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(Little) Things that annoy you in Pokémon

I guess it's fitting that the first dragon/fire mon was on the first western region
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And even then, it's still a feathery, yang, bishonen dragon of truth.
 
Why is there so little dragon/fire types? Is it just that obvious of a combo that they avoided it? Then again, most dragon mythos do look like dragon/flying dudes with access to flamethrower, but the fact it took 5 generations to make a dragon/fire, and then another 2 to make another one who isnt a forme change is just... Weird I guess

Probably felt that since fire-breathing is so baked into dragon mythos it's something natural they do instead of having to have the Fire-type to do it. Infact a lot of special Dragon-type moves are blue flames. So for a Dragon-type to be part Fire it really has to emphasize that Fire-typing.
  • There's a whole lot of interconnecting reasons why Reshiram is part Fire-type, many relating to Zekrom being Electric and Kyurem being Ice. To try and make it as basic as I can, since Reshiram and Zekrom are the result of Kyurem splitting itself due to wanting to stay loyal to both princes, they each both get a Type which thematically represents power mankind has mastered. Zekrom, dragon of ideals, is Electric as it represents how man's imagination and ingenuity created machines to generate the element where before only existed in a flash within the clouds and use it as a power source for many machines. Reshiram, dragon of truth, is Fire as it represents man's earliest element mastery and has been used for as long humans have existed as a sure sign of our dominance. So, yeah, Reshiram has symbolic reasons for being Dragon/Fire.
  • Mega Charizard X is simple, it's Charizard awakening its dormant dragon power. Why it keeps Fire instead of Flying is because MCX is about power, a counterpart to MCY which is about mastery over flying. Flying doesn't provide as much as a punch as Fire-type, and Fire melds well with Dragon, so it loss Flying to become Fire/Dragon.
  • Turtonator is odd since its a turtle, not a dragon. There have been shelled dragons in a few cultures, but a lot of them are also linked to the water. So I'm going to maybe guess Turtonator is Dragon-type simply because the turtle it's based on, the Mata Mata, looks like an ancient species which a lot of Dragon-types usually are. As for it's Fire-type, I feel that's the more obvious element of its design: it's shell has a fiery explosion trap.
Which is why I prefer to call the Dragon type the "Dinosaur" type, as most Dragon-types don't resemble either the western or eastern dragon stereotypes.

Only Dragon-types I see based on dinos are Mega Sceptile, Bagon, Dialga, Axew family, Deino, Tyrunt family, Jangmo-o family, Dracovolt, Dracovish, & the Dreepy family.

All the others:
  • Mega Charizard X, Dragonite, Salamence, Rayquaza, Palkia, Reshiram, Zekrom, Kyurem, Drampa, Ultra Necrozma, is a stereotypical dragon.
  • Dratini & Dragonair are sea serpents.
  • Mega Ampharos is a pun on its Japanese name, it's called a dragon even though it's a sheered sheep/lighthouse.
  • Kingdra & Dragalge is based on a seahorse called a "Sea Dragon".
  • Altaria is based on the Peng.
  • Vibrava & Flygon are dragonflies.
  • Shelgon is a cocoon.
  • Eon Duo are jet planes.
  • Gible family are land sharks.
  • Giratina is made to look demonic.
  • Druddigon is a gargoyle.
  • Zwelious & Hydreigon are based on multi-headed dragons.
  • Noibat family are bats/wyverns.
  • Goomy family is based on the Lou Carcolh.
  • Zygarde are cellular constructs that form a dog, serpent, and humanoid.
  • Turtonator is a Mata Mata turtle.
  • Alolan Exeggutor is based on the pun of its basis: the Dragon Palm Tree.
  • Guzzlord is a blackhole.
  • Naganadel is a wyvern/wasp.
  • Applin is based on the concept of a "worm in an apple" and that "worm" sounds like a type of limbless dragon, the "wyrm". It's likely its evolutions are also based on "lesser" dragons, Flapple a Wyvern and Appletun a Drake. Their Gigantamax being a serpent.
  • Duraludon is based on Mechagodzilla to mirror Tyranitar being based on Godzilla... and then Gigantamax into a building.
  • Eternatus is a space skeletal dragon, and Gigantamax is a hand made of serpents.
  • Regidraco is a dragon's skull.
 
  • Vibrava & Flygon are dragonflies.

Actually they are adult Antlions, not Dragonflies. That's why Trapinch looks the way it does, most people only remember antlions for their larval stage(sometimes also called doodlebugs) that create sand pits to trap prey in.

Also fun fact Dragonflies being called Dragonflies is something that only exists within the English Language, which is why Yanma and Yanmega are Bug/Flying and don't learn a single Dragon move, not even Twister via Gen IV tutor even though many Flying types got that.
 
