I would, I would just keep it attached to my body.To be fair you wouldn't normally fight by throwing your blood and flesh at your opponent, would you?
I would, I would just keep it attached to my body.To be fair you wouldn't normally fight by throwing your blood and flesh at your opponent, would you?
Not sure if anyone told you the exact details. JN089 & JN090 start with a mystery where Dawn's Piplup is Pokenapped... by someone that looks like her that then crosses through a portal (later referred to as a "gate")! Dawn calls Ash for help and he, Goh, and Chloe go to help Dawn find Piplup. As they're figuring out what happened the Team Rocket Trio attacks, but just before they're thwarted another Team Rocket Trio appears and steal Pikachu, Lucario & Inteleon and go into a gate. As they retreat Ash & co. try to follow but a Dark Pulse from the second Meowth separates them, Dawn & Goh going through the Gate while Ash & Chloe are left behind. Waking up in "Twinleaf Town", Dawn & Goh check around noticing things don't look quite right: there's an aurora in the sky, there's no flowers, and most importantly there's no Pokemon. Heading into Dawn's house they see she's not a Coordinator but rather a trainer who participated in the Sinnoh League and got second place! That's when they encounter the second Dawn who has Piplup, Piplup returning to the normal Dawn, and second Dawn explains to them what's happening. I'll leave it at that, though they are a pair of interesting episodes well worth the watch.Wait, what? I don't follow the anime, but I like alternate universes in fiction (eg: Cave of Mirrors episode), so sign me up.
I still feel Palkia altered itself too much in the wrong direction. Like, it's not that it morphed it's body parts to be in the shape of Arceus, but it morphed its lower body to look like a horse... even though Arceus' legs don't look like that. There's also the shoulders, they could have just lowered them so it didn't look like it just lopped off its arms. For the master of space, it's sure bad at reorganizing its own body, Necrozma does a better job!I totally get why people dont like it but the armless centaur design is honestly really interesting to me, and I kind of love that these two bozos are trying so hard to look like their dad. It's a fun bit of characterization honestly.
Team Flare grunts know that Lysandre is trying to cull the planet via making Team Flare immortal and killing all Pokemon and people not part of Team Flare. Infact all of the grunts had to pay a million dollars to save themselves (and I guess in order to even be given this option someone in Team Flare has to "invite" you, probably needing permission from admins first (no point in inviting someone if they aren't able to pay or at least work off the entrance fee)). It's why they act smug, they think they're better than everyone else cause they're not going to die and become immortal. Not sure what the exact deal is, but Lysandre had told his grunts they're all going to inherit the entire planet and he seems genuine on that (going to guess that he's going to give each grunt large pieces of land to control?). I think it's meant to show that Lysandre's vision of "keeping the world beautiful" is flawed because he blames the problems of society on people being selfish & greedy... yet the people that he's letting join Team Flare are exactly that because those are the only kind of people who would go along with such a messed up plan. Unfortunately it's no done in a great way and just makes Lysandre look like an idiot.(...)
- I'm less familiar with XY so I won't talk too much about Team Flare; if I'm wrong someone will probably correct me. I don't think all of them are aware?
- The majority of Aether Foundation workers aren't aware of Lusamine's true goal and mainly focus on conservation work. Team Skull aren't the "true" evil team of SMUSUM so don't count.
I honestly can't remember whether Lysandre's plan includes all of his underlings; I know he states his goal is to wipe out anyone not in Team Flare, so it probably does. I've a general disengagement with the Kalos saga in general, and he's a pretty dull villain to me too. But I'm going to be replaying X fairly soon, so I'm going to keep an eye out for that.
Yeah, but it hits differently. In SM, Lusamine is completely unredeemable, I think Gladion has completely given up on her, it's Lillie who has to look deep down in herself to not only call out her mother but also want to try and pull her mother back; it's a very personal thing only Lillie could have decided. In USUM, Lusamine is changed to a well-intentioned extremist, and while her actions are still mostly unforgiveable, due to the "well-intentioned" part others are more likely to help try to redeem her if they see there's a honest effort to do so. Now, it's still up to Lillie to initiates that effort, but she's not the only one who wants it now (Gladion's opinion of his mother changed from never forgiving her in SM to begging to let him help her in USUM).That's basically true in USUM too. The others dont super care, it's more on Lillie (& Gladion, presumably) just like in SM.
WHA? No, I totally trust someone who talks like this:XY's weird because Lysandre's a public figure who's pretty up-front about his ideology and the good guys are just kinda wilfully ignorant about his obvious extremism.
I took the "dark secret" just being they performed genetic experiments in order to make the Type: Fulls and, when they failed, the cover-up which changed their names to Type: Null. It's more of a dark shame, and if found out their reputation as a Pokemon humanitarian group would be called into question and possibly investigation.Also Aether's hidden darkness is implied to be a separate, top secret segment and mostly, well, hidden. The "evil" aether members are probably ones specifically brought into the fold of that organization (and played up for comedy because damn it we made emotive models and you're going to see them).
