Rules:
Mix and Mega is an Ubers-based metagame that allows you to use any Mega Stone on any fully-evolved Pokémon, with the usual limit of one Mega Evolution removed. When that Pokémon then Mega Evolves, it undergoes the same stat modifications that the original user of that Mega Stone does, along with its ability and any type changes that the Mega Evolved form has compared to the base species.
For example:
Mega Stones:
Banned Stones
		 Beedrillite (+60 Attack, -30 Special Attack, +70 Speed | Adaptability | N/A | 11 Kg)
	 Beedrillite (+60 Attack, -30 Special Attack, +70 Speed | Adaptability | N/A | 11 Kg)
		 Blazikenite (+40 Attack, +10 Defense, +20 Special Attack, +10 Special Defense, +20 Speed | Speed Boost | N/A | N/A)
	 Blazikenite (+40 Attack, +10 Defense, +20 Special Attack, +10 Special Defense, +20 Speed | Speed Boost | N/A | N/A)
		 Gengarite (+20 Defense, +40 Special Attack, +20 Special Defense, +20 Speed | Shadow Tag | N/A | N/A)
	 Gengarite (+20 Defense, +40 Special Attack, +20 Special Defense, +20 Speed | Shadow Tag | N/A | N/A)
		 Kangaskanite (+30 Attack, +20 Defense, +20 Special Attack, +10 Special Defense, +20 Speed | Parental Bond | N/A | +20 Kg)
	 Kangaskanite (+30 Attack, +20 Defense, +20 Special Attack, +10 Special Defense, +20 Speed | Parental Bond | N/A | +20 Kg)
		 Mawilite (+20 Attack, +40 Defense, +40 Special Defense | Huge Power | N/A | +12 Kg)
	 Mawilite (+20 Attack, +40 Defense, +40 Special Defense | Huge Power | N/A | +12 Kg)
		 Medichamite (+40 Attack, +10 Defense, + 20 Special Attack, +10 Special Defense, +20 Speed | Pure Power | N/A | N/A)
	 Medichamite (+40 Attack, +10 Defense, + 20 Special Attack, +10 Special Defense, +20 Speed | Pure Power | N/A | N/A)
		 Pidgeotite (+5 Defense, +65 Special Attack, +10 Special Defense, +20 Speed | No Guard | N/A | +11 Kg)
	 Pidgeotite (+5 Defense, +65 Special Attack, +10 Special Defense, +20 Speed | No Guard | N/A | +11 Kg)
Allowed Stones
		 Abomasite (+40 Attack, +30 Defense, +40 Special Attack, +20 Special Defense, -30 Speed | Snow Warning | N/A | +49.5 Kg)
	 Abomasite (+40 Attack, +30 Defense, +40 Special Attack, +20 Special Defense, -30 Speed | Snow Warning | N/A | +49.5 Kg)
		 Absolite (+20 Attack, +40 Special Attack, +40 Speed | Magic Bounce | N/A | +2 Kg)
	 Absolite (+20 Attack, +40 Special Attack, +40 Speed | Magic Bounce | N/A | +2 Kg)
		 Aerodactylite (+30 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +20 Speed | Tough Claws | N/A | +20 Kg)
	 Aerodactylite (+30 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +20 Speed | Tough Claws | N/A | +20 Kg)
		 Aggronite (+30 Attack, +50 Defense, +20 Special Defense | Filter | - Secondary | +35 Kg)
	 Aggronite (+30 Attack, +50 Defense, +20 Special Defense | Filter | - Secondary | +35 Kg)
		 Alakazite (+20 Defense,+40 Special Attack, +10 Special Defense, +30 Speed | Trace | N/A | N/A)
	 Alakazite (+20 Defense,+40 Special Attack, +10 Special Defense, +30 Speed | Trace | N/A | N/A)
		 Altarianite (+40 Attack, +20 Defense, +40 Special Attack | Pixilate | +
	 Altarianite (+40 Attack, +20 Defense, +40 Special Attack | Pixilate | + 
		 | N/A)
	 | N/A)
		 Ampharosite (+20 Attack, +20 Defense, +50 Special Attack, +20 Special Defense, -10 Speed | Mold Breaker | +
	 Ampharosite (+20 Attack, +20 Defense, +50 Special Attack, +20 Special Defense, -10 Speed | Mold Breaker | + 
		 | N/A)
	 | N/A)
		 Audinite (+40 Defense, +20 Special Attack, +40 Special Defense | Healer | +
