Nature Swap (Now playable!)

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Some ideas that I have:

Chansey@Eviolite
Relaxed Nature, 252Def/252SpDef/4Spe
Natural Cure ability
-Seismic Toss
-Soft-Boiled
-Toxic/Thunder Wave
-Stealth Rock/Heal Bell/Wish

Same Chansey as usual, but it trades its disgusting 5 Defense for a solid 50 Defense. Coupled with Eviolite
and Chansey's stupidly high HP you get one of the sturdiest walls in history.

Landorus-T@Choice Scarf
Jolly Nature, 252Atk/252Spe/4Def
Intimidate ability
-Earthquake
-Stone Edge
-U-Turn
-Superpower/Knock Off/Explosion

Standard Lando-T but with 105 Speed instead of 91. Pretty neat.

Latias-Mega@Latiasite
Naive Nature, 252SpAtk/252Spe/4SpDef
Levitate ability
-Psychic/Psyshock
-Draco Meteor
-Roost
-Thunderbolt/Ice Beam/Defog/Earthquake/Healing Wish

It's very versatile and can do a lot of things. Bulky, fast, hits hard, has reliable recovery, has a vast movepool.
It can stick to any team and still do work. A Calm Mind set can be used.

Absol-Mega@Absolite
Modest Nature, 252SpAtk/252Spe/4Def
Justified ability(as regular Absol)
-Fire Blast
-Dark Pulse
-Thunderbolt
-Ice Beam

The moves are a bit random but come on, we can't possibly overlook Absol's fantastic Special movepool. Pursuit and Knock Off can also be used. Foul Play may be an option.

Crawdaunt@Life Orb/Lum Berry/Focus Sash
Jolly Nature, 252Atk, 252Spe, 4Def
Adaptability ability
-Dragon Dance
-Knock Off/Crunch
-Aqua Jet
-Crabhammer/Waterfall

Crawdaunt has always been tormented with a low speed cutting into its amazing power but with a Jolly nature this
problem is solved! Crawdaunt now hits 508 Attack and 459 after a single DD boost and that's more than capable of sweeping.
It would normally be outclassed by Jolly MegazardX(actually it is but let's overlook that) but Crawdaunt has access to
Adaptability, allowing our lobster to really hurt stuff, especially with Life Orb.
 
Me and SpartanMalice played a game just now, had a bug also- Azumarill was hitting off of its regular 50 atk stat rather than its new 80 atk stat with naughty nature (turn 51.. fuck you chansey): http://replay.pokemonshowdown.com/aqua-natureswap-948


just from playing/seeing a few games it seems like chansey is going to be meta defining- just knocking off eviolite isnt enough, it still is a mega tank on both sides and still eats things like megagross meteor mash. Bring your gliscors and medichams folks o_O

edit: this seems like a nice stall/balance asset, checks azumarill nicely and is a decent slow pivot and phazer while still hitting hard.



Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Volt Switch
- Roar
- Overheat
- Hidden Power [Ice]

-1 252 Atk Aggron Earthquake vs. 252 HP / 252+ Def Mega Manectric: 76-90 (22 - 26.1%)
-1 252 Atk Aggron Head Smash vs. 252 HP / 252+ Def Mega Manectric: 84-100 (24.4 - 29%)
 
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This looks like a really fun metagame - how do I get onto Aqua? A few sets I thought of:

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Flare Blitz
- Dragon Claw
- Earthquake
- Roost

For the price of some Special Attack which Charizard X never used anyway, you now tie with Jolteon while still hitting just as hard and being just as bulky. Simple wallbreaker, needs no explanation really.

Landorus @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Earth Power
- Focus Blast
- Psychic / Sludge Wave
- Calm Mind

Yep, 125 Speed, 115 Special Attack with Sheer Force to boot. Hits fast, hits hard.

Magnezone @ Life Ob
Trait: Magnet Pull
EVs: 252 SAtk / 4 SDef / 252 Spd
Hasty Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Magnet Rise / Thunderbolt

Speed of Starmie, power of Latios, the ultimate Steel trapper. You can also use a fast Magnet Rise to escape Ground types.

