(Little) Things that annoy you in Pokémon

2. What's the point of a breaking barrier decreasing the target's Defense and Special Defense when they could just do their stat reset power?
Tecnically if you break the barrier, all attacks going off right after it will benefit off the -2 def/spdef.

Also, from what I noticed the Raids tend to only use the "stat reset" power if your party is buffed or to nullify an ability that's blocking their moves (say, volt absorb for pikachu), so more often than not the raids do not clear their own debuffs.

Not so with G-Eevee. G-Eevee's Max Cuddle causes infatuation and there's no way of getting rid of that. Had one Raid where no significant progress happened for a few turns because most kept being immobilized by love. Thinking about it maybe should have trained up a Falinks as they're genderless.
Well, in worst case, you can just stack up on ghost types... even if it had Shadow Ball, it's Eevee we're talking about, not exactly that monstrous spatk pokemon.
 
Hello I am here with a little thing that annoys me once again.

Something that's always annoyed me is when gyms have a huge or noticeable level spike from all the trainers around the area, or have levels that don't really make much sense for the point in the game that you are at. Shoutouts to Brock, Roxanne, Misty, ect.

Usually this isn't an insurmountable obstacle casually because in most cases you can get a pokemon that is able to solo the gym leader, or dent it enough for the rest of your team to pick off, although it can still be frustrating or annoying. It's a way bigger problem if you're doing some kind of challenge run / self restriction though, cause it means that you have to train a lot more to make sure that you're closer to par with the gym leader.

This could easily be solved by introducing higher level wild pokemon to fight, or at least offering more trainers to fight early game before you get access to some kind of way to re-challenge trainers. (Also why the hell did they remove the vs seeker that was so useful for grinding and it was a fun feature.)

Also shoutouts to rom hacks that constantly dump levels on trainers and gym leaders and force you to constantly level up so you can't actually enjoy the game.
 

Pikachu315111

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Now here's something that may steer the conversation for a little while. We all know Chuggaaconroy, right? And Marriland too, right? Normally both do positive Let's Plays, but recently I discovered they did a Let's Play on a game they weren't so positive about. They made it a hidden playlist/video because they didn't want anyone who liked the game feel bad, but it certainly is filled with all sorts of little annoyances they have with the game. What game you ask:

Chugga & Marriland in: DisastORAS!!
 
Hello I am here with a little thing that annoys me once again.

Something that's always annoyed me is when gyms have a huge or noticeable level spike from all the trainers around the area, or have levels that don't really make much sense for the point in the game that you are at. Shoutouts to Brock, Roxanne, Misty, ect.

Usually this isn't an insurmountable obstacle casually because in most cases you can get a pokemon that is able to solo the gym leader, or dent it enough for the rest of your team to pick off, although it can still be frustrating or annoying. It's a way bigger problem if you're doing some kind of challenge run / self restriction though, cause it means that you have to train a lot more to make sure that you're closer to par with the gym leader.

This could easily be solved by introducing higher level wild pokemon to fight, or at least offering more trainers to fight early game before you get access to some kind of way to re-challenge trainers. (Also why the hell did they remove the vs seeker that was so useful for grinding and it was a fun feature.)

Also shoutouts to rom hacks that constantly dump levels on trainers and gym leaders and force you to constantly level up so you can't actually enjoy the game.
I'm going to have to agree on the Vs. Seeker. That was such a useful item. My only guess on why they removed it is that it could allow you to get too much money? For example, In FireRed and LeafGreen there are two Ladies in Resort Gorgeous that can be rematched for an insane amount of cash. 9,800 and 10,000. It's double if you use the Amulet Coin. That's not two bad because that's in postgame, but perhaps a more extreme example is in the Sinnoh games, there are 4 trainers near the Pokémon Mansion that you can rematch for near infinite cash. I guess they decided that players couldn't put in the time and effort to grind up cash. That's the only real logical reason that I could see that they would remove it for. It's definitely much easier to train up against trainers than wild Pokémon.