	 Audinite (+40 Defense, +20 Special Attack, +40 Special Defense | Healer | + 
		 | +1 Kg)
	 | +1 Kg)
		 Banettite (+50 Attack, +10 Defense, +10 Special Attack, +20 Special Defense, +10 Speed | Prankster | N/A | +0.5 Kg )
	 Banettite (+50 Attack, +10 Defense, +10 Special Attack, +20 Special Defense, +10 Speed | Prankster | N/A | +0.5 Kg )
		 Blastoisinite (+20 Attack, +20 Defense, +50 Special Attack, +10 Special Defense | Mega Launcher | N/A | +15.6 Kg)
	 Blastoisinite (+20 Attack, +20 Defense, +50 Special Attack, +10 Special Defense | Mega Launcher | N/A | +15.6 Kg)
		 Cameruptite (+20 Attack, +30 Defense, +40 Special Attack, +30 Special Defense, -20 Speed | Sheer Force | N/A | +100.5 Kg)
	 Cameruptite (+20 Attack, +30 Defense, +40 Special Attack, +30 Special Defense, -20 Speed | Sheer Force | N/A | +100.5 Kg)
		 Charizardite X (+46 Attack, +33 Defense, +21 Special Attack | Tough Claws | +
	 Charizardite X (+46 Attack, +33 Defense, +21 Special Attack | Tough Claws | + 
		 | +20 Kg)
	 | +20 Kg)
		 Charizardite Y (+20 Attack, +50 Special Attack, +30 Special Defense | Drought | N/A | +10 Kg)
	 Charizardite Y (+20 Attack, +50 Special Attack, +30 Special Defense | Drought | N/A | +10 Kg)
		 Diancite (+60 Attack, -40 Defense, +60 Special Attack, -40 Special Defense, +60 Speed | Magic Bounce | N/A | +19 Kg)
	 Diancite (+60 Attack, -40 Defense, +60 Special Attack, -40 Special Defense, +60 Speed | Magic Bounce | N/A | +19 Kg)
		 Galladite (+40 Attack, +30 Defense, +30 Speed | Inner Focus | N/A | +4.4Kg)
	 Galladite (+40 Attack, +30 Defense, +30 Speed | Inner Focus | N/A | +4.4Kg)
		 Garchompite (+40 Attack, +20 Defense, +40 Special Attack, +10 Special Defense, -10 Speed | Sand Force | N/A | N/A)
	 Garchompite (+40 Attack, +20 Defense, +40 Special Attack, +10 Special Defense, -10 Speed | Sand Force | N/A | N/A)
		 Gardevoirite (+20 Attack, +40 Special Attack, +20 Special Defense, +20 Speed | Pixilate | N/A | N/A)
	 Gardevoirite (+20 Attack, +40 Special Attack, +20 Special Defense, +20 Speed | Pixilate | N/A | N/A)
		 Glalitite (+40 Attack, +40 Special Attack, +20 Speed | Refrigerate | N/A | +93.7 Kg)
	 Glalitite (+40 Attack, +40 Special Attack, +20 Speed | Refrigerate | N/A | +93.7 Kg)
		 Gyaradosite (+30 Attack, +30 Defense, +10 Special Attack, +30 Special Defense | Mold Breaker | +
	 Gyaradosite (+30 Attack, +30 Defense, +10 Special Attack, +30 Special Defense | Mold Breaker | + 
		 | +70 Kg)
	 | +70 Kg)
		 Heracronite (+60 Attack, +40 Defense, +10 Special Defense, -10 Speed | Skill Link | N/A | +8.5 Kg)
	 Heracronite (+60 Attack, +40 Defense, +10 Special Defense, -10 Speed | Skill Link | N/A | +8.5 Kg)
		 Houndoominite (+40 Defense, +30 Special Attack, +10 Special Defense, +20 Speed | Solar Power | N/A | +14.5 Kg)
	 Houndoominite (+40 Defense, +30 Special Attack, +10 Special Defense, +20 Speed | Solar Power | N/A | +14.5 Kg)
		 Latiasite (+20 Attack, +30 Defense, +30 Special Attack, +20 Special Defense | Levitate | N/A | +12 Kg)
	 Latiasite (+20 Attack, +30 Defense, +30 Special Attack, +20 Special Defense | Levitate | N/A | +12 Kg)
		 Latiosite (+40 Attack, +20 Defense, +30 Special Attack, +10 Special Defense | Levitate | N/A | +10 Kg)
	 Latiosite (+40 Attack, +20 Defense, +30 Special Attack, +10 Special Defense | Levitate | N/A | +10 Kg)
		 Lopunnite (+60 Attack, +10 Defense, +30 Speed | Scrappy | +
	 Lopunnite (+60 Attack, +10 Defense, +30 Speed | Scrappy | + 
		 | -5 Kg)
	 | -5 Kg)
