SUPER MOVES
Metagame premise: Each Pokémon has two “super moves”, but they are made up of two ordinary moves each.
How are Super Moves made?
-The Base Powers, Accuracy, and Power Points of the first and second moves are averaged to make the BP and PP of the first Super Move. Same goes for the third and fourth moves with the second Super Move.
NOTE: A status move is treated as if it has no base power
-Both of the moves’ can happen. For example, a Super Move made up of Fire Blast and Blizzard would have a chance to burn AND a chance to freeze. When both moves have the same effect, the chances of it happening are calculated as if the move was used twice in the same turn.
-Category is chosen by which move comes first in the move list.
-Move types are combined. For example, a Super Move can be Fire/Poison type.
As an example, take this Garchomp
Slot 1: Earthquake
Slot 2: Scale Shot
Slot 3: Rock Slide
Slot 4: Fire Blast
The Garchomp would have two Super Moves: a physical 62.5 Base Power 95% accurate, Ground/Dragon type move that drops defense and raises speed, and a 87.5% accurate physical 92.5 base power Rock/Fire type move with a 10% chance to burn and a 30% chance to flinch.
Potential bans and threats:
BANS
-Swords Dance, Nasty Plot Belly Drum
-Multi-hit moves
-Any form of Protect or Substitute
-Multiple flinch moves or a flinch-causing move and a paralysis-causing move
-Priority moves
-Stored Power and Power Trip
-Healing moves outside of HP-draining attacks, Ingrain, and Leech Seed
Threats
Scale Shot
Priority Moves
Stat-Boosting Attacks
Clefable
-Bulky sweeper with Charge Beam/Cosmic Power and Moonblast/Flamethrower. Suffers a lot from losing Soft Boiled and Stored Power, though
Weavile
-Power-Up Punch/Knock Off alone should not be scoffed at. This thing could pick up boosts without even trying to, and try to sweep a team
Togekiss
Can run an Aura Sphere/Zap Cannon Super Move to create a 100 BP always-paralyzing move. With a paralysis, Togekiss can try to fish for a boost from Ancient Power
Questions for the community: Should status moves work differently? Should they be banned?
Should perfect accuracy moves and poor accuracy moves being together be banned?