(Little) Things that annoy you in Pokémon

The "total Chrome" Shiny trend for the Violet Paradoxes kind of bugs me because in more than a couple cases I can see more appropriate themes that could go into the now-deliberate color schemes of Model Era shinies (will acknowledge a couple cases that work like Iron Thorns as Mecha Godzilla).

Most immediate to me is Iron Valiant. It draws on Gallade and Gardevoir, Pokemon whose clear design and even names in the Japanese version are meant to evoke Knight/Paladin imagery, with a devotion to the trainer and a heavy protective instinct and code of honor. Valiant by contrast is a ruthless killing machine focused on offense and with no qualms about cutting its opponents down, something I think is well represented by its losing the common factor of its bases in typing (Psychic) alongside this trait. So why not give it a dark/obsidian like color scheme to match a common archetype it could tie into: the Black Knight? The base forms I grant keeping them close to their original bases but the shinies are something you have room to go all out for.

Iron Jugulis also bothers me because it's SO close to being clever like Iron Thorns. Even if the original was just based on a Hydra/Yamata no Orochi, the immediate comparison I imagine many people draw is Ghidorah, certainly Mecha Ghidorah for the Paradox. The Shiny only applies the Chrome effect to the body, similar to the robotic Mecha Ghidorah torso in the Toho movies; despite this specific application to the shiny, they did not touch the heads themselves, when applying that effect to the center would make the reference spot-on. Even if the resemblance is by accident it still annoys me that it was one detail away from pulling it off accurately.
 
Been replaying Arceus lately, and I feel like they missed a trick by not having the character who oversees the pastures be an ancestor of Hayley from My Pokémon Ranch, rather than a generic NPC. In Gen 6, Pokémon Box RS host Brigette got a reprisal as the host of Pokémon Bank, and I just think this would have been a fun way to continue that idea in a way that was relevant to the legacy of the Sinnoh games.
 

Karxrida

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Speaking of Paradoxes: none of the Future ones learn Shift Gear. It would have been perfect on Iron Treads, and Iron Thorns would have liked something to help differentiate it from Tyranitar better since it's just Tyranitar stat-wise but with a worse BST. They have the exact same HP, Attack, and Defense, but Thorns has worse Special Attack and Special Defense with only marginally higher Speed. (Iron Jugulis vs. Hydreigon is in a similar boat, but it's not as bad since the Speed tier bump is far more significant.)
 

Pikachu315111

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Wrong quotes, I meant Nemona calling you lucky during one of your battles with her even though as a champion level trainer she should know Flower Trick always crits.
Oh, I see. Yeah, I can see how something like that can slip under the radar.

When it comes to those messages what annoys me most is the ones where the character comments on you doing a Super Effective. For the FIRST BATTLE, okay, that's fine. It's a positive reinforcement for new players that they should be aware of Type Match-ups and aim for doing Super Effective damage (or at least avoid being on the receiving end). It's all the times after which it becomes a problem. Notable, THE CHAMPION BATTLE(S)! Geeta and Nemona should be commenting you on doing Super Effective damage, because that's the very least strategy you should be doing! Now if they scored a Super Effective hit and have a gloating dialogue for that, that's fine, you messed up/got caught off guard. But them commenting you still doing Super Effective damage feels real condescending. Geeta, I defeated the 8 Gym Leaders and Elite Four, all whom are Type Specialists, to battle you. Nemona, I have defeated you in every single battle we've had, battles where you faced against me with the Starter that's WEAK to mine. The only reason I can see either of them being surprised by Type Match-up is because THEY don't know it and trying to cover for their insecurity.

That said, the only Critical Hit message which annoy me is when the character acts like they were expecting the Crit to happen even though it was a random chance. The notable example I'm thinking of is the Sada/Turo battle (are we still ignoring spoilers?), where they gloat that they calculated that Critical Hit they just did was going to happen. Really? That's what we're going with that? Like, I would have them say something like even their Pokemon want to exist in our time or that the prehistoric/futuristic power of their Pokemon is too overwhelming for us to handle.