Octillery @ Choice Specs
Trait: Sniper
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Water Spout
- Surf / Hydro Pump
- Ice Beam
- Energy Ball

Octillery's actually viable!! Its once terrible Speed now sits at a solid 105, and STAB Water Spouts are going to seriously hurt coming off a 463 Special Attack. Surf/Hydro Pump are there for when your health gets too low to use Water Spout. Ice Beam and Energy Ball hit the Dragon, Grass and Water types that resist your STAB.
 

Pikachuun

the entire waruda machine
BUG REPORT
Okay Snaquaza, bug in Nature Swap, on aqua, here's the replay: http://replay.pokemonshowdown.com/aqua-natureswap-889
Round 8 or 9, octillery should be at 105 timid base speed with scarf, making it's speed go up to around 500 give or take.
Still metagross at 150 base got to attack first
Me and SpartanMalice played a game just now, had a bug also- Azumarill was hitting off of its regular 50 atk stat rather than its new 80 atk stat with naughty nature (turn 51.. fuck you chansey): http://replay.pokemonshowdown.com/aqua-natureswap-948
These problems SHOULD be fixed now, I think choice items were the issue
 
Ninjask @ Life Orb
Nature: Brave
Ability: Speed Boost
252 Atk / 252 Spe / 4 HP
-Substitute / Protect
-X-Scissor
-Aerial Ace / Night Slash / Double-Edge
-Baton Pass / U-Turn

Sucks to have to spend a turn building up speed, but with this, Ninjask becomes ludicrously strong on the offense, if a little lacking on the coverage. It should be like a lightweight Blaziken.

Snorlax @ Salac Berry
Nature: Naive
Ability: Gluttony
252 Atk / 252 Spe / 4 HP
-Belly Drum
-Return
-Earthquake
-Crunch

Suddenly, the fat guy becomes a stupidly fast Belly Drum sweeper - having a decent Defense and strong HP gives it some room to sponge priority, too! Earthquake whacks rocks and steels and Crunch nails Ghosts. All you need is a free turn and things will die.
 
This metagame seemed fun, so instead of looking into the OU mons I wanted to look at Ubers, cuz it's more fun.

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Rest
- Sleep Talk
- Calm Mind
- Scald

Crocune on steroids with 100 HP, 150 Defence and 160 Special defence

Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Bold Nature
- Psystrike
- Focus Blast
- Shadow Ball
- Calm Mind

Pretty much beats anything, Mega Sableye resist it but is easily set up on.
+1 252 SpA Mega Mewtwo Y Shadow Ball vs. 252 HP / 0 SpD Mega Sableye: 158-186 (51.9 - 61.1%) -- guaranteed 2HKO

Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 252 Spe
Naive Nature
- Precipice Blades
- Fire Punch
- Swords Dance
- Stone Edge

160 speed with 180 attack? Yes please

Idk, just some observations, it's a fun metagame.
 
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Brave Nature
- Brave Bird
- Acrobatics
- Flare Blitz
- U-turn

Talonflame now has 126 Atk priority 120 BP choice band STAB brave bird. It does sacrifice a lot of speed, but Gale Wings make up for it.
Bird Spam

Weavile @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dark Pulse
- Ice Beam
- Shadow Ball
- Nasty Plot / Surf

This little guy can throw a wrench into things, as he can run a physical and special set effectively.
A nasty plot set is nasty (puns), as this guy already has a sky-high special attacking stat. The speed and nasty plot can break walls and sweep everything.

Machamp @ Choice Scarf
Ability: No Guard
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Dynamic Punch
- Bullet Punch
- Stone Edge
- Knock Off

Machamp can use his forearms (puns) with actually decent speed. Nothing else though
 
So are the 10% increases and decreases of the natures are no longer a factor? Assuming so since my Modest Weavile was able to outspeed Hasty Donphan.

Donphan is pretty cool in this meta btw. Custap Lead is more threatening thanks to the higher natural speed and less bulk to get into Sturdy range. Life Orb Hasty Donphan is probably the best spinner as well, as it beats all of the spinblockers (aside from Bold Mega Banette I guess) and has higher speed than Starmie, Excadrill out of sand and the others (though Hasty Mega Blastoise seems interesting).

