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New and "creative" moveset/EV spread thread "Mark 2"

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Specs users have to switch in and out a hell of a lot. That is why I dislike using things like CB or Specs Mence, because of the x2 SR weak. Using a Vespiquen with Choice Specs is innovative, but I think it might not be too effective because of the crippling rock weak. For the same reason specs Articuno, Moltres, Charizard, Yanmega, etc aren't the best choice users, I think Vespiquen may not work too well.
 
en contrare, choice specs tinted lens yanmega is actually very good and can lay a whooping on some of his "counters" like zapdos and magnezone.
 
It's nothing creative (I would rather say uncreative), but usable for new UU, especially with Tangrowths bulk.

Tangrowth @ Choice Band
252 HP/252 Atk/ 6 Spe Adamant

~ Power Whip
~ Earthquake
~ Rock Slide
~ Return / Aerial Ace / Sleep Powder

Tangrowth with his really solid 100 attacking stat (it's on Tauros level) and strong STAB can deal quite a punch with STAB Power Whip. Another moves are just for coverage - Earthquake for steels, which thinks that they easily absorb Power Whip. Rock Slide for flying and bug types and last move depends on your choice. Return compliments great coverage in UU hitting many opponents for neutral damage. Aerial Ace is for grass types, which easily switches on another moves. Also Sleep Powder isn't that bad choice, but I guess it's just better to have 4 attacking moves. Anyway I'm surprised that CB Tangrowth doesn't have his own analyses on Smogon. In UU for me it's usable.
 
Wow. I tested this in Shoddy's OU. Domination. It seems Leftovers+Charge Beam > T-Bolt+Life Orb. I'm also using Hydo Pump > Surf, too. I've 6-0d 2 people with it in the 20 minutes I've used it.

Yes I to was considering Lefties over LO. Thanks for testing.

I'm most choiced item sets are covered. If they aren't they aren't hard to figure out.. this is in regards to SpecsQueen and CB Tangrowth.
 
Tangrowth @ Choice Band
252 HP/252 Atk/ 6 Spe Adamant

~ Power Whip
~ Earthquake
~ Rock Slide
~ Return / Aerial Ace / Sleep Powder

Payback hits just as hard on almost everything as return and is useful coverage against the bulky psychics of UU.Seeing as he's usually slow or opponents will be switching, it will get doubled to 100 power and gets better SE coverage.

I would slash it
Sleep Powder / Payback / Return personally.

Suprising there isn't a standard CB set listed. Maybe they figured people could just do one?
 
en contrare, choice specs tinted lens yanmega is actually very good and can lay a whooping on some of his "counters" like zapdos and magnezone.

Tinted lens Specs Yanmega is quite good on second thoughs =p (thanks kd24). But it is a late game cleaner with a lot of speed and nearly unresisted STAB attacks, whereas a Vespiquen would function as a bulky choice user along the lines of CB Tyranitar (for lack of a better example). That means switching in and out often, and with a x4 weak to SR that is not easy to do. Rapid Spin support goes without saying, but cannot always be guaranteed. It's an interesting set, and I urge you to test it out and let us know the results.
 
Payback hits just as hard on almost everything as return and is useful coverage against the bulky psychics of UU.Seeing as he's usually slow or opponents will be switching, it will get doubled to 100 power and gets better SE coverage.

I would slash it
Sleep Powder / Payback / Return personally.

Suprising there isn't a standard CB set listed. Maybe they figured people could just do one?
Yeah, I think that's the reason. I forgot about Payback, so it's a good idea. Also I see that set working with 252 Atk/252 Spe/6 HP in Ubers with Groudon support. Good luck with switching in with Kyogre on CB STAB Power Whip, which thinks that it's going to ruin your fun. Also Rayquaza won't enjoy CB Rock Slide. And CB Payback in ubers would be deadly with all those ubers being much weaker on physical site and being psychic types.
 
WTF man just because other people post poor or gimmicky sets doesn't meen you have the right to make a mockery of the whole thread like this, a lot of people, myself included actually try to use this thread for serious opinions on sets that we think are good, and we don't need idiots like you throwing in your worthless spam at least most others only post sets they think are usable

I posted a new / creative set that I didn't think was good but someone asked me to post here. I don't see how posting my admittedly bad set is worse than you guys posting your sets. It's hard to word this without saying a lot of the thread's sets are bad, but... they are. My set is not that much worse than any set that's been posted in here, and I wouldn't be surprised if someone else posted that exact same Empoleon before, so it's not like I posted "Slaking @ Choice Specs" with all physical moves to mock you guys or something.

Specs Vespiquen is roughly as good as Vespiquen herself, which isn't really good. Yanmega is better in OU and, well, it's probably the best in UU but the typing lets it down.

Here's a consolation prize for you though, a "real" "creative" set that's still not that good but whatever.
Lanturn @ Leftovers
52 HP / 252 SpA / 168 SpD / 36 Spe Modest
- Charge Beam
- Hydro Pump
- Ice Beam
- Substitute

The idea is that you can Substitute on the switch, hopefully getting a Blissey to come in, then Charge Beam until you get 6 boosts, your Sub not broken by one Seismic Toss, and 2HKO with Hydro Pump +6.

Lanturn can also counter Scizor and Infernape with a defensive set that's about as good as Vaporeon at countering both. I'm actually half-seriously looking into that.
 
You can 2HKO Bliss w/ +4 Sp Att.

I really don't mean to be an asshole, but Chris, the reason people post here is to get outside opinion. It's one thing to say a set it unlikely to be effective, but another to completely bash it as well as the thread. I agree, some sets aren't all that great, but why don't you try and be productive by saying how they can be improved?
 
