Mix-and-Mega — Now with Primals!

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Emboar with Cameruptite: 110/143/95/140/95/45.

This is pretty much Mega Camerupt, except with slightly less Special Attack, more bulk, higher Attack and Speed, and a better move-pool, with moves such as Fire Blast, Flare Blitz, Focus Blast, Poison Jab, Scald, and so on.

Noivern with Pidgeotite: 85/70/85/162/90/143.

Yet another No Guard Hurricane spammer. Draco Meteor and Supersonic--if you're that guy--are guaranteed not to miss. And, while the real Mega Pidgeot struggles with coverage against Rock-types, Pidgeotite Noivern never has to worry about them thanks to a perfectly accurate Focus Blast. Also outpaces all those base 130s.

Florges with Absolite: 78/85/68/152/154/115.

Magic Bounce is a far better Ability than any of Florges', making Absolite a viable choice. 152 base Special Attack is pretty great, and 115 base Speed isn't too bad either. Absolite Florges also has an immunity to Taunt, most forms of status, and reflects hazards. Immunity to Taunt means a Calm Mind which cannot be Taunted, as well as a Synthesis which has the same effect.

Lickilicky with Venusaurite: 110/103/135/102/115/50.

Slow as ever, but Thick Fat is a great Ability, and 110/135/115 defenses to go with that are fantastic. 103 base Attack isn't bad either. Perhaps Lickilicky could run a Curse set effectively now...?
 
Honestly Noivern is much better at abusing Salamencite than it is with Pidgeotite, despite the significantly lower SAtk(107 vs 162) it hits significantly harder with Boomburst. Not to mention that Salamencite gives to Noivern a massive physical bulk increase(85/130 compared to Pidgeotite's 85/85). Pidgeotite is better left to Tornadus-T and Tornadus-I which don't have any good normal move to go nuts with Aerilate, on top of having higher Special Attack than Noivern.

252 SpA Aerilate Noivern(-Salamencite) Boomburst vs. 252 HP / 0 SpD Mew: 259-306 (64.1 - 75.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Noivern(-Pidgeotite) Hurricane vs. 252 HP / 0 SpD Mew: 211-250 (52.2 - 61.8%) -- 97.7% chance to 2HKO after Leftovers recovery
 
A few fun things I just came up with:

Pinsirite Jirachi:
Steel/Flying
Aerilate
100/130/120/110/120/120
As we well know from Skarmory, Steel/Flying is a great defensive typing. Jirachi here has Aerilate Return/Frustration for damage output. More importantly, Wish and Stealth Rock support, and also Cosmic Power to just wall for days. You can also attempt to use it as a straight-up attacker, although lack of physical boosting moves kind of sucks.

Altarianite Jirachi:
Steel/Fairy
Pixilate
100/140/120/140/100/100
Steel/Fairy is another great defensive typing. Can be used for physical offence with Meteor Mash and Pixilate Return/Frustration although, again, lack of reliable boosting moves sucks. Or you can run specially-offensive, which is somewhat gimmicky only because it lacks good Special-based Normal-type moves outside of Uproar. Calm Mind is access is great, though.

Latiasite Jirachi:
Steel/Psychic
Levitate
100/120/130/130/120/100
Levitate is neat with defences like that, especially since it nullifies Jirachi's Ground weakness. Sorta lacking in offensive presence due to a lack of a damage-boosting Ability with only 130 base Special Attack. Still, Psychic type nullifies Steel's Fighting weakness, and I don't expect Knock Off to be anywhere near as big a thing in a meta where a significant portion of Pokémon carry Mega Stones.

Charizardite X Jirachi:
Steel/Dragon
Tough Claws
100/146/133/121/100/100
This may be verging into gimmick territory, but Steel/Dragon is quite good defensively (as is 100/133/100 bulk) and, while Jirachi is distinctly lacking in Dragon-type physical moves, STAB Draco Meteor off of 121 base Special Attack really isn't bad at all. And of course, that's Tough Claws-boosted Meteor Mash/Iron Head off of 146 base Attack on the physical side.

And of course, I already mentioned Ampharosite Jirachi in the OP, which is honestly probably more effective than Charizardite X Jirachi due to Mold Breaker Stealth Rock combined with 100/120/120/150/120/90 base stats. And yes, that spread is just Dialga with 20 more base Sp. Def. Along with access to Calm Mind and Doom Desire, of course.

Mostly, Jirachi is pretty good as a base due to 100-across-the-board base stats and Steel primary typing. The thing that makes it somewhat questionable is its movepool, what with its lack of physical boosting moves outside of lolPower-up Punch, and lack of Normal-type Special moves outside of Round, Swift, and Uproar.
 
Looking over the OP, you might want to reframe some things slightly. Saying "etc etc Ninjask etc etc and their Pre-evos" implies you could give Nincada Blazikenite. I mean, that would be an incredibly dumb thing to do, but it's certainly not the intended meaning.

No Guard Sing is like the best sleeping move in the game, since it can even bypass subs, only having to worry about Soundproof.

It's worth commentary that nothing that gets Soundproof in its base species is Ubers-viable and nothing gets Soundproof from its Mega. Realistically speaking, the only things that can ignore No Guard Sing are Magic Bouncers, which are admittedly amazing.

