So, I ran some calcs, because I knew the move was bad. But I foolishly assumed it was bad because the meta is extremely fast, so if you can end up that much faster than your opponent, you've set up a win already.So earlier today I was thinking about how unforgiving Electro Ball's damage formula is, and thought "Gyro Ball is a good move, what if Electro Ball's damage was just the inverse of Gyro Ball?" but it turns out that in almost any given matchup one Pokemon's Electro Ball is stronger than the other Pokemon's Gyro Ball, so making Electro Ball the inverse of Gyro Ball would actually be a nerf.
This graph compares the base power of Gyro Ball and Electro Ball in a given matchup, Electro Ball in red and Gyro Ball in blue. The y-axis shows how strong the move is, while the x-axis shows how many times faster the faster Pokemon is than the slower Pokemon. Electro Ball consistently stays above Gyro Ball and maxes out at 4x faster, which Gyro Ball doesn't match until nearly 6x faster.
It frustrates me just how bad Electro Ball is. Even when it's copying the homework of an actually good move it still fucks up.
There's a Forretress in Emerald's Battle Frontier like this which has a Focus Band that always seems to activate at the worst possible moment...
I'd argue Justy is worse because on top of Double Team, half his team is exploiting goddamn Sand Veil for MORE evasion AND putting your mons on chip damage from the Weather. Did you even have any Pokemon with Always-Hit moves by the time Pyrite or maybe Agate Village were done?
Not that I remember.I'd argue Justy is worse because on top of Double Team, half his team is exploiting goddamn Sand Veil for MORE evasion AND putting your mons on chip damage from the Weather. Did you even have any Pokemon with Always-Hit moves by the time Pyrite or maybe Agate Village were done?
Hey now, Gen 2 had foresight, which zeroes out the differences. And Haze!Not that I remember.
At least Gen 3 has that option. Gen 2? ThunderDance or Swift. That's about it. And Koga got a Gligar lol.
I remember trolling Justy with some Snatch mon stealing all the DTs.
It took foooooreeeeever tho.
In all honesty, Haze is potentially a scary move if you like setup.Hey now, Gen 2 had foresight, which zeroes out the differences. And Haze!
Beloved moves, Foresight & Haze
At least moves like Mud Sport and Water Sport fail when used while their effects are still active, unlike moves like Haze and Foresight. Even the weakest early-game trainers tend to avoid using moves that would explicitly 'fail', but this check doesn't include moves that can always successfully resolve with no effect. They'll happily spam moves like Splash, Follow Me, and pre-Gen 4 Charge (even without knowing an Electric attack).Foresight is one of those moves that the AI spams a lot in the early game even when it does nothing, like Water Sport and Mud Sport.
As a top tier shitposter across multiple forums, I take offense to that.The unfathomable relentlessness of shitposters
Koga: TBF, Koga's strategy was always focused on Status Ailments, and not just Poison. So his team being more Toxic focused and ways to stall is completely in-character and wouldn't be a bad strategy... if he wasn't a Poison-type Specialist so easy to counter. Also the only odd mon there is Foreretress though I get why its there: it's to guarantee setup Poison Spikes. Then again, him replacing it with a Tentacruel could have helped his team synergy a bit (in addition to also learn Poison Spikes, if you're using a Ground-type than a Surfing Tentacruel would help with that problem (and in Gen IV learned a few Dark-type moves)).Nope, Glacia isn't the worst not when the following exist:
Poison type user, literally only one offensive Poison move
(Koga's Johto Team)
More evasion strats (especially when the pool of Pokemon you get here feel weaker), so much fun to fight
Agatha, the RNG simulator:
(related: why do so many things in Kanto have Sand-Attack?)
Also in terms of actual worst Elite Four member not counting RNG stuff...that's definitely any version of Bruno in Kanto. In HGSS Machamp can be mildly threatening but you seriously have to try to lose to Bruno in RBY.
Hmm, well if you don't mind a suggestion, I think this trailer alone will be enough to excite someone into wanting to check out the game. Won't spoil what it is, all I'll say it shows the player what "options" they have to what they can and want to do.Yeah idk I might end up watching the other trailers like the day prior to release to hype myself up even more for the games or just continue ignoring and go in completely blind. Haven’t decided yet.
All I could find was this Eurogamer article where they talked with Masuda about Z-Moves creation and Mega Evolutions being downplayed. It doesn't sound like they were going to remove it, but it was definitely something they were setting in the back of their mind.Correct me if I'm wrong, but wasnt there one of the interviews regarding SM development, where the original plan was to actually not have the megas in the game at all (so basically, the mechanic was never meant to be available in future gens), and it was only changed later in the development?
The important part here is that Let's Go is noncanon.
