MegaVictreebel
Type: Grass/Poison
Mega Stone: Victreebite
Ability: Allure - Disables pivoting while this Pokemon is on the field.
Stats:
HP - 80 (+0)
ATK - 105 (+0)
DEF - 125 (+60)
SPA - 100 (+0)
SPD - 110 (+40)
SPE - 70 (+0)
New Moves: Snap Trap, Soak
Description:
Dex Entry: The energies of Mega Evolution raise the potency of Victreebel's internal fluids to a potency so intense that it even becomes dangerous to itself. The scent is so strong that even enemies with the toughest of willpower will struggle to resist its pull, and can dissolve them in seconds. This eats at Victreebel's stomach lining, but the aroma is so wonderful that Victreebel enjoys its Mega Evolution despite the pain.Snap Trap makes a lot of mechanical sense and while it makes *okay* flavor sense a pitcher plant doesn’t trap quite the same as a venus fly trap? If you think it shouldn’t be added it already has both Infestation and Wrap.
I know there have been some very similar Lanturn ideas subbed but I believe that both Pokemon have different enough strengths and weaknesses that both could coexist if they were to win - and if the veto post disagrees with me, well, my idea came before either of those subs, so :^)
Okay so Victreebel has many of the same tools to use this as Decidueye did, but even more which makes it cooler and I’m glad my Decidueye didn’t win.
Like Decidueye, Victreebel resists two of the three offensive pivot moves and is neutral to one (U-turn, which is ironic as the Bug move). Obviously it has the host of Grass bullshit such as Leech Seed, Sleep Powder (which can get around Sleep Clause due to trapping, but thankfully no Spore), Toxic, and Ingrain if you’re feeling confident. That combined with the chip of the binding move and recovery options like Synthesis, Strength Sap, Giga Drain, and Leech Life, makes this Pokémon an excellent stall mon that forces you to choose carefully about what you send in to face it. The interaction with Strength Sap is interesting because you can stack the attack drops since the enemy can’t switch to clear them, but that’s a double edged sword in that you’re nerfing your own recovery unless you retreat yourself.
However, there’s loads of other cool toys (some of these were also present on Decidueye but it couldn’t use them as well, however most of these aren’t). Acid Spray becomes an excellent wall breaking tool, with the opponent’s inability to clear the drops, and Flash is an annoyingly viable stall tech for it to use (but hopefully outclassed by more reliable moves). Clear Smog prevents the enemy from trying to setup on it, and Encore can lock the opponent into that setup or using their suboptimal pivot move. Toxic + Venoshock is a great combo for this. While a special set is the most reliable for this, physical sets also have the potential to be scary with Swords Dance and Power Whip if it ends up trapping a mon that can’t threaten it out - however it stays balanced with its low speed tier making it easier to revenge after the trapped mon is killed. It can also reliably run mixed sets with Growth due to its near perfectly even offensive stats and its ability to run bulky investments even in an offensive playstyle. Soak is a more niche addition and can grant it a larger variety of Pokemon that it can take on if it so chooses, but as a Pokemon that already has big choices to make for it's 4 move slot syndrome, Soak has a high enough opportunity cost that Soak + absolute trapping + Grass type isn't quite as broken as it sounds.
Mega Dodrio
Ability: Technician
Type: Ground | Flying
New Stats:
HP: 60
Attack: 110 → 125 (+15)
Defense: 70 → 125 (+55)
Special Attack: 60 → 70 (+10)
Special Defense: 60 → 70 (+10)
Speed: 110 → 120 (+10)
BST: 470 → 570 (+100)
New moves:
Bone Rush, Triple Axel, Bulldoze, Beat Up
Description:
1) Concept
If three heads act independently from each other and have their own will, imagine what they can do when they all work together and operate in a coordinated manner.
Thus came the idea of Technician Mega Dodrio, which has to rely mainly on uncommon multi-strike moves to become an effective threat. While Pokémon like Ambipom or Cinccino almost never combine their multi-strike moves with Technician due to the inconsistent damage output or a preferred ability like Skill Link in Cinccino's case, this Mega Dodrio has the typing, resilience, and power to pull off these moves pretty effectively.
If you were wondering about the dual Ground / Flying type, it was chosen mostly for competitive reasons. However, it can also be justified flavour wise; in fact, Dodrio are able to survive in harsh living conditions, like Cerulian Cave, Mount Silver or arid areas. Against this background, Mega Dodrio's Ground type can be seen as a natural adaptability to these difficult environments. Moreover, a part of this Pokémon's design is inspired by the kiwi, which is a bird that can detect movements in the ground. This allows it to put its beak into the earth to get their preys, like worms. Furthermore, they dig their burrows to lay their eggs. So, there's a heavy emphasis on its activity on the ground.
