Maybe your favorite mon becomes viable. Maybe new cores become good and you find something you love. But certainly, you will get to see new, cool, and fun things on ladder.
Removing Tera will do a lot of good for the tier. Hyper Offense has been so good that it's come at the cost of other teamstyles being much less viable. Everybody should be able to have a fair shot with their favorite teamstyle. Banning Tera would bring the various teamstyles back into balance. This would necessarily make more mons viable. Banning Tera would give you more options in the teambuilder.. Banning Tera would ensure that skill is the deciding factor in matches.
I kept the things in bold bc that's what you highlight for the people.
and what I wanted to keep.
"maybe your favorite mon becomes viable" looks like a measly promise for the people that will lose Garganacl, Glastrier, for the price of "haha u cant kill slowking galar now", and that can be done even with Tera allowed, I got wins against decent players with, most notably:
-Gorebyss (Tera Water Surf Surf Under Rain 2HKO Pink blob. Both of them.)
-Overqwil (SD+ *swift swim + Gunk Shot hits quite hard, very hard, add to that Z water to get rid of tyranic Lando-T and Corv who want to control the mass)
in rain,
-Musharna (haha stored power haha funni)
in what I personally would define as BO, up to interpretation,
-Glastrier (While I shall reckon that Tera+Tera Blast are essential part of its glory, it's a top efficiency TR abuser, what I'd define as Viable, even in a Tera Meta)
-and I feel like the options are varied asf, I dont think it's fair to put it behind a "maybe"(it will be viable) and an "if"(tera gets banned)
"new, cool and fun things" is continuously getting seen on ladder, it just doesn't get the cut beause the new things are often discount [meta mon] that dont do anything better than said meta mon
"everybody should have a fair shot" is the craziest take I've seen on this thread since I'm back, even if I saw people saying ghold would calm down offense. On ladder at least, I didn't sign up in ND OU tours for some time now, you do not know what to expect speaking of archetypes. it could be Weather, Terrain, Hstack, Stall, everything. TR ban will actually Make TR nearly nonexistent, back to the old formula of "dangit I should play doubles", yu know, not very "fair" as you say, and I fail to see which archetype exactly suffers so greatly from Tera. Glowking is doing glowking things except if valiant is unpredictably SD knock, but TB Ground Moth, who isn't OHKOing and is predictable is the problem apparently.
No archetype is broken, none has ever been. ORAS Stall was broken until we banned Msab. SV HO is "broken" (I cannot talk from objective standpoint, I just dont find it any difficulter to bea than stall or Sand) until we ban the more Broken threats, things really broken, like I've heard Kyurem and Waterpon (not that I agree with it, but still).
Again, a hell lot of mons have real potential to be viable now, they are just underexplored
Lastly I assure you Skill is the deciding factor in victory, it always has been except in Shaymin-Sky Era, and hopefullly will always be. not my fault if Non proto atk Great tusk Close Combat Cannot OHKO Untera'd Glastrier, because Hatterene blocked Hazards on my side of the field. I remark that in High ladder people find ways of setting hazards despite hatterene, let it be Skill swap Deo-D, Mold breaker excadrill, stone axe and ceaseless edge, or predicting when it will suicide/switch out. It's skillful Hazard setting. Skillfull play Around Tera is finding the Low-risk play that lets you keep your mon alive/kill ur opp folloxing which is ur priority. I feel like if anything makes Tera that strong, it's that it doesn't use up an item slot. otherwise Tera would be Glorified Z-moves.
anyways allat to say this propaganda is fake and hypocritical