Male roaches are smaller than females though, so it'd be more like the rest of the body shrinks but the wings remain the same size.Just wait until Gen 10 where we get a Pheromosa "male" counterpart with wings that are like 6 meters, making Pheromosa's the short ones proportionally.
I think Hatterene is more concerned with those who are seeking it or will come upon it, I don't think it would care if there was someone sick or injured as they pose no threat/hostility. It'll only have issue with Blissey if somehow the healed person decides to continue on being a threat towards it... but that's not likely as Blissey's power would make said person full of happiness and peace thus go away with Blissey back from where they came. If anything a Hatterene may have a/some Blissey working for it for this purpose.Little thing I like thinking about in Gen 8 (that has been memed about): Hatterene will rapidly approach and attack people who are loud or that it detects intense emotion from, while Blissey similarly sense and seeks out people experiencing intense sadness to share eggs and cheer them up. The resulting fandom memes about the two fighting are funny, and made me think a bit about who would win such a fight. The result isn't strictly what I'm posting, but I did like the idea of the Special Sponge defending you from an angry special attacker.
Interesting thought (and a very sweet story), though we've seen some examples where the opposite happens: that even in the Wild a Shiny is treated special.Going to check Home rn and let each of my shinies know how special they are and that somebody loves them.what if shinies were considered bad in the wild since it meant they will get killed easier, which would explain why there are so hard to find…
But they're ghosts.To be fair you wouldn't normally fight by throwing your blood and flesh at your opponent, would you?
*insert Tentaquil joke here*
IDK if I said this before, but the whole point behind Pheremosa is that it’s uber-feminine, yet has traits exclusive to males, the inverse of Buzzwole.Male roaches are smaller than females though, so it'd be more like the rest of the body shrinks but the wings remain the same size.
Origina Dialga doesn't have anything obstructing its throat, the old football in the throat memes were because we had one image of it and it was kind of smallRegarding Origin Dialga/Palkia, I don’t love their designs but I do like that they seemingly can no longer use their signature moves: Dialga has a gem thing obstructing its throat and Palkia has no arms. This makes them feel so much more divine to me: Dialga can emanate sound out of nowhere and distort time without roaring; Palkia can rend space without arms. I think that’s neat.
There is a bit of context I do want to point out at least on the last couple examples that doesn't contradict the "shinies can be special to Wild Pokemon" premise, but does I feel make those examples more questionable in support of it.Interesting thought (and a very sweet story), though we've seen some examples where the opposite happens: that even in the Wild a Shiny is treated special.
Then we also have non-Shiny examples such as the Pink Butterfree and Crystal Onix.
- Ash's Noctowl was considered the smartest Noctowl in its home forest full of Noctowls.
- A Shiny Shuckle was most sought out by a medicine man as its Berry Juice had special qualities to it.
- A female Shiny Donphan was the most desirable mate among a colony of Donphan.
- In one of the specials a Shiny Ariados was a leader of colony of Ariados.
- A Shiny Onix was seemingly a leader of all the Onix's on an island, at the very least all other previously angry Onix listened to it when it told them to calm down and return to their burrows.
- In the movies the Shiny Genesect is the leader of the Genesect Army.
- A Shiny Guzzlord was a leader of several Guzzlords that came through an Ultra Wormhole during the Manalo Conference.
Why Shiny Pokemon are rare feels more like the same reason albino animals are rare.
In practice, Mega Heracross never really ran Arm Thrust. Unlike a lot of other multi-hit moves, Arm Thrust is only 15 power per hit, so with Skill Link it's only as strong as Brick Break.I never really thought that much about Mega Heracross being designed to replace Megahorn with Pin Missile. I always figured Skill Link was mostly to give it a semi-unique Fighting STAB in Arm Thrust. After all, its main counterpart in Mega Pinsir has several unique options for its secondary STAB thanks to Aerialate.
Another interesting aspect of Mega Heracross is that it can also incentivize not going Mega immidiately since it misses out on the potential for Moxie boosts. It's not unique in this aspect among megas, but it's cool nonetheless.
Yeah, I did harp on Mega Hera a bit in the other thread, but I also like it quite a bit for the reasons you mentioned. Having significantly higher bulk than normal Heracross + relying less on contact moves and Flame Orb for its power gives Mega Heracross a much better defensive profile in practice, though the trade off is that status from Scald burns and other stuff is quite annoying for it to deal with. Still, with Misty Terrain support from Tapu Fini (which I didn't actually consider when playing SM) this becomes less of an issue. I do like Megas that have differing strengths from their base forms, like Slowbro, Garchomp, and Sabelye since it does allow them to be played a bit more dynamically, where you make use of the base forms strengths (like Sableye's Prankster Will-O Wsip or Slowbro's regenerator before going Mega.
I like Mega Heracross as a more battle-oriented player myself, since it capitalizes on what Heracross was usually best at: hitting like a truck with a tricky STAB combination while having a decently useable defensive profile to work with. In another respect I also just like that Mega Heracross.
