but for whatever reason gen6 seems to run doubles battles mostly fine
That reason being called less detailed backgrounds and that the trainers are not shown.
but for whatever reason gen6 seems to run doubles battles mostly fine
They put some additional Fishermen and Ace Trainers in the Lake of Rage after Team Rocket is cleared out in the previous generation, so I don't see why they couldn't do that here. Maybe have some Swimmers in the water who complain that the Plasma Frigate was taking up their favorite spot earlier?That giant empty bay on Route 21 in B2W2. It serves no other purpose than just to be a big space for the Plasma Frigate to dock at one point in the story. Just bugs me so much.
There has never, to my recollection, been an area in a game prior to this that just existed for no reason at all. Even places like the Altering Cave do have some point to them. But there's no hidden items to discover here, no rare Pokemon, no secret areas. It really does just exist to be a giant empty landing pad and then never get any use again. Why not have trainers populate this area after Team Plasma have gone, like Mt Chimney in RSE? Why not have rare items like Star Pieces spawn here? Why not... do something with it? Why bother having it be accessible at all?
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Regular dynamax charizard has gotten more use sometimes. Solar Power Charizard can set up its own sun with max flare. G-Max can't do that.I do feel bad for zard because it's one of those pokemon that really need buffs to be usable but it gets so much attention that every buff and new form feels jaded. Zard would probably be worthless without gmax in vgc but at the same time it getting a gmax feels like extreme pandering
Volcarona's shiny sprite replaces the red and orange parts of its body with yellow. It should be blue.
Fair, I just think blue would look better.Well I think it's supposed to look more like our sun being yellow.
Alola had minibosses on a bunch of routes. They were optional, generally requiring you defeat every trainer on the route and then specifically talk with them for a battle. And they were hard, about as hard as it's possible for trainers to be, using items, strong mons, balanced teams, etc. And then they rewarded you, often with something you couldn't get any other way until post-game.
And then they were gone in SwSh. Like, it's not a big thing(I'd forgotten they existed until just now), but if you have something that works, why get rid of it?
If I remember correctly, Scribblenauts turns the ABXY diamond into a second d-pad when using button controls. It's probably not as optimal a d-pad as the actual d-pad, and it's almost definitely not as optimal as using a circle pad in super training, but it's a clever way to let people hold the stylus in whichever hand they want.This rant is going to sound incredibly petty since it's not entirely GF's fault for this issue, but meh.
As a left-handed person living in a right-handed world, I'm used to coping with objects that are awkward for my handedness-I think most of us are. Moreover, most left-handed people are some degree of ambidextrous, so it's not too bad. But, one aspect that I can't adjust to is the tripod grip for writing implements (pens, pencils, and importantly in this context, styluses). It just feels awkward to use my right hand and I can't do it well.
In regards to Pokemon, that's almost never an issue. You generally only need to do one input at a time - moving, selecting an attack or a Pokemon, clicking through dialog, etc. If you want to use the stylus you can, or you can switch to the directional controls. Even when you might want to use both hands, you generally don't need to be precise - slamming the A button doesn't require you to be an Olympic athlete.
Enter Gen 6 Super Training, the fun mini-game where you can grind EV's without having to battle Pokemon. It's actually pretty useful for when you want to get specific EV builds, and comes with a nice ribbon (Training Ribbon) if you do all thirty possible matches and hit the target time. For someone who both A: raises competitive Pokemon and B: likes getting ribbons on said Pokemon, it's an important mini-game.
But...it's not so simple. See, you can't stay still, you need to use your directional controls as well as aim your shots on the bottom screen. Two inputs, no problem, you've got two hands. Except one of those hands needs to do precise aiming with the stylus. I'm not sure if the C-Stick can mimic the necessary functionality of the Circle Pad for Super Training, but that's moot: I have a first generation 3DS which doesn't have it.
So I have to use my left hand for directional inputs, while my right has to do the stylus inputs. And I can't do a good tripod grip with my right hand. OH BOY!
I recently finished getting the Training Ribbon for 5 new Pokemon. 30 Missions x 5 Pokemon (I had to do more than 30 for each, but whatever) = 150 painful mini-game matches where I have to awkwardly try and use the stylus with my right hand. My current solution is to hold the stylus like a claw, which gives me the necessary precision to actually do the mini-games, but it quickly hurts after a short while. Good times!
And yes, I know the Circle Pad Pro exists to rectify this issue, but I'm not going to shell out 100+ USD for this niche case. I'm not even sure Pokemon is supported for that device either.
Now, I can't entirely blame GF here: they didn't build the hardware. But, it's a really annoying design choice for such a minor element of Gen 6. Not much to do but suffer through it.
This isn't that uncommon for high-production games that used primarily stylus and movement controls. Off the top of my head, Kid Icarus: Uprising and Wario: master of disguise did this as well. Super training was probably unfortunately too minor to put a good amount of attention into the controls. I suppose this helps explain why I sometimes prefer even the joycon directional buttons over the stick. (also the c-stick nub on the new 3ds is terrible at precision, in the one game I can make a direct comparison it was much easier to use the face buttons for camera controls instead)If I remember correctly, Scribblenauts turns the ABXY diamond into a second d-pad when using button controls. It's probably not as optimal a d-pad as the actual d-pad, and it's almost definitely not as optimal as using a circle pad in super training, but it's a clever way to let people hold the stylus in whichever hand they want.
