Specs on Dusknoir seems useless. Calm Mind could perform it better and it becomes a beast of a special wall, with out the restrictions of a choice item. The moves you gave him seem wrong too.How is future sight typeless? It has a type listed for it.
EDIT: Also could a special sweeping Dusknoir be viable?
EDIT2:
Dusknoir@Choice Specs
Modest
EVs: 252 Sp. Atk./200 HP/29 Def./29 Sp. Def.
-Charge Beam; for sp. atk. boost and fliers,waters
-Shadow Ball; STAB
-Ice Beam/HP Fire; IB for grasses/ fliers or HP Fire for steels,grasses,bug
-Focus Blast; steels,normals,rocks,darks
This set reaches 376.5 Sp. Atk. w/ all the boosts from choice specs, EVs and nature and it becomes even higher with charge beam boosts. It also reaches 313 in each defense and 281 in HP but what is wrong with this set is there is no recovery for him so he's going to be only for sweeping. I'm also worried about the low accuracy percentage on Focus Blast so maybe I could replace it with Dark Pulse?
*The following set is designed to be played in the Suspect Test Ladder*
The metagame in the suspect ladder is far removed from the standard one most of us are used to. Funny how changing such small things can have such big effects. But anyway, as a consequence of the absence of Garchomp, a lot of pokemon have turned to paralysis in order to protect their team from getting swept. All a manner of pokemon have this, and some surprising ones such as Gyarados.
Personally, I hate it when a random Thunder Waver ruins my own Salamence or Gyarados sweep. Therefore, I have invented a set that can use paralysis to actually boost its own strength, while at the same time supporting the above mentioned pokemon.
Say hello to GyroGross.
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@ Life Orb / Macho Brace
Brave (+Atk, -Spd) ; Clear Body
252 HP, 252 Atk, 4 Def
- Gyro Ball
- Hammer Arm / Earthquake
- ThunderPunch / Bullet Punch
- Explosion
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Now, before you go "lol wtf ur tryin to use Gyro Ball w somethin w 70 base spd!!!???!?!11" I'll explain the logic behind this set. The crux is to get paralysed, and usually it is very obvious that a Thunder Wave is coming your way. It has now become a standard move on Celebi, Blissey, etc. With 0 Speed IVs and a -ve nature, this Metagross sits at 130 Speed. Throw some paralysis in and you've got yourself one heck of a slow pokemon - 32 Spe. This makes Shuckle look like Deoxys-s.
At this low speed, Gyro Ball powers up to insane levels against most opposing pokemon, hitting its max base power of 150 against any pokemon with 195 or more speed. Now consider this - you have a sweeper that is immune to status and is throwing STAB 150 base power moves around from an effective Atk stat of 526. OuCH.
Hammer Arm helps to lower your speed some more, allowing you to hit even more foes harder. It also smashes Magnezone trying to outsmart you by Magnet Rising. ThunderPunch stops pesky Waters from ruining your fun and resisting Gyro Ball. The combination of Steel, Fighting/Ground, and Electric hits every pokemon in the game for neutral damage, bar Shedinja and Rotom. Explosion is self explanatory - go out with a boom once you're done with your rampage. Bullet Punch is an interesting option, as it bypasses Metagross' speed and hits with a powerful attack against anything that manages to survive, although you do become limited in type coverage then.
Now for some damage calculations for your viewing pleasure (all these assume the opposing pokemon is running no speed EVs):
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Paralysed Life Orb Gyro Ball vs 0/252 Calm Blissey - 82% - 96%
Paralysed Life Orb Gyro Ball vs 252/220 Bold Celebi - 66% - 78%
Paralysed Life Orb Gyro Ball vs 252/252 Bold Gliscor - 63% - 75%
Paralysed Life Orb Gyro Ball vs 120/0 DD Mence - 121% - 141%
Paralysed Life Orb Gyro Ball vs 252/0 Adamant Machamp - 85% - 100%
Paralysed Life Orb Gyro Ball vs 252/4 Calm Togekiss - 101% - 119%
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There we have it, folks. Just shows how much damage can be done with this Metagross set. I know it's extremely unorthodox and it doesn't sound like it can work, but I have tested it, and with clever play it has proven to be extremely effective.
I'd really love people's opinions on this new set, it makes all the testing and calculations worth it. Thanks.
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I really think you'd just be better off using CBgross. Since CB MM is just as strong as max power gyro ball but doesn't require paralysis support.
There are pros and cons to both: CBGross is locked into a move, whereas Gyro Gross is paralyzed, meaning he may just sit there doing the bacon for a round.
Life orb as Macho brace only lowers Metagross' speed, and as it will reach max power whitout that, Life Orb boost is better.What powers up Gyro Ball more, Macho Brace or Life Orb?
