes from Meteor Mash to maxed out Heavy Slam and Psychic Fangs is notably stronger than Zen Headbutt. Way too bulky for its damage output as well, how can Hoopa-U fail to OHKO this thing with Hyperspace Fury, it's a darn roll to kill that isn't in your favour. Almost crashed out in real time when it didn't kill. Also just makes teams even more reliant on Slowbro and Skarmory but if you face PuP Metagross, Slowbro just gets folded by Thunder Punch and so does Skarmory. Really the only thing that really holds it back is like Mega Delphox and Mega Greninja have type advantage but the latter can't even OHKO Metagross from full HP.

Gallade is in the same exact situation as Metagross, hits way too hard. Skarmory can at least have a semblance of checking Mega Metagross but Gallade? Sacred Sword just deletes it, leaving Slowbro as its most reliable check, until it clicks SD and hits it with Night Slash. ausma already spoke about Mega Gallade so I won't drag it on any longer.

Borderline
:starmie:(mega):barbaracle:(mega)

Mega Starmie is yet just another addition to the power level of this tier, which is leaving defensive play in the dust while offering not much other than high speed and raw damage output. Water is a pretty spammable STAB option and it ends up just either OHKOing most offensive threats it goes up against, or it just spams Flip Turn to get those mons in range the next time it comes in. It won't OHKO smth like MMeta but it will 3HKO with Flip Turn and rolls willing, OHKO you the next time with Liquidation. Offensive checks include the rare Sucker Punch from a bad mega and Mega Mawile, Mega Greninja, which is high in usage, Jolteon and Mega Manectric, and scarfers like Hoopa-U and Krookodile from what I've seen and experienced. Defensively, Slowbro would've been sound if they weren't running Thunderbolt and Volcanion too since you block Water moves but still take a million from Tbolt. Hisuian Goodra resists your STABs + Tbolt but you're like the easiest mon to wear down ever and you always just Flip Turn.

Mega Barb is lowkey kinda cheap, retaining Tough Claws with 140atk + Shell Smash is just a bit much imo? Despite the below average defensive typing, Barb has enough defence to find setup opportunities and after it sets up, what's the counterplay again? Oh right, the Unaware Clef and Slowbro, who would've guessed? A lot of people still trying to make screens work and it's mainly because of this guy, because everyone knows the moment it sets up, it's probably going to claim a kill. No scarfer outruns it, and your priority options are down to Aqua Jet and Bullet Punch, MMeta struggles to slot Bullet Punch (you have so many options) and Starmie is also struggling to slot Jet too. It certainly can, but dropping Flip Turn or Thunderbolt is lowkey trolling. There's also Water Shuriken Greninja, if you're actually running that.

Outside of the mons, I've mentioned, everything is somewhat alright but I would hope to see something happen to some of these guys. I don't really want to play another day of just having clearly broken mons around when we can do something about them so it begs the question, who's gonna be handling tiering moving forward? I like this metagame and I want it to be good as it can be, and slow/non-aggressive tiering is going to leave players dissatisfied. No problem if say, Zygarde and Mega Gren get the boot today for example, but I would like to have a path/timeline of when to expect some changes.
 
I think the implication that Mega Scrafty might need a restricted version of Multiscale is very funny. As if, Multiscale might just be too much for the tier to handle. As for everything ausma said, I more or less agree with what is said. I think a lot of the customs needs to be scaled back, especially ones that don't even help it out (looking at you Hawlucha). Also, we need to axe the Uber Pokémon immediately, I am genuinely not understanding why we still have so many traditionally Uber level or at the very least OU++ Pokémon still running around in a metagame that is severely weaker than the metagame's they had to be banned from. They warp the metagame to the point where we being so so on evaluating things that we expected to be broken right off the bat, because we are too busy dealing with Ubers in our garden. I genuinely feel like Mega Diancie is in wallable crack, but who cares man Mega Metagross exists and is the perfect smack down machine. Mega Meta, Zygarde, and a Gallade nerf needs to be implemented immediately!

Now some unexpected developments...Mega Mawile is insane right now. Mega Mawile plays like it's classic Gen 6 Demon Lord SD sets. Your best bet defensively is like...Wisp Sableye. Offensively is somewhat good in Sucker Punch resists that can kill it, but hazards are easy to set and can be kept up if you play your cards well. So how much chip does a non Mach Punch Mega Lop for example need to drop to +2 Sucker?

+2 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 0 HP / 0 Def Lopunny-Mega: 151-178 (55.7 - 65.6%) -- guaranteed 2HKO

Lopunny can't OHKO either. Crazy world.

