Metagame Workshop

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Considering we still don't have other multi-battles the games feature, like 2 players vs 2 players in doubles, I'd imagine Battle Royale is a ways off, sadly.
Oh well.... I mean, we could always start out with bots only, and only one live player. Maybe on ROM.
 
Yay! Happy this thread is a thing.
I've had a number of ideas over time but, lemme just toss this one out.

Totem Showdown
  • Metagame premise: You know Totem Pokemon Battles? Basically, it's that. Doubles format with Slot 1 is a Totem Pokemon that always leads, cannot ever switch out, and has boosted stats across the board. The rest of the team reinforce the Totem Pokemon one at a time as they get knocked out, so long as the Totem is not KOed. First side to KO the Totem and any helpers on the field at the time wins.
  • Potential bans and threats. Obviously, ban Perish Song and probably Curse. Hard to say beyond that.
  • Questions for the community. How buffed should Totem Pokemon be? +1 across the board? Higher defences than offences, like +2 both defences +1 both offences? Should they get extra HP or other base stat increases? Some resistance or immunity to certain statuses, ala Wonder Skin?
  • Frequency of reinforcements? Should they lead with one and it function like normal battles? Reinforcements can only come in at the end of, say, even numbered turns to better simulate real Totem battles?
  • Allow Ubers as the totem?
I really like this idea. Obviously not all the mechanics should be replicated exactly, but I feel it should be similar to the real deal. I'd suggest:
-Totems are level 100 by default, helpers cannot go above level 90.
-Team consists of 1 totem and 5 helpers
-Default stat boosts are +1 in all stats. However by nicknaming your totem you could arrange 3 stat boosts however you want.
-Like in the game, the first helper is summoned at the end of the first turn. Helpers cannot switch out.
-When a helper is KO'd, a new one can be summoned at the end of the next turn.
-If the totem is KO'd, no other helper can be summoned.
-The game ends when both the totem and the current helper are KO'd.
All I got so far on the basic mechanics. The "summoning" mechanic might be hard to code in since it's completely different from switching. It happens at the end of the turn rather than the start, and the summoned pokes are immediately able to start battling after this. Maybe use a -6 priority baton pass like effect?
 
Doubles OU - Protect
Metagame Premise:
Similar to the OU - Stealth Rock metagame, this metagame seeks to shake up the Doubles OU tier by removing a centralizing move. The removal of Protect (and it's variants) makes prediction less prevalent, making it easier for newer players to get into. It also opens up greater variety and more options within moveset choices.
Potential Bans and Threats: Generally, the only thing that I see becoming much stronger are Z-Move users, considering that they no longer have the risk of wasting their moves. A few possible examples are Psychicium-Z Deoxys-Attack, Dragonium-Z Hydregion, and Firium-Z Victini, who can all use their Z-Moves to avoid the drawbacks of their strongest STAB moves. Other pokemon that have a lot of possible move options would improve over ones who already have a standard set or few move options.
 
Completed
Metagame premise
: Pokemon no longer have their stats drops when they evolved or when they change forms during battle. Alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions, mega-evolutions and other forms abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110

Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95

Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160

Potential bans and threats
: OU clause, Wonder guard, Serene Grace+Shaymin/Shaymin-Sky, Parental Bond+Seismic Toss(Kangaskhan), Shadow Tag, Eeveelutions
Unbans: Shaymin-Sky
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite? Should Nidoran-F and Nidoran-M be counted as one pokemon?
 
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lost heros

Meme Master
is a Pre-Contributor
Metagame premise: Pokemon no longer have their stats drops when they evolve or change form in battle. Counterparts and alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions and mega-evolutions abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110

Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95

Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160

Potential bans and threats
: OU clause, Wonder guard
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite?
I like this idea, but I don't know if I like the idea of it applying to form changes as well. It takes Aegislash from having a pseudo-720 BST to an actual 720 BST, and some Mega Pokemon to have more than 100+ changes (for example Mega Diancie, although it's unreleased, would get a 180 BST boost totaling 780 BST.)
 
