Hey y'all. I took today to ladder the Metronome Battle ladder and I made top 500! First time I ever made top 500 on any ladder and I'm happy it was this one :D
It's not #1, BUT, I am happy with it.
Here's the duo that took me there.
@
Ting-Lu @ Mirror Herb
Ability: Toxic Chain
Tera Type: Poison
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Metronome
^ There is not an introduction needed for this guy at this rate. Initially I had Weakness Policy but just decided Mirror Herb copying a big thing like an opposing Weaknesses Policy or Shell Smash was better overall. Decided tera poison was best in case of opposing poisons (don't want the clock ticking too fast in game). Minimum speed and brave to maximize attack power and be the slowest under Perish Song conditions (this is a win con that came up thrice in my laddering). Relaxed could've been better but... oh well.
@
Pecharunt @ Kee Berry
Ability: Toxic Chain
Tera Type: Normal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Metronome
^ Also needs no introduction. One of the bulkiest mons in the tier, and also a poison ghost type! Jolly came in super clutch often times as Pecharunt outspeeding Mega Heracross can often be game deciding. That's how it is when you're facing a mon with 185 base Attack. For the longest time, I was running Clear Amulet but... it never really came up for me often. So at the last stretch, I swapped to Kee Berry to bolster this guy's Defense even more. Every point matters when you're facing down pure strength.
Here are the very few replays I did save, as I didn't actually save many replays during my grind.
https://replay.pokemonshowdown.com/gen9metronomebattle-2128384871 < won after I went boom (Toxic Chain is broken)
https://replay.pokemonshowdown.com/gen9metronomebattle-2128392800 < won after being hit with who knows what fuckin bullshitery
https://replay.pokemonshowdown.com/gen9metronomebattle-2128403033 < game that took me to top 500
Now before I end this, I need to rant a bit. Ahem,
THE METAGAME IS STALE.
"But it's a Metronome battle how could it ever be stale?"
To that I say, the mons. The same mons are being used nearly every game with little room for diversity. Mega Heracross, Ting-Lu, Mega Venusaur, Pecharunt... at some point you wonder if the metagame really is fun, or if it's just a game of long solitaire. I just find it really tedious that Mega Venusaur and Heracross and Ting-Lu are so prevalent but at the same time, there really is not a better option sadly. It's a very unfortunate limbo where if you want something specific, the top mons do it better than your pick. Regirock vs Ting-Lu for example. Regirock is physically bulkier, sure, but Ting-Lu is specially bulkier AND stronger. Or say maybe Mega Venusaur vs Necturna. Mega Venusaur is bulkier, and has a better typing. Necturna may be physically stronger sure, but that doesn't make up for its lack of bulk and being slower than Mega Venusaur.
I understand that some people or some duos may prefer something over another, but more often than not, this is hardly the case. Even the abilities are kinda centralized. Everyone is just using Flower Veil, Toxic Chain, Defiant, Competitive, Magic Guard, or Intrepid Sword. Some of these aren't exactly bad for the game. Competitive and Magic Guard only really pop up 1/4, maybe 5 games. The difference between Competitive and Defiant is also that there are a lot more random physical moves than special -- so the overall likelihood of you benefitting off Competitive is lower.
But you know what? We preserve. We cope and run along with the train before it takes us to our destination. Service might be bad, the train itself might be bad, but we (more like "I") just gotta roll with it. What I would give to ban Flower Veil and Mega Heracross -- maybe even Ting-Lu or Mega Ampharos... or just have some change with the megas in metronome battles where they need to hold their mega stone and actually mega evolve to get their good form. It's stupid I know but at the same time, it is a solution to the problem. This way, Mega Heracross is kinda forced into Intrepid Sword AND doesn't have their item slot. It seems like a good way to balance that issue. Mega Venusaur isn't really affected by this since the partner can just run Flower Veil instead, but banning Veil as a whole would honestly fix the problem with Mega Venusaur.
If I was to have a list of mons I want to be banned or limited in some capacity, it would be to have the aforementioned Mega Venusaur (or Flower Veil), Mega Heracross, Ting-Lu, and Toxic Chain all BANNED. You could also do a thing similar to AAA where you restrict abilities to not be on certain mons (like Restricting Intrepid Sword and/or Defiant to not be on Mega Heracross, or limiting Flower Veil not to be on Mega Venusaur and/or Ting-Lu). I really don't like the over-centralization in the tier, or the fact that the Top 10 best are still Mega Heracross and Venusaur and now Ting-Lu -- plus there's Mega Ampharos and Gengar, Blissey and Dusclops, up there constantly. Like, once in a blue moon, something changes. Like the era where Mega Camerupt and Regirock were in the top 10, or even now with the newfound potential of Guzzlord. But... it doesn't really matter tbh. I can hope, but I'm sure the best mons in the tier aren't gonna have any limitations or get banned any time soon :(
I'll just be moping in my internal cave thinking of what to make anti-meta against or if I should ladder more and reach top 100 with something else.
EDIT: Sorry this took like an hour but I just fixed up some stuff with the post. Also I'm now #134 on ladder looool (you can see for yourself). Added a bit to it I wanted to touch on and formatted everything slightly better. Also, here's the paste if the team if you want it https://pokepast.es/875717462d520683
It's not #1, BUT, I am happy with it.
