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Metagame National Dex UU Metagame Discussion - Porygon-Z Banned

I will hit you up with a couple of noms b/c mareanie told me too.
:empoleon: => A- / A
Empoleon lost a bit of its niche when manaphy got banned, but its still really good. I find myself slapping on mvenu + empo on a lot of teams simply because it covers a lot of the metagame, in addition it has incredible utility being a bulky water and bulky steel in one, checking stuff like moltres, providing rocks and defog.
Empoleon @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock / Defog
- Scald
- Protect
- Toxic
N_Mareanie shiny empo is the goat you better not disagree
:venusaur-mega: => S
This was already a reasonable nom when drei and manaphy was here but now since they're gone mvenu is really splashable and its good as well. It checks a good amount of pokemon like Terrakion, breloom, washtom, etc.
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 152 Def / 104 Spe
Bold Nature
IVs: 0 Atk
- Leech Seed
- Hidden Power Fire / Giga Drain / Earth Power
- Sludge Bomb
- Synthesis
:slowking: => UR
manaphy is gone so its lost its niche
:haxorus: => A-
This thing is actually really good. Almost nothing switches into it and SD sets absolutely demolish fat. Ddance sets also have a reasonable niche being better vs offense but I'd put that set at B+. However haxorus at +2 or even banded just bops everything.
wall of calcs:
+2 252 Atk Mold Breaker Haxorus Devastating Drake (190 BP) vs. 252 HP / 252+ Def Venusaur-Mega: 423-498 (116.2 - 136.8%) -- guaranteed OHKO
+2 252 Atk Mold Breaker Haxorus Devastating Drake (190 BP) vs. 252 HP / 0 Def Empoleon: 378-444 (101.6 - 119.3%) -- guaranteed OHKO
+2 252 Atk Mold Breaker Haxorus Devastating Drake (190 BP) vs. 252 HP / 248+ Def Hippowdon: 436-514 (103.8 - 122.3%) -- guaranteed OHKO
+2 252 Atk Mold Breaker Haxorus Devastating Drake (190 BP) vs. 164 HP / 0 Def Scizor: 339-399 (105.2 - 123.9%) -- guaranteed OHKO
+2 252 Atk Mold Breaker Haxorus Devastating Drake (190 BP) vs. 252 HP / 252+ Def Alomomola: 564-664 (105.6 - 124.3%) -- guaranteed OHKO
+2 252 Atk Mold Breaker Haxorus Devastating Drake (190 BP) vs. 248 HP / 0 Def Celesteela: 331-390 (83.3 - 98.2%) -- 68.8% chance to OHKO after Stealth Rock
+2 252 Atk Mold Breaker Haxorus Devastating Drake (190 BP) vs. 248 HP / 8 Def Sableye-Mega: 556-655 (183.4 - 216.1%) -- guaranteed OHKO
+2 252 Atk Mold Breaker Haxorus Devastating Drake (190 BP) vs. 252 HP / 144+ Def Buzzwole: 415-490 (99.2 - 117.2%) -- 93.8% chance to OHKO
+2 252 Atk Mold Breaker Haxorus Devastating Drake (190 BP) vs. 252 HP / 252+ Def Eviolite Gligar: 315-372 (94.3 - 111.3%) -- 68.8% chance to OHKO
It also has fantastic coverage options in Close Combat, Earthquake, and Poison Jab, and even first impression if ur running band.
Haxorus @ Dragonium Z
Ability: Rivalry
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance / Dragon Dance
- Outrage
- Close Combat
- Earthquake / Poison Jab
EQ bops stuff like jirachi and doublade while poison jab snags sylveon who can otherwise 1v1.
:hippowdon: => A+
this really needs no explanation hippo is a fantastic blanket check to phys attackers it also has rocks and recovery it also is splashable also screw terrak
Hippowdon @ Rocky Helmet
Ability: Sand Stream ( can go sand force if paired with mvenu)
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind / Toxic
- Slack Off

use haxorus more [:
 
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Mini VR update before DLC! This update will only cover recent drops / unranked Pokemon that were in desperate need to get ranked. The reason it's such a small update is because of the fact that we just got through some huge tiering changes (7 drops, 4 bans), and DLC will drop in a bit, with shifts being relatively soon afterwards. After all that is over, we're expecting the tier to have finally settled in more comfortable place for us to have a an actual good VR update that won't have to change within 2 days again.

Anyways, here are the changes.