I like this idea, but I don't know if I like the idea of it applying to form changes as well. It takes Aegislash from having a pseudo-720 BST to an actual 720 BST, and some Mega Pokemon to have more than 100+ changes (for example Mega Diancie, although it's unreleased, would get a 180 BST boost totaling 780 BST.)
Yeah that is a good point but right now Aegislash is banned and Diancie-Mega is unreleased they will probably get banned if that changes. The other megas don't seem like too big a problem to me. What are some other things that could be problematic?

Edit: Eevee evolutions have a 130 in every stat.
to balance it out they will only share with one other eeveelution
Espeon and Jolteon have 65/60/65/130/95/130 bst:545
Sylveon and Umbreon have 95/65/110/110/130/65 bst:575
Vaporeon and Glaceon have 130/65/110/130/95/65 bst:595
Leafeon and Flareon have 65/130/130/95/110/95 bst:625
If you have any better ideas of how to do this let me know.
 
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Completed
Metagame premise
: Pokemon no longer have their stats drops when they evolve or change forms. Counterparts and alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions and mega-evolutions abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110

Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95

Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160

Potential bans and threats
: OU clause, Wonder guard, Serene Grace(Shaymin)
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite?
Some questions. What about...

Zygarde. Does it get complete form's stats? Because that IS broken.

Zygarde-10%. Same question as Zygarde

Kyurem-B. Does it get KyuW's stats?

Greninja. Same question as above but with Ash Greninja.

Meloetta. Same question as above but with Melo-P

Also, does this mean that Salamence gets Aerilate?
 
Some questions. What about...

Zygarde. Does it get complete form's stats? Because that IS broken.

Zygarde-10%. Same question as Zygarde

Kyurem-B. Does it get KyuW's stats?

Greninja. Same question as above but with Ash Greninja.

Meloetta. Same question as above but with Melo-P

Also, does this mean that Salamence gets Aerilate?
Zygarde10% and 50% get 50%'s stats and 10% speed. 108/100/121/84/95/115 bst:620
Zygarde does not get stats from complete as complete is the form it would change into.
Kyurem forms don't combine stats unless it is an ubers based tier.
Greninja does not get changed cause Ash-Greninja is a form it changes into during battle.
Meloetta-Pirouette does get Meloetta's stats making it 100/128/90/128/128/128 bst:708
Salamence gets Aerilate.
 

lost heros

Meme Master
is a Pre-Contributor
Yeah that is a good point but right now Aegislash is banned and Diancie-Mega is unreleased they will probably get banned if that changes. The other megas don't seem like too big a problem to me. What are some other things that could be problematic?

Edit: Eevee evolutions have a 130 in every stat.
to balance it out they will only share with one other eeveelution
Espeon and Jolteon have 65/60/65/130/95/130 bst:545
Sylveon and Umbreon have 95/65/110/110/130/65 bst:575
Vaporeon and Glaceon have 130/65/110/130/95/65 bst:595
Leafeon and Flareon have 65/130/130/95/110/95 bst:625
If you have any better ideas of how to do this let me know.
The eeveelutions would have to be treated the same as every other pokemon for this to not wander in to pet mod territory. Either ban them all or don't.
 
Yeah, Eeveelutions and Meloetta look hilariously broken. If this metagame makes it off the ground you'd be doing it a massive disservice if you waited to test such obvious problem elements.
 