The later games did at least have try to have some decent grinding spots. Gen 5 had the Domes, but while those were nice, they were definitely a step down from the Vs. Seeker. They also had Audino, which was really nice for grinding because they gave a lot of EXP, but it's kind of slow and tedious. Kalos has the restaurants, which funnily enough would give you Big Mushrooms that you could sell for big cash. ORAS had the Blissey bases, but that was something the community created in a way, not necessarily GameFreak. Gen 7 imo seemed to tone down the Exp. Share by a fair bit. It's can still be OP, but it didn't feel as bad as gen 6 to me. I can't think of any places like the Domes or the resaurants. LGPE are pretty different from the other main series games I their mechanics, so I can't really comment on that. No comment on Sword and Shield, I haven't played them. I feel like the Vs. Seeker would have been really nice in gen 5 at least. Now that I'm thinking of it, the later games did at least make an attempt at making good places to grind EXP.

One really terrible example of a bad level curve imo is the Elite Four, especially in Diamond and Pearl. Volkner's ace is level 49, and while you do go through both Route 223 and Victory Road, because this was pre gen 5 Elite Four, the Elite Four get higher leveled the further you go through them. The first Elite Four, Aaron has level 53-57 Pokemon. Every Elite Four after him have all of there Pokemon 2-3 levels higher than the previous. Cynthia's Garchomp is LEVEL 66. LEVEL 66. That's absurd. It's so bad, that Platinum dropped all of the them by 3-4 levels. Ridiculous. Honestly, the Elite Four in the first four gens have some pretty bad level curves. It wouldn't be too bad if they gave really great grinding spots that let you catch up easily, but they normally don't. In most of the in game tier lists on this site, you'll see that most of the people who post there end up being pretty significantly underleved when they reach the Pokémon League. To be fair, that's usually with minimal to no grinding. I guess in most of the games you can use the mascot legend, but even they tend to be underleveled.

Roms tend to have problems with level curves. Roms like Dark Rising are infamous for the horrible level curve (to be fair that one is also infamous for other reasons). Another example is the rom I'm currently LPing, Snakewood. In previous playthroughs I was struggling a fair bit to keep up with the absurd level curve. The only reason it hasn't been an issue this time around is because I found a glitch that let's me rebattle a boss. I have to abuse a glitch in order to keep up without having to do hours of grinding off wild Pokémon.

Let's be grateful that the newer games attempted to fix these issues. There are still some issues, sure. Black and White still have a bit of a problem with levels in the final areas. 8th gym's ace is 43, final boss's ace is 54, but it's nowhere near as bad as Diamond and Pearl. The Exp. Share is also too good in gen 6, and to an extent 7. Grinding levels is pretty much something that's always been a part of Pokémon, whether we like it or not.
 

Vinc2612

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G-Meowth is up next and it can cause Confusion. Now I got an Own Tempo Mudsdale with Superpower all ready to go (and a Close Combat TR is that doesn't work out), though who knows if the confusion infliction will bypass Abilities like the Paralysis bypassing Type.
Ground types are not immune to paralysis. They are immune to electric moves and it would have make sense to not be paralysed by G-Pikachu, but it was not mandatory.
It's the same as Max Ground lowering the special defense of flying Pokémon if it hits their grounded ally. But it does not lower the special defense of Clear Body Pokémon.

In G-Meowth's case, the max move can't bypass a true immunity such as Own Tempo.
 

Codraroll

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I'm going to have to agree on the Vs. Seeker. That was such a useful item. My only guess on why they removed it is that it could allow you to get too much money? For example, In FireRed and LeafGreen there are two Ladies in Resort Gorgeous that can be rematched for an insane amount of cash. 9,800 and 10,000. It's double if you use the Amulet Coin. That's not two bad because that's in postgame, but perhaps a more extreme example is in the Sinnoh games, there are 4 trainers near the Pokémon Mansion that you can rematch for near infinite cash. I guess they decided that players couldn't put in the time and effort to grind up cash. That's the only real logical reason that I could see that they would remove it for. It's definitely much easier to train up against trainers than wild Pokémon.
I guess it was either because updating the rosters of every route trainer turned out to be too much work, or they had another fun system in mind for trainer rematches, or they just decided to put all trainer rematches in a facility. Game Freak has shown time and time again that they are not above scrapping a great idea if they have another idea they want to try, regardless of whether the new idea is amy better than the last one.
 
Speaking of, the anime ironically has a high ratio of Pokemon vs nonPokemon fights thanks to Team Rocket due to their mechs
...from their seemingly small budget
I mean I assume that back time it must be very difficult to actually animate battle sequences between two Pokémon, which is why they might’ve reserved those for occasional special episodes, even then the league battles and gym battles weren’t any better. They had to include action and drama somehow to the plot.
 