:tyranitar-mega:--> A+
:tyranitar:--> A
:rotom-wash:--> A
:bisharp:--> A-
:tapu-bulu:--> B+
:rillaboom:--> B+
:zygarde-10%:--> B
:ditto:--> B-

:tyranitar-mega:
Mega Tyranitar has quickly established itself as one of the most threatening sweepers in the metagame. Its phenomenal defenses, which makes it practically impossible to revenge kill from full, as well as its sky high attack, makes it an unmatched sweeper in todays meta. Even designated physical walls like Hippowdon need to be at complete full to not risk getting 2HKO'd by an Ice Punch. Besides sweeping capabilities, Mega Tyranitar is also a fantastic Rocker, having a great matchup against most hazard removers in the tier.

:tyranitar:
Tyranitar has quickly shows how well it fits on teams as a fantastic check to many special attackers in the tier. The Chople Berry Sp.Def set has been the most popular so far, as it is able to act as an amazing 1-time-check to Pokemon like Gengar, Alakazam and Thundurus-Therian (bar Fightinium Z). Being able to Pursuit trap is also extremely valuable in itself. Outside of this, Choice Band also has amazing breaking capabilities in the tier. Tyranitar is a great Pokemon in the tier, thus has been places in A.

:rotom-wash:
Rotom-Wash has also been placed in the A rank because how solid it is at doing its job. It has an unmatched matchup against most hazard setters in the tier, being able to basically remove hazards against every single one of them while beating them at the same time, barring Seismitoad. It forms great VoltTurn cores in the tier with Pokemon like Jirachi, and fits on most BO / Balance teams running around now.

:bisharp:
Bisharp is starting off in A- because of its solid presence on offensive teams right now. Swords Dance boosted Knock Off and Iron Head can be extremely hard to switch into, and it's an amazing switch in on Defoggers on (hyper) offensive builds, which the tier lacked previously. However, Bisharp could drop in the future, with Pokemon such as Cobalion, Keldeo and Infernape getting more use in the tier than before, and Buzzwole catching on as well. However, it remains a solid drop as of now and sits fine in A-.

:tapu-bulu:
Everyone luckily realized offensive sets are near garbage in a tier where Mega Venusaur / Amoonguss / Celesteela / Skarmory are nearly on every team right now, but it was quickly realized that Tapu Bulu has pretty good defensive utility. Its good special bulk along with passive recovery from Grassy Terrain allows it to check a multitude of special attackers such as Mega Diancie, Keldeo, Alakazam and Xurkitree to name a few. It still struggles with some meta trends, and thus will reside in B+.

:rillaboom:
Rillaboom has been put in B+ because of its great offensive capabilities. It poses a great threat to the popular Mega Venusaur + Empoleon core right now, as unlike Tapu Bulu, Rillaboom can actually hit bulky grasses with Acrobatics. Grassy Seed + Grass Surge allows it to set up on some physical attackers like Breloom more easily, and prevents it from getting revenge killed from the likes of Weavile and Scizor as easily. The Hydreigon ban also helped Rillaboom, as it can now run Knock Off > Superpower 100% of the time to hit Latias and Doublade. Choiced sets aren't also too shabby, because of its access to U-turn.

:zygarde-10%:
Nothing much to say but that most ground resists right now (Celesteela, Rotom-Wash, Skarmory) get fucked by this thing. You only need Thousand Arrows and the occasional Extreme Speed to revenge kill a weakened Weavile or Alakazam. You can easily get away with running both Toxic and Glare to cripple common switch ins like Hippowdon, Alomomola and Mega Venusaur. The speed tier is also pretty great, allowing it to act as a good revenger against the likes of Mega Diancie and Gengar.

:ditto:
Ditto is Ditto, but in a tier where some setup sweepers are super prevelant (Salamence, Mega Gyarados, Mega Tyranitar, Xurkitree, Scizor, Scolipede) it can find itself on some teams in the meta to act as a check-em-all slot. B- for now.


And now for fun, let's have some discussion points...
:scizor:A --> S
:kyurem:A --> A+
:infernape:B+ --> A-
:gyarados-mega:A+ --> A
:diggersby:A- --> B+

See you all in a few days with DLC!
 