Also thank Banette for the terror that is PRANKSTER SPORE (oh god):

Prankster Spore, Prankster Substitute, start on that Focus Punch spam. Or Prankster Leech Seed. Best of all, Grass is likely to be unpopular, since Shaymin-Sky and Arceus-Grass are the only Grass Ubers, no Mega Stone provides Grass typing, and Grass types in general are unlikely to make for good bases, so Magic Bouncers are, again, the main thing that are likely to ignore your Prankster Spore.

Hurricane
Fire Blast
Bug Buzz/ Hidden Power Ground/Giga Drain
Quiver Dance/ Hidden Power Ground/ Bug Buzz
85/60/70/195/115/120

Yeah, that ought'a do it.

I wanted to ask "why no Inferno" and then I checked and it doesn't learn it, more's the pity.

But yeah Volcarona is a great base for any number of Special attacking-oriented Stones. Just short of 600 BST, Quiver Dance, etc. It's too bad its primary typing is Bug, though, since type changing will leave it a Bug or Bug/type.

Tarontos said:
Gravity may not be able to be negative but it is possible to be less dense than air which would make your effective weight negative.

... no. If you're less dense than air, you still weigh something, you just float to the top of air. You might as well argue that we weigh negative something or other because we don't fall right through the earth's surface to its core. After all, we're less dense than rock, soil, etc.

Negative weight is a nonsense concept. You still exert pressure on things -that pressure is "weight", and ultimately weight is essentially an indirect measurement of mass. The exact number a scale will spit back at you depends on gravity, but that's a commentary on how much mass is in the direction you're being pulled. (Or more accurately, on the distribution of mass in your vicinity, generally) You can't have negative mass. It's just flat-out impossible, on a basic concept level let alone the actual manifestation of physics.

Grass Knot and Low Kick are based off what is pretty much a lookup table. If the target's weight is >=10kg, then they have a BP of 20. It should not be any different for a negative or zero weight.

I never had any concerns about them, beyond the possibility of Showdown reading a negative number as the positive version of itself.

Also, nonpositive weight isn't completely impossible in real life. Weight is the strength of gravity on a particular object. If the object is repelled by gravity, then it would have negative weight (such an object is unknown to man as of now, however). Zero weight also describes objects that are unaffected by gravity.

Weight is the pressure you exert on an object (A scale, say) from accelerating toward it based on the combination of your mass and the the mass of other things in your vicinity. If you were "repelled" by gravity, that wouldn't actually be negative weight, it would still be weight -if it was the exact reversal of "normal gravity" you'd weigh the same when put on a scale, the only difference is that instead of setting the scale on top of the Earth and standing on it, you'd set it on the inside ceiling of a building and stand on it upside-down. The end result is identical, whether you posit repulsion or attraction -either way, you have mass+acceleration=pressure. The end.

There's also no such thing as an object unaffected by gravity. It's conceivable for something to be placed at an exact center of gravitational forces such that it is being pulled in every direction by the same amount at the same time and thus has a net acceleration of nothing, but "unaffected by gravity" is bad sci-fi. (And such a state would be very temporary, since the objects producing the gravitational forces are just not going to sit still. Plus, everything is relative -you might not be moving relative to these objects, but you'll still be moving relative to other stuff, because the galaxy is rotating and moving away from other galaxies and so on)

/physics

Tarontos said:
Based on the logic that abilities are forced then typing should be as well
Because if i use soak on something-then it changes form(mega evolves)it's whole type changes to it's megas typing.
the same argument could be made for Stats depending on exactly how the base stat affecting moves operate after a form change.
Specifically guard split and power split(bulbapedia doesn't say and i don't have time to go looking)
I'm not going to argue further but i think a mega evolution that never actually changes the base ability to should be held to the same standard as stats and typing--only a change when one can occur

The type argument is irrelevant -we're talking relative to species norms, which Soak doesn't alter. Soak is a temporary state. Species typings are not.

Guard Split and Power Split are also sort of irrelevant. This is all about comparing species base stats -a Mega Evolution is just a Pokemon switching from one species to another, normally. If you Guard Split or Power Split a Pokemon and then it Mega Evolves, its stats are the same as if you hadn't done the Split at all. (I'm less clear what happens with Power Trick -Showdown just exchanges the stats, which is lost on Mega Evolution, but for all I know the actual cartridges inflict a "Power Trick" status that would carry over into Mega Evolution)

The thing about Abilities is that there is literally no case of a Pokemon Mega Evolving and 100% of the time retaining the same Ability. Mega Scizor, for instance, has Technician, which is what everyone runs on Scizor -but just because this isn't a change for most competitive Scizor doesn't mean no change occurs. Swarm and Light Metal Scizor still end up with Technician. They don't retain Swarm or Light Metal. Meanwhile, every Pokemon that is locked into a single Ability and has a Mega Evolution (eg Diancie) has a different Ability when Mega Evolved.


Aw man I meant to joke about how nobody had covered STAB Boomburst yet yesterday. :(

EDIT: It just occurred to me that Pinsirite Shaymin is basically Shaymin-Sky replacing flinch-hax with a higher BST, and is entirely legal because Shaymin Land Forme is OU even though Sky is Ubers. Aerilated Round even hits harder than Air Slash!
 