Donphan @ Life Orb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
IVs: 29 HP
- Rapid Spin
- Earthquake
- Knock Off
- Play Rough

Swords Dance Adamant Keldeo is also really strong. I mean, just look:
+2 252 Atk Life Orb Keldeo Close Combat vs. 252 HP / 0 Def Azumarill: 304-359 (75.2 - 88.8%) -- 12.5% chance to OHKO after Stealth Rock
+2 252 Atk Life Orb Keldeo Close Combat vs. 248 HP / 252 Def Starmie: 182-214 (56.3 - 66.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery (Relaxed Starmie)
+2 252 Atk Life Orb Keldeo Close Combat vs. 252 HP / 252 Def Mega Latias: 149-177 (40.9 - 48.6%) -- 72.7% chance to 2HKO after Stealth Rock (Lax Mega Latias)

+2 252 Atk Life Orb Keldeo Aqua Jet vs. 0 HP / 4 Def Mega Charizard X: 153-183 (51.5 - 61.6%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Life Orb Keldeo Aqua Jet vs. 0 HP / 4 Def Weavile: 239-282 (85 - 100.3%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Keldeo Aqua Jet vs. 4 HP / 0 Def Sylveon: 242-285 (72.8 - 85.8%) -- guaranteed 2HKO after Stealth Rock

Resists so much priority too, especially with Talonflame banned.
 
So are the 10% increases and decreases of the natures are no longer a factor? Assuming so since my Modest Weavile was able to outspeed Hasty Donphan.

Donphan is pretty cool in this meta btw. Custap Lead is more threatening thanks to the higher natural speed and less bulk to get into Sturdy range. Life Orb Hasty Donphan is probably the best spinner as well, as it beats all of the spinblockers (aside from Bold Mega Banette I guess) and has higher speed than Starmie, Excadrill out of sand and the others (though Hasty Mega Blastoise seems interesting).

Donphan @ Life Orb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
IVs: 29 HP
- Rapid Spin
- Earthquake
- Knock Off
- Play Rough

Swords Dance Adamant Keldeo is also really strong. I mean, just look:
+2 252 Atk Life Orb Keldeo Close Combat vs. 252 HP / 0 Def Azumarill: 304-359 (75.2 - 88.8%) -- 12.5% chance to OHKO after Stealth Rock
+2 252 Atk Life Orb Keldeo Close Combat vs. 248 HP / 252 Def Starmie: 182-214 (56.3 - 66.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery (Relaxed Starmie)
+2 252 Atk Life Orb Keldeo Close Combat vs. 252 HP / 252 Def Mega Latias: 149-177 (40.9 - 48.6%) -- 72.7% chance to 2HKO after Stealth Rock (Lax Mega Latias)

+2 252 Atk Life Orb Keldeo Aqua Jet vs. 0 HP / 4 Def Mega Charizard X: 153-183 (51.5 - 61.6%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Life Orb Keldeo Aqua Jet vs. 0 HP / 4 Def Weavile: 239-282 (85 - 100.3%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Keldeo Aqua Jet vs. 4 HP / 0 Def Sylveon: 242-285 (72.8 - 85.8%) -- guaranteed 2HKO after Stealth Rock

Resists so much priority too, especially with Talonflame banned.
They're supposed to still apply
 
Weavile @ Choice Specs
Ability: Pressure
Modest Nature
252 SpA / 252 Spe / 4 HP
-Ice Beam
-Dark Pulse
-Focus Blast
-Hidden Power Grass / Surf

Finally able to use STABs with good base power and also make use of the decent special movepool. Nasty Plot is possible, but Weavile has little chances to set up.
 
Probably quite gimmicky but.

Porygon-Z @ Choice Band/Scarf
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Double-Edge
- Trick
- Zen Headbutt/Agility
- Thunder Wave/Recover

The problem of Tri Attack is its base power is kinda lacking, only 80. Now, it can abuse 120 BP (240 BP with Adaptability) Double-Edge with its 135 Attack. Well, all of you know how strong Mega Lucario with Adaptability Close Combat before it was banned, right? This is almost the same. Problem is, its physical movepool is kinda lacking compared to the special one, so don't expect too much.
 