:infernape:B+ --> A-

Infernape is in such a good fucking spot right now. It is no surprise that Infernape loves to come in and wreck havoc on many team styles. Sets like SD Z and Nasty Plot Z are able to completely blow holes in teams right now due to Venusaur + Bulky Steel cores existing, eradicating Hippowdon, etc. Those aren't even my favorite sets personally, Mixed with Slack off is fucking great right now. Being an alright switch in to shit like and unboosted Bisharp or banded Scizor bullet punches. You can opt to run Gunk over Grass Knot if you really want to nail both Sylveon and Primarina in the same slot. Banded and Scarf sets are still just as deadly they click stab moves and get results basically.

I want to shine light on a more niche set but it's actually hella fire. This set is a bulky take on infernape, this set if you REALLY need a good Bisharp, Scizor and Weavile switch in is pretty reliable. Rocks is not mandatory btw, you can run Wisp there and if you want you can run Fire Punch with iron fist over CC or Flare Blitz with Blaze over CC. Taunt is also an option but you kinda want those moveslots for other shit. The Evs on the set are for the most physical bulk possible and speed creeping base 70s with positive nature since u hit 263 speed.
 
With the DLC upcoming in a few days i wanna go through a few things that the mons down here get that i feel is somewhat relevant.

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The only thing Scizor gets that i feel is somewhat valuable is Psycho Cut. Now Scizor already has pretty outstanding coverage on its CB set. Having Steel/Bug/Fighting/Dark coverage which hits most stuff in the current meta for good damage or cripples major issues for Scizor like Steela and Skarm. But Psycho Cut is pretty good for Scizor, obtaining a 2hko on Mega Venusaur after rocks, 2hko Guss, hitting bulky fighting types. Now it may not 2hko Buzzwole but it has a fairly generous crit chance so it's not a bad option to fish a crit on Buzz since it's not doing much back. Though dropping superpower is really bad since it leaves u vulnerable to being walled by steel types.


mienshao.png

Mienshao is getting Close Combat which is much more reliable then High Jump Kick when it comes to an AV set with regen. Seeing how HJK doesn't benefit from Regen sets besides higher damage i can see CC being much better. Not risking a 50% recoil is fire especially when your job is to constantly pivot in. Sadly Mienshao isn't that good and is dealing with SEVERE competition from other much better fighting types when it comes to offensive sets. Conk, Breloom, Infernape and even Lucario all have their benefits i feel over Mienshao at the moment.

kingdra.png

Listen, Kingdra gets Hurricane. Manual rain is shit but it's better than Ice Beam cause it hits harder. Confuse hax is also kinda funny ig.
 