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Goodra with Slowbronite: 90/100/140/140/150/80
Ability: Shell Armor

Ho-ly GUAC. 90/140/150 bulk is pretty damned incredible, especially since it's immune to hax now, and it has a beefy 140 SpA stat to boot. Its lack of reliable recovery will still hurt it, though.
 
Looking over the OP, you might want to reframe some things slightly. Saying "etc etc Ninjask etc etc and their Pre-evos" implies you could give Nincada Blazikenite. I mean, that would be an incredibly dumb thing to do, but it's certainly not the intended meaning.

Actually, it is indeed the intended meaning. Yes, you could give Nincada Blazikenite. Yes, it would be incredibly dumb. But you could do it. Incidentally, I've been meaning to get around to rephrasing it such that you could actually give Shedinja Blazikenite. Again, this would be incredibly dumb. But you could do it. It is indeed true that neither Nincada nor Shedinja normally get Speed Boost, but their stats are so irrelevantly bad that there's absolutely no way anything game-breaking could come of giving them those abilities.

The type argument is irrelevant -we're talking relative to species norms, which Soak doesn't alter. Soak is a temporary state. Species typings are not.

Guard Split and Power Split are also sort of irrelevant. This is all about comparing species base stats -a Mega Evolution is just a Pokemon switching from one species to another, normally. If you Guard Split or Power Split a Pokemon and then it Mega Evolves, its stats are the same as if you hadn't done the Split at all. (I'm less clear what happens with Power Trick -Showdown just exchanges the stats, but for all I know the actual cartridges inflict a "Power Trick" status that would carry over into Mega Evolution)

The thing about Abilities is that there is literally no case of a Pokemon Mega Evolving and 100% of the time retaining the same Ability. Mega Scizor, for instance, has Technician, which is what everyone runs on Scizor -but just because this isn't a change for most competitive Scizor doesn't mean no change occurs. Swarm and Light Metal Scizor still end up with Technician. They don't retain Swarm or Light Metal. Meanwhile, every Pokemon that is locked into a single Ability and has a Mega Evolution (eg Diancie) has a different Ability when Mega Evolved.
Actually, that's not quite true. Mega Latios and Mega Latias retain Levitate, which is also the only ability available to their base forms. That said, any changes to a pre-mega form's ability will revert when it Mega Evolves. If you Simple Beam a Latias pre-Mega, it will still have Levitate after Mega Evolving.
 
There's also no such thing as an object unaffected by gravity. It's conceivable for something to be placed at an exact center of gravitational forces such that it is being pulled in every direction by the same amount at the same time and thus has a net acceleration of nothing, but "unaffected by gravity" is bad sci-fi. (And such a state would be very temporary, since the objects producing the gravitational forces are just not going to sit still. Plus, everything is relative -you might not be moving relative to these objects, but you'll still be moving relative to other stuff, because the galaxy is rotating and moving away from other galaxies and so on)

/physics

I was saying that zero weight is understandable, not that we know of an object that has zero weight.
 
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76/134/91/154/71/108
Desolate Land
-Closecombat
-Solarbeam
-Hidden Power Ice
Infernape keeps wanting a good grass move to complete its wall breaking coverage. Well, here you go. Hyper boosted fire moves, a big special attack boost, and reliable Solar beam. Oh, and no water weakness.

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91/184/95/130/120/80
Primodrial Sea
-Dragon Claw
-Hurricane
-Surf/Waterfall
-Roost
-Thunder
-Extreme Speed
I'm not sure about the ideal moveset, so I just listed everything interesting.

Or, you know, just slap it on cm Keldeo. Whatever.
 
If some Mega stones give you a weight change, shouldn't they all (Assuming that when Mega Evolving a Weight change happens)

Here are the weight changes of the Megas not listed in the OP, excluding Kangaskhanite and Beedrillite, also please check if its increase or decrease, a couple megas lose weight, namely Loppuny and Mewtwo Y
Absolite: Increase weight by 2 kg
Gardevorite: No Change
Altarianite: No Change
Scizorite: Increase weight by 7 kg
Abomasite: Increase weight by 49.5 kg
Houndoominite: Increase weight by 14.5 kg
Aerodactylite: Increase weight by 20 kg
Alakazite: No Change
Ampharosite: No Change
Banettite: Increase weight by .5 kg
Blastoisinite: Increase weight by 15.6 kg
Blazikenite: No Change
Cameruptite: Increase weight by 100.5 kg
Charizardite X: Increase weight by 20 kg
Charizardite Y: Increase weight by 10 kg
Diancite: Increase weight by 19 kg
Galladite: Increase weight by 4.4 kg
Glalitite: Increase weight by 93.7 kg
Gyaradosite: Increase weight by 70 kg
Heracronite: Increase weight by 8.5 kg
Lopunnite: Decrease weight by 5 kg
Manectite: Increase weight by 3.8 kg
Mewtwonite X: Increase weight by 5 kg
Mewtwonite Y: Decrease weight by 89 kg
Pidgeotite: Increase weight by 11 kg
Pinsirite: Increase weight by 4 kg
Sablenite: Increase weight by 150 kg
Salamencite: Increase weight by 10 kg
Sceptilite: Increase weight by 3 kg
Sharpedonite: Increase weight by 41.5 kg
Slowbronite: Increase weight by 31.5 kg
Steelixite: Increase weight by 340 kg
Swampertite: Increase weight by 20.1 kg
Tyranitarite: Increase weight by 53 kg
Venusaurite: Increase weight by 55.5 kg
Lucarionite: Increase weight by 3.5 kg
Garchompite: No Change
Gengarite: No Change
Medichamite: No Change
Because of these weight changes, in order to prevent bugs like with the stat ranges, I think you should have to be atleast 5 kg to hold Loppunite and atleast 89 kg to hold Mewtwonite Y (The game takes 0 kg into account but not negative kg)
 
