Linked

slurpuff-3.gif

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Serious Nature
- Belly Drum
- Drain Punch
- Play Rough
- Filler
Belly drum than drain punch for more health recovery after the belly drum
 
slurpuff-3.gif

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Serious Nature
- Belly Drum
- Drain Punch
- Play Rough
- Filler
Belly drum than drain punch for more health recovery after the belly drum
The problem with this set is that you can't use drain punch again without basically killing yourself
 
The problem with this set is that you can't use drain punch again without basically killing yourself
You can put the same move in multiple slots on Showdown, so your filler slot could be Drain Punch to use it unlinked. /metabroken

Edit: Also, that Serious nature though lol.
 
Man this metagame looks cool! I've been trying to think of how you could combine the effects of two moves without it being completely overpowered, but you sniped me pretty well. :)

First off I'm kinda confused as to how Pursuit would work since it doesn't really have a set priority (,right?) so it temporarily traps and hits a switching foe with two moves in a row, which seems questionable to me. Just explain to me how that would all go down if you can.

If Pursuit worked just like it does normally, you could use Pursuit + Crunch to wreck Psychic/Ghost types or Pursuit + any healing move to ready yourself for the switch-in. Idk seems interesting but honestly Pursuit predicting is pretty hard.

Power-Up Punch + Copycat = Mega Kangiskhan
Fling + Acrobatics maybe niche gimmick?

Oh I just got a great idea for how to make Pursuit predicting easy as crap! (At least on attacking pokes) First use Prankster Baby-Doll Eyes/Charm/Captivate + Parting Shot then switch into your Pursuiter and take 'em to town.

K it's 2AM I'll probably think of actually useful things some other time.

EDIT: Holy crap what about Pursuit + Block? -_-
 
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Power-Up Punch + Copycat = Mega Kangiskhan
Mega-Kangaskhan is still banned, and it doesn't get Copycat anyways. If it did, it would be able to Seismic Toss four times in one turn. Even without Copycat, it would still be really broken. Return + Seismic Toss would destroy anything that isn't a Ghost type.


Oh I just got a great idea for how to make Pursuit predicting easy as crap! (At least on attacking pokes) First use Prankster Baby-Doll Eyes/Charm/Captivate + Parting Shot then switch into your Pursuiter and take 'em to town.
Easy as that, right? It's a good thing there's so many Pokemon with Prankster Parting Shot running around the meta nowadays.
 
Well, about the pursuit stuff, since moves in the link gain the priority of the lowest move. So unless there's another +7 priority move, pursuit is still gonna be at 0 priority on a switch

Also, parting shot +baby doll eyes + prankster is not a valid combination on any Pokemon (there goes defiant/competitive bait :< )
 
Mega-Kangaskhan is still banned, and it doesn't get Copycat anyways. If it did, it would be able to Seismic Toss four times in one turn. Even without Copycat, it would still be really broken. Return + Seismic Toss would destroy anything that isn't a Ghost type.

I meant any poke with Power-Up Punch or Seismic Toss and Copycat acts in the same way that Mega Kangis did, which makes it formidable.

Now for some other evil toys...
Protect + Rain Dance/Sunny Day/Sandstorm for Swift Swim, Chlorophyll, and Sand Rush respectively
Aromatheropy/Heal Bell + Wish = ultimate team player
Avalanche + Assurance y/y
Phantom Force + Swords Dance would be AWESOME
Sky Drop + Swords Dance is even better! That honestly seems powerful as crap.
AUUUGH Recover + Water Spout sounds broken!! Jellicent FTW!

sableye-mega.gif

Mega Sableye is the perfect anti-meta lead poke, because it's a Ghost Type and has Magic Bounce. It renders all non Scrappy FakeTurn pokes useless and simply laughs at hazard setting suicide leads. It may become very common on teams.

EDIT: So Hack_Guy , Pursuit that's linked with another move doesn't hit (and double its power) before the target switches out even if they do switch out? :^(
 
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I meant any poke with Power-Up Punch or Seismic Toss and Copycat acts in the same way that Mega Kangis did, which makes it formidable.

Now for some other evil toys...
Protect + Rain Dance/Sunny Day/Sandstorm for Swift Swim, Chlorophyll, and Sand Rush respectively
Aromatheropy/Heal Bell + Wish in = ultimate team player
Avalanche + Assurance y/y
Phantom Force + Swords Dance would be AWESOME
Sky Drop + Swords Dance is even better! That honestly seems powerful as crap.
AUUUGH Recover + Water Spout sounds broken!! Jellicent FTW!

sableye-mega.gif

Mega Sableye is the perfect anti-meta lead poke, because it's a Ghost Type and has Magic Bounce. It renders all non Scrappy FakeTurn pokes useless and simply laughs at hazard setting suicide leads. It may become very common on teams.

EDIT: So Hack_Guy , Pursuit that's linked with another move doesn't hit (and double its power) before the target switches out even if they do switch out? :^(
Actually yeah, Sky Drop + Swords Dance does sound very scary. +4 over two turns, one of which they cannot act during.

Anything + Assurance is quite powerful, since Assurance does double damage if the foe was already damaged that turn.

Also, here's a thought: Cleric Jirachi. Dunno about EVs/nature, but linking Doom Desire and Wish sounds fun, as does linking Wish and U-turn or Doom Desire and U-turn.

And yeah, it seems like Pursuit that's linked with another move wouldn't hit before the target switches out. It would probably still double in power though? Not sure.
 
Actually yeah, Sky Drop + Swords Dance does sound very scary. +4 over two turns, one of which they cannot act during.

Anything + Assurance is quite powerful, since Assurance does double damage if the foe was already damaged that turn.

