Modest Choice Specs Solar Power Charizard, after being baton passed a Nasty Plot, with the moveset
- Fire Blast
- Solar Beam
- HP Ice
- Focus Blast
0HKO's everything in the game after stealth rock :D
Not stricter, stupid own standarts that are supported only by Microsoft.By the time I learned that IE has stricter standards
Good catch. Looks like the calculator is assuming Flash Fire is activated. I'll fix that soon.It says that Specs Heatran and Chandelure KO +1 CM Reuniclus with Overheat while they don't /:
I think what happens is Overheat ignores boosts for some weird reason; the calcs seem to be correct for Kyurem's Specs DM.
Thanks for the tips, I will look into json. As for adding custom sets, I'm hesitant to do that, mostly for simplicity. In the long run, Smogon should eventually have most of the noteworthy sets. If there's a really popular set that Smogon doesn't have for some reason, I can always add it manually.Not stricter, stupid own standarts that are supported only by Microsoft.
I suggest a possibility to add own sets for opponents. There are, well, sets that aren't on smogon database. I think you can also use statistics for that.
And I think you can merge getUserOptions() and getTargets() into one function (or an object so you can generate json with whatever generates that code) to save some traffic and avoid writing same code twice.
If you mean being able to copy-paste them into Excel, you can. Just select it all and copy it into Notepad or some other text editor first to get the tabs and newlines in, then copy that into Excel.My only suggestion is that you perhaps make the results c/p'able within the table.
I actually had an earlier version of the calculator where you can customize both sides, I just stopped working with it at a certain point, so it would need some fixes now. I'll try to get that up relatively soon.Well, I meant manual input, when building a pokemon one usually want to ensure KO against certain threat no mater what set it runs (and people usually use own sets, even stupid ones sometimes) which will need calculations with least beneficial circumstances (e.g. +Def nature, max HP/Def IVs and EVs when calclating coverage).
And I have one more question: why do you store all the data (moves, their effects, pokemon, etc) in js executables? You could store it in, say, some SQL db and retrieve it with server-side script, this will significally reduce scripts size.
It's just a question, I'm curious a bit)
Yeah I was lazy and just set Grass Knot/Low Kick to 80 power and Gyro Ball/Heavy Slam to 100 instead of actually checking the weight. I have some time off later this week so I'm planning on improving a few things, including this.Thank you for this great resource, Honko! Just one problem though - I think the Grass Knot calculations are off.
For instance:
Sash Alakazam's Grass Knot vs Physically Defensive Milotic (252 HP / 0 SDef):
~ Honko's Spread Calc: 37-44%
~ Real Damage: 47-55%
Sash Alakazam's Grass Knot vs CroCune (252 HP / 4 SDef):
~ Honko's Spread Calc: 39-46%
~ Real Damage: 49-58%
the NU part of all vs one seems to not work at all for me, and I think someone else on #neverused encountered the same problem. It is down on both my iPad and my old Mac btw.