If some Mega stones give you a weight change, shouldn't they all (Assuming that when Mega Evolving a Weight change happens)

Here are the weight changes of the Megas not listed in the OP, excluding Kangaskhanite and Beedrillite, also please check if its increase or decrease, a couple megas lose weight, namely Loppuny and Mewtwo Y
Absolite: Increase weight by 2 kg
Gardevorite: No Change
Altarianite: No Change
Scizorite: Increase weight by 7 kg
Abomasite: Increase weight by 49.5 kg
Houndoominite: Increase weight by 14.5 kg
Aerodactylite: Increase weight by 20 kg
Alakazite: No Change
Ampharosite: No Change
Banettite: Increase weight by .5 kg
Blastoisinite: Increase weight by 15.6 kg
Blazikenite: No Change
Cameruptite: Increase weight by 100.5 kg
Charizardite X: Increase weight by 20 kg
Charizardite Y: Increase weight by 10 kg
Diancite: Increase weight by 19 kg
Galladite: Increase weight by 4.4 kg
Glalitite: Increase weight by 93.7 kg
Gyaradosite: Increase weight by 70 kg
Heracronite: Increase weight by 8.5 kg
Lopunnite: Decrease weight by 5 kg
Manectite: Increase weight by 3.8 kg
Mewtwonite X: Increase weight by 5 kg
Mewtwonite Y: Decrease weight by 89 kg
Pidgeotite: Increase weight by 11 kg
Pinsirite: Increase weight by 4 kg
Sablenite: Increase weight by 150 kg
Salamencite: Increase weight by 10 kg
Sceptilite: Increase weight by 3 kg
Sharpedonite: Increase weight by 41.5 kg
Slowbronite: Increase weight by 31.5 kg
Steelixite: Increase weight by 340 kg
Swampertite: Increase weight by 20.1 kg
Tyranitarite: Increase weight by 53 kg
Venusaurite: Increase weight by 55.5 kg
Lucarionite: Increase weight by 3.5 kg
Garchompite: No Change
Gengarite: No Change
Medichamite: No Change
Because of these weight changes, in order to prevent bugs like with the stat ranges, I think you should have to be atleast 5 kg to hold Loppunite and atleast 89 kg to hold Mewtwonite Y (The game takes 0 kg into account but not negative kg)
Yes, sorry. I just hadn't gotten around to tracking them all down and recording them. That said, why not just cap the minimum weight at 0 kg? Not like it makes a big difference compared to actual base stats so you can just stick an arbitrary minimum weight cap at 0 kg and be done with it. Same thing applies to the move Autotomize anyway, after all.
 
Yes, sorry. I just hadn't gotten around to tracking them all down and recording them. That said, why not just cap the minimum weight at 0 kg? Not like it makes a big difference compared to actual base stats so you can just stick an arbitrary minimum weight cap at 0 kg and be done with it. Same thing applies to the move Autotomize anyway, after all.
Yeah thats probably the best idea, just so we don't make to many problems

And since we are doing the primal reversion orbs it seems, I might as well list there effects (As well as Mega Rayquaza since its not listed, even though only Smeargle can benefit from that)
Blue Orb: Atk +50, SpA +30, SpD +20, gain Primordial Sea, gain increase weight by 78 kg

Red Orb: Atk +30, Def +20, SpA +50, gain Fire secondary type and Desolate Land, increase weight by 49.7 kg

Dragon Ascent: Atk +30, Def +10, SpA +30, SpD +10, Spe +20, gain Delta Stream, increase weight by 185.5 kg, overridden by Mega Stone/Orb
 
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Dragonite with Pinsirite is a monster.

91/164/115/110/120/100 and Aerilate.

Dragonite @ Pinsirite
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake / Dragon Claw / Outrage
- Roost
 
Yeah thats probably the best idea, just so we don't make to many problems

And since we are doing the primal reversion orbs it seems, I might as well list there effects (As well as Mega Rayquaza since its not listed, even though only Smeargle can benefit from that)
Blue Orb: Atk +50, SpA +30, SpD +20, gain Primordial Sea, gain increase weight by 78 kg

Red Orb: Atk +30, Def +20, SpA +50, gain Fire secondary type and Desolate Land, increase weight by 49.7 kg

Dragon Ascent: Atk +30, Def +10, SpA +30, SpD +10, Spe +20, gain Delta Stream, increase weight by 185.5 kg, overridden by Mega Stone/Orb
I never actually said we're doing Primal Reversions. On that note, what does everyone else think about that idea? Primal Reversions yay or nay?

