Uhhh... what?EDIT: I have 9.96.6... still the same bug.
According to #smogonwifi, 9.96.5 Beta is the latest.
Uhhh... what?EDIT: I have 9.96.6... still the same bug.
Any chance you could furnish it? I found the XP version, but intuition tells me it's a lot slower than the normal version.Oh, I guess you haven't stumbled upon 9.96.6 yet...
Well I did... better ask Kaphotics or Hozu about it :)
Technically speaking, this thread is for help with the RNG process.Is HP Ice better than HP Fire for a Modest Magnezone? Currently Rnging a Sturdy Magnemite for the frontier, with the moveset being something like:
Thunderbolt
HP Ice/Fire
Signal Beam
Flash Cannon
Trying to set up Soul Silver for some RNG-ing, but I can't seem to get Professor Elm to recognize my Togepi. I've tried using one from my copy of Heart Gold, but it still doesn't seem to work. Any suggestions?
Why not try using Irwin instead of Elm?
He doesn't have any requirements to be unlocked. Just need to get to Route 34, i.e. after the/before the 3rd Gym Battle.
Erwin is the same as Elm, just available earlier in the game.Sorry, I'm still trying to understand the whole gist of RNG-ing... if I can't call Elm, I wouldn't be able to use the sequence from Elm in order to confirm that I'm on the correct seed right?
How many frames would pass by calling Irwin?
Thanks.
I've hit the starter on the specific frame, but it wasn't shiny unfortunately. Then, I looked up one of the more popular R/S RNG videos:This means that you are guaranteed to find a shiny Pokemon on the exact frame on which your ID values were generated. Therefore, if you find a desirable IV spread in the lists above, just aim for that frame when you start your adventure.
quote
Thanks for the confirmation - it turns out I miscalculated the binary values when I was doing SID calculation, and when I was going over it again it did turn out to be 29292. I was initially under the impression that TID and SID were generated on different frames before understanding why exactly the two frames in question both share a hex (A455); I should read the documentation closely next time, for I skimmed over the mathematics portion.I can confirm that, if you follow the R/S RNG page, the frame before your ID frame will be the one that is shiny. So, let's say you wanted to make your frame of 23754 shiny. To do so, you would have to aim for frame 23755 for your ID's (you can check if you hit that frame by checking if your TID is 42069, as per the guide--this TID corresponds to the last 4 digits in hex of the PID on frame 23755). However, the frame that will be shiny will be 23754, and your SID would be found using that frame. So in this case, your TID would be 42069 and your SID would be 29292 (726C in decimal). If you plug in these values into the Reporter, you will see that frame 23754 is in fact shiny. Hope that makes some sense. Let me know if it doesn't and I'll try to clarify.
Hmmm... I'd guess this works very similarly to Mewtwo. Try using a frame delay of 0 (so just hit your normal frame), and if that doesn't work, try a frame delay that corresponds to the length of the special effects (if there are any in Sapphire.) The latter method is kind of similar to Sweet Scenting.I was in the process of uploading screen shots when I decided I would rather spend my time getting a rng starter through method 1 on pokemon sapphire (jpn) version instead. After a while I ended up hitting my target ID/SID frame (4190), and then hit my shiny frame (4189) getting myself a nice shiny treecko. I've managed to get all the way to Kyogre since then, and want to get a shiny Kyogre however I've encountered a new problem. On the smogon guide for r/s rng it says the frame delay between encountering kyogre and it selecting a final frame is 654 frames, so I subtracted that from my shiny frame for (3535) as a target. What nobody seems to know though is when/how to actually encounter him. In emerald you just save one tile away, and then walk into the next tile after the timer is up, letting it automatically start the battle. However, in sapphire it brings up a text box you need to clear; is that factored into the delay listed on the smogon guide? Or can you wait at the text box for the timer to reach '0:00' and than select with 'A' to start the battle?
How am i supposed to calibrate eontimer for use on an emulator?
I thought you could just ignore the actual duration of the first countdown and put the target second in the record movie function beforehand, only to wait for this countdown reach 0 when you press start; However the epk pattern i hit this way never appears in the adjacent finder.
I meant gen4. I just realized that the start time is the time you go into the overworld and as such is correlated to the delay, so the method i mentioned above is incorrect.Is it for C-Gear Abuse? Then just enable the frame counter via- View->HUD->Frame Viewer.
For Standard SEEDs, just use the built in Movie function.