Cool sets guys. I want to put a few fun replays or teams on the first post to help new players get into the meta, so if you have any matches to share post them here or on my wall and ill choose some nice ones :) please put your importable teams in spoilers though.

Heres the team I used, with some changes after i lost:



Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spe
Naughty Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 52 HP / 204 SpA / 252 Spe
Modest Nature
- Ice Beam
- Draco Meteor
- Toxic
- Substitute

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Leaf Blade
- Dragon Claw

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Soft-Boiled
- Toxic
- Seismic Toss

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpA
Lax Nature
- Heal Bell
- Wish
- Synthesis
- Moonblast

Starmie @ Life Orb
Ability: Analytic
EVs: 4 Def / 252 SpA / 252 Spe
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psyshock


Basically I just tried to capitalize on 3 mons that I think are some of the top threats, Azumarill, KyuB, and Chansey, with the former 2 breaking through walls so SD Mega Sceptile can sweep. Modest KyuB is obviously ridiculously strong and I used subtoxic with 404hp so i can bother chansey switchins. Lax Florges seems like a really strong mon to support Chansey, since it stops physical fighting types and knock off users which is Chanseys main (only?) weakness with fairy typing and 78/154 physical defense. Chansey is the backbone of the team and is honestly really strong in the meta and perhaps too strong. So it stomachs a vast majority of hits on both sides of the spectrum and allows me to run some conflicting weaknesses. As far as dealing with Chansey on my team, Drain punch lets Sceptile break through it even with Toxics with recovering most of its health every turn, and then Kyub and Azu both have ways to break through. I went for just regular Starmie here because I wanted fast hazard removal and also something to revenge fighting types and starmie just fit the bill.
 
If you ain't gonna ban KyuremB, why don't you allow KuremW? They're exactly the same, but W is much cooler in the design lol
Sorry, I didn't realize that Kyurem W can reach a dangerous 120 Speed without loosing STABs if Timid.

Kyurem-W @ Choice Scarf / Specs
Ability: Turboblaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor / Dragon Pulse
- Ice Beam / Blizzard
- Flash Cannon / Earth Power / Psychic / Fusion Flare
- Flash Cannon / Earth Power / Psychic / Fusion Flare

Considering the reachable Speed tiers in this meta, a Scarf would be useful for it. It's really scary: has a good coverage and strong stabs.
 
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Some sets i was thinking of:


Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 252 Spe
Modest Nature
- Fire Blast / Flamethrower
- Blizzard / Ice Beam
- Thunder / Thunderbolt
- Earthquake

A Sheer Force special sweeper is something we are all wishing and trying to recreate in every OM that allows it since Landorus was banned and Tauros seems to be the best in this one. Has a nice coverage, good 110 Speed and average 100 SpA, but unfortunately lacks of a STAB (you can use Uproar or Round, though).



Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 4 SpA / 252 SpD
Sassy / Quiet Nature
- Flash Cannon / Focus Blast
- Calm Mind
- Rest
- Sleep Talk

Or

Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 4 Atk / 252 SpD
Sassy / Brave Nature
- Sacred Sword / Iron Head
- Swords Dance
- Rest
- Sleep Talk

Here is the brand new CroBalion set. Now its incredible 92/129/108 bulk allows him to resist most of the hits and to not be ohkoed easily and has two possibility of running it. It works perfectly as a supporter for Chansey, because it absorbs Knock Off and can hit supereffectively the pokemons that receive STAB from it. But if a CroBalion set is too difficult for you or just doesn't fits your expectations, a support/setter set is also viable, like this one:

Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 4 Atk / 252 SpD
Sassy / Brave Nature
- Sacred Sword / Iron Head
- Roar / Reflect / Taunt
- Stealth Rock
- Thunder Wave / Toxic

---

Cobalion @ Life Orb / Choice Band / Scarf
Ability: Justified
EVs: 252 Atk / 252 Spe
Lonely / Hasty Nature
- Iron Head
- Close Combat
- Swords Dance / Zen Headbutt / Stone Edge
- Zen Headbutt / Stone Edge / Volt Switch

This set basically works as the previous ones as a support for Chansey, absorbing Knock Off and hitting it's users, but can rely on its speed and revenge kill easily.



