... That is until you've played the course multiple times trying to solve what the game wants you to do to for the request missions that you just begin throwingThe joy of seeing Pokémon interacting with their natural environment should not be under-estimated.
I'm... not entirely sure if this is the intention.Spoilers for Journeys ep 65
In this episode, Iris challenges Ash to a battle, in which they do a 2v2. One of Ash's pokémon is Dragonite, who's feeling stressed because of the battle. Iris notices this and helps Dragonite calm down and have more fun with the battle, after which, Ash's Dragonite learns Draco Meteor. Why is this relevant? Well...
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In the Unova games, Iris is the Move Tutor for Draco Meteor.
But it would be odd if that were not the case, as gaining experience on catching a Pokémon has been a thing since XY.and even Sword and Shield giving you EXP by catching Pokemon in the Wild Area
I agree. This is something I really like about modern Pokémon games as well: the fact that training and level grinding in them is both fun and easy. Just plain training Pokémon is one very important aspect for me in the games, and I consider it the very biggest reason as for why Gen 5 and 6 are my two favorite generations. These two are just so great for training! That said, I think most other modern Pokémon games are good when it comes to training as well, the only exceptions IMO are HG/SS and S/M. While training is possible in them, it is not as enjoyable as in other modern games. Interestingly, they are my least favorite installments from the DS and 3DS eras of main series games, respectively. Coincidence? I think not! I haven't played LGP/E so I don't know about them but I have understood that they have Gym Leader rematches, so it sounds like something at least. Either way, I think that apart from HG/SS and S/M (and maybe LGP/E), all modern Pokémon games have training spots that range between great and epic! Which is something I like a lot.In fact I just really like how modern Pokemon games since DP have made an effort to make grinding less boring and tedious and/or reduce the need for it altogether. Granted with recent gens it's a bit too overboard with the current EXP All, but it also allows me to rotate my team at any time and use over 6+ Pokemon without the need for extremely boring tedium. Whether it be DP's Vs. Seeker, BW's awesome Training Spots in the Stadium, Audino, and the Breeders in BW2, and XY's Battle Chateau, and even Sword and Shield giving you EXP by catching Pokemon in the Wild Area allowing it to be a good training spot makes grinding a lot less of a chore than it would be otherwise.
I had to correct this for you.Speaking of New Pokémon Snap, I like how it (And Pokkén, and think Masters too) has audio. You would think that would be a staple of games nowadays, but nope so I'm thankful they embrace that.
All the neat little features in Gen 8, that even though I rarely use, are still really fun. These being:
Poke-Jobs especially adds some lore to Galar, because it makes it clear that there are companies and businesses, and even schools.
OH! And Rotom Rallies! Those are pretty fun too! Wish IoA and CT had them.
I don't really know what they were thinking with Storm Drain. Unlike Electric, Water has no immunities, and not only is Water mostly defined by spread moves Surf (which now hits your ally; too bad the Water immunity didn't come until Gen 5) and Muddy Water which will ignore Storm Drain, but Gen 4 was also when spread moves not named Earthquake and Boom got buffed. Its utility was greatly increased in Gen 5 due to the addition of an immunity, Scald, and Drizzle, but in Gen 4... why does this ability exist?Lightning Rod is a very easy to justify ability given... well, how lightning rods work in real life. Kind of like how Storm Drain when it was introduced in Gen IV.
What I do find interesting is how Lightning Rod and Storm Drain provided an immunity from the moves they redirect in Mystery Dungeon Rescue Team (except for Storm Drain which didn't exist) and Explorers, way before such a thing was implemented in the main series games.
For what's worth it, simply ""grinding"" Chanseys in Cerulean cave easily shoots every pokemon in the party to 100 in very short amounts of times. The Chain mechanic causes them to spawn constantly so it doesn't require any gargantuan effort at all.LGP/E: I haven’t played them, so I’m basing this purely on what I know and could find on Serebii/Bulbapedia. Anyone who has played the games is very welcome to tell me if I am missing something. From what I can find, they have Gym Leader rematches which can be done once a day, as well as daily rematches with Mina, Green and the Master Trainers (after beating them). There’s also Morimoto, but from what I can find, it seems like it isn’t possible to battle him more than once? (unlike in the other games where he appears, where he can be rebattled once a day). Either way, I don’t know how these training spots actually are in practice, but in theory, they honestly look quite good!