*
Metagame premise: you can change the typing of a pokemon by [using specific IVs for every type-combination/ using specific nicknames].
Potential bans and threats: Shedinja is obviously broken, being able to use Poison/Dark + Air Baloon, Bug+Steel, etc. Some interesting threats:

Stallbreaker Tapu Lele? Band/Specs Hoopa U? They're all countered by this amazing one-weakness wall!
Poison/Dark (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell

Gogoat is bulky and has no weaknesses!
Water/Ground (Gogoat) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Milk Drink
- Earthquake
- Toxic
- Leech Seed

Cresselia can have Aegislash's amazing typing + one less weakness!
Steel/Ghost (Cresselia) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Toxic
- Moonlight
- Ice Beam

Avalugg's amazing defense is overshadowed by it's subpar defensive typing. Not anymore!
Ground/Water (Avalugg) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Toxic
- Earthquake
- Rapid Spin


Kartana's new typing offers more powerful moves and perfect unresisted coverage!
Normal/Fighting (Kartana) @ Life Orb
Ability: Beast Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Sacred Sword
- Night Slash

Kyurem-B now has some very spammable physical STABs!
Normal/Electric (Kyurem-Black) @ Life Orb
Ability: Teravolt
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fusion Bolt
- Frustration
- Earth Power
- Focus Blast

Power Trip was introduced, but there's not a lot room for using it in normal play. Maybe a better typing could help!
Poison/Dark (Pangoro) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Rest
- Power Trip
- Sleep Talk

A long-awaited, powerful typing:
Fairy/Ground (Ursaring) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Play Rough
- Fire Punch

An extremely powerful wallbreaker:
Rock/Fighting (Emboar) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Superpower
- Flare Blitz
- Earthquake

While Mashadow is not released, we have:
Fighting/Ghost (Heracross) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Shadow Claw
- Knock Off


Questions for the community: Considering it is a very simple idea and there's no meta like this yet, is it codable? Would this be considered an OM or a pet mod? Is stall too powerful in a meta like this? How would you make it more balanced?

Edit: I didn't know about Type Control, I wish someone brings it to Gen 7!
 
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Typemons
Metagame premise
: you can change the typing of a pokemon by [using specific IVs for every type-combination/ using specific nicknames].
Potential bans and threats: Shedinja is obviously broken, being able to use Poison/Dark + Air Baloon, Bug+Steel, etc. Some interesting threats:

Stallbreaker Tapu Lele? Band/Specs Hoopa U? They're all countered by this amazing one-weakness wall!
Poison/Dark (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell

Gogoat is bulky and has no weaknesses!
Water/Ground (Gogoat) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Milk Drink
- Earthquake
- Toxic
- Leech Seed

Cresselia can have Aegislash's amazing typing + one less weakness!
Steel/Ghost (Cresselia) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Toxic
- Moonlight
- Ice Beam

Avalugg's amazing defensive is overshadowed by it's subpar defensive typing. Not anymore!
Ground/Water (Avalugg) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Toxic
- Earthquake
- Rapid Spin


Kartana's new typing offers more powerful moves and perfect unresisted coverage!
Normal/Fighting (Kartana) @ Life Orb
Ability: Beast Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Sacred Sword
- Night Slash

Kyurem-B now has some very spammable physical STABs!
Normal/Electric (Kyurem-Black) @ Life Orb
Ability: Teravolt
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fusion Bolt
- Frustration
- Earth Power
- Focus Blast

Power Trip was introduced, but there's not a lot room for using it in normal play. Maybe a better typing could help!
Poison/Dark (Pangoro) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Rest
- Power Trip
- Sleep Talk

A long-awaited, powerful typing:
Fairy/Ground (Ursaring) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Play Rough
- Fire Punch

An extremely powerful wallbreaker:
Rock/Fighting (Emboar) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Superpower
- Flare Blitz
- Earthquake

While Mashadow is not released, we have:
Fighting/Ghost (Heracross) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Shadow Claw
- Knock Off


Questions for the community: Considering it is a very simple idea and there's no meta like this yet, is it codable? Would this be considered an OM or a pet mod? Is stall too powerful in a meta like this? How would you make it more balanced?
I'm not sure if this is possible, but it would be cool! I think it would be an OM, since the new types are determined by nicknames (the better option). Stall could be weakened if you ban certain Pokémon from having certain typings, like Poison/Dark Chansey. For balance, you can use the method for reducing stall, and you could also have it so that dual type Pokémon have to hold a plate that corresponds with a type they want and the nickname to be the other type they want. This way, only Electric Levitate mons like Latias could have no weaknesses.
 