For comments on the item releasing. I think Choice Scarf specifically is like, extremely important right now with how lopsided speed control is in the metagame right now. As more things get banned, novelties go away and things like various traditional set up sweepers (DDance Gyarados-M, Charizard-M-X, SD Scale Shot users), the need for reliable revenge killers is definitely needed. Choice Band and Specs are not as metagame glueworthy in my opinion, but outside of a few specific Pokémon I don't see their usage of Choice Band and or Specs to be potentially problematic. If you take a look at the attacking stats of most Pokemon in the tier, and then filter out Megas....most of the big bad scary Choice item Pokémon have a lot of problems with running these items, it feels like they have to "skillfully" run these items with many notable drawbacks.

Except these two - :hoopa-unbound::Greninja:

Hoppa Unbound is pretty nuts as a wallbreaker, but a lot of existing threats make it feel like a necessity atm. I feel once the big Ubers + a few major threats like Mega Greninja, Mega Lopunny and Mega Diancie gets gone, Hoppa will rear it's ugly head. Right now though, it's the best Choice user in the metagame right now, featuring all of the items in question.

Greninja is also a sleeper threat, and I feel like will eventually be axed as most of the extreme broken mons disappear. This metagame feels like Gen 6 in power scale, and base Greninja is better than ever before, so once the metagame scales down I truly think even base Gren will become problematic as time goes on. I think these two guys will repeat the same cycles they did in Gen 6, at least until DLC drops and completely shakes up the meta (Gren maybe can come back probably).

So to me Choice items right now feel like a necessary evil. I don't think Heavy Duty Boots is necessary in the metagame right now though. I don't think the metagame is severely limited in hazard control and outside of oddball developments I see them as being a net negative. Boots feel nice when you need to check some extreme goobers running around, but I think by like mid November a Boots vote ought to be done, on whether or not we need it in the tier. I don't think the metagame needs any of the other items either still, even though I understand the feeling of wanting things like Light Clay and such (you don't want this right now).

All in all, we have most likely two and a half months of metagame development so I do hope this metagame gets the development it deserves to be a really fun tier.

I finally wanted to do fresh pitches for abilities for the shitty new megas, I decided to challenge myself by only using abilities that exist in game.

Right off the bat. I think Without a custom effect Victreebel is cooked. No non Mega Sun Setters are amuck so Chlorophyll my preferred pick is not gonna work. Corrosion Toxic spam will be a calm lower tier pick for the eventual Legends Z-A: UU that drops in November.

:Clefable:- Sheer Force
I went there. Clefable-Mega's biggest problem is a) base Clefable is a fantastic glue Pokémon that has a bunch of tools that help it be a great defensive tool, which Mega Clef lacks some of, and b) ALOT of good megas exist, and they aren't stuck competing with their very viable base form. I had to think of a reasonable way to justify Clefable wanting to run a Mega Stone and using it. Enter Sheer Force. This puts Clefable way up on the map as a powerful offensive threat due to how powerful Sheer Force boosted Moonblast and all of the coverage moves in its set. It's pretty powerful and nukes alot of shit in the tier right now.

:Meganium:- Grassy Surge
Yes, I know you guys love Flower Veil on Meganium and as of right now, it can fairly be argued it is pretty solid. But most of Meganium's success comes from it being like, really great into Zygarde specifically. I fear when Zygarde dies in two days though Meganium will fall off. Now, I know the Triage team is in the rear screaming for it's return, but I really think Grassy Surge fixes a lot of the issues that Meganium has, while helping to support teams pretty well (free base Hawlucha?).

:Hawlucha:- Stamina
Yep I am on the Stamina bandwagon. Stamina just feels like a very unique way for Hawlucha to utilize a form of set up in a way that's very different from the faced paced now or never one and done style of regular Hawlucha. Stamina makes Bulk Up or even regular Swords Dance sets be very separate from its base form. Hawl already has solid bulk so it can pivot into many things to farm Defense boosts in order to either facilitate another sweep or do offensive pivot type shit. Honestly once the metagame settles I see Hawl being ok, but I am not feeling the Custom here so this should still be tough.

:Scrafty:- Multiscale
Scrafty is weak to Fairies like no other. And it lacks Pursuit. So Mega Scrafty has to really justify why this should be your team's dedicated Dark. While it ultimately will probably never be great, Multiscale will make Scarfty be like, a really good set up sweeper. Scrafty can also do some funny shit as a fat bitch that can pivot into the most ridiculous wallbreakers in the tier and trade very comfortably with hella mons. I think it should be a great defensive pivot and/or lame game sweeper.

:Steelix-Mega:- Heatproof
Steelix-Mega deserves a good ability outside of Sand Force, so I think Heatproof does so in a way that helps carve out a real niche without outright eliminating it's counters. It can switch around and check hella mons better with these upgrades.
 
soooo are we not gonna talk about mega chesnaughts abilitys discription just being "bulletproof + barbs" instead having and actually description
 
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