Skarmory @ Choice Band / Scarf / Life Orb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty / Lonely Nature
- Brave Bird
- Iron Head
- Rock Slide
- Night Slash / Swords Dance / Agility

This can almost be our new Talonflame with a better typing and high Speed, but it doesn't have Gale Wings and can be burned
 
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MattL

I have discovered a truly remarkable CT which this box is t-
is a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I think this is an underrated meta. It's a good idea. Anyway, here's some solid HO Fairy spam. I don't like bird spam because Talonflame is banned and most other birds work best with neutral natures, which is a bummer. The nice thing though is this team doesn't care as much about rocks as bird spam does.

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Quick Attack

Azumarill @ Splash Plate
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spe
Naughty Nature
- Play Rough
- Aqua Jet
- Waterfall
- Knock Off

Diancie @ Diancite
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Ancient Power
- Calm Mind

Steelix @ Red Card
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Earthquake
- Explosion

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Thunderbolt

Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk
- Trick
- Psychic
- Thunderbolt
- Thunder Wave


Steelix is the fastest Pokemon with Sturdy, Taunt, and Stealth Rock, which is all you really need for a suicide lead. Explosion is to block the spin or defog.

I don't like Band Azumarill on this team because you need Aqua Jet as a failsafe and you have Sylveon to break alongside, so you don't need the power as much. This also allows you to bluff the Band, and you don't need a Fighting move as much because of your trappers.

Sylveon is fast enough for Specs; just remember you don't speed tie with + natured base 130s due to HP fire. Especially because this is Fairy spam, you should almost exclusively use Hyper Voice, and you want Quick Attack because OMs tend to be more priority and boosting-based.

Altaria, Diancie, and Gardevoir are actually all good options. Diancie has the most immediate cleaning potential of the three, which is the whole point because Azumarill is slow and breaks for Sylveon, and then Sylveon breaks for Diancie. Ancientpower is quite a bit more powerful than Diamond Storm now, and because of Magnezone + Gothitelle HP Fire isn't really compulsory; you'd much rather be able to boost to help clean, especially because the rest of the team has no boosting options.

You want Scarf Magnezone and not Specs because of Hasty (Mega) Scizor's Superpower, which is one of the main things Mag needs to be able to deal with.

Gothitelle is for fat stuff like Chansey, which is a pain otherwise. Thunderbolt is mainly for Azumarill, which Diancie needs gone, and you have Magnezone so not as much need for HP Fire. Thunder Wave + Choice Scarf is a possible last resort vs something that's setting up. Plus it gives Azumarill an easier time.

Altaria should probably run offensive Dragon Dance with Roost, although mono-attacking bulky DD could work too because of the insane team support, although it is more passive. If you use Gardevoir you might try having Azumarill break for Gardevoir, which breaks for Scarf Sylveon to clean up, although I think Gardevoir's base 135 Speed should cut it.
 
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Some other stuff I thought of:

Muk@Assault Vest
Modest Nature
252HP or Def/252Spa/4 Def or SpDef
Sticky Hold ability
-Giga Drain
-Sludge Bomb
-Fire Blast
-Shadow Ball

Its Special attack may still be lacking, but 105 is usable, especially with that coverage. Did I mention how good this thing walls Special attackers?

Alakazam@Alakazite
Adamant Nature
252Atk/4SpDef/252Spe
Magic Guard Ability
-Drain Punch
-Zen Headbutt/Psycho Cut
-Knock Off
-Ice Punch

This is mostly for fun but 175 attack is still really solid and it hurts a lot.

Steelix@Assault Vest/Life Orb(preferred Assault Vest)
Lonely Nature
252HP/252Atk/4Def
Sheer Force Ability
-Iron Head
-Bulldoze if LO/Earthquake if AV
-Rock Slide
-Fire Fang

OK this is very gimmicky but a Sheer Force Life Orb STAB boosted Iron Head(Tail if you want to be insane) coming off of fully invested positive natured base 200
Attack will plow through anything that doesn't resist it not named Chansey. Simple as that.

Gyarados@Gyaradosite
Modest Nature
252HP/252SpA/4Spe
Intimidate Ability
-Taunt
-Hydro Pump/Scald
-Dark Pulse
-Ice Beam/Thunderbolt/there are tons of moves to use here, choose depending on your team's needs

Special attacking stallbreaking wallbreaker. Pretty nice if you ask me.
 