AWailOfATail

viva la darmz
Typemons
Metagame premise
: you can change the typing of a pokemon by [using specific IVs for every type-combination/ using specific nicknames].
Potential bans and threats: Shedinja is obviously broken, being able to use Poison/Dark + Air Baloon, Bug+Steel, etc. Some interesting threats:

Stallbreaker Tapu Lele? Band/Specs Hoopa U? They're all countered by this amazing one-weakness wall!
Poison/Dark (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell

Gogoat is bulky and has no weaknesses!
Water/Ground (Gogoat) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Milk Drink
- Earthquake
- Toxic
- Leech Seed

Cresselia can have Aegislash's amazing typing + one less weakness!
Steel/Ghost (Cresselia) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Toxic
- Moonlight
- Ice Beam

Avalugg's amazing defensive is overshadowed by it's subpar defensive typing. Not anymore!
Ground/Water (Avalugg) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Toxic
- Earthquake
- Rapid Spin


Kartana's new typing offers more powerful moves and perfect unresisted coverage!
Normal/Fighting (Kartana) @ Life Orb
Ability: Beast Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Sacred Sword
- Night Slash

Kyurem-B now has some very spammable physical STABs!
Normal/Electric (Kyurem-Black) @ Life Orb
Ability: Teravolt
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fusion Bolt
- Frustration
- Earth Power
- Focus Blast

Power Trip was introduced, but there's not a lot room for using it in normal play. Maybe a better typing could help!
Poison/Dark (Pangoro) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Rest
- Power Trip
- Sleep Talk

A long-awaited, powerful typing:
Fairy/Ground (Ursaring) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Play Rough
- Fire Punch

An extremely powerful wallbreaker:
Rock/Fighting (Emboar) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Superpower
- Flare Blitz
- Earthquake

While Mashadow is not released, we have:
Fighting/Ghost (Heracross) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Shadow Claw
- Knock Off


Questions for the community: Considering it is a very simple idea and there's no meta like this yet, is it codable? Would this be considered an OM or a pet mod? Is stall too powerful in a meta like this? How would you make it more balanced?
Type Control existed in Gen 6 and used the nickname idea: Dragon/Grass, Steel/Flying, Electric, etc. Definitely codeable (most things are!). Since the rule doesn't single out any specific Pokémon, it is considered an OM, and stall pretty much reigned supreme. With Z-moves, though, I think some standards like Steel/Fairy Chansey might fall. Shedinja could definitely still use a look, but still victim to hazards, status, trapping damage, and more. Still, definitely a meta to consider.
 
Proxy War
Premise:
Whenever a Pokemon switches in, it automatically sets up a Substitute if possible, and that Substitute isn't required to take up a moveslot. Another way of thinking of it, if you remember the old Trademarked, is "Every Pokemon has a trademarked Substitute, in addition to its normal ability."
There are three reasons the "if possible" might fail: it has less than 25% HP (after hazards), it is Shedinja (so that its subs would have 0 HP), or the previous Pokemon used Baton Pass with its sub still intact. In these cases, nothing eventful happens when you switch in.

Threats:
Obviously, Infiltrator users and Hyper Voice/Boomburst spammers are some of the few ways to sweep here. They don't care one whit about the subs, all they see is that the enemies are only 75% as bulky as they normally are. In a goofy sort of next-level matchup, Whimsicott or Jumpluff can try to shut down a mirror matchup with Infiltrator Worry Seed (though this is of limited use, since Crobat handily outspeeds and OHKOs both of them anyway, and the Worry Seed ends if they switch; Malamar can use Infiltrator Simple Beam and throw in a Block on top of it all, but it's even slower, can't really capitalize on that opportunity, and sorely misses being able to use Contrary Superpower).
Skill Link is another way of hitting past subs, so Cloyster might be good if it can set up in the presence of an enemy that isn't able to ignore its own sub. One thing about this format is that Focus Sashes will be almost nonexistent, except on Shedinja, and that will at least make Cloyster's life harder.
Bulky shufflers can be threats in their own right: the fact that everything is forced to set up subs every time they switch in, combined with the fact that both Roar and Whirlwind innately hit through subs anyway, means you don't really need hazard support, with the sub taking off enough health to be equivalent to a triple Spikes stack, except with the obvious proviso that it won't really deal any finishing blows unles the opponent was careless enough to put their HP on an exact multiple of 4. You'll need other moves to take care of the last hit in which they aren't subbed, such as Arcanine's Extreme Speed.
Regenerator heals off more health than it costs to make the sub, so if it's possible for any kind of stall structure to weather the storm of all these moves that have the explicit purpose of bypassing Substitute, that ability will probably play a key role. Toxic Spikes, at least, will poison opponents before the sub is applied.
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Completed
Metagame premise
: Pokemon no longer have their stats drops when they evolve or change forms. Counterparts and alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions and mega-evolutions abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110

Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95

Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160

Potential bans and threats
: OU clause, Wonder guard, Serene Grace(Shaymin)
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite?
If Shaymin is problematic just ban it, rather then condemning other interesting mons to not have that ability, and some, like Meloetta, which gets a very nice speed tier and mixed attacking stats, to be effectively banned. Or did I misunderstand this)

Banning Eviolite and allowing evolutions seems like a fun option, but not one that you would have to take. See what feels best for you.

Other things:
I think I might have completely misunderstood your idea so these might be off base. if not, cool ideas. the tl;dr of my misunderstanding is: Can outside of battle forme changes get the different stats? (For example my Meloetta above)
Garchomp looks good, getting base 102 spe in its Mega forme.
Protean Greninja-Ash essentially
How would Zygarde work? Would it get 216/100/121/91/95/115 stats for a bst of 728? That's basically a Zygarde-Complete that doesn't need to start as Zyg-50 and easily outpaces the base 110 speed tier.
Landorus: 89/145/90/115/80/101 (BST: 620) Abilities: Sheer Force, Sand Force, Intimidate
Thundurus: 79/115/70/145/80/111 (BST: 600) Abilities: Prankster, Defiant, Volt Absorb
Tornadus: 79/115/80/125/90/121 (BST: 610) Abilities: Prankster, Defiant, Regenerator
Kyurem: 125/170/100/170/100/95 (BST: 760) Abilities: Teravolt, Turboblaze, Pressure.... OG dragon coming through. Ban to hell.
Meloetta: 100/128/90/128/128/128 (BST: 692)
Any Eeveelution: 130(Vaporeon)/130(Flareon)/130(Leafeon)/130(Espeon and Glaceon)/130(Sylveon)/130(Jolteon) (BST: 780) Abilites: a lot including Adaptability (if Eevee counts), Magic Bounce, Pixilate, Chlorophyll etc. Ban to hell, especially because they now all get decent movepools. And if Eevee gets these stats ban it with them, even more so, because Extreme Evoboost will HURT.

Speny it would be against general ban policy to make a mechanics exception for one pokemon / line in that way, we would just ban the Eeveelutions. The only mechanics change from the cartridges is infinite battle clause in PS! in general, and Other Metagames generally looks at moving the game into another universe of battling, where we imagine what if this single thing were true (EG you could get almost any ability). It becomes more of a pet mod if you change things arbitrarily in order to make them not banworthy, and while Pet Mods are cool, I don't think that's what this is supposed to be.

Guess I'll give it a shot.

Consolation Prize

Metagame premise: Pokemon have their lowest stat doubled. This does not take into account items, setup moves or abilities, it doubles the lowest raw stat. If a pokemon has more than one lowest stat (Say, like a no EV neutral nature mew for example) no boost will be received. HP does not count as a "Lowest Stat".