Sadly, left handed people in Japan have been subject to discrimination for centuries (you can't write characters from top to bottom with a brush as you do in japanese with your left hand without smudging them, this lead to using your left hand being considered wrong)This rant is going to sound incredibly petty since it's not entirely GF's fault for this issue, but meh.
As a left-handed person living in a right-handed world, I'm used to coping with objects that are awkward for my handedness-I think most of us are. Moreover, most left-handed people are some degree of ambidextrous, so it's not too bad. But, one aspect that I can't adjust to is the tripod grip for writing implements (pens, pencils, and importantly in this context, styluses). It just feels awkward to use my right hand and I can't do it well.
In regards to Pokemon, that's almost never an issue. You generally only need to do one input at a time - moving, selecting an attack or a Pokemon, clicking through dialog, etc. If you want to use the stylus you can, or you can switch to the directional controls. Even when you might want to use both hands, you generally don't need to be precise - slamming the A button doesn't require you to be an Olympic athlete.
Enter Gen 6 Super Training, the fun mini-game where you can grind EV's without having to battle Pokemon. It's actually pretty useful for when you want to get specific EV builds, and comes with a nice ribbon (Training Ribbon) if you do all thirty possible matches and hit the target time. For someone who both A: raises competitive Pokemon and B: likes getting ribbons on said Pokemon, it's an important mini-game.
But...it's not so simple. See, you can't stay still, you need to use your directional controls as well as aim your shots on the bottom screen. Two inputs, no problem, you've got two hands. Except one of those hands needs to do precise aiming with the stylus. I'm not sure if the C-Stick can mimic the necessary functionality of the Circle Pad for Super Training, but that's moot: I have a first generation 3DS which doesn't have it.
So I have to use my left hand for directional inputs, while my right has to do the stylus inputs. And I can't do a good tripod grip with my right hand. OH BOY!
I recently finished getting the Training Ribbon for 5 new Pokemon. 30 Missions x 5 Pokemon (I had to do more than 30 for each, but whatever) = 150 painful mini-game matches where I have to awkwardly try and use the stylus with my right hand. My current solution is to hold the stylus like a claw, which gives me the necessary precision to actually do the mini-games, but it quickly hurts after a short while. Good times!
And yes, I know the Circle Pad Pro exists to rectify this issue, but I'm not going to shell out 100+ USD for this niche case. I'm not even sure Pokemon is supported for that device either.
Now, I can't entirely blame GF here: they didn't build the hardware. But, it's a really annoying design choice for such a minor element of Gen 6. Not much to do but suffer through it.
The main thing being the activation rate makes sense to me. Crits still get around stat changes regardless of whether the mutliplier is 1.5* or 2*, and that's the larger impact in my experience (but then, most of my older-gen experience with being crit involves trying to set up against a crippled opponent in the Frontier). 2* damage for one turn can usually be dealt with. 8* (assuming enemy has -6 attack) less so.Very stupid and petty but I need to say it.
I cannot stand critical hits before Gen 7. 1/16 chance, which is a little under 6%, 2x damage. Seems fine yeah? And it probably is and I’m just overreacting. However playing through BW2 and Platinum again has taught me just how much I hate how they work. For me, it’s not even the 2x damage that annoys me, it’s the activation rate. 5.88% isn’t that much but for whatever reason critical hits hit so often that I feel like I’m cursed with being unlucky. I’ve never felt this hostile towards critical hits from Gen 7 and beyond but at the end of the day though, city’s happen from the enemy’s side and from yours; you just have to deal with it.
TL;DR: Critical hits are dummy dumb pre-Gen 7.
Never mind the fact that their final forms are single typed and have boring movepools and Emboar is the third Fire/Fighting starter in a row, giving two of the starters in a gen the same stat values with merely different arrangements comes off as phoned in.
One thing that's annoying for me is how one little detail I notice about a Pokemon, whether it be designwise or lore, can instantly ruin the Pokemon for me. It's not really something Pokemon does, that's something I do personally, but it's still an annoyance
Gens 2-6 the base crit rate was 6.25%, not 5.88% I think you hit 1/17 instead of 1/16.I cannot stand critical hits before Gen 7. 1/16 chance, which is a little under 6%, 2x damage. Seems fine yeah? And it probably is and I’m just overreacting. However playing through BW2 and Platinum again has taught me just how much I hate how they work. For me, it’s not even the 2x damage that annoys me, it’s the activation rate. 5.88% isn’t that much but for whatever reason critical hits hit so often that I feel like I’m cursed with being unlucky.
critical hits bypassing reflect and light screen is such a bad mechanic. screens can be a super interesting playstyle and it’s absolutely ridiculous for it to have to deal with crits randomly doing 3x damage instead of 1.5x against it, they just throw off the game so much