Dragonite with Pinsirite is a monster.

91/164/115/110/120/100 and Aerilate.

Dragonite @ Pinsirite
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake / Dragon Claw / Outrage
- Roost

Scary, but not scary enough to not be countered by Pinsirite Jirachi. Pinsirite too good!

+1 252+ Atk Aerilate Dragonite (Pinsirite) Extreme Speed vs. 248 HP / 0 Def Jirachi (Pinsirite): 142-168 (35.2 - 41.6%) -- guaranteed 3HKO

8 Atk Aerilate Jirachi (Pinsirite) Return vs. 0 HP / 0 Def Dragonite (Pinsirite): 160-190 (49.5 - 58.8%) -- 99.6% chance to 2HKO

Even after a Dragon Dance, Pinsirite Dragonite still only 3HKOs Pinsirite Jirachi while being 2HKO'd in return. And that's a specially-defensive Pinsirite Jirachi. If Pinsirite Jirachi decides to run a bulky offence spread or a physically-defensive spread, Pinsirite Dragonite is even more screwed!
 
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Honestly I'm down for Primal Reversions. They would only be an issue if you could have 1 Mega per team, but in this meta (if I know how to read) you can use as many megas as you want, so I don't see the issue with them outside of "technical" issues (i.e. they're technically not Megas)
 
How about Altarianite Klinklang?

Steel/Fairy
60/140/135/110/85/90
Ability: Pixilate


Blessed with one of the best defensive typings in the game and one of the best offensive boosting moves in the game (Shift Gear), Klinklang really has the potential to wreak some havoc here. It's like a faster, bulkier Mega Mawile that doesn't hit quite as hard. The difference isn't as wide as you may think, though:

252+ Atk Pixilate Klinklang Return vs. 0 HP / 0 Def Mew: 252-297 (73.9 - 87%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Huge Power Mega Mawile Play Rough vs. 0 HP / 0 Def Mew: 279-328 (81.8 - 96.1%) -- guaranteed 2HKO

True, Klinklang lacks powerful priority, but who needs priority when you can outspeed half the metagame after one boost?
 
Yes, sorry. I just hadn't gotten around to tracking them all down and recording them. That said, why not just cap the minimum weight at 0 kg? Not like it makes a big difference compared to actual base stats so you can just stick an arbitrary minimum weight cap at 0 kg and be done with it. Same thing applies to the move Autotomize anyway, after all.
plz dont cap it at 0. remember that heavy slam is calculated by userweight/targetweight so not only would targeting 0 lb/kg mons cause glitches but a pokemon with 0 lb/kg using heavy slam would never fail to do 120 BP(except when it glitches because the opponent has 0 lb/kg)
 
How about Altarianite Klinklang?

Steel/Fairy
60/140/135/110/85/90
Ability: Pixilate


Blessed with one of the best defensive typings in the game and one of the best offensive boosting moves in the game (Shift Gear), Klinklang really has the potential to wreak some havoc here. It's like a faster, bulkier Mega Mawile that doesn't hit quite as hard. The difference isn't as wide as you may think, though:

252+ Atk Pixilate Klinklang Return vs. 0 HP / 0 Def Mew: 252-297 (73.9 - 87%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Huge Power Mega Mawile Play Rough vs. 0 HP / 0 Def Mew: 279-328 (81.8 - 96.1%) -- guaranteed 2HKO

True, Klinklang lacks powerful priority, but who needs priority when you can outspeed half the metagame after one boost?
Speaking of that, Pinsirite might also work well for Klinklang. Grants just as much physical bulk, plus some special bulk and Speed. And it gets another one of the best defensive typings in the game. Klinklang does seem like a good option for Altarianite though, especially if your team already has a Pinsirite user, like Dragonite or Jirachi.

I'm wondering if Shaymin might make a good base for a type-changing Mega. Pure Grass might allow for some interesting typings, and it has both Swords Dance and Quick Attack. Special seems tempting, but Shaymin lacks a Special boosting move.

plz dont cap it at 0. remember that heavy slam is calculated by userweight/targetweight so not only would targeting 0 lb/kg mons cause glitches but a pokemon with 0 lb/kg using heavy slam would never fail to do 120 BP(except when it glitches because the opponent has 0 lb/kg)
I presume that the game already has a workaround for this built in, since it is entirely possible in-game for a Pokémon with 0 kg weight to use or be the target of Heavy Slam or Heat Crash, thanks to Autotomize. If not, however, the cap can easily be set to 0.1 kg.
 
Speaking of that, Pinsirite might also work well for Klinklang. Grants just as much physical bulk, plus some special bulk and Speed.

True! Though I think Fairy STAB might be a little more useful than Flying STAB in this tier, considering the ubiquity of Dragons in the Uber metagame.

Few other ideas I had...

Dusknoir with Banettite: 45/150/145/75/155/55
Ability: Prankster

After years of getting shafted by the Smogon community, Dusknoir finally has the chance to shine again. It still has abysmal HP, but its buffed defensive stats more than make up for it, and with Prankster, its bad speed isn't as much of a problem. In fact, its shitty HP makes it an ideal user of Pain Split, and now it gets priority on that move!

And, of course, I can't forget about Prankster Destiny Bond.