Here's the duo that took me there.
@
Ting-Lu @ Mirror Herb
Ability: Toxic Chain
Tera Type: Poison
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Metronome
^ There is not an introduction needed for this guy at this rate. Initially I had Weakness Policy but just decided Mirror Herb copying a big thing like an opposing Weaknesses Policy or Shell Smash was better overall. Decided tera poison was best in case of opposing poisons (don't want the clock ticking too fast in game). Minimum speed and brave to maximize attack power and be the slowest under Perish Song conditions (this is a win con that came up thrice in my laddering). Relaxed could've been better but... oh well.
@
Pecharunt @ Kee Berry
Ability: Toxic Chain
Tera Type: Normal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Metronome
^ Also needs no introduction. One of the bulkiest mons in the tier, and also a poison ghost type! Jolly came in super clutch often times as Pecharunt outspeeding Mega Heracross can often be game deciding. That's how it is when you're facing a mon with 185 base Attack. For the longest time, I was running Clear Amulet but... it never really came up for me often. So at the last stretch, I swapped to Kee Berry to bolster this guy's Defense even more. Every point matters when you're facing down pure strength.
Here are the very few replays I did save, as I didn't actually save many replays during my grind.
https://replay.pokemonshowdown.com/gen9metronomebattle-2128384871 < won after I went boom (Toxic Chain is broken)
https://replay.pokemonshowdown.com/gen9metronomebattle-2128392800 < won after being hit with who knows what fuckin bullshitery
https://replay.pokemonshowdown.com/gen9metronomebattle-2128403033 < game that took me to top 500
Now before I end this, I need to rant a bit. Ahem,
THE METAGAME IS STALE.
"But it's a Metronome battle how could it ever be stale?"
To that I say, the mons. The same mons are being used nearly every game with little room for diversity. Mega Heracross, Ting-Lu, Mega Venusaur, Pecharunt... at some point you wonder if the metagame really is fun, or if it's just a game of long solitaire. I just find it really tedious that Mega Venusaur and Heracross and Ting-Lu are so prevalent but at the same time, there really is not a better option sadly. It's a very unfortunate limbo where if you want something specific, the top mons do it better than your pick. Regirock vs Ting-Lu for example. Regirock is physically bulkier, sure, but Ting-Lu is specially bulkier AND stronger. Or say maybe Mega Venusaur vs Necturna. Mega Venusaur is bulkier, and has a better typing. Necturna may be physically stronger sure, but that doesn't make up for its lack of bulk and being slower than Mega Venusaur.
I understand that some people or some duos may prefer something over another, but more often than not, this is hardly the case. Even the abilities are kinda centralized. Everyone is just using Flower Veil, Toxic Chain, Defiant, Competitive, Magic Guard, or Intrepid Sword. Some of these aren't exactly bad for the game. Competitive and Magic Guard only really pop up 1/4, maybe 5 games. The difference between Competitive and Defiant is also that there are a lot more random physical moves than special -- so the overall likelihood of you benefitting off Competitive is lower.
But you know what? We preserve. We cope and run along with the train before it takes us to our destination. Service might be bad, the train itself might be bad, but we (more like "I") just gotta roll with it. What I would give to ban Flower Veil and Mega Heracross -- maybe even Ting-Lu or Mega Ampharos... or just have some change with the megas in metronome battles where they need to hold their mega stone and actually mega evolve to get their good form. It's stupid I know but at the same time, it is a solution to the problem. This way, Mega Heracross is kinda forced into Intrepid Sword AND doesn't have their item slot. It seems like a good way to balance that issue. Mega Venusaur isn't really affected by this since the partner can just run Flower Veil instead, but banning Veil as a whole would honestly fix the problem with Mega Venusaur.
If I was to have a list of mons I want to be banned or limited in some capacity, it would be to have the aforementioned Mega Venusaur (or Flower Veil), Mega Heracross, Ting-Lu, and Toxic Chain all BANNED. You could also do a thing similar to AAA where you restrict abilities to not be on certain mons (like Restricting Intrepid Sword and/or Defiant to not be on Mega Heracross, or limiting Flower Veil not to be on Mega Venusaur and/or Ting-Lu). I really don't like the over-centralization in the tier, or the fact that the Top 10 best are still Mega Heracross and Venusaur and now Ting-Lu -- plus there's Mega Ampharos and Gengar, Blissey and Dusclops, up there constantly. Like, once in a blue moon, something changes. Like the era where Mega Camerupt and Regirock were in the top 10, or even now with the newfound potential of Guzzlord. But... it doesn't really matter tbh. I can hope, but I'm sure the best mons in the tier aren't gonna have any limitations or get banned any time soon :(
I'll just be moping in my internal cave thinking of what to make anti-meta against or if I should ladder more and reach top 100 with something else.
EDIT: Sorry this took like an hour but I just fixed up some stuff with the post. Also I'm now #134 on ladder looool (you can see for yourself). Added a bit to it I wanted to touch on and formatted everything slightly better. Also, here's the paste if the team if you want it https://pokepast.es/875717462d520683
Attachments
Last edited: