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Most Generation PRNG Help / Information

Thank you all so much for your help!

This indicates that you are not using international parents and should not be generating for them.

Or you have the wrong seed. but if you are finding seeds with delays in the 600's they are probably correct.

One other thing I noticed is that you are using rare candies. If you can catch level 50ish pokemon you could always use the by stat seed finder to save those.
Really? That's... really odd. Does it check the DS' language, or the language of the game cart it was caught on? Because I'm really, really 100% certain that the game I caught it on is Japanese. I'll try it again without using International. If that doesn't work, I'll try to find a place where I can find level 50 Pokemon.
 
Something about Syberia's emloop guide I don't understand...

For this particular reset, I have to hit a delay of 696. So emloop converts that to 11.6 seconds. What I don't get is, it's impossible for me to reset my game in eleven seconds--it always takes 15-16 seconds. So how am I supposed to get 11.6 seconds with the desired delay? I've only been able to manipulate timers so I get the correct seconds, but this only takes me back to my typical delay range (620-626).

EDIT: Also, what's the status on knowledge of the RNG for fished pokemon?
 
Really? That's... really odd. Does it check the DS' language, or the language of the game cart it was caught on? Because I'm really, really 100% certain that the game I caught it on is Japanese. I'll try it again without using International. If that doesn't work, I'll try to find a place where I can find level 50 Pokemon.

It is the language of the two Pokemon you are breeding.

Are they different?
 
is there a list that shows all the natures and what pokemon go good with them?

edit: sorry. I did not want to search by pokemon and was just hoping there was some sort of list.
 
...

Get out of the wifi forum, and the forums in general every now and then.

Almost the entire point of this site are the analysis articles.

And really, ask things like this in 'simple questions' because these sorts of questions are off topic and very unwelcome here.

EDIT: Also, what's the status on knowledge of the RNG for fished pokemon?

Looks like it is always frame 4. Not even a nibbles are +1.

I guess we should really figure out what frames you actually catch fish on, too. Probably not very hard at all. I wonder if that's the other code I found after the encounter code. Hrm.
 
MinusOne, I have one bug report regarding your ShinyFinder. I find it amazing, and it really helps a lot, specially the Heads/Tails feature to filter your delay.

But the bug that I've found is this: I had this real great shiny adamant male spread, for ability 1, that your program listed as needing 0 taps and 1 flip. I do know now that this 1 flip is already accounting for the 10 flips that I do from the coin to check the spread, and that's alright.

But the part that says 0 taps is misleading, as I've found out that this spread, on RNG Reporter, asked for 11 coin flips, and said that I should go to the happiness check app, but do no double taps (which means that the spread was on frame 24). So, going straight to the point, can you make something on your ShinyFinder App that actually tells you exactly what do you need to do with the happiness checker? I've also found a spread that says that you need -1 taps and 6 flips. Wait, what? (That same spread, according to RNG Reporter at the frame 17, only need 4 coin flips and one switch to the happiness app).

So, just to be clear, any spread under frame 35 is to be considered risky right now, but since your program do not list the frame, one would always have to check on RNG reporter to be sure of not overtapping the spread.

Not sure of how you could do it, maybe just a tooltip info when you put the cursor over the taps count on the grid?
 
Thanks again for all your help.

Alright, I've tried it again with DPPt Egg ID (Normal) instead of the International option. Same results-- none of the eggs I've hatched match what's on RNG Reporter. I'm going to try to find somewhere to catch Pokemon level 50 or higher, but this will probably take a while as I have not completed this game yet.
 
Something about Syberia's emloop guide I don't understand...

For this particular reset, I have to hit a delay of 696. So emloop converts that to 11.6 seconds. What I don't get is, it's impossible for me to reset my game in eleven seconds--it always takes 15-16 seconds. So how am I supposed to get 11.6 seconds with the desired delay? I've only been able to manipulate timers so I get the correct seconds, but this only takes me back to my typical delay range (620-626).

EDIT: Also, what's the status on knowledge of the RNG for fished pokemon?
That's the exact problem I had, and was directed by Sephirona to add the difference in whole seconds to the calculated time. So if it normally takes you 15 seconds and you are aiming for 11.6 then you would add 4 seconds (but I cannot confirm if this works or not because I haven't tried since she advised me of that.)

I think Syberia needs to re-write or clarify that because it is going to be a very common occurance and it is not explained in his post of what to do when that happens...
 
Well, that's why I do find Rona's method easier to understand and to use. I can't stress this enough: there are two very different methods to use emloop, and you should try both to find the one that suits you.
 
You should probably start by adding 96 - 100 frames onto whatever your delay is, as my usual load time falls within that range. At that point, you can just try it once, see what delay you actually get, and adjust.

