Huh, DrCoeloCephalo was banned. Funny, cause, spoilers, I decided this argument wasn't worth having (especially since I haven't played Yo-Kai Watch which they hinged a lot of their arguments on) so was going to say they "won" to just move on. Not completely of course, and had a few things to say about just the way they phrased things. Was thinking of putting in my counterarguments in anyway, but is anyone really interested? If so I'll add them in a later post, but for now I'll just move onto things that are more current and active.
Nope, Glacia isn't the worst not when the following exist:
Poison type user, literally only one offensive Poison move
(Koga's Johto Team)
More evasion strats (especially when the pool of Pokemon you get here feel weaker), so much fun to fight
Agatha, the RNG simulator:
(Agatha's Teams)
(...)
(related: why do so many things in Kanto have Sand-Attack?)
(...)
Also in terms of actual worst Elite Four member not counting RNG stuff...that's definitely any version of Bruno in Kanto. In HGSS Machamp can be mildly threatening but you seriously have to try to lose to Bruno in RBY.
Koga: TBF, Koga's strategy was always focused on Status Ailments, and not just Poison. So his team being more Toxic focused and ways to stall is completely in-character and wouldn't be a bad strategy... if he wasn't a Poison-type Specialist so easy to counter. Also the only odd mon there is Foreretress though I get why its there: it's to guarantee setup Poison Spikes. Then again, him replacing it with a Tentacruel could have helped his team synergy a bit (in addition to also learn Poison Spikes, if you're using a Ground-type than a Surfing Tentacruel would help with that problem (and in Gen IV learned a few Dark-type moves)).
Agatha: Poor Agatha was given the short end of the stick in so many ways:
- There being one Ghost-type family.
- Unlike Lance who could BS with other draconic-looking Pokemon, Agatha had to settle with "Spoopy Halloween Grandma" by having a bat and snake on her team.
- Ghost didn't have a hard hitting move to rely upon (and even if it did, both Ghost and Poison were Physical Moves meaning they would be going off Gengar's weaker offense stat)
- Because she's a secondary Poison-type specialist due to her additional Pokemon choices, they had to make her different from Koga in some way; so while Koga focused on Poison status they had Agatha focus on Sleep status.
Nothing really that could have helped, though I may have given her different Types than two more Poison, like maybe a Fearow and a Pinsir (or a Parasect to help with Sleep).
Sand-Attack Distribution: Sand-Attack is wide spread due to it just being your ordering your Pokemon to grab a handful/fling a batch of sand or dirt or dust or whatever fine particle substance they can get in reach and aim it toward the opponent's eyes to temporarily blind them. While I guess for a Ground- or Rock-type they can create the material, for other Pokemon it's more of an improvised attack.
Bruno: If you take them lightly the Hitmons might take you by surprise, otherwise, yeah, we don't talk about Bruno.
Yeah idk I might end up watching the other trailers like the day prior to release to hype myself up even more for the games or just continue ignoring and go in completely blind. Haven’t decided yet.
Hmm, well if you don't mind a suggestion, I think
this trailer alone will be enough to excite someone into wanting to check out the game. Won't spoil what it is, all I'll say it shows the player what "options" they have to what they can and want to do.
Correct me if I'm wrong, but wasnt there one of the interviews regarding SM development, where the original plan was to actually not have the megas in the game at all (so basically, the mechanic was never meant to be available in future gens), and it was only changed later in the development?
All I could find was
this Eurogamer article where they talked with Masuda about Z-Moves creation and Mega Evolutions being downplayed. It doesn't sound like they were going to remove it, but it was definitely something they were setting in the back of their mind.
Maybe it either was after having to find a way to include Mega Evos or when thinking of the new super mechanic for Gen 8 did they realize that they can't keep carrying over the old super mechanics without making the game utter chaos. But at the time of making of Sun & Moon, they just thought "we'll just include Mega Evos as a post game bonus".
The important part here is that Let's Go is noncanon.
Well, a major issue with Let's Go is that it placed Red & Blue's journey before the events of Gen I (where they didn't even get Pokedexes, just notebooks), and in their place is Chase/Elaine and Trace who get the Pokedexes, defeat Team Rocket, and become Champions. Not sure if there's anything else, and they haven't said anything about it, but I don't think GF would want to displace Red & Blue in the official timeline. If anything, if they do ever introduce at least Trace, I can see them coming up an alternate history for him where he became Champion of the Indigo League sometime recently (hence they can also keep him at his current age upon re-introduction into the franchise).