		 Lucarionite (+35 Attack, +18 Defense, +25 Special Attack, +22 Speed | Adaptability | N/A | +3.5 Kg)
	 Lucarionite (+35 Attack, +18 Defense, +25 Special Attack, +22 Speed | Adaptability | N/A | +3.5 Kg)
		 Manectite (+20 Defense, +30 Special Attack, +20 Special Defense, +30 Speed | Intimidate | N/A | +3.8 Kg)
	 Manectite (+20 Defense, +30 Special Attack, +20 Special Defense, +30 Speed | Intimidate | N/A | +3.8 Kg)
		 Metagrossite (+10 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +40 Speed | Tough Claws | N/A | +392.9 Kg)
	 Metagrossite (+10 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +40 Speed | Tough Claws | N/A | +392.9 Kg)
		 Mewtwonite X (+80 Attack, +10 Defense, +10 Special Defense | Steadfast | +
	 Mewtwonite X (+80 Attack, +10 Defense, +10 Special Defense | Steadfast | + 
		 | +5 Kg)
	 | +5 Kg)
		 Mewtwonite Y (+40 Attack, -20 Defense, +40 Special Attack, +30 Special Defense, +10 Speed | Insomnia | N/A | -89 Kg)
	 Mewtwonite Y (+40 Attack, -20 Defense, +40 Special Attack, +30 Special Defense, +10 Speed | Insomnia | N/A | -89 Kg)
		 Pinsirite (+30 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +20 Speed | Aerilate | +
	 Pinsirite (+30 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +20 Speed | Aerilate | + 
		 | +4 Kg)
	 | +4 Kg)
		 Sablenite (+10 Attack, +50 Defense, +20 Special Attack, +50 Special Defense, -30 Speed | Magic Bounce | N/A | +150 Kg)
	 Sablenite (+10 Attack, +50 Defense, +20 Special Attack, +50 Special Defense, -30 Speed | Magic Bounce | N/A | +150 Kg)
		 Salamencite (+10 Attack, +50 Defense, +10 Special Attack, +10 Special Defense, +20 Speed | Aerilate | N/A | +10 Kg)
	 Salamencite (+10 Attack, +50 Defense, +10 Special Attack, +10 Special Defense, +20 Speed | Aerilate | N/A | +10 Kg)
		 Sceptilite (+25 Attack, +10 Defense, +40 Special Attack, +25 Speed | Lightning Rod | +
	 Sceptilite (+25 Attack, +10 Defense, +40 Special Attack, +25 Speed | Lightning Rod | + 
		 | +3 Kg)
	 | +3 Kg)
		 Scizorite (+20 Attack, +40 Defense, +10 Special Attack, +20 Special Defense, +10 Speed | Technician | N/A | +7 Kg)
	 Scizorite (+20 Attack, +40 Defense, +10 Special Attack, +20 Special Defense, +10 Speed | Technician | N/A | +7 Kg)
		 Sharpedonite (+20 Attack, +30 Defense, +15 Special Attack, +25 Special Defense, +10 Speed | Strong Jaw | N/A | +41.5 Kg)
	 Sharpedonite (+20 Attack, +30 Defense, +15 Special Attack, +25 Special Defense, +10 Speed | Strong Jaw | N/A | +41.5 Kg)
		 Slowbronite (+70 Defense, +30 Special Attack | Shell Armor | N/A | +31.5 Kg)
	 Slowbronite (+70 Defense, +30 Special Attack | Shell Armor | N/A | +31.5 Kg)
		 Steelixite (+40 Attack, +30 Defense, +30 Special Defense | Sand Force | N/A | +340 Kg)
	 Steelixite (+40 Attack, +30 Defense, +30 Special Defense | Sand Force | N/A | +340 Kg)
		 Swampertite (+40 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +10 Speed | Swift Swim | N/A | +20.1 Kg)
	 Swampertite (+40 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +10 Speed | Swift Swim | N/A | +20.1 Kg)
		 Tyranitarite (+30 Attack, +40 Defense, +20 Special Defense, +10 Speed | Sand Stream | N/A | +53 Kg)
	 Tyranitarite (+30 Attack, +40 Defense, +20 Special Defense, +10 Speed | Sand Stream | N/A | +53 Kg)
		 Venusaurite (+18 Attack, +40 Defense, +22 Special Attack, +20 Special Defense | Thick Fat | N/A | +55.5 Kg)
	 Venusaurite (+18 Attack, +40 Defense, +22 Special Attack, +20 Special Defense | Thick Fat | N/A | +55.5 Kg)
		 
