Okay, but consider this very plausible scenario.
Lead Electrode taunts the Omastar / other spiker first turn, then does the obvious Rain Dance + Explosion tactic. Ludicolo then comes in at 100% health and SDs on the switch to Tangrowth. Ice Punch does ~55% to Tangrowth whilst Power Whip deals 60-65% back. The stall opponent either sacs Tangrowth this turn or switches to Hitmontop in an attempt to stall out a couple of turns. If the former, then Hitmontop comes in on the sacrifice.
At this point, the physical Rain user's best move is Swords Dance again. Why? Because, knowing that they are up against a stall team, they are not racing against against time to protect their speed boost, only their double STAB. But if one of their Rain sweepers can get to +3 Attack or better, this becomes irrelevant also. Now, if Hitmontop doesn't finish off Ludicolo here, it will have +3 Attack (with Rain still up) and three or four more turns left to attack. If he does finish off Ludicolo, then Qwilfish comes in to set up, at which point it's open season for the Rain user as everything is OHKO'd, rain still up or not. Only Hitmontop (and perhaps Omastar, who can't hit back hard anyway) could possibly brave another hit, but that's another free Swords Dance which is even worse. AND Kabutops is still waiting in the wings to blast through weakened counters should something somehow go wrong. How does the stall team come out victorious from that scenario?
Note that I don't believe the above scenario requires much if any skill on the Rain users part, it is just the autopilot strategy.
Two words: Sleep Powder.
Why would you not use Sleep Powder against the one Rain sweeper you won't OHKO (Qwilfish gets OHKOed by Earthquake if you have it).
Assuming Damp Rock is banned in UU, is it banned in NU too?
UU has nothing to do with NU.
NU isn't an actual metagame, it's a garbage tier for Pokemon no one uses. The only way to do NU matches is via challenge anyway and if you really don't want to see rain, you can ask your opponent not to use it.
NU isn't an actual metagame, it's a garbage tier for Pokemon no one uses. The only way to do NU matches is via challenge anyway and if you really don't want to see rain, you can ask your opponent not to use it.
It is what you make it, it's hardly balanced, though as there is no quality control like there is in OU and now UU.Actually, NU is quite fun; just because it isn't as mainstream as the others, doesn't mean its automatically garbage. It is, in fact, an actual metagame, just like UU, OU, and UBERs, it just isn't as popular.
Okay, but consider this very plausible scenario.
Lead Electrode taunts the Omastar / other spiker first turn, then does the obvious Rain Dance + Explosion tactic. Ludicolo then comes in at 100% health and SDs on the switch to Tangrowth. Ice Punch does ~55% to Tangrowth whilst Power Whip deals 60-65% back. The stall opponent either sacs Tangrowth this turn or switches to Hitmontop in an attempt to stall out a couple of turns. If the former, then Hitmontop comes in on the sacrifice.
At this point, the physical Rain user's best move is Swords Dance again. Why? Because, knowing that they are up against a stall team, they are not racing against against time to protect their speed boost, only their double STAB. But if one of their Rain sweepers can get to +3 Attack or better, this becomes irrelevant also. Now, if Hitmontop doesn't finish off Ludicolo here, it will have +3 Attack (with Rain still up) and three or four more turns left to attack. If he does finish off Ludicolo, then Qwilfish comes in to set up, at which point it's open season for the Rain user as everything is OHKO'd, rain still up or not. Only Hitmontop (and perhaps Omastar, who can't hit back hard anyway) could possibly brave another hit, but that's another free Swords Dance which is even worse. AND Kabutops is still waiting in the wings to blast through weakened counters should something somehow go wrong. How does the stall team come out victorious from that scenario?
Note that I don't believe the above scenario requires much if any skill on the Rain users part, it is just the autopilot strategy.
@ToF -
Just wondering what your plan is if your opponent leads with Qwilfish who starts setting up Spikes? If you switch in Hitmontop to spin them away, he can Explode if rain is up, stop your Rapid Spin that way and switch in a sweeper if Explosion does not outright kill Hitmontop. In any case Spikes on the field will hinder Hitmontop's ability to switch in and get off Intimidate. If you don't switch Hitmontop in at once, then you'll have to deal with the Spikes for at least the first bout of rain (and possibly more, since Hitmontop can be KOed by many Pokemon that set up rain). In addition to hurting Hitmontop, it would also threaten Tangrowth.
I'm talking about FlareBlitz's team by the way - Qwilfish, Kabutops, Ludicolo, Gorebyss, Cresselia and Mesprit.
I think if you played FlareBlitz with that strategy he'll do something like: Spikes turn 1 (Qwilfish has Damp Rock). Next he'll see Rotom and go to Cresselia / Mesprit, who can absorb Thunderbolt no problem. Probably Cresselia, because I remember Cresselia has Toxic and can so force Rotom off the field (unless you're running RestTalk? I don't know what sets you run). He'll Toxic next. If you switch in Hitmontop, he'll use Psychic as you Spin. If not, he'll put up Rain, and if / when you Rest he'll go to Ludicolo. If he goes to Mesprit instead, he'll probably put up rain and U-turn. Mesprit is slower, so will take the Thunderbolt if you use it, and then Ludicolo can come in unscathed and SD.
Looks very much like a fight to me. I don't know, perhaps you can play him in a game and post logs?
I was also under the impression that Gorebyss was so dangerous due to the fact that Chansey is not a reliable answer to it. If not going the Specs route with Hydro Pump, Gorebyss should be utilizing its decent mixed offenses with Waterfall / Aqua Tail. I'm sure that with the spare 36 EVs in Attack Waterfall will 2HKO Chansey with regularity. That's Gorebyss' biggest selling point over Omastar anyway (better than just being pure Water), which it really needs as Omastar is statistically superior in every way. Anything else and you're doing it wrong IMHO. Although when looking at the stats, I see that most people are doing it wrong, which baffles me. Even on my last balanced team with both Chansey and Milotic, I switched in Milotic instead of Chansey on Rain Gorebyss everytime, simply because I was shit scared of the possibility of physical Water attacks in addition to Specs Hydro Pump.
Either way, any defensive team that lacks a specially defensive bulky Water is going to have some trouble. I always thought that Milotic was a staple on stall too, not just for checking certain Rain threats like Gorebyss, but also to prevent SubCM Cresselia from 6-0ing you in the blink of an eye. Of course, PP stalling is a rather pathetic strategy for trying to check a Pokemon, but it is a strategy nonetheless that has a chance of working.
SubCM Cresselia is dealt with by Chansey? Unless you're assuming mono-attack + Moonlight, in which case I'd probably lose, although Chansey isn't 2HKO'd by a +6 Psychic without a sp.def drop, so I could get lucky.
Actually, max special attack Cress has a decent chance of 2HKOing Chansey with Psychic at +6, and we all know that Chansey can't stall with Softboiled / Wish and get lucky forever, taking into account both crit and SpDef drop chances.
And before you ask, yes, that is actually a setup I have used with Cress. In fact I have just made a post in the Froslass thread explaining in a nutshell why.