We have the list of the returning Pokemon in the DLC, and here are the new moves for our metagame.
:sandslash: Amnesia, Leech Life, Work Up, Throat Chop, Drill Run, Pin Missile, Agility, Spikes
:wigglytuff: Screech, Draining Kiss, Play Rough, Self-Destruct
:golduck: Muddy Water
:poliwrath: Muddy Water, Drain Punch, Reversal, Close Combat, Darkest Lariat, High Horsepower, Liquidation
:politoed: Muddy Water, Screech, Weather Ball, Uproar, Ally Switch, Liquidation
:alakazam: Power Swap, Speed Swap, Imprison, Nasty Plot, Stored Power
:tentacruel: Cross Poison, Brutal Swing, Venom Drench
:exeggutor: Magic Leaf, Psycho Cut, Bulldoze, Future Sight, Calm Mind
:exeggutor-alola: Magical Leaf, Breaking Swipe, Power Whip
:marowak: Swift
:marowak-alola: Swift, Fire Spin, Imprison
:kangaskhan: Beat Up, Assurance, Hydro Pump, Swift
:starmie: Psycho Cut, Agility
:pinsir: Reversal, High Horsepower, Swift, Body Slam
:tauros: Revenge, Assurance, Reversal, Megahorn, Close Combat, High Horsepower, Throat Chop
:dunsparce: Helping Hand, Amnesia, Stored Power
:heracross: Assurance, Smart Strike, Spikes, High Horsepower, Swift
:skarmory: Sand Tomb, Body Press
:slowking: Imprison, Weather Ball, Mud Shot, Psychic Terrain, Hydro Pump, Stored Power, Liquidation, Razor Shell, Muddy Water
:scizor: Assurance, Psycho Cut, Cross Poison, Sand Tomb
:blissey: Stored Power
:kingdra: Liquidation, Breaking Swipe, Hurricane
:miltank: Charm, Heavy Slam, High Horsepower, Body Press
:exploud: Hydro Pump
:sharpedo::sharpedo-mega: Close Combat
:luxray: Electro Ball, Play Rough, Psychic Fangs, Agility
:lopunny: Mega Punch, Mega Kick, Payback, Assurance, Low Sweep, Play Rough, U-turn, Acrobatics, Reversal, Close Combat, Aura Sphere
:lickilicky: Hydro Pump, Body Press, Self-Destruct
:porygon2::porygon-z: Power Swap, Guard Swap, Speed Swap, Eerie Impulse
:scolipede: Hex, Endure, Assurance, Cross Poison
:lilligant: Pollen Puff, Solar Blade, Grassy Terrain, Leaf Blade
:krookodile: Endure, Mega Punch, Mega Kick, Revenge, Body Slam, Close Combat, Darkest Lariat, High Horsepower
:zoroark: Swift, Revenge, Assurance, Hex, Sludge Bomb, Endure, Mega Punch, Mega Kick, Encore
:emolga: Solar Beam, Swift, Eerie Impulse, Endure, Energy Ball
:amoonguss: Pollen Puff, Hex, Grassy Terrain
:mienshao: Mega Punch, Mega Kick, Revenge, Agility, Focus Energy, Close Combat, Assurance, Brutal Swing, Blaze Kick
:bouffalant: Assurance, Body Slam, Endure, Close Combat, High Horsepower
:talonflame: Swift, Endure, Fire Spin, Hurricane
:dragalge: Endure
:dedenne: Electric Terrain, Endure, Electro Ball
:klefki: Misty Terrain, Endure, Stored Power
:lycanroc: Endure, Play Rough, Giga Impact, Sandstorm, Rock Blast, Close Combat, Psychic Fangs, Swift, Assurance, Agility, Tail Slap
:lycanroc-midnight: Endure, Play Rough, Giga Impact, Sandstorm, Rock Blast, Close Combat, Psychic Fangs, Mega Punch, Mega Kick, Revenge, Payback, Low Sweep, Tail Slap
:lycanroc-dusk: Endure, Play Rough, Giga Impact, Sandstorm, Rock Blast, Close Combat, Psychic Fangs, Focus Energy, Work Up
:lurantis: Magical Leaf, Bullet Seed, Endure, Psycho Cut, Cross Poison, Grassy Terrain
:comfey: Charm, Bullet Seed, Encore, Stored Power, Pollen Puff
:palossand: Mud Shot, Brine, Endure

1592404140686.png

(will update post later with other stuff)
 
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Not going to lie. This DLC release has been a mindfuck for this tier, seeing how so much stuff got movepool additions and some of the movepool additions were actually a lot better than i first had in mind. I'll go over some mons that got some pretty huge buffs in this DLC.

1592496671486.png

Edit: Krookodile doesn't get Flip Turn. Krookodile ur still mid. Everyone F in the chat for Krookodile :(

1592497107388.png

Scizor was really dumb before and now it's actually disgusting now. The addition of Dual Wingbeat to it's movepool lets it completely blow through the various checks it had before to its Banded set. This lets it comfortably OHKO Buzzwole, a chance to OHKO Venusaur after rocks and deal a good amount of damage to Moltres. Scizor still has its countless other sets and quite literally can beat most if not every mon on the VR list with one of its sets. Either it be Bulky SD or Buginium SD along with double priority sets on HO teams. Have fun prepping for this demonic mon smh.

1592499421791.png

Zammer got Expanding Force. This move along with Nasty Plot literally decimates every team that is not carrying Alolan Muk, not to mention you can't priority kill the mon with Sucker Punch or Bullet Punch due to terrain. So you're kinda forced to sack a mon and bring in a naturally faster mon or a scarfer to revenge it. This mon is probably going to get banned but for the time being just know it is pretty crazy.

Though i want to shed some light on the potency of Expanding Force itself. Getting a 1.5x boost in terrain and letting most psychic types you pair with Indeedee (and Indeedee itself to an extent) completely blow holes through teams with some set up. A good amount of mons get it but imo only a few are viable. The only other one that is viable is probably Mega Garde??? If anyone has success with another one just post the mon ig.

1592500058856.png

My son got a pretty cool buff. Rising Voltage in terrain hits a base power of 140 and you add in stab you hit some pretty high number. All you need to do is set up Nasty Plot and completely dismantle the entire meta with your coverage, carrying grass knot for hippo and ttar is great and psyshock is good coverage to hit Venusaur mainly. But Rising Voltage after a Nasty Plot is able to destroy many team styles! Only thing that is cucking raichu is shit defenses which Scizor and many other priority users clean it up after u take self life orb chip. It may not be a top meta threat but it's definitely something that is very threatening.