2) Competitive
Mega Dodrio is meant to land devastating hits with its multi-strike moves and pull off combos.
Thanks to its Ground / Flying dualtype, bulk, and solid movepool, Mega Dodrio can switch into some of the most common Ground and Flying Pokémon in M4A OU and check them, like Landorus-T, Garchomp, Gliscor, Zapdos or Corviknight. As it's able to force these Pokémon out, it can naturally take advantage of multi-strike moves like Bone Rush several times without having to worry too much about not landing enough hits; after all, if a new Pokémon comes in to take the brunt for the previous partner, Mega Dodrio has another shot to weaken it. This is an advantage both Ampibom and Cinccino do not have as they are too frail to switch into moves and lack a reliable recovery move.
While, in theory, Mega Dodrio could run Brave Bird or Aerial Ace over Triple Axel because of STAB, it likely wouldn't run these Flying moves in Singles. Brave Bird comes with recoil and worsens its bulk, which it actually needs to check certain threats better, like Landorus-T or Garchomp. As for Aerial Ace, it's not very powerful and can miss out on crucial KOs. This is where Triple Axel comes in; it's the best of two worlds. First of all, Technician turns it into a powerful Pseudo STAB that can hit Pokémon like Zapdos or Corviknight, which would otherwise wall Mega Dodrio. Secondly, Triple Axel doesn't come with recoil and hits a wider range of Pokémon than Brave Bird does.
In VGC, Mega Dodrio is able to pull off dangerous combos with Technician; in fact, Bulldoze hits almost as hard as Earthquake and can lower the Speed of grounded Pokémon. Furthermore, its Ground / Flying dualtype makes it an effective partner for Justified users like Terrakion or Cobalion who rely on its Beat Up to accumulate Attack boosts. After all, Ground threatens Fire Pokémon Cobalion is weak to; Flying is immune to Ground and resists Fighting and threatens them, including Grass Pokémon Terrakion is scared of.
But wait, didn't you say Mega Dodrio would prefer Triple Axel over a Flying move? Yes, that applies to Singles. But in VGC where Pokémon prefer STAB moves over coverage moves since a partner can always take care of Pokémon the other can't, a Flying move would become more appealing. The move I had in mind was Pluck, which profits from Technician and can steal your opponent's berry. This is important to note as berries are commonly run in VGC.
Lanturn-Mega
Water/Electric
Ability: Water Absorb/Volt Absorb/Illuminate-> Alluring Light (While user is active, other Pokemon will be unable to switch out using moves. [Wild Pokemon are unable to flee the battle]*.)
*This second part is just for flavor text.
Stats
HP: 125
Atk: 68 (+10)
Def: 73 (+15)
SpA: 111 (+35)
SpD: 116 (+40)
Spe: 67
New Moves: Recover
Description: This girl's (only female angler fish actually look like this) cuteness may make you forget that angler fish use their light to attract prey, just as Mega Lanturn uses its light to keep Pokemon from leaving the field (unless they hard switch). Shutting down VoltTurn and the like is obviously huge, allowing Lanturn to disrupt momentum while using its own Volt Switch to force positioning, alongside Recover to keep itself healthy throughout a match and Scald to spread burns and shore up physical bulk that otherwise struggles with any serious EQ user. It can further perform a cleric role with Heal Bell, spread dual status with Toxic or Discharge, use all-purpose Ice Beam or even Whirlpool to further screw with enemy positioning.
Mega Obstagoon
Typing: Normal/Dark
Ability: Rebel-When there is a negative stat change on the field, attacks on the users side of the field deal an extra 30% of damage or a 1.3 modifier to damage
HP: 93
Attack: 90->131(+41)
Defense:101->111(+10)
Special Attack: 60->63(+3)
Special Defense: 81->111(+30)
Speed: 95->111(+16)
New Moves: Foul Play, Stealth Rocks, Wish
Moves Reclaimed at the Border: Frustration, Hidden Power, Toxic
The ability Rebel, brought to you by Blueray:
Since Obstagoon has Defiant pre-mega to punish Intimidate and the use of stat lowering moves like Defog or Electroweb, whether it's in Singles or in VGC, its new ability will expand on this concept.
While stat drops are less common in Singles, Mega Obstagoon can still take advantage of its ability by relying on a partner like Landorus-T who can lowers the opponent's Attack stat with Intimidate and bring in Mega Obstagoon via U-turn. In doing so, Mega Obstagoon can have the advantage over the target, likely forcing it out as a result.