So many moves being too situational or flat out not useful in the long run makes it obvious that making them most of them signature will not solve the bloating issue, but just creates a different problem; making signatures for sake of signatures with varying success.
I feel this is the main issue with Sig Moves & Abilities. I'm not against them making a batch of them for new Pokemon... but be sure they feel like they were an intended part of the design. Like, you can't see this Pokemon being normally played without this Move and/or Ability even if they have other options. Like if you're going to make a new Sig Special Psychic-type move or a Physical Fighting-type move, not only does it need to fit the Pokemon's theme but it better be good enough for me to choose it above Psychic or Close Combat. Because if I rather use Psychic and Close Combat, the Sig move might as well not exist. I think Sig Abilities are a bit better on this front but they too have their caveats, especially when the Sig Ability is a Hidden Ability (why?).

Been replaying Arceus lately, and I feel like they missed a trick by not having the character who oversees the pastures be an ancestor of Hayley from My Pokémon Ranch, rather than a generic NPC. In Gen 6, Pokémon Box RS host Brigette got a reprisal as the host of Pokémon Bank, and I just think this would have been a fun way to continue that idea in a way that was relevant to the legacy of the Sinnoh games.
I would have made it the ancestor of Bebe as she is the PC Admin in DPPt.
I would have made Hayley the host of Pokemon HOME instead of the weird choice of Grand Oak.
 
Hayley is probably in the shadow realm because she's in a....would you even call it a spin off? that wasn't made by GameFreak, sadly. She was probably lucky to get sugimori artwork and a throw away line connecting her to Bebe
Contrast with Brigette and Burnet who were in gamefreak developed titles and thus get to be on call forever.


Man Grand Oak is weird. Even weirder because he's barely even in Home; you get him at start up to walk you through the process and nothing else. Brigette ( & Haylee) are at least constantly talking to you on the menus and such. At that point why not just use vanilla Oak for a more direct cameo.
 

Cheryl.

Celesteela is Life
If there's one Pokemon that I hope gets some touch-ups to its model if it ever comes back in S/V, it's Yanmega. I love it's design very much, but it's easily one of the worse transitions to 3D that doesn't get talked about too much.

Let's take a look at Yanma/Yanmega's BW sprites:

Incredible active and always mobile and zooming around, very fitting considering they are speedy little dragonflies. Yanmega even looks more mobile than Yanma, which is why the transition to 3D is gonna hurt it even more.

Yanma's 3D model is this:

Not quite as fast as Gen 5's, but still moves around, even does the head turn once which is a neat detail. Overall one of the better models especially for one introduced all the way back in Gen 6.

Yanmega, however...

Dude went limp. Yanmega definitely suffers from the flying model syndrome where they just float in place (like Xatu and Salamence) but it stings here a lot more because it's just NOT supposed to float in place. Its Dex entries constantly talk about it flying at high speeds which is reflected in it's B/W sprite very well, but here it just doesn't work. Even then, I can't say Yanmega's model looks bad, cause it's Yanmega. Yanmega just cannot look bad cause it's really cool, but it's definitely one of the bigger disappointments coming into 3D. With some models seeing revisits from GameFreak in Gen 9, there's a non-zero chance, however small it may be, that Yanmega can be improved. Of course, that's a big if it even comes back this gen. (Absent in Gen 8 too btw, this line does not get a break!)
 
So this has probably applied to earlier games, but I hadn't used the search function as much as I have in SV

"Foreign" pokemon, that is Pokemon that are in the game but not in the Pokedex, don't show up in the box's Pokemon Name search. So the Charizard, Cinderace & Greninja lines despite being available and in the box, don't show up in the search by name.
Made doubly silly because the Move search display every move in the game even if you don't have the pokemon, and the Ability search displays every ability in the series even the ones who likely will never return!
 
Just learned some tidbits about Battle Bond Greninja that make me resent the seeming/attempted Exodus even more, namely that the "Ash-Greninja" name was coined by Bonnie and episodes delving into the Bond Phenomenon show it occurred with another Greninja in the past, i.e. the form is neither officially named for nor exclusive to Ash and his Greninja even within the Anime lore, much less games or other media.