You can 2HKO Bliss w/ +4 Sp Att.

I really don't mean to be an asshole, but Chris, the reason people post here is to get outside opinion. It's one thing to say a set it unlikely to be effective, but another to completely bash it as well as the thread. I agree, some sets aren't all that great, but why don't you try and be productive by saying how they can be improved?

no offence to the poster, but sets like

Scyther @ Choice Specs
Naive / Timid
Technician
- Air Slash
- Silver Wind / Bug Buzz
- Hidden Power Ground 59
- U-turn

are incredibly laughable and the only way to 'improve' them is to change the entire strategy of the set.
A lot of the sets here are just gimmicks, though I have used some of the better ones to a certain degree of success,
 
This is an idea I've been playing round with for a while. I'm new to competitive battling so this is probably not that original/stupid/garbage but anyway.

Mr. Mime @ Lum Berry
Filter
252 HP / 100 Def / 156 SpA Modest
- Recycle
- Reflect / Light Screen
- Psychic
- Thunderbolt

Obviously I've tried to build this supportish set around recycling lum berries. My initial idea was for him to support the team by absorbing status and even SE hits to an extent, get some protection up for the other team members, and also be able to do decent damage himself. I'm probably asking too much of this one team member to be decent defensively, while also having useable offence.
 
emesprani302.gif

Sableye | Keen Eye @ Leftovers
Sassy | Ev's 188 hp/ 140 sp.atk/ 86 sp.def/ 92 def

- Calm Mind
- Recover
- Hp Fighting
- Shadow Ball

Works good on Trick Room teams, especially in Doubles.
For a quick stat cap, 188 hp evs to hit 288 hp, 92 def evs to hit 209 def, and the remaining leftovers placed into sp.atk / sp.def, so that after one calm mind you are comfortably sitting on 300 / 300 - sp.atk / sp.def, you should be able to take enough of a hit to absorb an attack and calm mind up again, hopefully you can Survive long enough to recover, and then continue on to sweep with STAB Shadow ball / Hp fighting, smacking everything in the game super effective.

This set acctually worked quite well for me, especially because it has three immunities.
 
I really don't mean to be an asshole, but Chris, the reason people post here is to get outside opinion. It's one thing to say a set it unlikely to be effective, but another to completely bash it as well as the thread. I agree, some sets aren't all that great, but why don't you try and be productive by saying how they can be improved?

I do! I have great general advice for everyone in this thread on my blog that covers about 90% of the sets ever posted here. It used to be in my sig.

christalkspokemon.wordpress.com said:
There is nothing wrong with being creative. However, by focusing on the creativity rather than allowing it to be a natural by-product of building a balanced team, you’re missing the point and focusing on the wrong thing. Think about it. Why is it that almost all of the sets on Smogon are a product of the later process and not the former?


Simple: The latter process is making a set to fill a niche you actually need on your team, and you are more likely to test its viability by play testing it on the team you built it for. The former does not guarantee this at all; this is why the vast majority of the time you will find creative sets with maybe an ounce of strategy and not a thought of team synergy or actual in-battle prowess. Every “overspecific counter” set, every dumb “gimmick attack” set, and every “wrong side sweeper” is a result of the process, and is bad because of the process’s shortcomings.


This is why the creative movesets thread sucks. We glorify those who found a standard, when it is by chance or not. We have a thread of people applauding each other when they post in it a “creative” set, which is exactly the opposite of what we should be doing. This double whammy of new set glory and encouraging creativity is exactly why we get a stream of new members trying to “break the mold” even well before they’ve learned about competitive Pokémon and the OU metagame.


I intend no disrespect to any of you; I used to whore the old creative thread too. It's just that the whole premise of this thread is flawed.
 
And in a sense Magikarp is "cooler" than Gyarados: that being said, the "cool" factor really isn't a good reason to use a particular set over another in competitive play. You should be able to compare it to other pokemon and honestly be able to say "there is no other pokemon that does this set better" before posting it here. It's like how DDnite is outclassed by DDMence: you better be using an exclusive move so that it doesn't become a mirror copy, and that move better benefit your team in a better way.
 
Although the previously posted Vespiquen Choice Specs set looks decent, it is unfortunately completely outclassed by Venomoth, who has Tinted Lens, Psychic to hit poisons like Weezing and Toxicroak, less of a Stealth Rock weakness, and higher speed. Venomoth still has the useful 4x fighting resist, and 4x bug resist, along with a poison resist, which Vespiquen doesn't have, meaning switching into Toxicroak and Venasaur is more difficult. Vespiquen really needs Air Slash to even have a shot, as an unSTABed Psychic does more than a STAB Air Cutter, 90>82.5.

I have seen plenty of sets here that work well, however I think the smogon community has figured out which moves work the best, and all of the viable options. EV tweaking is really the only thing left for creativity, imo, although this shouldn't be stopping you creative people from thinking of more stops, instead you should be trying to prove me wrong :)


EDIT: I might have to try that Sableye set sometime, after all, it has that "goblin" thing going for it...
 
Yeah, I'd definitely say it's setup bait without Taunt somewhere in that set, I would honestly consider putting it over Shadowball.
 
hows this...saw this guy use it on wifi..

spiritomb@leftovers
Trait:pressure
Nature:Calm
Eves:252hp/100sp.def/160sp.def
Moveset:
Protect
Spite
Shdowball
Pain-split

Struggle anyone?

Interesting EVs :P

Doesn't look like a good set to me. No efficient way of healing (pain split is meh), as mentioned it's set-up bait, and I don't see that set actually wearing down an opponents PP very effectively at all.
 
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