Interacting more with the community should NOT be a "trade-off".
The thing is that it's a matter of
choice. If somebody builds way out of the way from everyone, they are
choosing to settle at an inconvenient distance from the rest of the community. What I'm trying to say is
don't cry fowl at the server to alleviate self-afflicted problems.
And also Veedrock, you keep using words like "spoiling ourselves" and "instant gratification" and it's super condescending given that I spent 6 months working on the RPD. I don't think the people who spent months building scale replications of the Starship Enterprise and Hogwarts just wanted "instant gratification" just because they used fly and /give.
I'm sorry if it offends you but warping is spoiled. The simple truth is that isn't necessary. Frankly idk how to word what I mean without either sounding anti-creativity or like a complete jackass so I'll stick with the latter.
Concerning the RPD, I get that it was a huge project but this isn't a creative server. Again I'm
not saying this to stifle creative building or discourage large projects, but you shouldn't blame the server for not providing you with every convenience, you should account for what you need. Don't know how to say it any better than that :/
And the Starship and Hogwarts examples aren't really fitting our situation, those were Creative projects. I don't have issues with people using any kind of mods in Creative/single player. In fact I generally agree that cheats add to gameplay (my fondest memories were using an Action Replay on Gamecube titles), but I draw the line at multiplayer, too many toes to step on.
What happened to boundaries?
Boundaries exist but they will expand and gradually keep expanding. That is when problems will come up.
And thinking about it, (current) boundaries are an excellent reason on why we don't need warping. You can go from spawn to the far boundary corner and back well before day ends, probably twice over.