Potential bans and threats:

OU banlist and clauses

Mew/Celebi/Jirachi/Manaphy/Shaymin/Victini: Take off 1 IV from a stat and get Fur Coat/Huge power or it's special variants, or even a gigantic speed boost. Pretty strong. All the 6 should start off BANNED.

[Edit] Mega Metagross: By tossing a few EVs in SPDef and SPA, Mega Gross can reach over 500 speed without even investing in it, and still being able to deal massive amounts of damage. Should start off as BANNED

[Edit] Mega Blastoise: Wile still walled by special tanks, Mega Blastoise can invest as much as it wants on speed, and that combined with it's great bulk and above average offensive potential makes it questionable. Potential ban.

[Edit2] Huge/Pure Power: Azumarril, Diggersby, Medicham and other abusers of those abilities can easily set ATK as their lowest stat, however they do sacrifice a lot of bulk/speed in order to fulfill that, so they are just a Potential Threat.

Tapu Bulu: Can have 410 speed with the right EV spread, and it still allows you to fully invest in ATK and invest quite a lot on bulk, all that wile still receiving the Grassy Terrain bonus to it's Grass STAB. Potential ban.

Magearna: Same problem as Bulu, can have insane speed stats wile still holding massive offensive capabilities. Potential ban.

Questions for the community: How should items like Eviolite be handled? Should Abilities and Stat-Enchanting items (Like Thick Club) actually factor in determining a mon's lowest stat?
Imo items should not factor into determining a mons lowest stat.
I theorymonned a bit for this meta, and it seems really fun once you get the hang of tweaking the evs and such, but I think there's already a pretty high barrier to entry for this meta as the eving is very different then most games. Anything that does change you stat in the teambuilder (IVs, EVs, nature) should not be considered, just because it makes it harder to build for, harder to make good sets, and fewer people will be motivated to play.

Also I'd be slow to ban stuff right off the bat. Wait to see what the meta is like and what warrants a ban the most.

Also for Megagross don't forget you can also double your SpA and hit the equivalent of >200 spa. (207 at 252+ was it?) and Megagross still gets Agility.

I WROTE THIS UP LAST NIGHT AND NEVER POSTED IT AND THEN WHY NERDY NINJA'D ME BAN Why Nerdy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Also I'd be slow to ban stuff right off the bat. Wait to see what the meta is like and what warrants a ban the most.
Speaking of Consolation Prize, I'm in favor of quickbanning the six 100/100/100/100/100/100 mons. They are way too strong and versatile in an OM like this.
 

nv

The Lost Age
is a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus
Completed
Metagame premise
: Pokemon no longer have their stats drops when they evolve or change forms. Counterparts and alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions and mega-evolutions abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110

Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95

Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160

Potential bans and threats
: OU clause, Wonder guard, Serene Grace(Shaymin), Parental Bond+Seismic Toss(Kangaskhan), Shadow Tag
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite?
This idea sounds really intriguing. It can take a lot of what goes wrong with some evolutions and gives them a way to have some fun. I found another cool example as well


Scizor-Mega
New Stats: 70/150/140/65/100/105

Mega Scizor gaining a much better Speed stat makes it less reliant on using Bullet Punch and has a much easier time being able to pivot in and out, providing the team with momentum a lot easier.

While not too many Pokemon benefit from this change, it does offer an unique outlook to see what threats can rise with the help of their pre-evolutions. Either way, this idea certainly has potential for sure :)
 

Dunfan

formerly Dunsparce Fanboy
What would happen with imposter? Probably the most straightforward thing would be it to just transform into the enemy as per usual.
I like this idea because it seems to provide a use for certain "negative" abilities, such as golisopod + priority can force switches on any Pokemon it can get to half health.
Would gastro acid etc remove the effects of both abilities on the target, or maybe remove the effects of the target's base ability from both sides?
I think the name is bad but I can't think of anything better so there we are
Actually, Imposter would make the fastest mon transforming into the slowest, then the slowest would fail to transform into the fastest.
But it's probaby possible to remedy this problem by coding abilities to be shared after the "triggering phase" only.

