I know most of you are working on the legends but is there someone who focused on the IV breeding part? by the way incredible research everyone
1.what affects the offset when IV breeding and by how much?
As far as we know the 6 wandering NPCs in Solceon are the only things that affect it.
2. is there something inbetween SR and continue screen affecting the offset like when you see the press start message?
I don't think so.
I am asking because when I tried to click through the start of the game a bit slower and the "press start" screen flashed (normally when you press A really fast it doesn´t) my offset changed +1 ...but this could be also due to one of the NPCs moving (most of the time the pachirisu is offscreen when I´m on my lock on (offset 4 save), but sometimes I manage to catch a glimpse of it moving into the screen in the very short time between continue and grandpa click (speak to him)...I wonder what to do
6A04027D 2009 05 18 04:02:14 628 4 31 A 31 12 A A
so anyway I got offset 4 (lock on took half a day omfg) delays 620-622-624-626 but I need 628 and when I get 628 it is offset 5 which fcks everything up...
Well, you are not the first person who has reported this and some folks will abandon the spread and find another while others have fought through it and made it work.
I should mention that I have buneary running which is always on screen when getting the egg and it manages 1 step between continue-screen-and-speak-to-grandpa and I also currently have 1 cowgirl on screen but it doesn´t move (no step and no directional turn)...as I said, sometimes the pachirisu comes from the bottom and is almost non-visible (you only see a little bit of blue at the southern border of the screen)
The Buneary runs a fixed path and is not believed to affect the frame advancement at all. It's the time when a choice needs to be made about the wandering NPCs when the random number if generated.
during my lock on phase I got offset 2, 3, 4, 5, 6, 8 and 9 I think which is crazy because those NPCs are really disturbing and I couldn´t figure them out yet (I tried to get as many off screen / or not moving on my save as possible)
Off screen does not matter. If having them offscreen meant there were no RNG calls it would also mean that they could never walk back on screen, which is not the case. In short, hiding them doesn't help. Getting a save with a particular target frame is really just trial and error at this point, unfortunately,
so
A. does grandpa changing direction towards you when you speak to him affect the offset by any chance? I am locked above him right now which means he turns upward (+1?)
Doubt it, nothing random about his turn. But then you can eliminate the chance by standing to the east, as the hiding does not work.
B. do NPCs on the screen who are just standing there doing nothing affect the offset? like +1 "just because"
The ones who never move? I don't believe they have any affect.
C. does a directional turn without a step affect the offset by 1?
Yes, because it still had to ping the RNG for the next move.
D. buneary (any NPC) step is +1 or +2?
Since the general frame seems to be between 1 and 6 and there are 6 NPCs (and you can get even OR odd frame numbers) I am going to say +1. If they were +2 I think we would only see 2, 4, 6, etc frame numbers.
well I wouldn´t ask it´s just that I am hitting the delay range all the time but always get offset 5 on delay 628 I aim for :/
also mingot if you read this could you please add a feature to the next version of RNG reporter that will only list even/odd delays in the TIME FINDER? people only get one or the other, right? it would ease searching adjacent spreads (by the way the RNG reporter is absolutely genious)
Thanks :) That's on the list of things to do. Note, though, that some people do get either or without doing anything special. It does seem to run in streaks, though.
well I will research this a bit more but wanted to ask whether there is somwehere information I may have missed