I mean I assume that back time it must be very difficult to actually animate battle sequences between two Pokémon, which is why they might’ve reserved those for occasional special episodes, even then the league battles and gym battles weren’t any better. They had to include action and drama somehow to the plot.
No I meant Team Rocket budget is small, not the animators ;P I mean it is
Heck, they resorted to cardboard a couple times
 
No I meant Team Rocket budget is small, not the animators ;P I mean it is
Heck, they resorted to cardboard a couple times
Oh, I wasn't specifically responding to that part, but yeah even though I’ve always found it weird, it was a running gag for the show.
 

Codraroll

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I mean I assume that back time it must be very difficult to actually animate battle sequences between two Pokémon, which is why they might’ve reserved those for occasional special episodes, even then the league battles and gym battles weren’t any better. They had to include action and drama somehow to the plot.
I think this is also why so many Pokémon used special moves all the time, even if logically, they would be stronger on the physical side. It's easier to animate a Pokémon launching a beam attack (standing mostly still while the beam shoots out), then cut to another Pokémon getting hit by the beam, than showing them fighting up close and hitting each other.

I'm actually going so far as to guess this was the reason why Brock got a Vulpix. Onix and Geodude would be mostly physical fighters requiring elaborate animations, while fire effects are cheap and easy.
 
Here's something I'm a bit iffy on: NPC trainers using Pokeball variants.

It's good to see variants get more attention (especially in the anime where they're hardly seen) and I get that this change was done to make NPCs feel more unique and interesting but I actually think it has the precise opposite effect, because they're just more homogeneous than before. All Breeders use Friend Balls, all Scientists use Repeat Balls, and so on. It's especially notable for team leaders who keep all their Pokemon in Master Balls: sure Mewtwo and Kyogre should be in Master Balls, but when they're sending out Nidoking and Mightyena it just looks stupid.

Maybe some people really do just use one type of ball exclusively. That's fine. I certainly have favourites, and others that I rarely use.

I think this comes down to imagination: I never thought that all NPC characters literally had all of their Pokemon in Pokeballs (especially since there are numerous NPCs in all the games who talk about buying and using other types of balls). The standard Pokeball we see used in battles is just a visual stand-in. Similarly in Emerald when you view Steven's Pokemon (or rental Pokemon), the bio simply says "[xyz] Nature" and not where it was captured or at what level; after all, why would you be privy to this information? This is one of those things where less is more, imo.
 
I agree on Rainbow Rocket having everything in Master Balls but I think it's fine on the other trainers. I'm not going to think twice about an ace trainer having all of their Pokemon in Ultra Balls, yo uknow? Or Skull having Nest Balls. That's fine flavor & I don't think twice about them having all their Pokemon in the same balls across the trainer type, personally.

it only gets out of hand when you have The Best Pokeball being used on every single Pokemon owned by 5 separate bosses, especially when that ball is super gaudy. Double so when you mention things like...Migthyena...

It'd be cool to see the system get more finnese in the future, though! Imagine if Collector type characters had all their pokemon in different balls or if gym leader had their ace in a fancier ball than the rest of their team.
 
It'd be cool to see the system get more finnese in the future, though! Imagine if Collector type characters had all their pokemon in different balls or if gym leader had their ace in a fancier ball than the rest of their team.
I guess this is what I'm thinking of. There are some examples where it's fine for all the Pokemon to be in the same ball - rich people using Luxury Balls, nurses/doctors using Heal Balls, bug catchers using Net Balls - but I do think they should have put a bit more thought into it.

(The one that really annoys me is all fishermen using Lure Balls in Gen VII, since Apricorn Balls are incredibly rare and not mass-produced - but somehow any old scrubby fisherman has them?)

The system used in the manga is interesting on the surface - Gym Leaders use Great Balls, Elite Four use Ultra Balls, everyone else uses standard Pokeballs, and the other variants appear occasionally - but kind of nonsensical when you think about it.
 
I guess this is what I'm thinking of. There are some examples where it's fine for all the Pokemon to be in the same ball - rich people using Luxury Balls, nurses/doctors using Heal Balls, bug catchers using Net Balls - but I do think they should have put a bit more thought into it.

(The one that really annoys me is all fishermen using Lure Balls in Gen VII, since Apricorn Balls are incredibly rare and not mass-produced - but somehow any old scrubby fisherman has them?)