I'd be lying if I said it looks like some meta-stopping threat, but at the very least it looks capable of infuriating some players.

Bisharp with Aerodactylite: 65/155/120/70/90/90
Ability: Tough Claws

If you thought Bisharp was scary before, take a look at this. Best (worst?) part about it is that you can still have Defiant until you mega evolve. Switch in on a Sticky Web or a predicted Defog, grab a free boost, mega evolve, and wreck everything in sight.

Alomomola with Sablenite: 165/85/130/60/95/35
Ability: Magic Bounce

165/130/95 defense is absolutely ridiculous. This thing will be impenetrable. Seriously, look at this:

252 SpA Mega Manectric Thunderbolt vs. 120 HP / 252+ SpD Alomomola: 228-270 (45.5 - 53.8%) -- 38.7% chance to 2HKO

252 SpA Life Orb Shaymin-S Seed Flare vs. 120 HP / 252+ SpD Alomomola: 359-424 (71.6 - 84.6%) -- guaranteed 2HKO

252 SpA Magnezone Thunderbolt vs. 120 HP / 252+ SpD Alomomola: 218-260 (43.5 - 51.8%) -- 10.9% chance to 2HKO

It's almost disgusting how bulky this thing is. And it can't be statused, on top of all that. It's a godsend to stall and a nightmare to everything else.
 
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I was saying that zero weight is understandable, not that we know of an object that has zero weight.

Weight is an indirect measurement of mass.

You know what has no mass? Photons! AKA light/electromagnetic waves.

Problem being a Pokemon made of Photons would be speeding around at the speed of light indefinitely. Not very useful as a battler, even before it tries to hit things with its massless fists/fangs/whatever.

In blunter language: zero weight is meaningless when it comes to anything we generally consider to be a physical object. It can't happen. Not "nothing known to science fits it". You have mass, you have weight. If you don't have mass, you're electromagnetic waves. No exceptions.

Alomomola with Sablenite: 165/85/130/60/95/35
Ability: Magic Bounce

165/130/95 defense is absolutely ridiculous. This thing will be impenetrable. Seriously, look at this:

252 SpA Mega Manectric Thunderbolt vs. 120 HP / 252+ SpD Alomomola: 228-270 (45.5 - 53.8%) -- 38.7% chance to 2HKO

252 SpA Life Orb Shaymin-S Seed Flare vs. 120 HP / 252+ SpD Alomomola: 359-424 (71.6 - 84.6%) -- guaranteed 2HKO

252 SpA Magnezone Thunderbolt vs. 120 HP / 252+ SpD Alomomola: 218-260 (43.5 - 51.8%) -- 10.9% chance to 2HKO

It's almost disgusting how bulky this thing is. And it can't be statused, on top of all that. It's a godsend to stall and a nightmare to everything else.

Why are you using Mega Manectric as the baseline when considerably more "disgusting" offenses are available? Grab an Uber (Shaymin-Sky's Seed Flare says hi) or drop Pidgeotite on something with STAB Thunder.

252+ SpA Pidgeotite Zapdos Zap Cannon vs. 252 HP / 252+ SpD Alomomola: 428-506 (80.1 - 94.7%) -- guaranteed 2HKO

This isn't even the hardest-hitting candidate I could've picked. I grabbed Zapdos because it's a great base for a bunch of purposes like Speed tier, movepool, etc. And of course Alomomola ends up Paralyzed, the end.

Or

252+ SpA Sheer Force Cameruptite Thundurus-T Thunderbolt vs. 252 HP / 252+ SpD Alomomola: 390-462 (73 - 86.5%) -- guaranteed 2HKO

Or if we stick with the idea that Red Orb is legal, suddenly we have...

252+ SpA Red Orb Roserade Solar Beam vs. 252 HP / 252+ SpD Alomomola: 402-474 (75.2 - 88.7%) -- guaranteed 2HKO

and of course it's immune to STAB retaliation due to Desolate Lands, and Roserade gets Weather Ball so it absolutely can fry stuff with its new Fire typing over its Poison typing. Say...

252+ SpA Red Orb Roserade Weather Ball (100 BP Fire) vs. 248 HP / 252+ SpD Dialga in Harsh Sunshine: 244-288 (60.5 - 71.4%) -- guaranteed 2HKO after Leftovers recovery

so don't assume a double Grass resist will stop Red Orb Roserade cold, either. Oh, and Roserade gets Nasty Plot.

I'm wondering if Shaymin might make a good base for a type-changing Mega. Pure Grass might allow for some interesting typings, and it has both Swords Dance and Quick Attack. Special seems tempting, but Shaymin lacks a Special boosting move.

I already brought up Pinsirite as a possibility, though it ends up with less Speed and Special Attack than Shaymin-Sky. But more bulk.

I never actually said we're doing Primal Reversions. On that note, what does everyone else think about that idea? Primal Reversions yay or nay?

Assuming that's not a "The Immortal vetos it as outside the approved bounds" type of dealy, I'm open to the possibility myself, if only because the more I think about Red Orb possibilities the more cool it seems.

Also something worth pointing out generally is that a crucial advantage of straight Ubers over all these ungodly nightmares running around is that they can switch in more safely, since they don't need to Mega Evolve to get their bulk/Speed tier.
 