This is where it can shine with utility moves like Stealth Rock or Wish to support the team as you continue to switch in and out until opposing Pokémon get worn down from hazards or you find the right opportunity to strike. What's more, the ability and Wish synergize extremely well with its signature move Obstruct, which protects the user from any move and lowers the target's Defense by 2 stages if it would be hit by a contact move.
This is where Mega Obstagoon can start applying pressure or force the opponent out.
In VGC, Intimidate and stat lowering moves are very common to slow down teams. Mega Obstagoon can make sure your opponent cannot entirely rely on this strategy to stop you as Mega Obstagoon and its ally can hit hard with a damage boost from the former's ability. This could be made even more worse if the ally happens to have an ability like Defiant or Competitive to punish the opponent even more as they would have to pay a hefty price by resorting to the tacticc described above. If the opponent foregoes their approach, you, as a player, still have the option to run Intimidate on an ally or rely on moves like Icy Wind or Snarl, both of which Mega Obstagoon already learns.(Or you can use the priority in baby doll-eyes) This turns Mega Obstagoon into an amazing offensive utility Pokémon.
Now we turn it back to Paul:
Obstagoons ability also meshes with its flavor very well outside of just its name, as rock-stars are typically rebellious and Glam Rock even more than just the typical Rock band having ties with many modern left leaning political movements and cultural expression.
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Obstagoon isn't entirely focused on its ability however, it just supports all the roles it chooses to fit, and Obstagoon can fit on a multitude of teams, expanding on its synergy with Landorus Therian for example, it has the potential to be one of the best Volturn enablers in the metagame, as its speedtier provides much malleability for both offensive and defensive variants and parting shot allows it to keep the chain and bring in other abusers in turn.
If you want to go full defensive you also have access to the very cool Stab Foul play instead of just knock to make progress. Fast bulk up can set up with ease and act as a solid win condition if you would like, and its probably not viable but Obstagoon has a very good special movepool that can likely be used in some way(check how much uninvested rebel ice beam does to opposing Landorus if you don't believe me)
Movepool additions:
Foul Play:
I actually don't understand why Obstagoon doesn't have this, it fits its defensive playstyle extremely well and directly synergizes with most of its competitive aspect, while also making a lot of sense with Obstagoons whole getup of Glam Rocker!
Stealth Rocks:
Badgers are known for being burrowing animals, and I think as well the pun with "rocks" and rock music was too much to pass up. It also synergizes with bases Defiant, and then the Mega's Rebel ability
Wish:
Blue suggested this one to me, and at first I didn't really understand it but as I looked into it more I realized how genius this is, First of all what the base linoone line is focused on and what the Galarian Linoone specifically removed was the move Belly Drum, which cuts your HP in half in return for +6 attack, Wish is a recovery move that looks at HP in a similar way, and heals whatever pokemon in your spot in the field next turn for half of the original users HP. Sometimes forced symmetry is cool :], but it goes further than that, Wish directly synergizes with Obstagoons signature move in Obstruct creating the WishObstruct combo but also parting shot gives the entrant not only an easier switchin but guaranteed healing after.
Happy almost Halloween, everyone!!! The second M4A Spooky Cup creeps ever closer...!
Setting it apart from last year's version, the M4A Spooky Cup this year is a VGC-based tournament planned to be run by our beloved VGC Leader, BlueRay!
The basic rules are as follows:
- All Pokémon will be level 50 exactly!- Players will bring a team of six Pokémon, and they can choose four of them to use in battle at team preview!- We will be using an open team sheet like the 15 Ban tournament, meaning you must register your team with BlueRay in advance, and other players will be able to see the Pokémon you've chosen and some information about them! If you plan to participate, please DM BlueRay with a pokepast.es or similar importable when you have a team ready! C:- Matches will be in best of three sets, and the format will be double-elimination - VGC matches are quite a lot shorter and faster-paced than 6v6 Smogon singles ones, so this makes sure everyone gets more time to play!
More importantly, though... it's not a Halloween tour without some Halloween spirit!! Only Pokémon that are certifiably spooky can be used in the M4A Spooky Cup!!
Here's a complete list of Pokémon that will be allowed in the tour, for your convenience:The M4A Spooky Cup also has its own validator on DH near the VGC formats, so you can easily make sure your team is accepted right in the usual teambuilder!
The following available Pokémon either already have Mega Evolutions or are planned to gain them from slates before the date of the tour:
Have fun, everyone!!