The system used in the manga is interesting on the surface - Gym Leaders use Great Balls, Elite Four use Ultra Balls, everyone else uses standard Pokeballs, and the other variants appear occasionally - but kind of nonsensical when you think about it.
I will say we'll probably never get to the point where every trainer is personalized just because there are far too many trainers to make this worth doing. But next generation I could see them going into important trainers have some more pesronalized selection.

Lure Balls should probably be swapped for Net Balls though, yeah. It's like hey can you hook me up with your Lure Ball supply?
 
(The one that really annoys me is all fishermen using Lure Balls in Gen VII, since Apricorn Balls are incredibly rare and not mass-produced - but somehow any old scrubby fisherman has them?)
I think this is the only part that really annoys me about this, but it's really just an extension of Apricorn Balls being ridiculously rare to get to begin with. If it was a system like Kurt where they're hard to get but still totally possible to be replenishable, then I could easily see fishermen going out of their way to get a ton. Dedicated specialists and all that. As-is though it just reminds me that Apricorn Balls are yet another example of Pokémon's frustrating dedication to artificial scarcity and padding.
 
This reminds me of a really petty annoyance I have. As of SWSH, every ball type (including the surprise return of the Dream Ball) is available except the following:
-Cherish Ball
-Park Ball
-Sport Ball
-Safari Ball

now Cherish Ball & Park Ball I get. The former is their special event-only pokeball they use to help make give aways more distinctive. And Park Balls weren't "really" a ball to begin with, it didn't overwrite your ball it was just a conceit to get them back.
And SPort Ball, well, I don't think anyone cares about that one. It was used for the Bug Catching Contest only and is just a pokeball with a pokeball symbol on it.

Safari Ball though, I feel should have come back. It is a very distinctive design

It was a mainstay of 3 of the first four generations (& probably would've been in the 2nd gen had the safari zone been finished).
& I think would have fit with the Wild Area a bit, dont you think? Could have given it increased catch rate while in the area.

I dunno just seems like if you have to keep supporting this ball (& sports ball, I guess) for compatability reasons you may as well repurpose it and let us just have it even though safari zones are long since dead (WHICH IS A GOOD THING)
 
I dunno just seems like if you have to keep supporting this ball (& sports ball, I guess) for compatability reasons you may as well repurpose it and let us just have it even though safari zones are long since dead (WHICH IS A GOOD THING)
Remember when Atlus said that "you never know when we might bring back a mechanic????"

do a 2 + 2... :psycry:
 
Imma say this
I REALLY hate that you can't get starter mons later in the wild
Once you get your first starter you're done. You're forced to trade externally or redo your save just to get the others
I feel it should be possible to get the others mid to late game, or even post game. Mystery Dungeon at least let's you in post game
XY allowed you to catch the starters of Kalos and Kanto in the Friend Safari.
 
XY allowed you to catch the starters of Kalos and Kanto in the Friend Safari.
Friend Safari also relies on some friend code shit.

While it would make your starter feel less special, I do think it would be cool to be able to find wild starters from a world building perspective. Currently, starter Pokemon feel like species that are so endangered that they only exist in captivity. If mid/final starter evos were super rare finds in mid/late game areas, it would mean that yeah, these things DO actually exist in the wild. They're just elusive.
 
A thing that annoyed me the most in the anime was that they didn’t give any closure to the GS Ball. As a child, I remember being fascinated by that special Pokéball and would always wonder which Pokémon was captured inside such a mysterious ball. As a lover of the legandary bird, Ho-Oh, I had a deep interest in learning about it once upon a time, I guess. I want to open the discussion regarding this topic if anyone wishes to share their point-of-views.
 
A thing that annoyed me the most in the anime was that they didn’t give any closure to the GS Ball. As a child, I remember being fascinated by that special Pokéball and would always wonder which Pokémon was captured inside such a mysterious ball. As a lover of the legandary bird, Ho-Oh, I had a deep interest in learning about it once upon a time, I guess. I want to open the discussion regarding this topic if anyone wishes to share their point-of-views.
iirc from interviews it was supposed to have Celebi in it but then Celebi got a movie so they just uhhh

didnt do anything with it.
 
My guess is that the lack of wild starters stems from their need to make players "socialize", even though you can just Wonder Trade without ever talking to anyone and still get all the exclusives from another version nowadays.

iirc from interviews it was supposed to have Celebi in it but then Celebi got a movie so they just uhhh

didnt do anything with it.
Instead of, you know, making the GS Ball relevant again in the movie, or something like that.
 

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