They could just update PS, right?I think it's impossible to link 3/4 players simultaneously on Showdown
They could just update PS, right?I think it's impossible to link 3/4 players simultaneously on Showdown
They could just update PS, right?
Oh well.... I mean, we could always start out with bots only, and only one live player. Maybe on ROM.Considering we still don't have other multi-battles the games feature, like 2 players vs 2 players in doubles, I'd imagine Battle Royale is a ways off, sadly.
I really like this idea. Obviously not all the mechanics should be replicated exactly, but I feel it should be similar to the real deal. I'd suggest:I've had a number of ideas over time but, lemme just toss this one out.
Totem Showdown
- Metagame premise: You know Totem Pokemon Battles? Basically, it's that. Doubles format with Slot 1 is a Totem Pokemon that always leads, cannot ever switch out, and has boosted stats across the board. The rest of the team reinforce the Totem Pokemon one at a time as they get knocked out, so long as the Totem is not KOed. First side to KO the Totem and any helpers on the field at the time wins.
- Potential bans and threats. Obviously, ban Perish Song and probably Curse. Hard to say beyond that.
- Questions for the community. How buffed should Totem Pokemon be? +1 across the board? Higher defences than offences, like +2 both defences +1 both offences? Should they get extra HP or other base stat increases? Some resistance or immunity to certain statuses, ala Wonder Skin?
- Frequency of reinforcements? Should they lead with one and it function like normal battles? Reinforcements can only come in at the end of, say, even numbered turns to better simulate real Totem battles?
- Allow Ubers as the totem?
I like this idea, but I don't know if I like the idea of it applying to form changes as well. It takes Aegislash from having a pseudo-720 BST to an actual 720 BST, and some Mega Pokemon to have more than 100+ changes (for example Mega Diancie, although it's unreleased, would get a 180 BST boost totaling 780 BST.)Metagame premise: Pokemon no longer have their stats drops when they evolve or change form in battle. Counterparts and alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions and mega-evolutions abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95
Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Potential bans and threats: OU clause, Wonder guard
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite?
Yeah that is a good point but right now Aegislash is banned and Diancie-Mega is unreleased they will probably get banned if that changes. The other megas don't seem like too big a problem to me. What are some other things that could be problematic?I like this idea, but I don't know if I like the idea of it applying to form changes as well. It takes Aegislash from having a pseudo-720 BST to an actual 720 BST, and some Mega Pokemon to have more than 100+ changes (for example Mega Diancie, although it's unreleased, would get a 180 BST boost totaling 780 BST.)
motherlove please read the post i was quoting, rather than the one directly above me, k thanks.Doesn't seem like you have dual ability as much as some sort of inheritance for mons with a common type.
Completed
Metagame premise: Pokemon no longer have their stats drops when they evolve or change forms. Counterparts and alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions and mega-evolutions abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95
Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Potential bans and threats: OU clause, Wonder guard, Serene Grace(Shaymin)
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite?
Some questions. What about...
Zygarde. Does it get complete form's stats? Because that IS broken.
Zygarde-10%. Same question as Zygarde
Kyurem-B. Does it get KyuW's stats?
Greninja. Same question as above but with Ash Greninja.
Meloetta. Same question as above but with Melo-P
Also, does this mean that Salamence gets Aerilate?
The eeveelutions would have to be treated the same as every other pokemon for this to not wander in to pet mod territory. Either ban them all or don't.Yeah that is a good point but right now Aegislash is banned and Diancie-Mega is unreleased they will probably get banned if that changes. The other megas don't seem like too big a problem to me. What are some other things that could be problematic?
Edit: Eevee evolutions have a 130 in every stat.
to balance it out they will only share with one other eeveelution
Espeon and Jolteon have 65/60/65/130/95/130 bst:545
Sylveon and Umbreon have 95/65/110/110/130/65 bst:575
Vaporeon and Glaceon have 130/65/110/130/95/65 bst:595
Leafeon and Flareon have 65/130/130/95/110/95 bst:625
If you have any better ideas of how to do this let me know.
I'm not sure if this is possible, but it would be cool! I think it would be an OM, since the new types are determined by nicknames (the better option). Stall could be weakened if you ban certain Pokémon from having certain typings, like Poison/Dark Chansey. For balance, you can use the method for reducing stall, and you could also have it so that dual type Pokémon have to hold a plate that corresponds with a type they want and the nickname to be the other type they want. This way, only Electric Levitate mons like Latias could have no weaknesses.Typemons
Metagame premise: you can change the typing of a pokemon by [using specific IVs for every type-combination/ using specific nicknames].
Potential bans and threats: Shedinja is obviously broken, being able to use Poison/Dark + Air Baloon, Bug+Steel, etc. Some interesting threats:
Stallbreaker Tapu Lele? Band/Specs Hoopa U? They're all countered by this amazing one-weakness wall!