Let’s Go Pikachu and Let’s Go Eevee repeated what FRLG did and going as far as making cross-gen evos and pre-evos not coded in the game at all, and the only new additions are the Meltan line.
ALSO Let's Go does include Alolan Forms and Mega Evos, which is pretty significant as it adds just enough variety to post game battles for important NPCs! Also Let's Go does update the important NPCs teams, trying to give them more variety.
Which is a stark comparison to BDSP where not only is it just the Pokemon from Gen I-IV with no new forms from future games, but also keeps the teams for all trainers as they were in Diamond & Pearl. Not even ORAS was that picky when it too chose to be based off the vanilla versions and not the enhanced version (and ORAS still through in references to Emerald whereas BDSP went out of its way to remove any reference to Platinum (such as removing a silhouette of Charon from a box background and replacing it with a generic grunt).
Oh, and Let's Go and ORAS gave the important NPCs new/updated designs; BDSP instead wanted to go backwards by trying to emulate the chibi overworld.
To be fair Brave Bird is kind of a weird move cause its name doesn't really make much sense in first place.
Es the Italian for it is "balde ali" which would translate to Proud Wings.
I have no clue what the other languages refer for but I think there's just some weird naming shenenigans with the actual original names also being strange and alternating between "brave bird onslaught" and "divine bird"
Could it have to do with Brave Bird being a derivative of Sky Attack, which in Japan was called "God Bird"? Note both moves have the same animation except different colors.
Speaking of move names, does anyone else dislike the name of Return?
Yeah, like a personal reason I don't like it is because when I hear "return" I think of the trainer recalling their Pokemon. I would have gone with something like "Requite" (like "requited love" or "requite one's love").
Game Freak listen if you genuinely care so little then please just commission Bandai or Square or ILCA or whoever the fuck to do FF Pixel Remasters but for Gens 1-5.
(...)
I already made a post along this wavelength like a year ago where I said it was my biggest problem with the current state of Pokemon. I stand by that opinion and if anything it's only gotten worse. Pokemon has reached the age where a bunch of the marketing, merchandise and tie-ins now more than ever emphasize the overall legacy of the series rather than any one specific region or generation, and yet they refuse to open up that legacy to new players.
Reposting this here:
Switch cartridges can hold 32 Gigabytes.
Gen I games were 11 MB.
Gen II games were 16 MB.
Gen III games were 64 MB.
Gen IV games were 128 MB.
Gen V games were 512 MB.
Gen VI games were 1.7 GB.
Gen VII games were 3.2 GB.
They could easily put all past generation games into one cart, or rather two carts:
Crimson Pack: Red (+ Yellow), Gold (+ Crystal), Ruby (+ Emerald), FireRed, Diamond (+ Platinum), HeartGold, Black, Black 2, X, OmegaRuby, Sun, Ultra Sun
Turquoise Pack: Blue (+ Yellow), Silver (+ Crystal), Sapphire (+ Emerald), LeafGreen, Pearl (+ Platinum), SoulSilver, White, White 2, Y, AlphaSapphire, Moon, Ultra Moon
If my math is right, that'll make each 11.3 GB each. Now that technically means they can actually put ALL games into one cart (22.6 GB), but knowing GF they'd probably want to keep the archaic two version design (though at least both packs would have the third/enhanced version so people wouldn't miss much).
Toxic/Flame/Light Orb, when Flung, inflicts the target with Toxic Poison/Burn/Paralysis.
...The Light Ball should paralyze the holder.
I mean, it won't affect Pikachu, so it could still power-up Pikachu while Paralyzing other Pokemon that can be Paralyzed.
why does Weaville not have tough claws?
Or at the very least Sniper or Super Luck.
1. Why does Snorlax not have slack off?
2. Why is Sunflora not fire/grass type?
1. Slack Off implies the Pokemon took a quick nap or just lazed about to heal some of its HP. Snorlax does not simply "nap" or "laze" about, its either awake (to binge) or in a deep sleep (to gain energy for its next binge).
2. Because sunflowers aren't made of burning gas, they're just a big flower that tracks the sun's light.
I want special tough claws, guts, huge power, iron fist, moxie, strong jaw, justified
Or, for at least Guts, Huge Power, Moxie, Justified, as well as a few other moves: instead of increasing a specific stat, make it so it increases the highest offense stat (or let us choose whether it increases Atk or SpA)! Tough Claws, Iron Fist, and Strong Jaw I get (and can get a single Special equivalent, we'll call it "Amplify", flat 1.3x increase to all Special Moves).