	 
	 
	 
	 
	 
	 
	Allowed Stones
 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	Banlist:
Clauses: Species Clause, OHKO Clause, Evasion Clause, Sleep Clause, Mega Stone Clause (only one of each stone on a team), Dynamax Clause
General Bans: Baton Pass, Electrify, Moody, Shadow Tag, Calyrex-Shadow, Eternatus, Kyogre, Zacian, Zacian-Crowned
Banned Stones: Beedrillite, Blazikenite, Gengarite, Kangaskhanite, Mawilite, Medichamite, Pidgeotite
Pokemon that can't Mega Evolve: Calyrex-Ice, Calyrex-Shadow, Dialga, Eternatus, Gengar, Giratina, Groudon, Ho-Oh, Kyogre, Kyurem-Black, Kyurem-White, Lugia, Lunala, Marshadow, Melmetal, Mewtwo, Naganadel, Necrozma-Dawn-Wings, Necrozma-Dusk-Mane, Palkia, Pheromosa, Rayquaza, Regigigas, Reshiram, Urshifu-Rapid-Strike, Urshifu-Single-Strike, Xerneas, Yveltal, Zacian, Zekrom, Zygarde-Complete
FAQ:
Q: How many Pokémon may I mega evolve on a team?
A: You may Mega Evolve any number of Pokemon on the same team.
Q: How do Mega Stones that add types function on Pokémon that are given a secondary type equivalent to their primary type?
A: If you use a Mega Stone that gives you a secondary typing that's the same as your primary typing, you no longer have a secondary typing (ie: Altarianite Togekiss). In the case of Aggronite, any Pokémon using this stone will lose their secondary typing (ie: Aggronite Tyranitar)
Q: Why does my Darmanitan-Zen revert to its base form upon Mega Evolution?
A: Mega Evolutions cannot be based off of alternate in-game form changes, and hence they revert to their original forme.
Q: Can Knock Off, Trick, e.t.c. be used to remove a Mega Stone from its holder?
A: A Mega Stone cannot in any way removed from its holder if the holder can Mega Evolve with it, regardless of whether the holder is the "correct" species or not.
Q: What happened to Red Orb/Blue Orb and Aggronite?
A: As of this post in the USUM Mix and Mega thread, Red Orb and Blue Orb have been cut from the metagame entirely. Aggronite remains in the metagame but has updated mechanics that will now remove the secondary typing instead of adding Steel typing.
Q: What about native Mega Evolutions (like Tyranitar @ Tyranitarite)?
A: Native Mega Evolutions are only allowed if the Pokémon in question isn't restricted from Mega Evolving AND if the Mega Stone is allowed.
Q: Why isn't Dynamaxing allowed in Mix and Mega?
A: Since Dynamaxing and Mega Evolving have never been in the same game, we would have to make up any interactions that the two mechanics would have with each other. As this doesn't fit with the rules of Other Metagames, Mix and Mega will have Dynamax banned entirely.
Resources:
- Mix and Mega Resources
- USUM Mix and Mega
- Official Mix and Mega Discord
- Mix and Mega Damage Calc (by Catalystic)
- More coming soon
Council:
 beauts
 beauts astralydia
astralydia iapt
 iapt Quantum Tesseract (Leader)
Quantum Tesseract (Leader)
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							 
 
		




 
  
  
  
  
 
 
  
  
  
  
 
 
 
 
  
  
  
  
  
 
 
 
		












 
 
		 
 
		 
 
		
 
 
		
 
 
		



 
 
		