This just further highlights to me Gamefreak is trying to put the genie back in the proverbial bottle by just pretending the form doesn't exist
 
Just learned some tidbits about Battle Bond Greninja that make me resent the seeming/attempted Exodus even more, namely that the "Ash-Greninja" name was coined by Bonnie and episodes delving into the Bond Phenomenon show it occurred with another Greninja in the past, i.e. the form is neither officially named for nor exclusive to Ash and his Greninja even within the Anime lore, much less games or other media.

This just further highlights to me Gamefreak is trying to put the genie back in the proverbial bottle by just pretending the form doesn't exist
Which is funny since Ash-Greninja is present in the opening for the current final run, with new animation. This was after showing it in the flash back as normal Greninja like 8 weeks ago

make up your mind!
 

ScraftyIsTheBest

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Wasn't the form shown in a mural in the SV games though? The games as such still seem to acknowledge the phenomenon's existence. During the Masters 8's airing one of the writers briefly acknowledged it in an interview.

Honestly it being unusable in the games is likely as simple as it being an honorary Mega Evolution and the fact that Megas are currently not in the games and they want to keep anything Mega-adjacent out of the games that don't have Megas.

Even Primal Kyogre and Primal Groudon were completely absent from SwSh (and presumably SV if/when they are usable there) despite neither being an actual Mega Evolution because both are honorary Megas in their own right.

Ash-Greninja from its conception was a pseudo-Mega, it called upon similar concepts (power of bonds), in the anime it was always used in Mega mirror matches when it showed up (its main opponents were the likes of Mega Abomasnow, Mega Sceptile, and Mega Charizard X for instance), and in the SM games the form was a 110 BST boost which is similar to a Mega Evo's BST boost (Mega Alakazam was a 90 stat point increase in XY, most are 100). And as it stands Megas are currently out of the games and they also intend to keep out Mega-adjacent transformations, and Bond Phenomenon Greninja is in a similar boat to Primal Kyogre/Groudon in that regard.
 
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(Mega Alakazam is also a 110 stat point increase, most are 100)
Mega Alakazam is a 90 point increase in Gen 6 and a 100 point increase in Gen 7. The devs apparently increased base Alakazam's SpDef by 10 points after they had already designed Mega Alakazam's stat spread and just forgot to update the mega, and then Gen 7 fixed it by increasing Mega Alakazam's SpDef by 10 points as well.
 
Wasn't the form shown in a mural in the SV games though?
I’d say it’s more of an abstract painting than a mural, but yeah, it is alluded to:

18A88998-BF8C-48F8-9D3A-A584B8192EA2.png

So why didn't they just make Mega Greninja? Was it a remnant of the mysterious Kalos third-version?
As I recall, Ash-Greninja came about because the XY anime director wanted a way to visually express Ash and Greninja’s growing bond, and consulted with Game Freak for ideas, which led to GF designing Ash-Greninja. It was tailored to that specific purpose.
 
I’d say it’s more of an abstract painting than a mural, but yeah, it is alluded to:




As I recall, Ash-Greninja came about because the XY anime director wanted a way to visually express Ash and Greninja’s growing bond, and consulted with Game Freak for ideas, which led to GF designing Ash-Greninja. It was tailored to that specific purpose.
Yeah that's about correct

They didn't talk about it, but I imagine that at least the 10% Zygarde was likely the same boat
 
Wasn't the form shown in a mural in the SV games though? The games as such still seem to acknowledge the phenomenon's existence. During the Masters 8's airing one of the writers briefly acknowledged it in an interview.

Honestly it being unusable in the games is likely as simple as it being an honorary Mega Evolution and the fact that Megas are currently not in the games and they want to keep anything Mega-adjacent out of the games that don't have Megas.

Even Primal Kyogre and Primal Groudon were completely absent from SwSh (and presumably SV if/when they are usable there) despite neither being an actual Mega Evolution because both are honorary Megas in their own right.

Ash-Greninja from its conception was a pseudo-Mega, it called upon similar concepts (power of bonds), in the anime it was always used in Mega mirror matches when it showed up (its main opponents were the likes of Mega Abomasnow, Mega Sceptile, and Mega Charizard X for instance), and in the SM games the form was a 110 BST boost which is similar to a Mega Evo's BST boost (Mega Alakazam is also a 110 stat point increase, most are 100). And as it stands Megas are currently out of the games and they also intend to keep out Mega-adjacent transformations, and Bond Phenomenon Greninja is in a similar boat to Primal Kyogre/Groudon in that regard.
To which I say "don't put the mural in the game if you're not going to use the form," considering they still brought Battle Bond in but with the altered functionality I can't even tell if they're trying to acknowledge the form or not and it's just creating the worst mix of both camps.
 
honestly while i can see the bits that are meant to line up with ash-greninja (the red "fin" on the forehead, perhaps the black around the head), the ptaining also just looks like a general abstracted normal greninja.
 