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True! Though I think Fairy STAB might be a little more useful than Flying STAB in this tier, considering the ubiquity of Dragons in the Uber metagame.

Few other ideas I had...

Dusknoir with Banettite: 45/150/145/75/155/55
Ability: Prankster

After years of getting shafted by the Smogon community, Dusknoir finally has the chance to shine again. It still has abysmal HP, but its buffed defensive stats more than make up for it, and with Prankster, its bad speed isn't as much of a problem. In fact, its shitty HP makes it an ideal user of Pain Split, and now it gets priority on that move!

And, of course, I can't forget about Prankster Destiny Bond.

I'd be lying if I said it looks like some meta-stopping threat, but at the very least it looks capable of infuriating some players.

Bisharp with Aerodactylite: 65/155/120/70/90/90
Ability: Tough Claws

If you thought Bisharp was scary before, take a look at this. Best (worst?) part about it is that you can still have Defiant until you mega evolve. Switch in on a Sticky Web or a predicted Defog, grab a free boost, mega evolve, and wreck everything in sight.

Alomomola with Sablenite: 165/85/130/60/95/35
Ability: Magic Bounce

165/130/95 defense is absolutely ridiculous. This thing will be impenetrable. Seriously, look at this:

252 SpA Mega Manectric Thunderbolt vs. 120 HP / 252+ SpD Alomomola: 228-270 (45.5 - 53.8%) -- 38.7% chance to 2HKO

252 SpA Life Orb Shaymin-S Seed Flare vs. 120 HP / 252+ SpD Alomomola: 359-424 (71.6 - 84.6%) -- guaranteed 2HKO

252 SpA Magnezone Thunderbolt vs. 120 HP / 252+ SpD Alomomola: 218-260 (43.5 - 51.8%) -- 10.9% chance to 2HKO

It's almost disgusting how bulky this thing is. And it can't be statused, on top of all that. It's a godsend to stall and a nightmare to everything else.
I agree, Sablenite Alomomola is very bulky. That said, you yourself provided calcs featuring it being 2HKO'd. Also, No Guard Inferno is a thing thanks to Pidgeotite, so statusing it is entirely possible.

Weight is an indirect measurement of mass.

You know what has no mass? Photons! AKA light/electromagnetic waves.

Problem being a Pokemon made of Photons would be speeding around at the speed of light indefinitely. Not very useful as a battler, even before it tries to hit things with its massless fists/fangs/whatever.

In blunter language: zero weight is meaningless when it comes to anything we generally consider to be a physical object. It can't happen. Not "nothing known to science fits it". You have mass, you have weight. If you don't have mass, you're electromagnetic waves. No exceptions.



Why are you using Mega Manectric as the baseline when considerably more "disgusting" offenses are available? Grab an Uber (Shaymin-Sky's Seed Flare says hi) or drop Pidgeotite on something with STAB Thunder.

252+ SpA Pidgeotite Zapdos Zap Cannon vs. 252 HP / 252+ SpD Alomomola: 428-506 (80.1 - 94.7%) -- guaranteed 2HKO

This isn't even the hardest-hitting candidate I could've picked. I grabbed Zapdos because it's a great base for a bunch of purposes like Speed tier, movepool, etc.

Or

252+ SpA Sheer Force Cameruptite Thundurus-T Thunderbolt vs. 252 HP / 252+ SpD Alomomola: 390-462 (73 - 86.5%) -- guaranteed 2HKO

Or if we stick with the idea that Red Orb is legal, suddenly we have...

252+ SpA Red Orb Roserade Solar Beam vs. 252 HP / 252+ SpD Alomomola: 402-474 (75.2 - 88.7%) -- guaranteed 2HKO

and of course it's immune to STAB retaliation due to Desolate Lands, and Roserade gets Weather Ball so it absolutely can fry stuff with its new Fire typing over its Poison typing. Say...

252+ SpA Red Orb Roserade Weather Ball (100 BP Fire) vs. 248 HP / 252+ SpD Dialga in Harsh Sunshine: 244-288 (60.5 - 71.4%) -- guaranteed 2HKO after Leftovers recovery

so don't assume a double Grass resist will stop Red Orb Roserade cold, either. Oh, and Roserade gets Nasty Plot.



I already brought up Pinsirite as a possibility, though it ends up with less Speed and Special Attack than Shaymin-Sky. But more bulk.



Assuming that's not a "The Immortal vetos it as outside the approved bounds" type of dealy, I'm open to the possibility myself, if only because the more I think about Red Orb possibilities the more cool it seems.

Also something worth pointing out generally is that a crucial advantage of straight Ubers over all these ungodly nightmares running around is that they can switch in more safely, since they don't need to Mega Evolve to get their bulk/Speed tier.
Another advantage to straight Ubers is that they can use actual items. For example, Scarf Kyogre doesn't seem likely to lose any of its importance in this meta. If anything, its ability to outspeed and one- or two-shot many of these new nuisances, especially anything Archeops-based, makes it better than ever.
 
Why are you using Mega Manectric as the baseline when considerably more "disgusting" offenses are available? Grab an Uber (Shaymin-Sky's Seed Flare says hi) or drop Pidgeotite on something with STAB Thunder.