This set was kind to me today:


Regice @ Life Orb
Ability: Clear Body
EVs: 160 HP / 252 SpA / 96 Spe
Naive Nature
- Ice Beam
- Thunderbolt
- Focus Blast
- Thunder Wave / Substitute

EVs outspeed max speed Hasty Aggron with the rest dumped into hp. Regice is a good cleaner! Boltbeam is good as always, while Focus Blast revenges fast rock and steel types. Thunder Wave is a good way to cripple something fast so the rest of your team can get em, since Regice is outspeeding most things. I didnt think it would be too great to begin with but its a nice check to offense which is often giving up a defense stat and can be hit super effectively, while also resisting priorities from cloyster and abomasnow which are both pretty scury and fast. hp grass or water could go in the last slot to deal with swampert or camerupt.

Aggron taunt/endeavor lead also proved to be really strong and hard to deal with, ill definitely use that more ^^. i feel like every post i make here mentions aggron but its really that good and all of its 180 speed sets seem really effective
 
How about this one:

Regice @ Choice Specs / Assault Vest
Ability: Clear Body
EVs: 252 HP / 252 SpA / 4 Def
Rash Nature
-Ice Beam
-Thunderbolt
-Focus Blast
-Hidden Power Grass

It might not be the fastest sweeper, but hitting this hard is probably worth a shot. Just watch out for rocks.

Beedrill @ Beedrillite
Ability: Swarm -> Adaptability
EVs: 252 SpA / 252 Spe / 4 HP
Modest Nature
-Bug Buzz
-Sludge Bomb
-Giga Drain / Hidden Power Fire
-Protect / Hidden Power Fire

Trades a utility move for stronger STABs and a way to heal off SR damage. Access to a Hidden Power is always nice, too.
 

Snou

the grand master of all the things bad!
is a Tutor Alumnusis a Top Tiering Contributor Alumnusis a Past SCL Champion
What about these two...?



Heracross (M) @ Heracronite
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Hasty Nature (+Spd, -Def)
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance

115 speed, 185 Atk O_O a monstah.



Darmanitan (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Focus Blast
- Fire Blast
- Grass Knot
- Endeavor

140 Spatk + Sheer Force and a decent 95 speed.
 
A replay: http://replay.pokemonshowdown.com/aqua-natureswap-1405
I tested my CroBalion and he had an interesting Brave Pikachu set.
This replay is bizarre.. we have some very strange things going on here, like crawdaunt outspeeding 230 speed shuckle, shuckle using power trick and hitting for no damage, LO arcanine outspeeding the naive LO sylveon who should hugely outspeed him. hm o_O the main one which really confuses me is that power trick seemed to not work at all. ill flag it up with the coders but they are already looking at the issues we are having so it might take a while.
 
I want to suggest another set:


Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 252 Spe
Modest Nature
- Boomburst
- Air Slash
- Heat Wave
- U-turn

Pretty simple to be understood, just STAB Scrappy Boomburst spam with a better Speed than Chatot. If you BPass a Nasty Plot, it becomes even more powerful.

252+ SpA Choice Specs Swellow Boomburst vs. 0 HP / 0 SpD Mew: 282-333 (82.6 - 97.6%) -- guaranteed 2HKO

+2 252+ SpA Choice Specs Swellow Boomburst vs. 0 HP / 0 SpD Mew: 564-664 (165.3 - 194.7%) -- guaranteed OHKO
 
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thesecondbest

Just Kidding I'm First
This replay is bizarre.. we have some very strange things going on here, like crawdaunt outspeeding 230 speed shuckle, shuckle using power trick and hitting for no damage, LO arcanine outspeeding the naive LO sylveon who should hugely outspeed him. hm o_O the main one which really confuses me is that power trick seemed to not work at all. ill flag it up with the coders but they are already looking at the issues we are having so it might take a while.
I think when you switch out and come back in, the stats switch back but the EVs remain in the same place. That's what the numbers meant when the glitch happened to me. What the issue in the code is? IDK, but that's the result I think.
 
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