Only Dragon-types I see based on dinos are Mega Sceptile, Bagon, Dialga, Axew family, Deino, Tyrunt family, Jangmo-o family, Dracovolt, Dracovish, & the Dreepy family.
adding onto the post before me, the Dreepy line is based on Diplocaulus, an ancient amphibian, so there's another one for the "not dinosaurs" pile, and i'm not seeing a specific dinosaur connection (as opposed to just "some kinda reptile") for Bagon/Deino/Jangmo-o either. on the flip side, birds are a heavily derived lineage of theropod dinosaurs, so Altaria actually would count
 
the Dreepy line is based on Diplocaulus, an ancient amphibian, so there's another one for the "not dinosaurs" pile

dinosaur =/= ancient amphiban/reptile/avian
I mean we're already stretching the term "dragon" so might as well do the same for "dinosaur", heck even in real life the term "dinosaur" is a vague umbrella grouping.

i'm not seeing a specific dinosaur connection (as opposed to just "some kinda reptile") for Bagon/Deino/Jangmo-o either

Bagon is "some kind" of theropod.
Deino is "some kind" of sauropod.
Jangmo-o is "some kind" of thyreophora (clade the Ankylosaur and Stegosaurus are a part of).
 
Worth noting that dinosaurs written in kanji are 恐竜 "terror dragons", so there isn't such a distinction in Japanese.
that is quite possibly the coolest thing ever

to stay on topic: something that bothers me about gen 6 is the mega stone hunt. they're in the most random locations, with at most a small amount of flavour to justify it, and are realistically no different to any other held item in the way they're found. these are special items, game freak - part of the generation's defining battle mechanic! give me an amped-up boss fight against mega manectric in the power plant or something.
 
I kind of liked the mega stone hunt (it was fun to scour the region again, i even made a little secondary team for fun for the purpose) but

BUT

it is absolutely wild that XY limited this hunt not only to the post game but to a one hour time span every night. Just the most blatant content padding I've ever seen.
 
I recall that the kanji is just so similar that when leaks for a recent Dinosaur Super Sentai were first coming out, about... 90%? 90% of people thought it was going to be themed around Dragons instead. It's always stuck in my mind especially as I look at similar things in Japan; dinosaurs and dragons are just used much more closely together.

The one-hour thing of XY's Mega Stone hunt is utterly bizarre. It's one of those things that was practically telling the player to just screw immersion and mess with their system's clock; if I knew nothing about this and you told me it was part of some social experiment I would have believed you.
 
Bit bugged that the Galarian Birds and the new Regi don't have hidden abilities.

I can kind of understand the other new legends not having them, they're basically equivalent to box legends (or in the case of zarude, a mythical) and those don't get HAs, but the other 5? Kind of weird, and bit of a missed opportunity. TBH the abilities they do have kind of feel like they'd be HAs on other Pokemon, but they're kind of big outliers in terms of Pokemon at this point (Stunfisk-G is also weird in this respect).
If nothing else would have been cute if the regi had clear body and the birds had Pressure.
 
Worth noting that dinosaurs written in kanji are 恐竜 "terror dragons", so there isn't such a distinction in Japanese.
Same thing in English, really. Or, well, Greek, since it was all the rage in old English science to loan terms from other languages when coining new words. Deinos means "terrible" or "fearfully great" while Sauros means "lizard" or "reptile".
 
This may or may not have been mentioned in this thread because there are 316 pages and I am unwilling to read them all, but I don't like that Dual Wingbeat and Rock Blast have 90% accuracy. Would it kill you to let them hit all the time? Rock Blast especially is only good on Cloyster and sometimes Tyranitar, there aren't many reasons not to buff it

Bringing this back to say that strangely, just-short-of-100%-accuracy seems to be a running theme with flying-type moves. I'm not going to run percentages or anything - I'm sure someone will anyway - but Fly, Aeroblast, Bounce, Air Cutter, Air Slash, Dual Wingbeat, Floaty Fall and Sky Attack are all plagued by this. About the only 'prominent' flying-type moves with 100% accuracy are Brave Bird, Acrobatics, Drill Peck and a couple of legendary signature moves -- it just seems strange to me that when there's no significant drawback or relative exclusivity going on (and even then, floaty fall and aeroblast...) low accuracy seems to be the standard for halfway decent flying-type moves. It's like its theme, and it's... sort of rubbish.
 
Bringing this back to say that strangely, just-short-of-100%-accuracy seems to be a running theme with flying-type moves. I'm not going to run percentages or anything - I'm sure someone will anyway - but Fly, Aeroblast, Bounce, Air Cutter, Air Slash, Dual Wingbeat, Floaty Fall and Sky Attack are all plagued by this. About the only 'prominent' flying-type moves with 100% accuracy are Brave Bird, Acrobatics, Drill Peck and a couple of legendary signature moves -- it just seems strange to me that when there's no significant drawback or relative exclusivity going on (and even then, floaty fall and aeroblast...) low accuracy seems to be the standard for halfway decent flying-type moves. It's like its theme, and it's... sort of rubbish.

Not anywhere as bad as physical Rock moves, at least. The only physical rock moves with 100% accuracy are Accelrock(Quick Attack clone exclusive to Lycanroc) and Smack Down(50 power with a weird secondary effect). Even moves of comparable power, like Rock Tomb and Rock Throw, have imperfect accuracy(interestingly in both cases they had much worse accuracy in their debut games, with 80% and 65%, respectively.) You know it's bad when even your early game moves can miss, at least with Flying that is not a problem.
 
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