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Mega Alakazam is a 90 point increase in Gen 6 and a 100 point increase in Gen 7. The devs apparently increased base Alakazam's SpDef by 10 points after they had already designed Mega Alakazam's stat spread and just forgot to update the mega, and then Gen 7 fixed it by increasing Mega Alakazam's SpDef by 10 points as well.
Ah sorry about that, I stand corrected. I remembered something was up with Mega Alakazam but I misremembered how its stat boost was abnormal originally.

But yeah that definitely explains why it was like that to begin with. It also suggests as a general note that the stat spreads for the new Pokemon and the Megas were created first, and then they decided to do all the +10 stat point buffs to the older mons who got them later in XY's development, and in Alakazam's case the original Alakazam got a +10 stat boost but the Mega was based off the original 490 BST Alakazam at first.

To which I say "don't put the mural in the game if you're not going to use the form," considering they still brought Battle Bond in but with the altered functionality I can't even tell if they're trying to acknowledge the form or not and it's just creating the worst mix of both camps.
The reason they still brought Battle Bond in with altered functionality can be very simply explained in that Greninja is available in and usable in SV, and the Battle Bond variants have to be transferable to the game (from HOME) by proxy.

As I said, they basically kicked out any Mega-adjacent forms in the Switch games where Mega Evolution isn't usable, and Ash-Greninja the form is effectively an honorary Mega like Primal Kyogre/Groudon were, the latter two of who were also rendered unusable in the Switch games where the Hoenn legendary trio is usable in (Sword and Shield and SV itself).

In this case Battle Bond Greninja's pseudo-Mega Evolution form is tied to an ability, which you cannot remove from a Pokemon whatsoever, unlike the usual Megas and Primal Kyogre/Groudon, which are tied to held items. In those cases removing the Mega or Primal is as simple as simply not putting the associated item in the game. An ability on the other hand is integral to a Pokemon, and the Battle Bond variants cannot have their ability changed to either of the normal Greninja's abilities so there's no removing the Battle Bond ability from Greninja, meanwhile a Primal form or Mega is tied to the held item, not being able to have the item means they have no ability to access their Mega/Primal form in that regard.

Ash-Greninja simply had to be approached differently in terms of rendering its Bond Phenomenon form (which sits in a similar boat as ordinary Megas and Primal Kyogre/Groudon) unusable in SV in a similar vein to say, the Primals, because of the way it worked mechanically in-game to begin with, which was inherently unusual. The Megas and Primals were easier to "remove" because held items are a much simpler thing mechanically to deal with.
 
The reason they still brought Battle Bond in with altered functionality can be very simply explained in that Greninja is available in and usable in SV, and the Battle Bond variants have to be transferable to the game (from HOME) by proxy.
To be clear, my contention in that part of the comment is "if you're going to retcon Battle Bond to remove the form, fine, but then don't remind us the form exists in the game while making it unusable on the obtainable Greninja"

Either commit to un-Personing the form or bring it back. On a completely different line of argument though, mid-battle transformation aren't exactly a stranger to Gen 9 with Palafin, so removing Greninja just for being a "not Mega" still feels weirdly arbitrary when it behaves similar to most other mid-battle transformations they keep around or continue to iterate on like Meloetta or Zen Mode Darmanitan.
 
The reason they still brought Battle Bond in with altered functionality can be very simply explained in that Greninja is available in and usable in SV, and the Battle Bond variants have to be transferable to the game (from HOME) by proxy.

As I said, they basically kicked out any Mega-adjacent forms in the Switch games where Mega Evolution isn't usable, and Ash-Greninja the form is effectively an honorary Mega like Primal Kyogre/Groudon were, the latter two of who were also rendered unusable in the Switch games where the Hoenn legendary trio is usable in (Sword and Shield and SV itself).