Poison/Dark (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell
Gogoat is bulky and has no weaknesses!
Water/Ground (Gogoat) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Milk Drink
- Earthquake
- Toxic
- Leech Seed
Cresselia can have Aegislash's amazing typing + one less weakness!
Steel/Ghost (Cresselia) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Toxic
- Moonlight
- Ice Beam
Avalugg's amazing defensive is overshadowed by it's subpar defensive typing. Not anymore!
Ground/Water (Avalugg) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Toxic
- Earthquake
- Rapid Spin
Kartana's new typing offers more powerful moves and perfect unresisted coverage!
Normal/Fighting (Kartana) @ Life Orb
Ability: Beast Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Sacred Sword
- Night Slash
Kyurem-B now has some very spammable physical STABs!
Normal/Electric (Kyurem-Black) @ Life Orb
Ability: Teravolt
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fusion Bolt
- Frustration
- Earth Power
- Focus Blast
Power Trip was introduced, but there's not a lot room for using it in normal play. Maybe a better typing could help!
Poison/Dark (Pangoro) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Rest
- Power Trip
- Sleep Talk
A long-awaited, powerful typing:
Fairy/Ground (Ursaring) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Play Rough
- Fire Punch
An extremely powerful wallbreaker:
Rock/Fighting (Emboar) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Superpower
- Flare Blitz
- Earthquake
While Mashadow is not released, we have:
Fighting/Ghost (Heracross) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Shadow Claw
- Knock Off
Questions for the community: Considering it is a very simple idea and there's no meta like this yet, is it codable? Would this be considered an OM or a pet mod? Is stall too powerful in a meta like this? How would you make it more balanced?
Type Control existed in Gen 6 and used the nickname idea: Dragon/Grass, Steel/Flying, Electric, etc. Definitely codeable (most things are!). Since the rule doesn't single out any specific Pokémon, it is considered an OM, and stall pretty much reigned supreme. With Z-moves, though, I think some standards like Steel/Fairy Chansey might fall. Shedinja could definitely still use a look, but still victim to hazards, status, trapping damage, and more. Still, definitely a meta to consider.Typemons
Metagame premise: you can change the typing of a pokemon by [using specific IVs for every type-combination/ using specific nicknames].
Potential bans and threats: Shedinja is obviously broken, being able to use Poison/Dark + Air Baloon, Bug+Steel, etc. Some interesting threats:
Stallbreaker Tapu Lele? Band/Specs Hoopa U? They're all countered by this amazing one-weakness wall!
Poison/Dark (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell
Gogoat is bulky and has no weaknesses!
Water/Ground (Gogoat) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Milk Drink
- Earthquake
- Toxic
- Leech Seed
Cresselia can have Aegislash's amazing typing + one less weakness!
Steel/Ghost (Cresselia) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Toxic
- Moonlight
- Ice Beam
Avalugg's amazing defensive is overshadowed by it's subpar defensive typing. Not anymore!
Ground/Water (Avalugg) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Toxic
- Earthquake
- Rapid Spin
Kartana's new typing offers more powerful moves and perfect unresisted coverage!
Normal/Fighting (Kartana) @ Life Orb
Ability: Beast Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Sacred Sword
- Night Slash
Kyurem-B now has some very spammable physical STABs!
Normal/Electric (Kyurem-Black) @ Life Orb
Ability: Teravolt
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fusion Bolt
- Frustration
- Earth Power
- Focus Blast
Power Trip was introduced, but there's not a lot room for using it in normal play. Maybe a better typing could help!
Poison/Dark (Pangoro) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Rest
- Power Trip
- Sleep Talk
A long-awaited, powerful typing:
Fairy/Ground (Ursaring) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Play Rough
- Fire Punch
An extremely powerful wallbreaker:
Rock/Fighting (Emboar) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Superpower
- Flare Blitz
- Earthquake
While Mashadow is not released, we have:
Fighting/Ghost (Heracross) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Shadow Claw
- Knock Off
Questions for the community: Considering it is a very simple idea and there's no meta like this yet, is it codable? Would this be considered an OM or a pet mod? Is stall too powerful in a meta like this? How would you make it more balanced?
Completed
Metagame premise: Pokemon no longer have their stats drops when they evolve or change forms. Counterparts and alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions and mega-evolutions abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95
Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Potential bans and threats: OU clause, Wonder guard, Serene Grace(Shaymin)
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite?
Guess I'll give it a shot.
Consolation Prize
Metagame premise: Pokemon have their lowest stat doubled. This does not take into account items, setup moves or abilities, it doubles the lowest raw stat. If a pokemon has more than one lowest stat (Say, like a no EV neutral nature mew for example) no boost will be received. HP does not count as a "Lowest Stat".