One thing I like about it as a Mega for an already-decent Pokemon (as opposed to something like Mawile or higher-tier Charizard being made viable strictly because of the Mega) is that while it was more used in practice than base form, the concept is moreso to add another option with its own trade-offs to the Mon (in this case the Mega Slot being a big one) than just be the base form but more effective as was the case with stuff like Medicham, Latias, Scizor, to name a few. Mega Heracross trades off its base abilities and item options (most substantial/distinct in this case probably Choice Scarf), which gives up a Revenge Killing/Cleaning role for Scarf Speed and pseudo-status-immunity via Guts-Orb sets, in exchange for new coverage (Rock Blast and Bullet Seed), circumventing Substitutes in its Defensive-shredding playstyle, less Contact damage (so less punished by stuff like Flame Body or Rocky Helmet), and better match-ups for wall-breaking via immediate power and bulk. On paper there are plenty of scenarios where, despite being good at what it does, Mega Heracross may be a less optimal fit for your team than an item-holding Base Heracross, which I think is a good compromise on the mechanic since it is supposed to be a one-off trump card on the team.
To be fair, I normally ran Mega Heracross with Megahorn instead of Pin Missile, though this was to allow it to use a strong bug STAB move in case it got statused. Moxie is probably the better ability in retrospect though.I never really thought that much about Mega Heracross being designed to replace Megahorn with Pin Missile. I always figured Skill Link was mostly to give it a semi-unique Fighting STAB in Arm Thrust. After all, its main counterpart in Mega Pinsir has several unique options for its secondary STAB thanks to Aerialate.
Another interesting aspect of Mega Heracross is that it can also incentivize not going Mega immidiately since it misses out on the potential for Moxie boosts. It's not unique in this aspect among megas, but it's cool nonetheless.
I prefer the stag beetle myself despite my weakness for the color blue. Pinsir has somewhat grown on me over the years. I used to think he was scary, lol. I actually think it was his Mega that made him more appealing to me since I had no idea until that point they kept him stuck with a huge Normal movepool that was borderline useless.Rip Pinsir though. Forever overshadowed
That Katie battle was excellent and sadly forgotten. Great example of a competitive style trainer without making one into a raging jerk. She cared about her team, treated them well, but played the odds.that really sick inverted / darkened color effect certain moves like Hyper Beam and Destiny Bond did in the first two generations! Behold inverted Porygon, courtesy of that recent False Swipe Gaming video:
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there's Destiny Bond
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Destiny Bond in particular has always stuck out as a weirdly awesome move to me even as a kid. I remember seeing it first in the Hoenn anime when Katie's Misdreavus used it on Glalie.
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(excuse the small picture)
What weirds me out about the Misdreavus use specifically is that the anime chose a Pokemon to use Destiny Bond with that only got the move through breeding. I know the anime is well-known for not exactly being a great portrayal of the games until probably later on in its life (goodness knows all the BS in the Kanto saga) but you'd think they'd at least pick a mon that learned Destiny Bond naturally.
But yeah back to Destiny Bond as a move. Around the time Generation 3 came out, only a handful of Pokemon knew the move, and outside the Gastly line I wouldn't call any of the other users popular Pokemon in the slightest. I think Destiny Bond has an awesome name, would probably surprise a newbie competitive player, and a great effect of a double KO, but anything that involves trapping Abilities / Destiny Bond is also woefully unbalanced (I have no idea why they brought that back with Mega Gengar's Shadow Tag). The Gen VII consecutive turn nerf to Destiny Bond was likewise a great decision.
So yeah, Destiny Bond is a great move!
Correct me if I misremember, but was Wobbuffet with Shadow Tag and Encore/Destiny Bond a thing people used during Gen 3, or was it like Baton Pass or Clefable where it came late/after the Generation despite the pieces existing in it already? I guess that also depends to an extent on what we mean by "popular" (since I don't imagine Wobbuffet is well liked even when it is used effectively a lot).But yeah back to Destiny Bond as a move. Around the time Generation 3 came out, only a handful of Pokemon knew the move, and outside the Gastly line I wouldn't call any of the other users popular Pokemon in the slightest. I think Destiny Bond has an awesome name, would probably surprise a newbie competitive player, and a great effect of a double KO, but anything that involves trapping Abilities / Destiny Bond is also woefully unbalanced (I have no idea why they brought that back with Mega Gengar's Shadow Tag). The Gen VII consecutive turn nerf to Destiny Bond was likewise a great decision.
So yeah, Destiny Bond is a great move!
Yeah Wobbuffet was a thing and I knew it was but I doubt casual players knew it was that good. I have literally had a casual player tell me Wobbuffet isn’t good in person, to my memory.Correct me if I misremember, but was Wobbuffet with Shadow Tag and Encore/Destiny Bond a thing people used during Gen 3, or was it like Baton Pass or Clefable where it came late/after the Generation despite the pieces existing in it already? I guess that also depends to an extent on what we mean by "popular" (since I don't imagine Wobbuffet is well liked even when it is used effectively a lot).