Well, a major issue with Let's Go is that it placed Red & Blue's journey before the events of Gen I (where they didn't even get Pokedexes, just notebooks), and in their place is Chase/Elaine and Trace who get the Pokedexes, defeat Team Rocket, and become Champions. Not sure if there's anything else, and they haven't said anything about it, but I don't think GF would want to displace Red & Blue in the official timeline. If anything, if they do ever introduce at least Trace, I can see them coming up an alternate history for him where he became Champion of the Indigo League sometime recently (hence they can also keep him at his current age upon re-introduction into the franchise).Citation needed.
ALSO Let's Go does include Alolan Forms and Mega Evos, which is pretty significant as it adds just enough variety to post game battles for important NPCs! Also Let's Go does update the important NPCs teams, trying to give them more variety.Let’s Go Pikachu and Let’s Go Eevee repeated what FRLG did and going as far as making cross-gen evos and pre-evos not coded in the game at all, and the only new additions are the Meltan line.
Could it have to do with Brave Bird being a derivative of Sky Attack, which in Japan was called "God Bird"? Note both moves have the same animation except different colors.To be fair Brave Bird is kind of a weird move cause its name doesn't really make much sense in first place.
Es the Italian for it is "balde ali" which would translate to Proud Wings.
I have no clue what the other languages refer for but I think there's just some weird naming shenenigans with the actual original names also being strange and alternating between "brave bird onslaught" and "divine bird"
Yeah, like a personal reason I don't like it is because when I hear "return" I think of the trainer recalling their Pokemon. I would have gone with something like "Requite" (like "requited love" or "requite one's love").Speaking of move names, does anyone else dislike the name of Return?
Reposting this here:Game Freak listen if you genuinely care so little then please just commission Bandai or Square or ILCA or whoever the fuck to do FF Pixel Remasters but for Gens 1-5.
I already made a post along this wavelength like a year ago where I said it was my biggest problem with the current state of Pokemon. I stand by that opinion and if anything it's only gotten worse. Pokemon has reached the age where a bunch of the marketing, merchandise and tie-ins now more than ever emphasize the overall legacy of the series rather than any one specific region or generation, and yet they refuse to open up that legacy to new players.
Switch cartridges can hold 32 Gigabytes.
Gen I games were 11 MB.
Gen II games were 16 MB.
Gen III games were 64 MB.
Gen IV games were 128 MB.
Gen V games were 512 MB.
Gen VI games were 1.7 GB.
Gen VII games were 3.2 GB.
They could easily put all past generation games into one cart, or rather two carts:
Crimson Pack: Red (+ Yellow), Gold (+ Crystal), Ruby (+ Emerald), FireRed, Diamond (+ Platinum), HeartGold, Black, Black 2, X, OmegaRuby, Sun, Ultra Sun
Turquoise Pack: Blue (+ Yellow), Silver (+ Crystal), Sapphire (+ Emerald), LeafGreen, Pearl (+ Platinum), SoulSilver, White, White 2, Y, AlphaSapphire, Moon, Ultra Moon
If my math is right, that'll make each 11.3 GB each. Now that technically means they can actually put ALL games into one cart (22.6 GB), but knowing GF they'd probably want to keep the archaic two version design (though at least both packs would have the third/enhanced version so people wouldn't miss much).
I mean, it won't affect Pikachu, so it could still power-up Pikachu while Paralyzing other Pokemon that can be Paralyzed.Toxic/Flame/Light Orb, when Flung, inflicts the target with Toxic Poison/Burn/Paralysis.
...The Light Ball should paralyze the holder.
Or at the very least Sniper or Super Luck.why does Weaville not have tough claws?
1. Slack Off implies the Pokemon took a quick nap or just lazed about to heal some of its HP. Snorlax does not simply "nap" or "laze" about, its either awake (to binge) or in a deep sleep (to gain energy for its next binge).1. Why does Snorlax not have slack off?
2. Why is Sunflora not fire/grass type?
Or, for at least Guts, Huge Power, Moxie, Justified, as well as a few other moves: instead of increasing a specific stat, make it so it increases the highest offense stat (or let us choose whether it increases Atk or SpA)! Tough Claws, Iron Fist, and Strong Jaw I get (and can get a single Special equivalent, we'll call it "Amplify", flat 1.3x increase to all Special Moves).I want special tough claws, guts, huge power, iron fist, moxie, strong jaw, justified
Oh gosh, you reminded me of how in Temtem's postgame content, every AI-controlled Loali uses Photosynthesis on the first turn. Which replenishes stamina. Which they haven't used yet. It's hilarious.Even the weakest early-game trainers tend to avoid using moves that would explicitly 'fail', but this check doesn't include moves that can always successfully resolve with no effect.
Eh, Sniper mainly belongs to Pokémon that use projectiles (and Drapion for some reason).Or at the very least Sniper
It's... not. Alolan Raticate is 56.2 pounds / 25.5 kilos. Salamence is 226.2 pounds / 102.6 kilos.Alolan Raticate being heavier than Salamence