1592501241933.png

Keldeo got Flip Turn. For choiced sets this is pretty cool and lets you gain momentum off of Mega Venusaur mainly. It's a slight buff but probably wont be seeing much usage since CM Z sets are so much more consistent than choiced sets.
 
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Screenshot 2020-06-19 at 03.07.12.png

Alakazam has been quickbanned from National Dex UU.
:SS/Alakazam:

:alakazam:
Alakazam basically got quickbanned because of the fact that it getting access to Nasty Plot made it basically unreasonable to prepare for in this tier. The only actually consistent check in Alolan Muk (because of Pursuit) gets worn down way too fast by the likes of hazard and having no reliable recovery. Teams such as Indeedee + Alakazam were already shown to be pretty hard to deal with, considering that Psychic Terrain basically invalidated all forms of priority acting as a method to revenge kill Alakazam. Furthermore, the new move in Expanding Force limited counterplay even further, as even Blissey wasn't able to properly check it anymore. Alakazam was deemed too unhealthy and centralizing in the tier and has been quickbanned.
 
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Following the recent Alakazam quickban, the council has noticed the extreme amount of difficulty to properly build in this meta. There are a lot of threats in the tier, some more threatening than others, and it is practically impossible to be able to reasonably prepare for all of them. This has lead to the decision to vote on some Pokemon before shifts are coming out, as we believe this will greatly improve the tier's current state. We went back and forth on what to vote on exactly, but ultimately we decided to vote on both Thundurus-Therian and Scolipede. And here are the results:

Screenshot 2020-06-21 at 23.39.49.png

Scolipede & Thundurus-Therian have been quickbanned from National Dex UU.
:SS/Scolipede::SS/Thundurus-Therian:
:scolipede:
Scolipede was banned due to the high amount of games it easily sweeps with Swords Dance + Speed Boost. Z-Aqua Tail was able to break through most of its designated checks at +2 (Hippowdon, Celesteela, Scizor), while still having a great STAB combination of Megahorn + Poison Jab to hit most of the remaining 'mons in the tier, and Earthquake was also used occasionally to hit Empoleon. It was often paired with Magneton which could easily trap Celesteela & Skarmory so Scolipede could even have more of a field day. Offensive checks nearly didn't exist because of the fact that Speed Boost made it impossible to revenge kill outside of super strong priority, and Scolipede would need to get chipped quite some to be in range for that. All in all, Scolipede was far too restrictive in teambuilding and way too oppressive in practice to maintain a healthy status in the tier, and thus has been banned.

:thundurus-therian:
Thundurus-T was banned because of the fact that there was basically zero consistent counterplay in the tier. Nearly every bulkier build in the meta got utterly destroyed without being able to actually do anything. Staples on bulkier teams like SpDef Chople Berry Tyranitar couldn't even stand up to this monster, as it got KO'd by a +2 Fightinium Z without any chip. Offensive counterplay existed, but there nearly was ever a moment to bring them in safely, thus forcing you to sack a Pokemon to get it in safely. Agility sets were also used sometimes, giving Thundurus-T a phenomenal matchup against offense and even further limiting offensive counterplay. Thundurus-T was deemed too restrictive and powerful and has been deemed quickban worthy by every council member.


We'll now wait patiently for upcoming shifts, when we'll likely get some cool 'mons like Zarude and Galarian Slowbro. Hopefully we can get out a VR update too sometime after shifts, and the council also has some tiering announcements for after that. Stay tuned and have a great day!
 
Are these pokemon (Scolipede and Thundurus-Therian) ever going to get a retest at some point? I miss the glory days of Thundy-T HO.

Speaking of Hyper Offense I feel like these 2 bans will be the ones to make its viability drop like a rock in deep water. They lose 2 of their best sweepers, and Mega Gyarados doesn't feel that reliable anymore imo.
 
Are these pokemon (Scolipede and Thundurus-Therian) ever going to get a retest at some point? I miss the glory days of Thundy-T HO.

Speaking of Hyper Offense I feel like these 2 bans will be the ones to make its viability drop like a rock in deep water. They lose 2 of their best sweepers, and Mega Gyarados doesn't feel that reliable anymore imo.

