A turn of safety is only balanced in standard because you're not doing anything either, which is just not the case in Linked. Guaranteed free turns to actually do stuff? That's kind of bullshit. Ban linked Protect/Detect/KS/SS.
Getting rid of boosting move + attack links would really decentralize the metagame from around Clefable (and Quagsire), and it would also get rid of some of those really ridiculous sweeps. In standard, those moves are only balanced because you're spending a turn boosting instead of attacking, but now basically the only opportunity cost is that you don't break through Unaware or Substitutes at the same time. Without turns of the opponent being passive, it can be unreasonably difficult to stop something from setting up past the point where it's out of control. I'm in favor of a ban like this.
King's Rock/Razor Claw ban would end Cinccino's (And Cloyster's I guess) inanity without really affecting anything else, so I don't mind that being gone. I run a few Steel-types on my team so I never really had a problem with it, but I can see how people might not want to do that. Really, though, do people not run scarves? I mean... look at it. It's Cinccino. Just KO it. Cloyster might be a different story, though.
Talonflame is... fuck if I know. It's probably the best 'mon in the tier, being greatly improved in its own right by greater firepower and the possibility of not needing to go out of its way to get recovery, and in the meta by the fact that with speed being the name of the game, priority users that can take out things in one shot are reeeally helpful. But if we get rid of boost+attack and linked protect, a lot of the need for Talonflame goes away without actually making it better, because it's not like it was ever affected by those boosts. But I just don't know if it's broken.
Getting rid of boosting move + attack links would really decentralize the metagame from around Clefable (and Quagsire), and it would also get rid of some of those really ridiculous sweeps. In standard, those moves are only balanced because you're spending a turn boosting instead of attacking, but now basically the only opportunity cost is that you don't break through Unaware or Substitutes at the same time. Without turns of the opponent being passive, it can be unreasonably difficult to stop something from setting up past the point where it's out of control. I'm in favor of a ban like this.
King's Rock/Razor Claw ban would end Cinccino's (And Cloyster's I guess) inanity without really affecting anything else, so I don't mind that being gone. I run a few Steel-types on my team so I never really had a problem with it, but I can see how people might not want to do that. Really, though, do people not run scarves? I mean... look at it. It's Cinccino. Just KO it. Cloyster might be a different story, though.
Talonflame is... fuck if I know. It's probably the best 'mon in the tier, being greatly improved in its own right by greater firepower and the possibility of not needing to go out of its way to get recovery, and in the meta by the fact that with speed being the name of the game, priority users that can take out things in one shot are reeeally helpful. But if we get rid of boost+attack and linked protect, a lot of the need for Talonflame goes away without actually making it better, because it's not like it was ever affected by those boosts. But I just don't know if it's broken.