It has also occurred to me that I have never used an actual AR. Perhaps Sephirona's guide is better suited to AR users, who have to deal with longer delays.
 
I think Syberia's should work fine, though I haven't tried it. His math is just done in a different order.

I don't have an AR, so I wrote my guide without any influence by it and was successful without it. I just went by my normal delay - around 600 - and added extra seconds corresponding to the final value I wanted. If it's helpful for AR-users, I wouldn't know - but if any AR-user would like to give me some feedback, that would be cool :>
 
You should probably start by adding 96 - 100 frames onto whatever your delay is, as my usual load time falls within that range. At that point, you can just try it once, see what delay you actually get, and adjust.

It has also occurred to me that I have never used an actual AR. Perhaps Sephirona's guide is better suited to AR users, who have to deal with longer delays.
Ok, I'll give that a shot, but I don't use an AR. The main problem was that my target delay was only 25 or so frames higher than my usual and so equated to a time less than my usual seconds which just confused me because I just ended up with my usual delay and didn't know where to go from there.
 
Yeah, if it helps, I always use 96 as my loading time, which seems to work for me.

Added the following line to my original post, it should help with a bit of the confusion:
It would seem that my loading time is a consistent 96 frames. If you'd like to get a bit of a jump start on the process, you may start at step 1 using your target delay + 96, to save time. This is especially helpful if your target delay is not very much higher than your normal delay.
 
My target was 268 happiness taps and no coin flips. Everytime I did a tap and I thought I saw the pokemon jumped, I hit a button on the keyboard. When the charater count (in ms word) got to 266 I stopped and went to do the breeding steps. For some reason, when I got the egg, I ended up about 23 frames too early. Anyone know what happened?
 
My target was 268 happiness taps and no coin flips. Everytime I did a tap and I thought I saw the pokemon jumped, I hit a button on the keyboard. When the charater count (in ms word) got to 266 I stopped and went to do the breeding steps. For some reason, when I got the egg, I ended up about 23 frames too early. Anyone know what happened?
You needed to do 268 and you did 266...
 
Nobody replied =(

I'm trying to understand how the Wild stuff works. And I want a Shin Dratini. But how do I calculate to see if I can get it?

ID,SID: 64833,36682
Seed: 8e17029f
Method J Frame: 4697
Method 1 Frame: 4696 (?)
PID Method 1: 2272 32CE

So that will be 19. Accordig to mingots table it will be:
Slot 0: 0-19 20%

And this is the table from the website:

Fishing (Super Rod)
  • Density: 75
  • L40 GYARADOS (30)
  • L20 DRATINI (15)
  • L55 GYARADOS (40)
  • L35 DRAGONAIR (15)
  • L40 DRAGONAIR (15)
So if i understand it correctly, I will get a L40 Gyarados (30)???
 
Is there any site that clearly orders which ability is designated as '0' and which is designated as '1'? Some are obvious; like I know Smeargle's Own Tempo is 0 because Technician didnt exist last gen, so they would have to haved programmed it to '1' for 4th gen. But there are also a lot of Pokes who have had split abilities since 3rd gen, and 4th gen-only Pokes also sometimes have multiple abilities. I just want to make sure that if I'm doing this that I get the desired ability and avoid, for example, Illuminate Staryu.
 
the RNG reporter has started giving me my seconds as zero and one, they used to be 14 consistently and now it says zero or 1, how come? it always happens if i catch a raticate
 
Nobody replied =(

I have no idea how the overlays work on that chart. With the exact route I could probably help you out, assuming that is DPPt.

yes ofcourse, i press the millisecond i see the 59 change to 0 (i.e 12:5:59)

I am guessing that you are checking your initial seed. If the seconds are incorrect then you entered something into RNG Reporter incorrectly. Minutes, Days or Month.
 
Concerning Wild Eep's "formula" for predicting encounters for Method J

I'm going to attempt to do a capture for a LG insert pokemon (Magby). On this website Magby is not listed until the third list under Stark Mountain, so am I to assume that is the encounter list when LG is inserted?

Also, earlier, after having already missed my target species once (got a Buizel instead of an Electrike) I tested out this formula. So for testing purposes, I used the frame I flipped for (Frame 1002), and thus used frame 1001 in Method 1, took last 4 digits of that PID, etc. etc. Then, since Electrike is a swarm poke, and I didn't see it listed until a lower list, I used that "slot" list to try to match up what species I should have gotten. It didn't match up.

Sorry this is a bit convoluted, but what I'm trying to ask I guess is if there's an explanation for why this didn't match up with the species I'd actually gotten. It's not that relevant since I did end up fluking my species on the next frame up, I was just curious, and also I figured this observation could be somehow helpful to the research since I haven't seen any coverage on swarm pokemon.
 
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