Some time in the future we might plan on retesting Thundy. But don't get your hopes up, both of these were very very restricting to build for and it would have to be far down in the future for a retest to happen. I personally don't see a point for retesting something blatantly too strong for the current meta to handle.
 
1592874138561.png
——> A+
Kyurem) @ Metronome
Ability: Pressure
EVs: 56 HP / 196 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Freeze-Dry
- Earth Power
- Roost
I feel like Kyurem has counters that are really bad against its other set. For instance jirachi can do well against kyurems metronome set as it doesn’t have a powerful boost right away. Switching it into the specs variant can lead to a huge momentum boost for the Kyurem player, as they now weakened jirachi and they might already know if jirachi is scarf or not since leftovers might have triggered. The metronome variant does well against thing like Blissey which can walk the specs set really well but might lose a lot of pp against the metronome set. Because of the variation between these sets a well played Kyurem can play like the other set and trick the opponent into switching into a counter. I think that Kyurem is A+ because of this.
 
View attachment 256426——> A+
Kyurem) @ Metronome
Ability: Pressure
EVs: 56 HP / 196 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Freeze-Dry
- Earth Power
- Roost
I feel like Kyurem has counters that are really bad against its other set. For instance jirachi can do well against kyurems metronome set as it doesn’t have a powerful boost right away. Switching it into the specs variant can lead to a huge momentum boost for the Kyurem player, as they now weakened jirachi and they might already know if jirachi is scarf or not since leftovers might have triggered. The metronome variant does well against thing like Blissey which can walk the specs set really well but might lose a lot of pp against the metronome set. Because of the variation between these sets a well played Kyurem can play like the other set and trick the opponent into switching into a counter. I think that Kyurem is A+ because of this.
Good set, i generally like Boots over Metronome for fairly obvious reasons. But main reason i don't think metronome is not too good is that it can easily get reset if the opponent clicks protect. In most scenarios you're probably better off running boots for the sake of being able to not give a shit about hazards. Also Kyurem pretty much pp stalls bliss in the long run with pressure, but Metronome is definitely a serviceable item.

Onto what i mainly want to talk about. I want to mainly talk about how good i find DragMag to be currently. Now, Magneton was already really valuable for any core that needs annoying bulky steels removed or a mon with the ability to trap any Scizor that thinks they will get away with Bullet Punching your team into the 6th dimension. But in my opinion what helps Magneton even more is the addition of Steel Beam to its moveset. The ability to lure in stuff like Latias, Mega Venusaur or ground types and delete them instantly is a great addition to its Specs set. Though i want to say Flash Cannon is still EXTREMELY viable due to consistent damage output (and spdef drops that can happen), not to mention it doesn't cut into Magneton's longevity like Steel Beam would. Magneton enables so many strong dragons in the tier to quite literally do what they please! Try out DragMag when you get the chance! (Also Dragalge is actually not even that bad, it has flip turn which lets its specs set pivot out on steel types and let magneton trap them. Making a really neat momentum core.)
1592955598765.png
(
1592956325965.png
,
1592956337608.png
,
1592956352494.png
,
1592956386722.png
, etc)

Edit: I had a few games with a Magneton + Dragalge team. I'll get some replays and share them in this post when i can get some more games with it.
 
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I don't think i give NP Z Gengar + Bisharp enough credit on sticky web HO teams. This core singlehandedly can deter so much hazard removal and bring some really insane offensive presence that can easily destroy any team that gives them free turns of set up. Z Gengar is basically the embodiment of "claims a kill after a boost" type deal here. MS3D has been shoving this mon in my face for the past 2 months and i finally have been enlightened.

https://pokepast.es/46f699bc91aeae00
 
Shifts are coming tomorrow! There should be a post out tomorrow to announce what rose and what dropped for the tier! Though the tier currently is doing very good despite a few threats that can be quite annoying for teambuilding. But a spoiler for drops tomorrow is that we might be getting Lele which will be a very welcome addition to the tier. Making a nice pairing with Keldeo, being able to annihilate venusaur, latias and Malt while Keldeo is able to pressure steel types that would annoy lele.
 
IMO it's gonna be pretty funny if it ends up being the case that the only Tapu that isn't NatDex UU next shift is Fini which for a long while was considered the worst Tapu last gen.

Regardless I could also see Rapid Strike Urshifu being here as well which could a nice physical Keldeo of sorts with access to moves like U-turn and such. We're also very likely to get Zarude and Galarian Bro which I don't think will be too good but I might be wrong.
 
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