Gastro Acid is strange ; it does both.
So if you have a Heatran, the opponent a Eelektross and your Heatran gets hit by Gastro Acid :
- The opposing Eelektross won't have Flash Fire anymore
- Your Heatran won't have Levitate and Flash Fire anymore

Should i fix that ?
 
Imo items should not factor into determining a mons lowest stat.
I theorymonned a bit for this meta, and it seems really fun once you get the hang of tweaking the evs and such, but I think there's already a pretty high barrier to entry for this meta as the eving is very different then most games. Anything that does change you stat in the teambuilder (IVs, EVs, nature) should not be considered, just because it makes it harder to build for, harder to make good sets, and fewer people will be motivated to play.!
In my opinion i'd rather have EVs and IVs factor in, because if you just do it based off the lowest base stat the meta will be quite broken, allowing you to freely invest 252 EVs and Nature into the one doubled stat.

Zygarde is a good example, if you count EVs and IVs in determining the lowest stat, you can have either a high SPA, capping off at the point in which you'd have to invest in SPDef and Speed to make it keep rising, OR you can build it in a way it gets either it's Special Defense or it's Speed doubled, allowing you to better customize your set for bulky offense or sweeping. However, if you make it so the lowest base stat gets the boost no matter what, you can safely invest 252 EVs in SPA with a Modest Nature and secure a 574 SPA monster with little drawbacks that is easy to use and can just effortlessly wipe out half of the meta.

Having EVs and IVs count makes it more balanced, makes it easier to prevent ties in stats (Which prevents losing the doubling), and just adds variety overall.

That's just my opinion at least.
 
Here is a list of some threats I found
Lucario: Adaptability, Prankster, Steadfast, Inner Focus, Justified.
Camerupt: Sheer Force, Simple, Oblivious, Own Tempo, Magma Armor, Solid Rock, Anger Point
Gallade and Gardevoir: Pixilate, Inner Focus, Steadfast, Justified, Synchronize, Trace, Telepathy 68/125/65/125/115/80
Wormadam and Mothim: Tinted Lens, Shed Skin, Overcoat, Anticipation, Swarm. 70/94/105/94/105/66
Hitmonchan, Hitmonlee and Hitmontop: Intimidate, Technician, Unburden, Guts, Reckless, Limber, Iron Fist, Inner Focus, Keen Eye, Vital Spirit, Steadfast 50/120/95/35/110/87
 
Last edited:
Completed
Metagame premise
: Pokemon no longer have their stats drops when they evolve or change forms. Counterparts and alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions and mega-evolutions abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110

Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95

Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160

Potential bans and threats
: OU clause, Wonder guard, Serene Grace(Shaymin), Parental Bond+Seismic Toss(Kangaskhan), Shadow Tag
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite?
Completed
Metagame premise
: Pokemon no longer have their stats drops when they evolved or when they change forms during battle. Alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions, mega-evolutions and other forms abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110

Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95

Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160

Potential bans and threats
: OU clause, Wonder guard, Serene Grace+Shaymin, Parental Bond+Seismic Toss(Kangaskhan), Shadow Tag, Eeveelutions
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite? Should Nidoran-F and Nidoran-M be counted as one pokemon?
Reworded premise to be better balanced and reflect what I was originally thinking with form changes stats. Counterparts removed cause that term is too vague and isn't really needed.
Example
Minior 60/100/100/100/100/120
Minior-Meteor 60/60/100/60/100/60
Cause it starts battle in Meteor form and changes into regular.
 
Reworded premise to be better balanced and reflect what I was originally thinking with form changes stats. Counterparts removed cause that term is too vague and isn't really needed.
Example
Minior 60/100/100/100/100/120
Minior-Meteor 60/60/100/60/100/60
Cause it starts battle in Meteor form and changes into regular.
Another question. Does Gardevoir get Pixilate? I'm asking this because the mega is unreleased.
 
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