Wow that's a real kick in the teeth, to your assistants huh? Base Catch 3, wow thanks.So is it just me or does this not undermine and de-incentivise doing raid battles with other people, ie the entire point
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Yeah, that's the most bizarre part to me. I can maybe see a justification for lowered catchrates for other people piggybacking off of you; but for you yourself? Why?Wow that's a real kick in the teeth, to your assistants huh? Base Catch 3, wow thanks.
But actually, assuming this isn't a typo (surely it is...) there is 0 reason to ever do a non-event gigantamax with other people because you go from a 100% rate to 20. Like you have to be really deseperate or bashing your head on the wall that you need help to risk this because it's jsut a net loss for everyone
Also why so much. Like okay, sure. You're getting help so you take a penalty and you want the "leeches" to get punished a little. Why not lower it to like...a flat 75%/50% respectively. Instead of treating them as catch rate 20 and catch rate 3Yeah, that's the most bizarre part to me. I can maybe see a justification for lowered catchrates for other people piggybacking off of you; but for you yourself? Why?
It's a shame because I do to an extent enjoy raids, but because it's Pokémon they gotta throw in some bullshit odds for no reason.
Also why so much. Like okay, sure. You're getting help so you take a penalty and you want the "leeches" to get punished a little. Why not lower it to like...a flat 75%/50% respectively. Instead of treating them as catch rate 20 and catch rate 3
The event raids in particular are just atrocious. These raids are supposed to be cool event stuff where you come together to catch them, not come together to maybe possible catch them better keep grinding losers!
Actually if anything it should be reversed. Kind of bad (i'd still raise them to at least 50%) rates if you're solo, but if you come with others they raise because you managed to get some friends to tackle this cool tough raid
So is it just me or does this not undermine and de-incentivise doing raid battles with other people, ie the entire point
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Currently there are "event" versions of Sandaconda/Centiskorch, Butterfree, & Drednaw/Corviknight (& their unevovled forms) running alongside the Gigantamax events. Those are what it meansWhat does Standard Event mean?
it is *any* multiplayerI guess they want to encourage doing raids with friends... on Local Communication mode (assuming Local Communication mode uses the same rates as "Offline", which for GF logic it would make sense)
Each Pokémon has got a specific Catch Rate. If you play Solo without going online, for any standard Max Raid Battle or Gigantamax Raid Battle away from the Special Events will have guaranteed capture. However, if you go online or play with other players locally this changes.
There's literally a marking system, so just repurposing that would make sense, too.The fact that you can't mass transfer pokemon. Releasing all the tons of boxes while breeding is such a tedious task..
Maybe add where you can't select shinies, "special pokemon" and other along the same lines.
To be fair, I think the implication with Galarian Farfetch'd and Sirfetch'd is that their gear is now so big and heavy they are now flightless birds. They still have some Flying qualities like coverage, but they can't fly on their own because of their big-ass Leeks anymore. Now there's some stuff inconsistent with this like Vullaby still being part Flying despite being explicitly stated to be unable to fly, but it's still the most feasable explanation.So in this generation, excluding the legendaries, we got 3 new mono-fighting Pokemon (which in this case I’m referring to just fully evolved ‘mons) - Falinks, Grapploct, and Sirfetch’d. These are also the only Fighting types we got, and they all have the same, boring type???
Sirfetch’d could have easily been Flying/Fighting given, you know, Farfetch’d? Galarian Farfetch’d is pure Fighting as well, but it still feels absurd, and it would have been a great benefit for it both defensively and offensively (STAB Brave Bird). Maybe they just didn’t want it competing with Hawlucha for... some reason?
Grapploct... is a blue octopus. Basics of color coding and of animal design clearly indicate to this thing being a Water/Fighting type. So why is it not Water/Fighting? I don’t know! It’s not quite as elusive as Fighting/Flying, but still only 2 ‘mons have the typing, Poliwrath and Keldeo. Octolock does give it something of a niche, but it’d be a far more interesting ‘mon working with that typing.
Falinks is the most excusable out of these three, seeing as the gimmick is that it looks like a bug but it really isn’t. Would have Fighting/Bug or Fighting/Steel been more interesting? Sure, but Fighting isn’t bad on its own. It is, however, a major issue when you have 2 other mono-fighting contemporaries in a single generation. We need some diversity, damnit!