Potential bans and threats:
OU banlist and clauses
Mew/Celebi/Jirachi/Manaphy/Shaymin/Victini: Take off 1 IV from a stat and get Fur Coat/Huge power or it's special variants, or even a gigantic speed boost. Pretty strong. All the 6 should start off BANNED.
[Edit] Mega Metagross: By tossing a few EVs in SPDef and SPA, Mega Gross can reach over 500 speed without even investing in it, and still being able to deal massive amounts of damage. Should start off as BANNED
[Edit] Mega Blastoise: Wile still walled by special tanks, Mega Blastoise can invest as much as it wants on speed, and that combined with it's great bulk and above average offensive potential makes it questionable. Potential ban.
[Edit2] Huge/Pure Power: Azumarril, Diggersby, Medicham and other abusers of those abilities can easily set ATK as their lowest stat, however they do sacrifice a lot of bulk/speed in order to fulfill that, so they are just a Potential Threat.
Tapu Bulu: Can have 410 speed with the right EV spread, and it still allows you to fully invest in ATK and invest quite a lot on bulk, all that wile still receiving the Grassy Terrain bonus to it's Grass STAB. Potential ban.
Magearna: Same problem as Bulu, can have insane speed stats wile still holding massive offensive capabilities. Potential ban.
Questions for the community: How should items like Eviolite be handled? Should Abilities and Stat-Enchanting items (Like Thick Club) actually factor in determining a mon's lowest stat?
Also I'd be slow to ban stuff right off the bat. Wait to see what the meta is like and what warrants a ban the most.
This idea sounds really intriguing. It can take a lot of what goes wrong with some evolutions and gives them a way to have some fun. I found another cool example as wellCompleted
Metagame premise: Pokemon no longer have their stats drops when they evolve or change forms. Counterparts and alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions and mega-evolutions abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95
Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Potential bans and threats: OU clause, Wonder guard, Serene Grace(Shaymin), Parental Bond+Seismic Toss(Kangaskhan), Shadow Tag
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite?
What would happen with imposter? Probably the most straightforward thing would be it to just transform into the enemy as per usual.
I like this idea because it seems to provide a use for certain "negative" abilities, such as golisopod + priority can force switches on any Pokemon it can get to half health.
Would gastro acid etc remove the effects of both abilities on the target, or maybe remove the effects of the target's base ability from both sides?
I think the name is bad but I can't think of anything better so there we are
Imo items should not factor into determining a mons lowest stat.
I theorymonned a bit for this meta, and it seems really fun once you get the hang of tweaking the evs and such, but I think there's already a pretty high barrier to entry for this meta as the eving is very different then most games. Anything that does change you stat in the teambuilder (IVs, EVs, nature) should not be considered, just because it makes it harder to build for, harder to make good sets, and fewer people will be motivated to play.!
Completed
Metagame premise: Pokemon no longer have their stats drops when they evolve or change forms. Counterparts and alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions and mega-evolutions abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95
Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Potential bans and threats: OU clause, Wonder guard, Serene Grace(Shaymin), Parental Bond+Seismic Toss(Kangaskhan), Shadow Tag
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite?
Completed
Metagame premise: Pokemon no longer have their stats drops when they evolved or when they change forms during battle. Alternative evolutions have the best stats of both. Pokemon are also able to use there pre-evolutions, mega-evolutions and other forms abilities.
Examples:
Glalie
Type: Ice Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Glalie-Mega
Stats: 80/120/80/120/80/110
Froslass
Type: Ice/Ghost Abilities: Refrigerate, Inner Focus, Ice Body, Moody, Snow Cloak, Cursed Body Stats: 80/80/80/80/80/110
Darmanitan
Type: Fire Abilities: Zen Mode, Sheer Force Stats: 105/140/55/35/55/95
Darmanitan-Zen
Type: Fire Abilities: Zen Mode Stats: 105/140/105/140/105/95
Nincada
Type: Bug/Ground Abilities: Compound Eyes, Run Away Stats: 31/45/90/30/30/40
Ninjask
Type: Bug/Flying Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Shedninja
Type: Bug/Ghost Abilities: Compound Eyes, Run Away, Speed Boost, Infiltrator Stats: 61/90/90/50/50/160
Potential bans and threats: OU clause, Wonder guard, Serene Grace+Shaymin, Parental Bond+Seismic Toss(Kangaskhan), Shadow Tag, Eeveelutions
Questions for the community: Should pre-evolutions get the same stats as final forms with the removal of eviolite? Should Nidoran-F and Nidoran-M be counted as one pokemon?
Reworded premise to be better balanced and reflect what I was originally thinking with form changes stats. Counterparts removed cause that term is too vague and isn't really needed.
Example
Minior 60/100/100/100/100/120
Minior-Meteor 60/60/100/60/100/60
Cause it starts battle in Meteor form and changes into regular.