Specs on Dusknoir seems useless. Calm Mind could perform it better and it becomes a beast of a special wall, with out the restrictions of a choice item. The moves you gave him seem wrong too.
Charge Beam is pretty horrible on Dusknoir. The whole point of choice items is so you don't have to set up. Ice beam could hit fliers harder anyways the first turn without the shaky accuracy and you don't get walled by ground types. You don't need HP Fire since you have Focus Blast and Ice beam getting you the same coverage.
So to answer your question, yes it can be viable but the set you posted can't.
I actually posted it first, with different EVs =[I can't believe nobody has actually given Baris credit for that moveset. I love it and will definately try it in my next team :)
Actually, both CBGross and GyroGross have a 25% chance of not doing anything - GyroGross from the paralysis and CBGross from Meteor Mash missing. GyroGross has the advantage that its attacks are 1.3 times stronger, it is not locked into a single move, and it is immune from status. Also, the whole point of this set is to take advantage of your opponent's Thunder Waves, which CBGross would just get crippled by and would sit there redundant half the time.
Pokemon Name: Scizor
Moveset Name: Scizor Lead
Move 1: Thief
Move 2: Pursuit
Move 3: Counter / Roost
Move 4: Light Screen
Item: None
Ability: Technician
Nature(s): Adamant
EVs: 252 HP / 252 Atk / 4 Def
 
	 
	 
	
Rawr. Somewhat gimmicky Raikou set, haven't tried it yet but I don't see why it wouldn't work. Kinda came about after playtesting Aldaron's Uxie, which I found really effective.
name: CM Reflect
move 1: Reflect
move 2: Calm Mind
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Grass
item: Leftovers
nature: Timid
evs: 64 HP / 72 Def / 96SpA / 24SpD / 252 Spe
Reflect makes getting past many potential counters much easier, particularly seeing as the vast majority of the counters to the Substitute + Calm Mind set rely on physical attacks to take it down. With a Reflect up, Raikou can potentially survive four Earthquakes from the standard Bronzong provided Sandstorm is not in play, whilst the standard will almost always only survive one. It also allows Raikou to get past Snorlax with relative ease, and also prevents Dugtrio from revenge killing it quite so easily. Bear in mind that Jolly Choice Band Dugtrio will still beat you one on one if you haven't got at least one Calm Mind under your belt first. It helps too against other physical revenge killers, particularly Scarfers such as Garchomp who fails to OHKO Raikou with a Reflect up.
This set is particularly effective with Light Screen support, to allow Raikou to sponge special hits much more easily whilst it sets up. The support Reflect brings to the team is also extremely useful. When played with other sweepers who appreciate a defense boost to help them set up, particularly the likes of Curse Snorlax, Dragon Dance Tyranitar or Gyarados, Nasty Plot Azelf and other Calm Minders such as Suicune, Jirachi and Mismagius.
I couldn't get it to work. Azelf always used a Fire attack. The only time it set up Stealth Rock was the only time I got a kill on Azelf. The times where I switched out fearing a Fire attack it became set up fodder late in the game. Doing less that or at 25% damage to Garchomp, Gyarados, Lucario and Suicune with Pursuit. It also gets walled like there's no tomorrow.Pokemon Name: Scizor
Moveset Name: Scizor Lead
Move 1: Thief
Move 2: Pursuit
Move 3: Counter / Roost
Move 4: Light Screen
Item: None
Ability: Technician
Nature(s): Adamant
EVs: 252 HP / 252 Atk / 4 Def
Fun little set I made to take out Azelf leads who generally SR against scizor turn 1.
Turn 1 should go:
Azelf used Stealth Rock
Scizor used Thief.
Scizor stole Azelf's Focus Sash
Azelf lost 50% of its health (50% is the average Thief should do)
Turn 2:
Azelf used Taunt / Explosion / Psychic / Fire Blast
Scizor will survive anything (even fire blast wont ko with that focus sash you stole)
Scizor uses Pursuit (does another 50%, Azelf is dead)
or
Azelf tries to switch out.
Scizor Pursuits and ohkos 100% of the time
Theif is a pretty useful attack, stealing Choice Scarfs and Lum Berrys off some of his common switch-ins. Also steals Shed Shell and Leftovers at times, so all in all, you are usually up.
The other moves are mainly for support. Counter is a fantastic way to catch things like CB metagross or a dragonite that DDed and then tried Fire Punch and open the game up for you. I am fairly certain Counter is a legal move because you can teach it to scyther and scyther can switch abilities when switching to DP from RSE. So as of now, I am 90% sure it is legal.
Roost is great if azelf used psychic and you didnt get to use that sash you stole. Roost back to full health to make sure you can abuse it. Or just use Light Screen to block all special attacks (well ... make them do minimal damage) and roost back to full health.
Light Screen obviously works wonders with Counter as well.
What do you think?_?