Also, here's a thought: Cleric Jirachi. Dunno about EVs/nature, but linking Doom Desire and Wish sounds fun, as does linking Wish and U-turn or Doom Desire and U-turn.

And yeah, it seems like Pursuit that's linked with another move wouldn't hit before the target switches out. It would probably still double in power though? Not sure.
If it still doubles in power, it will strongly discourage switch-ins. Now that I think of it, switching in general is very risky in this meta, because you don't just have to worry about one move hitting you on the switch, but two.
 
If it still doubles in power, it will strongly discourage switch-ins. Now that I think of it, switching in general is very risky in this meta, because you don't just have to worry about one move hitting you on the switch, but two.
It's still outclassed in links by both crunch and assurance.
 
How does Sleep Talk work for picking random moves? If all other moves are linked together, does it automatically pick all of them?

Also, it looks to me like there's a decent lead smeargle set available, though I don't know how great sash will be when there's multiple attacks hitting everywhere:

Smeargle @ Focus Sash/White Herb/Power Herb
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Fake Out / Spore / Sticky Web / Stealth Rock
- Sticky Web / Stealth Rock
- Shell Smash / Geomancy
- Baton Pass

Its unimpressive stats may not be doing it any favours, but if it can manage to come in on something that will allow it to get its quadruple-move off then suddenly you're in a very nice position with a spored opponent and a layer of hazards, or alternatively perhaps two layers of hazards, and another of your pokes in with a +2 attacking stat and +2 speed to boot.
 
Speaking of restalk sleep talk cant pick itself so it gets a double buff

Suicune @ leftovers.
-rest
-sleep talk
-calm mind
-scald
Only problem is that while normally Suicune only has to avoid the 3HKO to repeatedly rest off the damage, here attackers might be hitting twice as hard as they would normally. There are a lot more things that Crocune could normally take on that now power through it, while avoiding the occasional wasted Sleep Talk doesn't do nearly enough to make up for that.

So basically, you're correct, but Resttalk is probably a bad strategy in this format.
 
sucker punch will probably work because the link is counted as one move. so unless they're doing belly drum + roost. then sucker punch should still hit
 
Cool. But I think Fake Out is still usable as a non-linked move, because it doesn't get priority drop to +0.

Priority Mania (Kecleon) @ Life Orb
Ability: Protean
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Shadow Sneak
- Fake Out
- Feint

So Fake Out first turn as +3 Priority, then use the linked moves
 
My view on the suspects is that with the loss of priority, Protect and Fake Out become much less powerful and threatening, but linking them could still be very dangerous. Tbh I think the meta will find its way around at least Fake Out, because Ghost types and Inner Focus exist, plus I never liked Ambipom so this would give me a chance to beat him up a bit. ^^ Protect is a little more controversial, as Protect + weather/set-up would be obnoxious if nothing else, plus it means that running fast pokes would be rather essential to teams if you don't want to get destroyed. I guess that's already the case with priority all but dead... meh. I vote for allowing Fake Out in links, but not Protect. FakeTurn is scary, but not really impossible to deal with. I sure do hope we get to use Sableye a lot. >.>
 
Ambipom
Shadow Claw
Last Resort
Fake Out

Last Resort+Shadow Claw is perfect coverage, and Last Resort is obnoxious powerful. Alternatively, remove Fake Out and Band it for ridiculous results, assuming that Last Resort counts Shadow Claw as the one other move necessary to be activatable. If that is true, there's also...

Banded Diggersby with Knock Off/Last Resort.

Toxic Orb Toxic Boost Zangoose with Knock Off/Last Resort.

Banded Kecleon with Knock Off/Last Resort, whom presumably gets STAB on both of them!

Flame Orb Guts Ursaring with Crunch/Last Resort.

Scrappy Stoutland with Crunch/Last Resort. Ghost-hate complete, all Ghost die everywhere forever.

Belly Drum Snorlax that Crunch/Last Resorts everything to death.
 
I feel like super powered suicide moves are going to be a lot more prevalent in this meta.

I was also thinking about a weird gimmick with Electro Ball.
Icy Wind + Electro Ball would boost your Electro Ball every time you use it, and absolutely destroys Flying types. It would be even more powerful with Sticky Web support too. Sounds fun! ^-^
 
assuming that Last Resort counts Shadow Claw as the one other move necessary to be activatable.
See above:
sucker punch will probably work because the link is counted as one move. so unless they're doing belly drum + roost. then sucker punch should still hit
And also:
Yes, the link is treated as a single move. Therefore choice items also lock you into the link if you choose to use that
So unfortunately (?), I doubt that it will be counted as one single move. Fake out will be necessary.

Icy Wind + Electro Ball would boost your Electro Ball every time you use it, and absolutely destroys Flying types. It would be even more powerful with Sticky Web support too. Sounds fun! ^-^
Lanturn and Smeargle are the only OU-usable Pokemon that can actually learn both of those moves, and both are far too slow for the job. The only time you would prefer Electro Ball to Thunderbolt, even after a speed-dropping move, is if they had less than half of your Speed to begin with, which is not feasible. I think the Pokemon that comes closest to Electro Ball use in this meta is Galvantula, which has solid Speed and Special Attack, and can use Agility. Even then, it is only preferable to Thunder against opponents with <231 Speed (uninvested base-97s, 252N base-65, 252+ base-55) when it's at +2. Galvantula would rather set up Sticky Web and Volt Switch right out, especially considering that all of these pale to Nasty Plot + Thunderbolt Thundurus or whatever.
 
Im not really an expert on Stall. So im wondering how it would cope up here with the offensive nature of the meta overall

I can see status spreading and recovery being very viable in a link together, as is status+ switching move or easy wish passing
 
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