 - Both Shadow Tag and Shuckle are free now, and are worth a lot of discussion due to their roles in Gen 7 being on the more extreme end of team support. Shadow Tag has been freed due to some of its important trapping targets being removed from this generation entirely, namely support Arceus and Blissey. However, with mons such as Toxapex shaping up to be meta staples, certain cores involving Gothitelle or Gothorita could be problematic. Generally trapping as a whole is still uncompetitive, so if these mons turn out to be decent (unlike Dugtrio last gen for example), then they will likely be removed. Shuckle is also free, but depending how the meta plays out this could be kicked out again, with our general options in the metagame seeming to be more offensive, and with less priority available to secure offense's matchup against webs.
 - Both Shadow Tag and Shuckle are free now, and are worth a lot of discussion due to their roles in Gen 7 being on the more extreme end of team support. Shadow Tag has been freed due to some of its important trapping targets being removed from this generation entirely, namely support Arceus and Blissey. However, with mons such as Toxapex shaping up to be meta staples, certain cores involving Gothitelle or Gothorita could be problematic. Generally trapping as a whole is still uncompetitive, so if these mons turn out to be decent (unlike Dugtrio last gen for example), then they will likely be removed. Shuckle is also free, but depending how the meta plays out this could be kicked out again, with our general options in the metagame seeming to be more offensive, and with less priority available to secure offense's matchup against webs. 
 
		
 
 
		 - I'd say this is the best mon in the tier right now. I've mostly been using metronome 3 attacks + Recover with the occasional team using the bulky set Chazm posted earlier. Eternatus is really good at taking advantage of passivity in the tier, using most defensive mons as an opportunity to Recover its health freely and just be an annoyance in general. Its perfect coverage along with useful moves like Sludge Bomb helps this too, as it is able to fish for poisons against some checks like Gastrodon. All-in-all this mon seems to have been optimized for the meta really well, being able to fit on nearly every type of build and put pressure on nearly every type of build as well. This can definitely get out of hand at times though, so me and the other council members will be keeping a close watch on it for now.
 - I'd say this is the best mon in the tier right now. I've mostly been using metronome 3 attacks + Recover with the occasional team using the bulky set Chazm posted earlier. Eternatus is really good at taking advantage of passivity in the tier, using most defensive mons as an opportunity to Recover its health freely and just be an annoyance in general. Its perfect coverage along with useful moves like Sludge Bomb helps this too, as it is able to fish for poisons against some checks like Gastrodon. All-in-all this mon seems to have been optimized for the meta really well, being able to fit on nearly every type of build and put pressure on nearly every type of build as well. This can definitely get out of hand at times though, so me and the other council members will be keeping a close watch on it for now. - Gengar's been fairly unseen so far for me but it at least feels checkable right now, there still definitely aren't many switchins available but it lacks some initial power/bulk that could have made it a problem by now.
 - Gengar's been fairly unseen so far for me but it at least feels checkable right now, there still definitely aren't many switchins available but it lacks some initial power/bulk that could have made it a problem by now. - Ditto got a huge buff this generation it seems, with more offensive playstyles struggling to beat it a lot more both due to the limited dex and the lack of Return/Frustration. It provides a particularly nice mon to complement Corviknight, with Corv's sheer bulk tending to draw setup users as an attempt to break it, as well as Corv's access to U-turn to pivot Ditto in on mons that are already set up.
 - Ditto got a huge buff this generation it seems, with more offensive playstyles struggling to beat it a lot more both due to the limited dex and the lack of Return/Frustration. It provides a particularly nice mon to complement Corviknight, with Corv's sheer bulk tending to draw setup users as an attempt to break it, as well as Corv's access to U-turn to pivot Ditto in on mons that are already set up. 
  - Putting these together because I think they're the leading Altarianite users for the meta right now. Kommo-O stands out as one of the few viable rockers, though it can be kinda stopped by Sab Corv so it's not as ideal as we previously thought. Arcanine is an incredibly convenient mon for what we have available, with Fairy/Fire being such a good typing and anything fast with Fairy attacks (or Fairy Espeed here) being v useful at taking out the big threats. Additionally it's much harder to wall without falling back on something like Pex due to the lack of Blue Orb. These two mons provide notable utility that other Altarianite options don't really match right now, so things like Alt Lucario are less relevant as a result.
 - Putting these together because I think they're the leading Altarianite users for the meta right now. Kommo-O stands out as one of the few viable rockers, though it can be kinda stopped by Sab Corv so it's not as ideal as we previously thought. Arcanine is an incredibly convenient mon for what we have available, with Fairy/Fire being such a good typing and anything fast with Fairy attacks (or Fairy Espeed here) being v useful at taking out the big threats. Additionally it's much harder to wall without falling back on something like Pex due to the lack of Blue Orb. These two mons provide notable utility that other Altarianite options don't really match right now, so things like Alt Lucario are less relevant as a result. 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		
 
 
		 
 

