StatusMons
All status moves that don't call an attack (sleep talk, assist, copycat, snatch, etc), have 70 base power and deal damage based on the users highest base attack stat.
The status effects are applied after the attack deals damage.
Effects of status moves don't activate if the opposing mon is immune.
Moves retain their priority, type, and accuracy.
If the magic coat is used, and if it would normally reflect the attack, the Pokemon using magic coat would use the attack instead and it will use it's own stats to determine if the status move will deal physical or special damage. Snatch works in a similar way.
If substitute would normally block the status move, it would still be blocked in this meta (I'm not sure what to do about sub)
Tier: OU
Bans: Protect, Detect, King's Shield, Spiky Shield, Baneful Bunker
Possible Bans: Endure, Substitute, Taunt
What This Does:
-Helps with 4 move syndrome.
-Potentially adds more coverage
-Makes taunt stronger
-It will probably be a bit chaotic due to spreading status, boosting moves, field moves, etc.
-Moves you rarely see pop up like crafty shield, terrain, recycle, quick guard, Safeguard, Helping Hand, Sports.
-Mental Herb
-Prankster mons will probably increase in usage
Questions:
Would boosting moves become too strong?
Would you play this?
Would there need to be additional changes?
Should Taunt be banned?
Would this be rejected like the OM idea: "
Status Attack Switch: Status moves become attacks, and attacks with secondary effects become status moves"?
Should the base power be different?
Here are some ideas for sets:
https://pokepast.es/ec0e0006d4d3989b
https://pokepast.es/2aa8a9d44f099a94 (some anti priority + other ideas)