To put this into perspective - 3 mono-fighting fully evolved pokemon (excluding, of course, Zamazenta). By contrast, we got the same amount of Poison pokemon total - and that’s including Eternatus! (We only got Toxel, Toxtricity, and Eternatus) I just don’t get why they dropped the ball so hard here.
Grapploct... is a blue octopus. Basics of color coding and of animal design clearly indicate to this thing being a Water/Fighting type. So why is it not Water/Fighting? I don’t know! It’s not quite as elusive as Fighting/Flying, but still only 2 ‘mons have the typing, Poliwrath and Keldeo. Octolock does give it something of a niche, but it’d be a far more interesting ‘mon working with that typing.
Dragon Quest's Book of Beasts has done this since 2001. I don't know why the information provided by the Pokedex is still junk to this day.Remember my posts where I complained why the Pokedex has lost its lust because gameplay wise, there's like 0 benefits for completing the Pokedex, other than the shiny charm, which is a purely cosmetic feature? Well, I'm playing DragonQuest 11 on the Switch and it addresses my complaints!
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Immediately you can notice that you can see items that they drop. This is incredible because these items are critical for making weapons and equipment. By defeating a lot of enemies, you can get huge amount of information on where to obtain items so you don't waste time looking up online. This also applies to gold and experience- so when you need money or have to grind a bit, you can just go compare monsters easily and go hunting; which is what encourages the player to fight monsters- so you can get more powerful weapons and equipment. And let's talk about Animations. While in SwSh, the Pokemon only have 3 Animations, one idle, while the other two attacking; Dragonquest Monsters have so much more. For the War Gryphon alone, there was about 10 animations. Some include: Walking, Running, Casting Spells and two dying animations to name a few. They are significantly more expressive than the Pokemon.
DragonQuest 11 set a standard for the a monster collection guide despite not actually not being a monster collecting game. There's no reason why the Pokedex can't include information like this, it would actually give an incentive to encourage players to catch them all. Right now the only incentive is a shiny charm, and shiny hunting is still a pain even with it.
Scenario 3: Story has becoming the champion and thwarting the villain be intrinsically linked
This has the potential for a really cool story, though it's probably the kind of story that should only be told once, lest it become repetitive. The basic premise that this would suggest is that the Pokemon League itself is corrupt. The villain is so powerful and influential that they have the gym leaders, the Elite 4, and the champion working for them, or they at least have them in their pocket. Essentially, the story would be about taking down the Illuminati and restoring the legitimacy of the Pokemon League.
I was going to mention BW1 being the one time the villain plot actually took the center stage, but I forgot. I also hadn't noticed it until now (because I hadn't scrolled all the way down to N's actual dialogue on Bulbapedia) but yeah, it does sound like BW1 keeps the villain plot and champion plot constantly intertwined.Sounds like BW1. While initially the goal is just to do the gym challenge because you must, by the end the goal is pretty clearly to take down N who, at the end of the game, has become the champion just like he said he would. The scenario you laid out is somewhat different, but this isn't a completely new idea.
Scenario 3: Story has becoming the champion and thwarting the villain be intrinsically linked
This has the potential for a really cool story, though it's probably the kind of story that should only be told once, lest it become repetitive. The basic premise that this would suggest is that the Pokemon League itself is corrupt. The villain is so powerful and influential that they have the gym leaders, the Elite 4, and the champion working for them, or they at least have them in their pocket. Essentially, the story would be about taking down the Illuminati and restoring the legitimacy of the Pokemon League.
You know, one thing that I find really odd is how chill Leon is after he lost his title. I mean, come on, the guy is apparently undefeated in his whole career. You’d think he’d at least cry that his whole identity was shattered, but no. Could have been interesting post game story, maybe Leon wants revenge on the person who his whole career, so in order to do that, he plans to use Zacian/Zamazenta to defeat the player and reclaim his title.This was the obvious thing for them to do with Leon, and I was extremely confused they didn’t do that. Dude is making huge money off battles, he brags often about being undefeated, his ace is specifically a crowd-pleaser, I was sure he would end up being corrupt as hell. It doesn’t even feel like he’s a red herring, he feels like GF wanted him to be cool and didn’t realize how trying that hard would look.