In this case Battle Bond Greninja's pseudo-Mega Evolution form is tied to an ability, which you cannot remove from a Pokemon whatsoever, unlike the usual Megas and Primal Kyogre/Groudon, which are tied to held items. In those cases removing the Mega or Primal is as simple as simply not putting the associated item in the game. An ability on the other hand is integral to a Pokemon, and the Battle Bond variants cannot have their ability changed to either of the normal Greninja's abilities so there's no removing the Battle Bond ability from Greninja, meanwhile a Primal form or Mega is tied to the held item, not being able to have the item means they have no ability to access their Mega/Primal form in that regard.

Ash-Greninja simply had to be approached differently in terms of rendering its Bond Phenomenon form (which sits in a similar boat as ordinary Megas and Primal Kyogre/Groudon) unusable in SV in a similar vein to say, the Primals, because of the way it worked mechanically in-game to begin with, which was inherently unusual. The Megas and Primals were easier to "remove" because held items are a much simpler thing mechanically to deal with.
It’s true that the Primals weren’t in SwSh, but on the other hand, Zygarde Complete Forme was, and Ash-Greninja is arguably closer to that in terms of the actual mechanics involved. Mega Evolutions and Primal Reversions (and incidentally, Ultra Necrozma) all rely on a dedicated button in the battle menu in order to induce the form change, whereas Greninja, like Zygarde, just needs a certain special Ability and to meet a specific condition during battle.

(Indeed, the very fact that Zygarde’s big power-up is Ability based whereas Necrozma’s relies on the same mechanical principle as Mega Evolution is why I always thought there was at least some logic in including Complete Forme Zygarde in SwSh but not Ultra Necrozma, even though Necrozma ends up feeling incomplete as a result, and it’s why I assumed that Ash-Greninja would be a safe inclusion in any future games that included Greninja, even if they banned it from official competitions.)

Battle Bond Greninja’s other mechanical counterpoint, Own Tempo Rockruff (which is comparable in the sense that they both required GF to basically program an identical alternate form for the Pokémon in order to accommodate their special Ability slot), has also survived two installments now.
 

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It’s true that the Primals weren’t in SwSh, but on the other hand, Zygarde Complete Forme was, and Ash-Greninja is arguably closer to that in terms of the actual mechanics involved. Mega Evolutions and Primal Reversions (and incidentally, Ultra Necrozma) all rely on a dedicated button in the battle menu in order to induce the form change, whereas Greninja, like Zygarde, just needs a certain special Ability and to meet a specific condition during battle.

(Indeed, the very fact that Zygarde’s big power-up is Ability based whereas Necrozma’s relies on the same mechanical principle as Mega Evolution is why I always thought there was at least some logic in including Complete Forme Zygarde in SwSh but not Ultra Necrozma, even though Necrozma ends up feeling incomplete as a result, and it’s why I assumed that Ash-Greninja would be a safe inclusion in any future games that included Greninja, even if they banned it from official competitions.)

Battle Bond Greninja’s other mechanical counterpoint, Own Tempo Rockruff (which is comparable in the sense that they both required GF to basically program an identical alternate form for the Pokémon in order to accommodate their special Ability slot), has also survived two installments now.
While I do understand your point, I would like to highlight that Primal Reversion isn't a "button in the battle menu" transformation like Mega Evolution or Ultra Burst Necrozma: it's actually an immediate and automatic transformation that occurs the very moment Groudon or Kyogre enter the battlefield. In other words, it's not one of those things where you can choose whether to keep Groudon/Kyogre in base form or not: they transform as soon as they enter battle, in other words, it's not something the player chooses to activate. All you have to do is give them the Red Orb/Blue Orb to hold and when they're in battle, they transform automatically and on their own once they make their entrance onto the battlefield.