252+ SpA Pidgeotite Zapdos Zap Cannon vs. 252 HP / 252+ SpD Alomomola: 428-506 (80.1 - 94.7%) -- guaranteed 2HKO

This isn't even the hardest-hitting candidate I could've picked. I grabbed Zapdos because it's a great base for a bunch of purposes like Speed tier, movepool, etc.

Or

252+ SpA Sheer Force Cameruptite Thundurus-T Thunderbolt vs. 252 HP / 252+ SpD Alomomola: 390-462 (73 - 86.5%) -- guaranteed 2HKO

Or if we stick with the idea that Red Orb is legal, suddenly we have...

252+ SpA Red Orb Roserade Solar Beam vs. 252 HP / 252+ SpD Alomomola: 402-474 (75.2 - 88.7%) -- guaranteed 2HKO

Well damn. I guess you told me :/

I always forget that the rest of the tier is entitled to the same boosts whenever I do calcs like these. I'm kind of dumb that way.

What can I say? 165/130/95 looked fantastic on paper, but in practice...
 
Well damn. I guess you told me :/

I always forget that the rest of the tier is entitled to the same boosts whenever I do calcs like these. I'm kind of dumb that way.

What can I say? 165/130/95 looked fantastic on paper, but in practice...
It's also not quite enough to stop standard Ubers, at least if they're packing a super-effective move. For example, Scarf Zekrom:

252+ Atk Teravolt Zekrom Bolt Strike vs. 252 HP / 252+ Def Alomomola (Sablenite): 312-368 (58.4 - 68.9%) -- guaranteed 2HKO

And then of course there's things like Pidgeotite Porygon-Z that don't care if you invested in the correct defensive stat, you're still dead:

252+ SpA Porygon-Z (Pidgeotite) Thunder vs. 252 HP / 252+ SpD Alomomola (Sablenite): 298-352 (55.8 - 65.9%) -- guaranteed 2HKO

And then there's this:

Manectite Manaphy:
Intimidate
100/100/120/130/120/130

Basically just run standard Tail Glow Manaphy with full Speed investment and Timid nature. Intimidate makes it easy enough to set up a Tail Glow, and from there things just die. 130 base Speed is pretty solid, all things considered.

Edit:

Since nobody has voiced any objections so far, the Red and Blue Orbs can now be used as well. Some fun things I've come up with using them:

Red Orb Raikou:
Electric/Fire
Desolate Land
90/115/95/165/100/115
Has to run Rash nature unfortunately, because the event Raikou with Weather Ball is stuck as Rash. Still, Thunderbolt/Weather Ball [Fire]/Aura Sphere really isn't bad at all offensively, it seems like.

Red Orb Altaria:
Dragon/Fire
Desolate Land
75/100/110/120/105/80
Stats notwithstanding, Altaria has Solar Beam, Fire Blast, and Dragon Pulse/Draco Meteor.

And like Ghoul King said, Red Orb Roserade is kind of scary:

Grass/Fire
Desolate Land
60/100/85/175/105/90
Has Weather Ball and Solar Beam for STAB, with Sun-boosted Growth and Synthesis for boosting and healing. Problem is, it's kinda slow and really fragile.

And on that note:

Red Orb Venusaur:
Grass/Fire
Desolate Land
80/112/103/150/100/80
Also has Weather Ball from an event in Gen 5, and learns Synthesis and Growth. Very similar to the Roserade set above, but trades speed and power for something almost resembling actual bulk.
 
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Red Orb Camerupt has an edge over Mega Camerupt due to its Water immunity, higher Special Attack and more powerful Fire type attacks:

252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 252 HP / 0 SpD Mew: 279-328 (69 - 81.1%) -- guaranteed 2HKO
252+ SpA Red Orb Camerupt Fire Blast vs. 252 HP / 0 SpD Mew in Harsh Sunshine: 337-397 (83.4 - 98.2%) -- guaranteed 2HKO
252 SpA Choice Specs Kyogre Water Spout (150 BP) vs. 252 HP / 0 SpD Camerupt: 0-0 (0 - 0%) -- aim for the horn next time

Blue Orb Scizor and Ferrothorn are two fun options due to their Fire immunity. That +50 Attack is appreciated too. As for candidates that actually use the Water buff...Gyarados looks to be your best choice. 175 Attack + Dragon Dance + double damage Waterfall is really solid.
 
Orbs are possible now? wow...

Volcarona @ Red Orb
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Quiver Dance
- Fire Blast
- Solarbeam
- Hidden Power Ground

Stats: 85/90/85/185/105/100

185 SpA + Quiver Dance + Sun + STAB Fire Blast = POWER!!! It'll burn you with flames coming from the sun itself. After +1 Speed, it will be very hard to outspeed this thing. One major flaw is this poke is weak to Aerilate priority, which probably will be common.

Edit: Running some calc and wow....

+1 252+ SpA Volcarona (185 SpA) Fire Blast vs. 4 HP / 252 SpD Eviolite Chansey in Harsh Sunshine: 297-351 (46.2 - 54.6%) -- 59% chance to 2HKO

Seriously. Look at how powerful this is. Even Chansey is 2HKO'd.
 
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Ironically, the Red Orb greatly increases Special Attack, while the Blue Orb greatly increases Attack. Strange.
 
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