To be clear, my contention in that part of the comment is "if you're going to retcon Battle Bond to remove the form, fine, but then don't remind us the form exists in the game while making it unusable on the obtainable Greninja"

Either commit to un-Personing the form or bring it back. On a completely different line of argument though, mid-battle transformation aren't exactly a stranger to Gen 9 with Palafin, so removing Greninja just for being a "not Mega" still feels weirdly arbitrary when it behaves similar to most other mid-battle transformations they keep around or continue to iterate on like Meloetta or Zen Mode Darmanitan.
It's admittedly kind of arbitrary but I do feel they make a distinction between forms that were designed as "super forms" aka an artificial power-up (like Megas/Primals/Ultra Burst) and gimmick/novelty Pokemon where in those cases the form changes in question are a design quirk and gimmick the entire Pokemon was designed around from the very beginning.

Pokemon like Palafin, Meloetta, Darmanitan, Minior, Wishiwashi, Aegislash, etc. were deliberately designed as novelty or gimmick Pokemon that have in-universe behavior and quirks that the designers also integrated into their battle capabilities which extends to form changes, and in those cases you straight up cannot remove any form change from them because their alternate forms and corresponding transformations are an integral part of the Pokemon's design. A similar case applies to several Legendary Pokemon who had alternate forms that debuted in games after their debut, like Kyurem or Zygarde, and even in those cases there was obviously an intention for them to have new forms introduced in a later game as that's part of their own lore. It's a different case from super forms that were posthumously designed after the original Pokemon, and I do feel they distinguish between the two to a pretty large extent.
 

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Palafin annoys me atm, i’ve used it in Hero Form several times since evolving, but its Hero Form dex entry doesn’t seem to want to show up :(
 
Palafin annoys me atm, i’ve used it in Hero Form several times since evolving, but its Hero Form dex entry doesn’t seem to want to show up :(
The pokedex feels very finnicky, i had problems getting the other tatsugiri forms to show up when pressing up/down. Are you viewing it in the full line up or in the "recent captures/evolution" section because the latter feels like it only shows that specific form.

I think the next update's patch notes mentioned something similar to this so maybe it'll be fixed then.
 

Coronis

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The pokedex feels very finnicky, i had problems getting the other tatsugiri forms to show up when pressing up/down. Are you viewing it in the full line up or in the "recent captures/evolution" section because the latter feels like it only shows that specific form.

I think the next update's patch notes mentioned something similar to this so maybe it'll be fixed then.
Ugh yeah you’re right with the whole recently caught thing. Silly Dex. Silly me
 
While I do understand your point, I would like to highlight that Primal Reversion isn't a "button in the battle menu" transformation like Mega Evolution or Ultra Burst Necrozma: it's actually an immediate and automatic transformation that occurs the very moment Groudon or Kyogre enter the battlefield. In other words, it's not one of those things where you can choose whether to keep Groudon/Kyogre in base form or not: they transform as soon as they enter battle, in other words, it's not something the player chooses to activate. All you have to do is give them the Red Orb/Blue Orb to hold and when they're in battle, they transform automatically and on their own once they make their entrance onto the battlefield.
Yeah, good point, not sure how I managed to forget that

Pokemon like Palafin, Meloetta, Darmanitan, Minior, Wishiwashi, Aegislash, etc. were deliberately designed as novelty or gimmick Pokemon that have in-universe behavior and quirks that the designers also integrated into their battle capabilities which extends to form changes, and in those cases you straight up cannot remove any form change from them because their alternate forms and corresponding transformations are an integral part of the Pokemon's design. A similar case applies to several Legendary Pokemon who had alternate forms that debuted in games after their debut, like Kyurem or Zygarde, and even in those cases there was obviously an intention for them to have new forms introduced in a later game as that's part of their own lore. It's a different case from super forms that were posthumously designed after the original Pokemon, and I do feel they distinguish between the two to a pretty large extent.
I guess for me, the odd one out in all of this is really just Necrozma, because like, at least with all of the Megas, the Primals, and Ash-Greninja, there is the fact that those were retroactive add-ons to Pokémon whose profiles were already considered to be pretty much complete. Whereas Ultra Necrozma is more like BW Kyurem and 100% Zygarde; it is Necrozma’s “true” form according to the lore, without which it is either literally an incomplete remnant or a parasite piggybacking on Solgaleo or Lunala. It wasn’t something that they tacked onto it ten years after the fact — the intention to eventually show that form was probably present from early on in the design process. (After all, many fans were able to tell right away that Necrozma’s body parts could be rearranged into a draconic shape.)
 

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